Bringamosa Posted February 9, 2014 Share Posted February 9, 2014 Hi all,I hope i'm in the right section here. I have some trouble with mapping some keys to my gamepad.First of all, i got it all working in GameEx. So i can use my gamepad to control the menu. (joystick for scrolling, buttons to select, go back etc)I use Xpadder to get this all done.Now my problem is, whenever is start MAME, i NEED to use my keyboard for input 1 (player one) and input 5 (insert coin)I have mapped 2 buttons on my gamepad to kb1 and kb5. These do work, if i open wordpad and hit the buttons the numbers 1 and 5 do appear. But somehow it does not work in MAME. So i still have to use my keyboard and hit the 1 and 5 on there in order to get player one selected and insert coins.Anybody had this problem and solved it? Or anybody got some idea's how tyo solve this problem? Link to comment Share on other sites More sharing options...
Adultery Posted February 9, 2014 Share Posted February 9, 2014 You need to compile mame yourself to accept direct input. Headkaze's MAME Compiler 64 offers this functionality. You'll have to do a Google search for it, I'm in tapatalk and don't have a link in front of me. Link to comment Share on other sites More sharing options...
Adultery Posted February 9, 2014 Share Posted February 9, 2014 Edit: here it is.. http://headsoft.com.au/index.php?category=mame&page=mc64 Link to comment Share on other sites More sharing options...
Bringamosa Posted February 9, 2014 Author Share Posted February 9, 2014 Gonna give it a try right away. Still weird that any other keyboard key is registered but nog the two keys for "player one" and "coin"Will report after trying. Link to comment Share on other sites More sharing options...
Tempest Posted February 9, 2014 Share Posted February 9, 2014 You should be able to configure it within Mame itself. Press the {tab} key while in Mame, then find the section to change the input for all games. Link to comment Share on other sites More sharing options...
Adultery Posted February 9, 2014 Share Posted February 9, 2014 You can switch between raw and di? Since when?Xpadder only works in DI, so that's the issue here I think, unless I misread. Link to comment Share on other sites More sharing options...
Bringamosa Posted February 9, 2014 Author Share Posted February 9, 2014 You should be able to configure it within Mame itself. I tried that. I changed 1 (player one) and 5 (insert coin) to [ and ]Now, this works, if i use [ and ] on my keyboard, it works in MAME. Now i changed the mapping on my gamepad to imput [ and ] too. Now here is the weird thing, it still does nt work.I tried diffrent buttons on my gamepad. All the other buttons are working, so the Ctrl, Alt, Spacebar and Shift doe work on my gamepad. Only ones that will not work are 1 and 5 (after i changed them [ and ] but changed that back)So, i have to use my keyboard for 1 and 5, and after that i can just play the games with my gamepad. If i want more coins i need to use my keayboard again. Link to comment Share on other sites More sharing options...
Adultery Posted February 10, 2014 Share Posted February 10, 2014 Again, it's because of Xpadder here. You need DI for that to work. Link to comment Share on other sites More sharing options...
Tempest Posted February 10, 2014 Share Posted February 10, 2014 No, not Di vs Raw. I would think that you could configure the game pad directly in Mame without Xpadder? Or am I missing something? Link to comment Share on other sites More sharing options...
Adultery Posted February 10, 2014 Share Posted February 10, 2014 You can, but he said he's using xpadder.If you add the -joy cl switch to mame, you can configure the joystick too, but he said he was using Xpadder and trying to map key strokes to the joystick. In which case, he needs DI. :-)I think what's going on here is your mapping keys to the joy stick in MAME but trying to set key strokes in the ui. In many cases MAME will have a default joystick mapping for any connected game pads, but not for those buttons. If you edit the input and press the button you want to use on the joystick instead of the keyboard, you can eliminate Xpadder altogether, which is what Tempest is suggesting. Link to comment Share on other sites More sharing options...
Bringamosa Posted February 10, 2014 Author Share Posted February 10, 2014 Well, working on compiling mame, more about that later.I also tried that, start a game, hit TAB and then configure the controls. Go to "start" and i see kb1and kb5 is configured there. i hit enter and then it goes blank, press the button i want to use on my gamepad, and i see it changes to that button. so i go down all the way, back to prior menu, back to game, give it a try and it wont work. Double checked by hitting TAB again, input is still ghanged. (Also tried diffrent buttons on my gamepad so i'm sure it's not a malfunction of a particular button)This all without using Xpadder btw. For me the weird thing is that any button works with any input, but just the 1 and 5 dont Link to comment Share on other sites More sharing options...
