Difference between revisions of "PlugIn Development:GameEx PlugIn Type"

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<div class="code_variables"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type.  <span style="color:darkred"><b>&bull;NOTE&bull;</b> This type of plugin is not currently supported!</span></div>
<div class="code_variables"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type.  <span style="color:darkred"><b>&bull;NOTE&bull;</b> This type of plugin is not currently supported!</span></div>
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== <span class="plugin_headline_text>Code Examples</span> ==
== <span class="plugin_headline_text">Code Examples</span> ==


=== <span class="plugin_text_fx">VB.NET</span> ===
=== <span class="plugin_text_fx">VB.NET</span> ===

Revision as of 11:25, 27 April 2014

This enumeration sets the type of plugin that you are developing for the PlugIn Info structure.

PLEASE NOTE: Only PlugIn_Type.Emulator is supported at this time.


Variables

Below is a reference of the Variable Name and [Value] set in this enumeration:

Emulator [0] : Specifies an internal plugin type.
Stand_Alone [1] : Specifies an external plugin type. •NOTE• This type of plugin is not currently supported!


Code Examples

VB.NET


Public Enum Plugin_Type
     Emulator = 0
     Stand_Alone = 1
End Enum

C#


public enum Plugin_Type : int
{
     Emulator = 0,
     Stand_Alone = 1,
}