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titosantana

[RESOLVED] Pause menu not working

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Hi, I've got a 2 screen setup going running VPX that's running perfectly except I cannot get the pause menu or instructions to pop up in-game. When I press P, for instance, nothing happens. No sound, no popup, nothing.

All other functions seem to works fine and all tables play great with b2s. Maybe I've got a key conflict or something.  

I've included screenshots of the keymaps of pinball x and vpx as well as logs and such.

Any help is greatly appreciated.

Thanks

VPX_Keys.jpg

PBX_Keys.jpg

PinballX.ini log.txt [SETTINGS].log

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The log.txt doesn't show any vpx table launching (so pause not recorded).

Can you launch a vpx table from pbx, hit "p" key and post the log again ?

I will try to test it today. I thought mine was working, but returning to VP didn't focus the screen

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Thank you for posting. I was not aware of this. It is fixed in 3.75. Now available. The exit timer was also broken and this is now fixed.

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Thanks guys for the very fast response. The new install got the pause menu working! 

Now my next question is in regards to the "I" button for instructions, which still doesn't work for me. I can view the instructions through the now working pause menu but not with the "I" button. Since I've never had that feature working, does a press of the I just pop them up on the backglass without pausing the game? I just want to be clear what to expect with the feature.

I've attached a log file for a session that had a table open and a few "I" presses before closing. The log doesn't appear to show that action.

Thanks again!

log.txt

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I didn't even know PinballX supports that feature? Am I not aware of something? I certainly don't remember implementing it although I know it was a hyperpin thing.

Im pretty sure that's not a feature in PinballX. I can see there is a keymappimg for it. In which case I would expect it to work while in the pinballx normal menu rather than when playing a game. Is that working?

The instructions button on my cab is mapped to "pause\in game". Perhaps map the same button to instructions too.

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Hey, I just tested, it is working as expected.

To confirm though this is something that works within the frontend not when a game is running.

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Pressing "I" works in the frontend without a game running so its working as you explained it. 

As I said before, I wasn't sure how that feature was implemented, only that it had a key command mapped.

Many thanks Tom. Being able to see the instructions in-game is really cool via the pause menu.

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No problem. I am really glad you posted as its a great feature that I broke with some simple code improvements several months ago and I had no idea. Nobody mentioned it. Kind of annoying to be honest.

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