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User Submitted Configs, Map Files, Wrappers and Databases (Uploads)


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  • 3 weeks later...

Created a North American based Nintendo DS map file which removes the No-Intro scene number and duplicates (Revisions, demos, bad dumps etc). Main reason it was created was to remove the pesky numbers that No-Intro uses without rebuilding the set.

Not terribly hard to create but I couldn't find one posted. Hopefully someone else finds a use for it =)

Handheld Nintendo DS - USA.zip

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If you head over to the User Projects forum, in my post you will find an app I created to make map files. You would be able to do something fairly quickly once you got the hang of the program. Adultery has a map program on his post as well.

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  • 3 weeks later...

I took the task of updating the Playstation Database file using the redump naming convention. I used the No-Intro column since I couldn't figure out how to rename it to Redump. If anyone knows how to do this, pls do tell. No-Intro doesn't do CD stuff so, yea :P

Also, I'm wondering how this database is so neatly organized alphabetically. If I need to add new entries, they are added at the very bottom and lose the alphabetical arrangement. Any way to go about that? There's a couple of entries that need duplication since different regions use different names.

Alsox2, it seems some titles have trouble matching when using periods in titles. For Example, "Armorines - Project S.W.A.R.M.", or "Bio F.R.E.A.K.S.". "I.Q - Intelligent Qube" seems to work though, so maybe it's only when there are multiple periods in a title.

Anyway, hope some people find good use for it. Spent some effort on it. For anyone using redump's naming conventions, it should make their stuff match the DB very neatly. :D

EDIT: Used SQLite 2009 Pro

Console Sony Playstation.rar

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  • 3 weeks later...

Hi to all! I post a pair of command line (and something else) of NAOMI NullDC and NAOMI Makaron

NullDC: (good for Capcom vs SNK Millenium Fight 2000 Pro and Street Fighter Zero 3 Upper)

GameEx command line:

nullDC_Win32_Release.exe -config Naomi:DefaultImage="[ROMPATH]\[ROMFILE]"

Example of config file of nullDC.cfg

nullDC.txt

Makaron T12/5: (good for Marvel vs. Capcom 2)

GameEx command line:

Naomi.exe "[rompath]\[romfile]"

And Advanced Config to close properly the emulator:

Mapping Off Exit (F8, ALT+F4).ini

Example of ini for keyboard users:

JVS.txt

Keys codes:

code keys.txt

Anyway if you want to change keys quickly: download makaronEX; set the keys in its GUI; move the inis in the other makaron (T12/5) folder. It works!

nullDC.txt

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  • 4 weeks later...

Here is an Advanced Config file for C64 Forever 2013 that will close the emulator process and return back to GameEx. The authors are working on possibly fixing this so you will be able to exit C64 Forever by holding the ESC key down for like 3 secs and will exit back to desktop. So until they do that you can use this config file in your setup.

C64 Forever 2013 Exit (Process Close).ini

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  • 4 weeks later...
  • 2 months later...
  • 4 months later...

Database and Map file updates for DEmul 0.582. These should also fix the launcher errors within the separate demul emulation options. Just make sure you select the appropriate mapfile for each DEmul emulation mode (naomi, atomiswave, etc).

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  • 9 months later...

I recently added nullDC to GameEx and had a bit of a time finding a valid Command Line setup that would load the target image.

Here is what I eventually found on the internets that worked:

nullDC_Win32_Release-NoTrace.exe -config Emulator.Autostart=1 -config ImageReader:LoadDefaultImage=1 -config ImageReader:DefaultImage="[ROMPATH]\[ROMFILE]"

I know that this thread is a little old, but I found it to be so darned useful when setting GameEx up again, so I figured I would post this.

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  • 2 years later...
  • 2 years later...

Hey all,

Found a easier way for Cemu.

here's the basics

emu_21_info=Nintendo Wii U Emulator
emu_21_titletext=Nintendo Wii U
emu_21_startpagename=Nintendo Wii U
emu_21_startpagelogo=
emu_21_command=Cemu.exe -f -g

[ROMPATH]\[ROMFILE]


emu_21_romfilter=*.rpx;*.wux;*.wud

have Game ex search for Roms in folders. I am not 100% sure if you can rename your files. But I am attaching a map file and you can edit to suit your needs.