Adultery Posted February 10, 2014 Share Posted February 10, 2014 Well my setup is a hybrid of both Xpadder and the MAME settings. I use regular joystick inputs for these buttons, and mine is working without Xpadder, so I can assure you this works without any extra settings.A couple of thoughts here: is your MAME.ini set to read only? Immediately after mapping and it says it's mapped, enter the tab menu and look again. Are they still correctly mapped? If so, do they work? Or are your settings not being applied when you exit the game and reenter it?This sounds more and more like a problem with MAME itself, in which case I owe you an apology, Tempest. My bad. :-) Link to comment Share on other sites More sharing options...
Bringamosa Posted February 10, 2014 Author Share Posted February 10, 2014 Thanks for the super fast replies.It does not give me a message that something is changed.I do see the input change from kbd5 to joy-button1 (or whatever button i take on my gamepad). After that i go back to the game, and i can not use the button to add coins. Then i go back there with tab again and it is still changed to my gamepad button. I also tried quitting the game and start it up again, try my button and it still does not work, hit tab and have a look and the button is still assigned there. Weird thing is, the kb5 still does work, even when in mame its assigned to my gamepad button.Maybe you can have a look at my ini file?## NAVIGATION KEY CODES#ui_key_up KEYCODE_UPui_key_down KEYCODE_DOWNui_key_left KEYCODE_LEFTui_key_right KEYCODE_RIGHTui_key_start "KEYCODE_ENTER NOT KEYCODE_LALT"ui_key_pgup KEYCODE_PGUPui_key_pgdwn KEYCODE_PGDNui_key_home KEYCODE_HOMEui_key_end KEYCODE_ENDui_key_ss_change KEYCODE_INSERTui_key_history_up KEYCODE_DELui_key_history_down "KEYCODE_LALT KEYCODE_0"ui_key_context_filters "KEYCODE_LCONTROL KEYCODE_F"ui_key_select_random "KEYCODE_LCONTROL KEYCODE_R"ui_key_game_audit "KEYCODE_LALT KEYCODE_A"ui_key_game_properties "KEYCODE_LALT KEYCODE_ENTER"ui_key_help_contents KEYCODE_F1ui_key_update_gamelist KEYCODE_F5ui_key_view_folders "KEYCODE_LALT KEYCODE_D"ui_key_view_fullscreen KEYCODE_F11ui_key_view_pagetab "KEYCODE_LALT KEYCODE_B"ui_key_view_picture_area "KEYCODE_LALT KEYCODE_P"ui_key_view_status "KEYCODE_LALT KEYCODE_S"ui_key_view_toolbars "KEYCODE_LALT KEYCODE_T"ui_key_view_tab_cabinet "KEYCODE_LALT KEYCODE_3"ui_key_view_tab_cpanel "KEYCODE_LALT KEYCODE_6"ui_key_view_tab_flyer "KEYCODE_LALT KEYCODE_2"ui_key_view_tab_history "KEYCODE_LALT KEYCODE_8"ui_key_view_tab_marquee "KEYCODE_LALT KEYCODE_4"ui_key_view_tab_screenshot "KEYCODE_LALT KEYCODE_1"ui_key_view_tab_title "KEYCODE_LALT KEYCODE_5"ui_key_view_tab_pcb "KEYCODE_LALT KEYCODE_7"ui_key_quit "KEYCODE_LALT KEYCODE_Q"## NAVIGATION JOYSTICK CODES#ui_joy_up 1,1,1,1ui_joy_down 1,1,1,2ui_joy_left 1,1,2,1ui_joy_right 1,1,2,2ui_joy_start 1,0,1,0ui_joy_pgup 2,1,2,1ui_joy_pgdwn 2,1,2,2ui_joy_home 0,0,0,0ui_joy_end 0,0,0,0ui_joy_ss_change 2,0,3,0ui_joy_history_up 2,0,4,0ui_joy_history_down 2,0,1,0ui_joy_exec 0,0,0,0Looks like i can not find kb1 and kb5 there. Link to comment Share on other sites More sharing options...
Bringamosa Posted February 10, 2014 Author Share Posted February 10, 2014 Also tried to turn off joystick in MAMEui settings, and then get it working true xpadder, also no results.Bed time here now Hope to see some more replies tomorow, and fingers crossed that one of those will solve my problem. Link to comment Share on other sites More sharing options...
Tempest Posted February 10, 2014 Share Posted February 10, 2014 IIRC there is a mameui.ini, and a mame.ini. Post the entire contents of your mame.ini Link to comment Share on other sites More sharing options...
