Jump to content
SpesoftPinballXConvert-It
stigzler

[PLUGIN] Marquee Masher

Recommended Posts

Well, quick update.  While I did get Marquee Masher running easily, I just discovered that Gameex no longer supports launching MAME games via rocketlauncher.  So, now I have marquees but I lost Bezel support in Gameex.  So, back to Launchbox for the moment: What I need now is a marquee solution for Launchbox since the native marquee display doesnt work for me.

Share this post


Link to post
Share on other sites

CPWizBiz will also display Marquees for you - it's stand-alone so not front end specific. You'll just have to make some time and effort to learn how it works. btw - that was also written by me.

Share this post


Link to post
Share on other sites
8 hours ago, DrEvil said:

Well, quick update.  While I did get Marquee Masher running easily, I just discovered that Gameex no longer supports launching MAME games via rocketlauncher.  So, now I have marquees but I lost Bezel support in Gameex.  So, back to Launchbox for the moment: What I need now is a marquee solution for Launchbox since the native marquee display doesnt work for me.

GameEx will launch anything with a command line so to say that it won't launch MAME via RocketLauncher is incorrect as we have others that do so.

I do not use it but if you choose to troubleshoot this, open a new thread in the GameEx General forum and attach copies of your gameex.ini and log.txt files for review.

Share this post


Link to post
Share on other sites

OK, yes, I will setup RL as separate emulator and send command line to launch MAME.  Then I can use Marquee Masher for this "emulator" setup.  Thanks

Share this post


Link to post
Share on other sites
3 hours ago, stigzler said:

CPWizBiz will also display Marquees for you - it's stand-alone so not front end specific. You'll just have to make some time and effort to learn how it works. btw - that was also written by me.

I have dabbled with it.  Unfortunately I find it very complex and while there are some videos out there, they simply show someone demoing and clicking around to music.  If there was a detailed tutorial I would look into it again.

Share this post


Link to post
Share on other sites

Dataerror:

 

I have been using MM and it is great on my 3 monitor cab.  I just added Sega Model 2 and now when I go to Setup Wizard>Setup Plugins>Configure Marquee Masher I get a Dataerror box popup.  Mind you, the systems already setup still work with MM in Gameex, I just no longer have the ability to edit MM settings using the Setup Wizard GUI

 

image.png.00debb26331c3efb4dbce074b0ce1a6e.png

Share this post


Link to post
Share on other sites

getting an unhandled exception error when attempting to run this program or configure within gameex.... odd was working for many months... didn't update gameex or the plugin... however went ahead and grabbed the latest version of the plugin but doesn't help.... any ideas... tried searching for this but come up empty

 

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '1' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
   at GameEx.Configuration.Setup()
   at GameEx.Configuration.Configuration_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8784 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SetupWizard
    Assembly Version: 1.0.6373.31032
    Win32 Version: 1.0.6373.31032
    CodeBase: file:///C:/ARCADE/GameEx/SetupWizard.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8770 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HeadTools
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/ARCADE/GameEx/HeadTools.DLL
----------------------------------------
HeadFrontEnd
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/ARCADE/GameEx/HeadFrontEnd.DLL
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8773 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Management
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8766 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
HeadDriveInfo
    Assembly Version: 1.0.6290.40772
    Win32 Version: 
    CodeBase: file:///C:/ARCADE/GameEx/HeadDriveInfo.DLL
----------------------------------------
msvcm90
    Assembly Version: 9.0.30729.6161
    Win32 Version: 9.00.30729.6161
    CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
----------------------------------------
MarqueeMasher
    Assembly Version: 1.0.6575.39568
    Win32 Version: 1.0.6575.39568
    CodeBase: file:///C:/ARCADE/GameEx/PLUGINS/MarqueeMasher.dll
----------------------------------------
System.Data
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8762 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


 

Share this post


Link to post
Share on other sites

updating this issue...  went so far as to revert back to a disk image taken at the beginning of the year and the issue still persists....  still getting error message above when launching gameex if the mm plugin is loaded or if i try to configure the plugin inside gameex.

Share this post


Link to post
Share on other sites

solved my own problem.... the second monitor was unplugged... apparently this will cause the errors....  wow what a lot of work for nothing... my bad.

Share this post


Link to post
Share on other sites

No - apology's mine - this is one of those errors I've been meaning to get round to fixing.. Glad you got it sorted. 

Share this post


Link to post
Share on other sites

Is there any way to get previously released versions of the plugin? I started from scratch with most of my emulators and for that matter my Gameex setup. I just got my 2nd monitor up and running again and revisited Marquee Masher and I can't get the new version (at time of writing version 1.4.22) to let me add directories. It's been a while since I set it up last time so maybe I'm missing something obvious but it seemed to work right when I downloaded it last time.

Marquee Masher.png

Share this post


Link to post
Share on other sites

That fixed my directory issue perfect. Unfortunately I keep getting no banner displayed over my primary monitor. The secondary monitor (I'm using for the artwork) is working perfect but once I'm in a game list and the artwork shows up on my second screen so does the "No Banner" image over my primary screen. 

Changelog.txt

MMLog.log

settings.ini

Share this post


Link to post
Share on other sites

I got it! I have to treat my secondary monitor (secondary to my PC) as my primary monitor in Marquee Masher. Then I simply uncheck enabled under secondary monitor and I'm good to go! Game on folks!

  • Like 1

Share this post


Link to post
Share on other sites

Ah the joys of terminology. Glad it's up and running for you.

  • Like 1

Share this post


Link to post
Share on other sites
On 9/9/2017 at 10:40 PM, DrEvil said:

I just discovered that Gameex no longer supports launching MAME games via rocketlauncher. 

1

If it launches via  a command line, then GameEx can launch it. Maybe submitting a problem thread in the GameEx>General subforum with copies of your gameex.ini and log.txt files can help you to get the issue resolved.

 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×