Nintendo Wii U.map

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Thanks for the update. Just so 

10 hours ago, DJ Infinity said:

Hey all,

Found a easier way for Cemu.

here's the basics

emu_21_info=Nintendo Wii U Emulator
emu_21_titletext=Nintendo Wii U
emu_21_startpagename=Nintendo Wii U
emu_21_startpagelogo=
emu_21_command=Cemu.exe -f -g

Nintendo Wii U.map 711 B · 0 downloads

Thanks for the update. Just so you know you are posting cache settings from the ini though, not the actual config. The actual config would be under the section [EMULATOR_21]

The main thing to note here though is the ROMS in folders setting which has been updated in more recent times to support this.

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  • 5 months later...

Attached is the updated DEmul map file with additional Atomiswave titles.

New titles:

anmlbskt.zip|Animal Basket
basschal.zip|Sega Bass Fishing Challenge
blokpong.zip|Block Pong Pong
claychal.zip|Sega Clay Challenge
demofist.zip|Demolish Fist
dirtypig.zip|Dirty Pigskin Football
dolphin.zip|Dolphin Blue
fotns.zip|Fist of the North Star
ftspeed.zip|Faster Than Speed
ggisuka.zip|Guilty Gear Isuka
ggx15.zip|Guilty Gear X Version 1.5
kof11.zip|King of Fighters XI, The
kofnw.zip|King of Fighters, The - Neo Wave
kofnwj.zip|King of Fighters, The - Neo Wave (Japan)
kofxi.zip|King of Fighters XI, The
kov7sprt.zip|Knights of Valour - Seven Spirits
maxspeed.zip|Maximum Speed
mslug6.zip|Metal Slug 6
ngbc.zip|Neo-Geo Battle Coliseum
rangrmsn.zip|Ranger Mission
rumblef.zip|Rumble Fish,The
rumblef2.zip|Rumble Fish 2, The
salkint.zip|Slariman Kintaro
salmankt.zip|Net Select Salary Man Kintarou
samsptk.zip|Samurai Shodown VI
sprtshot.zip|Sports Shooting USA
sushibar.zip|Sushi Bar
waidrive.zip|Wai Wai Drive
vfurlong.zip|Net Select Keiba Victory Furlong
xtrmhnt.zip|Extreme Hunting
xtrmhnt2.zip|Extreme Hunting 2 Tournament Edition

[Arcade] Arcade (DEmul).map

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  • 6 months later...

Duckstation PS1 Emulator command line:

duckstation-sdl-x64-ReleaseLTCG.exe -fullscreen "[ROMPATH]\[ROMFILE]"

The QT version has the built-in GUI, so I used the SDL version. It worked fine in GameEx, so I did not even test the other.

 

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  • 1 year later...

Thought I would share my findings over the years for the commands used for the emulators to run in GameEx:

3DO            4DO.exe --StartFullScreen -StartLoadFile "[ROMPATH]\[ROMFILE]"
Daphne            daphne.exe vldp -fullscreen -x 640 -y 480 -nohwaccel -framefile "[ROMPATH]\[ROMFILE]"            
MAME            MameUI32.exe -nowindow -joy -skip_gameinfo "[ROMPATH]\[ROMFILE]"

Atari Lynx        mednafen.exe -fs 1 -lynx.special hq2x -lynx.videoip 1 -lynx.stretch 1 "[ROMPATH]\[ROMFILE]"
Atari ST        Steem32D3D.exe "[ROMPATH]\[ROMFILE]"
Atari 2600        Stella.exe -video gl -gl_fsmax 1 -fullscreen 1 "[ROMPATH]\[ROMFILE]"
Atari 7800        ProSystem.exe "[ROMPATH]\[ROMFILE]"
Atari Jaguar        PTLoader.exe "[ROMPATH]\[ROMFILE]"


Commodore 64        x64.exe "[ROMPATH]\[ROMFILE]"   (or x64x.exe)
Commodore Amiga        winuae.exe -f "[ROMPATH]\[ROMFILE]"