Bringamosa Posted February 10, 2014 Author Share Posted February 10, 2014 Found it in the ini folder.Mame ini:<UNADORNED0> ## CORE CONFIGURATION OPTIONS#readconfig 1## CORE SEARCH PATH OPTIONS#rompath romssamplepath samplesartpath artworkctrlrpath ctrlrinipath inifontpath .## CORE OUTPUT DIRECTORY OPTIONS#cfg_directory cfgnvram_directory nvrammemcard_directory memcardinput_directory inpstate_directory stasnapshot_directory snapdiff_directory diffcomment_directory comments## CORE FILENAME OPTIONS#cheat_file cheat.dat## CORE STATE/PLAYBACK OPTIONS#state autosave 0playback record mngwrite wavwrite ## CORE PERFORMANCE OPTIONS#autoframeskip 0frameskip 0seconds_to_run 0throttle 1sleep 1speed 1.0refreshspeed 0## CORE ROTATION OPTIONS#rotate 1ror 0rol 0autoror 0autorol 0flipx 0flipy 0## CORE ARTWORK OPTIONS#artwork_crop 0use_backdrops 1use_overlays 1use_bezels 1## CORE SCREEN OPTIONS#brightness 1.0contrast 1.0gamma 1.0pause_brightness 0.65## CORE VECTOR OPTIONS#antialias 1beam 1.0flicker 0## CORE SOUND OPTIONS#sound 1samplerate 48000samples 1volume 0## CORE INPUT OPTIONS#ctrlr mouse 0joystick 1lightgun 0multikeyboard 0multimouse 0steadykey 0offscreen_reload 0joystick_map autojoystick_deadzone 0.3joystick_saturation 0.85## CORE INPUT AUTOMATIC ENABLE OPTIONS#paddle_device keyboardadstick_device keyboardpedal_device keyboarddial_device keyboardtrackball_device keyboardlightgun_device keyboardpositional_device keyboardmouse_device mouse## CORE DEBUGGING OPTIONS#log 0verbose 0update_in_pause 0## CORE MISC OPTIONS#bios defaultcheat 0skip_gameinfo 0## WINDOWS DEBUGGING OPTIONS#oslog 0## WINDOWS PERFORMANCE OPTIONS#priority 0multithreading 0## WINDOWS VIDEO OPTIONS#video d3dnumscreens 1window 0maximize 1keepaspect 1prescale 1effect nonewaitvsync 0syncrefresh 0## DIRECTDRAW-SPECIFIC OPTIONS#hwstretch 1## DIRECT3D-SPECIFIC OPTIONS#d3dversion 9filter 1## PER-WINDOW VIDEO OPTIONS#aspect autoresolution autoscreen0 autoaspect0 autoresolution0 autoview0 autoscreen1 autoaspect1 autoresolution1 autoview1 autoscreen2 autoaspect2 autoresolution2 autoview2 autoscreen3 autoaspect3 autoresolution3 autoview3 auto## FULL SCREEN OPTIONS#triplebuffer 0switchres 0full_screen_brightness 1.0full_screen_contrast 1.0full_screen_gamma 1.0## WINDOWS SOUND OPTIONS#audio_latency 2## INPUT DEVICE OPTIONS#dual_lightgun 0Mame32 ini:# <UNADORNED0> <NULL> (not set)## CORE SEARCH PATH OPTIONS#rompath romssamplepath samplesartpath artworkctrlrpath ctrlrinipath inifontpath .## CORE OUTPUT DIRECTORY OPTIONS#cfg_directory cfgnvram_directory nvrammemcard_directory memcardinput_directory inpstate_directory stasnapshot_directory snapdiff_directory diffcomment_directory comments## CORE FILENAME OPTIONS#cheat_file cheat.dat## CORE STATE/PLAYBACK OPTIONS## state <NULL> (not set)autosave 0# playback <NULL> (not set)# record <NULL> (not set)# mngwrite <NULL> (not set)# wavwrite <NULL> (not set)## CORE PERFORMANCE OPTIONS#autoframeskip 0frameskip 0seconds_to_run 0throttle 1sleep 1## CORE ROTATION OPTIONS#rotate 1ror 0rol 0autoror 0autorol 0flipx 0flipy 0## CORE ARTWORK OPTIONS#artwork_crop 0use_backdrops 1use_overlays 1use_bezels 1## CORE SCREEN OPTIONS#brightness 1.0contrast 1.0gamma 1.0pause_brightness 0.650000## CORE VECTOR OPTIONS#antialias 1beam 1.0flicker 0## CORE SOUND OPTIONS#sound 1samplerate 48000samples 1volume 0## CORE INPUT OPTIONS#ctrlr ## CORE DEBUGGING OPTIONS#log 0verbose 0## CORE MISC OPTIONS#bios nonecheat 0skip_gameinfo 0## DEBUGGING OPTIONS#oslog 0## WINDOWS PERFORMANCE OPTIONS#priority 0multithreading 0## WINDOWS VIDEO OPTIONS#video d3dnumscreens 1window 0maximize 1keepaspect 