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I'm seriously thinking about doing it..


stigzler

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Think it'd probably be two years of hair-pulling learning and coding, but I'm seriously considering making a Commodore 64 game in assembly (*gulp!)

If any of you guys know much about it, then I'd welcome some newbie's advice. I've written a blog post with my idea:

https://retrorigs.biz/MagoBlog/2018/03/07/c64-project-ridiculous-1/

I think @greatflash, @Tom Speirs and @headkaze used to be C64 coders? Any advice guys (like where the well to start rather than "hello world" leveraging basic!

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You should pick up Cpp and add decent achievement notifications to RetroArch instead of that crap yellow text. :)

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