Sega Gamegear        Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]"
Sega SG1000        Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]"
Sega Master System    Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]"
Sega Megadrive        Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]"
Sega Megadrive 32X    Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]"
Sega Megadrive CD    Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]"
Sega Dreamcast        "demul.exe" -run=dc -rom="[ROMPATH]\[ROMFILE]"  (3000 - %{ENTER})
Sega Saturn        yabause.exe -i "[ROMPATH]\[ROMFILE]"


Nintendo Gameboy    VisualBoyAdvance.exe "[ROMPATH]\[ROMFILE]"
Nintendo Gameboy Color    VisualBoyAdvance.exe "[ROMPATH]\[ROMFILE]"
Nintendo Gameboy Advance VisualBoyAdvance.exe "[ROMPATH]\[ROMFILE]"
Nintendo DS        DeSmuME_0.9.11_x86.exe "[ROMPATH]\[ROMFILE]"  (3000 - %{ENTER})
Nintendo NES        fceux.exe "[ROMPATH]\[ROMFILE]"
Nintendo SNES        bsnes.exe -fullscreen "[ROMPATH]\[ROMFILE]"
Nintendo SNES(2)    snes9x-x64.exe / snes9x.exe -fullscreen "[ROMPATH]\[ROMFILE]"
Nintendo Gamecube    Dolphin.exe -e "[ROMPATH]\[ROMFILE]"
Nintendo 64        Project64.exe [ROMPATH]\[ROMFILE]
Nintendo 64(2)        mupen64.exe --fullscreen "[ROMPATH]\[ROMFILE]"
Nintendo Virtual Boy    vbjin.exe "[ROMPATH]\[ROMFILE]"

Sony PSX        psxfin.exe -f "[ROMPATH]\[ROMFILE]"
Sony PSX (2)   pcsxr.exe -nogui -cdfile "[ROMPATH]\[ROMFILE]"
Sony PSP        PPSSPPWindows.exe --fullscreen "[ROMPATH]\[ROMFILE]"

Future Pinball        "Future Pinball.exe" /open "[ROMPATH]\[ROMFILE]" /play /exit
Visual Pinball        VPinball915.exe -play -"[ROMPATH]\[ROMFILE]"

Colecovision        ColEm.exe "[ROMPATH]\[ROMFILE]"
Intellivision        Bliss.exe "[ROMPATH]\[ROMFILE]"  (3000 - %{ENTER})
Game & Watch        Madrigalcd.exe "[ROMPATH]\[ROMFILE]"
MSX            blueMSX.exe - /fullscreen /rom1 "[ROMPATH]\[ROMFILE]"
Neo Geo            NeoRAGEx.exe "[ROMPATH]\[ROMFILE]"
Odyssey 2        o2em.exe "[ROMPATH]\[ROMFILE]"
PC Engine        pce.exe "[ROMPATH]\[ROMFILE]"
Philips CDi        Philips_Cd-i_Loader.exe "[ROMPATH]\[ROMFILE]"
Vectrex            ParaJVE_console.exe -GAME="[ROMPATH]\[ROMFILE]" -fullscreen=TRUE -menu=OFF
ScummVM            scummvm.exe --fullscreen --joystick -p "E:\ScummVM\roms\[ROM]" [ROM]  (\Games path)
Batch Files        "[ROMPATH]\[ROMFILE]"

Amstrad CPC        WinApe.exe "[ROMPATH]\[ROMFILE]" /A
BBC Micro        BeebEm.exe "[ROMPATH]\[ROMFILE]"  (3000 - %{ENTER})
Apple 2            Applewin.exe "[ROMPATH]\[ROMFILE]"
Spectrum        Spectaculator.exe "[ROMPATH]\[ROMFILE]"  (3000 - %{ENTER})

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  • 6 months later...

For users of Tekno Parrot.

make sure you have your games setup in tekno parrot 1st. working path is wherever you have it installed. rompath is the UserProfiles folder.

extension is *.xml

commandline is TeknoParrotUi.exe --profile="[ROMPATH]\[ROMFILE]"

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