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[Visual Enhancements] -video d3d raster.ini (HLSL)

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Played with the sliders (persistence, vector flicker, beam width minimum and maximums and intensity) a little and the vector and while it may not be quite as noticeable as the first pic, on the monitor it is more intense.

image.thumb.png.7e154b9d08ce520f30dbb205353cd698.png

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Okay, I get it!

Everything is tweakable from here :lol:

In just a few seconds time I completely ruined the appearance, but I was just randomly adjusting things.

 

I think it's safe to say that I'm happy with the great results I've already been exposed to in the d3d realm.  Certainly, it is something I'll retain for future reference though!

 

Edited by tthurman
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One thing I have noticed is that the video snaps show the old default view seems less real to me now that I am seeing things closer to how they were. Heavy sigh... not going to start a new project.

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2 hours ago, Draco1962 said:

One thing I have noticed is that the video snaps show the old default view seems less real to me now that I am seeing things closer to how they were. Heavy sigh... not going to start a new project.

Not only that but a game such as 64th. Street - A Detective Story received significant bug fixes  in 0.169 which you can see in attract mode if you run a version later than that. The video snap was created before 0.169 and while the majority of people may not notice, it catches my eye every time I play my GameEX setup ;)

 

That's just one example and makes me wonder of how many others possibly exist. Although asking someone to redo all the snaps is a bit insane as it's a lot of work ;)

 

- 0.169: Added VRAM mirrors to 64th. Street, this fixed missing background graphics interaction [Angelo Salese]. Use 68k byte write smearing on main RAM, fixes attract movement in 64th. Street [David Haywood].

 

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I believe that there is or should be some functionality within GameEx (not sure about GameEx Arcade) to create at least still image captures. If there were a way of automating it that would be awesome.

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