stigzler Posted March 7, 2018 Share Posted March 7, 2018 Think it'd probably be two years of hair-pulling learning and coding, but I'm seriously considering making a Commodore 64 game in assembly (*gulp!) If any of you guys know much about it, then I'd welcome some newbie's advice. I've written a blog post with my idea: https://retrorigs.biz/MagoBlog/2018/03/07/c64-project-ridiculous-1/ I think @greatflash, @Tom Speirs and @headkaze used to be C64 coders? Any advice guys (like where the well to start rather than "hello world" leveraging basic! Quote Link to comment Share on other sites More sharing options...
Adultery Posted March 9, 2018 Share Posted March 9, 2018 You should pick up Cpp and add decent achievement notifications to RetroArch instead of that crap yellow text. Quote Link to comment Share on other sites More sharing options...
stigzler Posted March 9, 2018 Author Share Posted March 9, 2018 Naw - I'm leaving that one to you, my good man - alongside your RA multi-player plugin (although I must admit, that one keep tempting me!) Quote Link to comment Share on other sites More sharing options...
stigzler Posted March 18, 2018 Author Share Posted March 18, 2018 It lives! Uh oh... I got a little man to move around the screen in assembly! I'm am now doomed to 1/2 years of pain, I think.... 1 Quote Link to comment Share on other sites More sharing options...
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