PlugIn Development:GameEx Configure Function: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 1: | Line 1: | ||
This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty. | This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty. | ||
<br /> | |||
== <span class="plugin_headline_text">Parameters</span> == | |||
This substructre has no available parameters. | |||
<br /> | <br /> | ||
== <span class="plugin_headline_text">Code Examples</span> == | == <span class="plugin_headline_text">Code Examples</span> == | ||
Revision as of 07:07, 28 April 2014
This function is called when the user configures the PlugIn from the PlugIn Manager interface.
Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
Parameters
This substructre has no available parameters.
Code Examples
The following code assumes that you have a Configuration class with a window for setting options.
It's probably good practice that if you don't allow a user to configure any options, you should add a MessageBox.Show command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager.
VB.NET
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub
C#
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}