1prescale 1effect nonewaitvsync 0syncrefresh 0## DIRECTDRAW-SPECIFIC OPTIONS#hwstretch 1## DIRECT3D-SPECIFIC OPTIONS#d3dversion 9filter 1## PER-WINDOW VIDEO OPTIONS#aspect autoresolution autoscreen0 autoaspect0 autoresolution0 autoview0 autoscreen1 autoaspect1 autoresolution1 autoview1 autoscreen2 autoaspect2 autoresolution2 autoview2 autoscreen3 autoaspect3 autoresolution3 autoview3 auto## FULL SCREEN OPTIONS#triplebuffer 0switchres 0full_screen_brightness 1.0full_screen_contrast 1.0full_screen_gamma 1.0## WINDOWS SOUND OPTIONS#audio_latency 1## INPUT DEVICE OPTIONS#mouse 1joystick 0lightgun 0dual_lightgun 0offscreen_reload 0steadykey 1joy_deadzone 0.3joy_saturation 0.85digital none## AUTOMATIC DEVICE SELECTION OPTIONS#paddle_device keyboardadstick_device keyboardpedal_device keyboarddial_device keyboardtrackball_device keyboardlightgun_device keyboardpositional_device keyboardBtw, this is the mame i'm messing around with to try to get it to work.For GameEx i got mame64 but can not find a mame.ini file there.... Link to comment Share on other sites More sharing options...
Bringamosa Posted February 10, 2014 Author Share Posted February 10, 2014 Can't stand it when i can't solve a problem. So, no sleep.Problem partially solved. I got 1 and 5 working on my gamepad. BUT....... i can nog change it in "input (general)" but have to change it in "input (this game)" wich means i have to manualy change this to all the games? I'm allmost sure there is a workaround or some neat trick for this.And now real bedtime Link to comment Share on other sites More sharing options...
Tempest Posted February 10, 2014 Share Posted February 10, 2014 I made a mistake when I said post your mame.ini. I should have said post your Mame\cfg\default.cfg. That is the file that would indicate your key bindings in general. When you create settings per game, mame creates a file for each game that has per game settings in the cfg folder.If you changed Pacman, there would be a mame\cfg\pacman.cfg file. The fact that you can set keys per game but not globally would indicate to me that either your default.cfg is write protected, or there is a permission issue. Link to comment Share on other sites More sharing options...
Bringamosa Posted February 10, 2014 Author Share Posted February 10, 2014 Allrighty, default.cfg<?xml version="1.0"?><!-- This file is autogenerated; comments and unknown tags will be stripped --><mameconfig version="10"> <system name="default"> <input> <port type="P1_BUTTON5"> <newseq type="standard"> KEYCODE_Z </newseq> </port> <port type="P1_BUTTON6"> <newseq type="standard"> KEYCODE_X </newseq> </port> <port type="P1_START"> <newseq type="standard"> JOYCODE_1_BUTTON10 </newseq> </port> <port type="P1_SELECT"> <newseq type="standard"> JOYCODE_1_BUTTON9 </newseq> </port> </input> </system></mameconfig> And then 1944<?xml version="1.0"?><!-- This file is autogenerated; comments and unknown tags will be stripped --><mameconfig version="10"> <system name="1944"> <counters> <coins index="0" number="7" /> </counters> <input> <port tag=":IN2" type="START1" mask="256" defvalue="256"> <newseq type="standard"> JOYCODE_1_BUTTON5 </newseq> </port> <port tag=":IN2" type="COIN1" mask="4096" defvalue="4096"> <newseq type="standard"> JOYCODE_1_BUTTON6 </newseq> </port> </input> </system></mameconfig> Off to work now so will have a look myself too when i get home. Link to comment Share on other sites More sharing options...
Bringamosa Posted February 10, 2014 Author Share Posted February 10, 2014 Allright, problem solved. Sad part is no idea HOW.Yesterday i compiled mame64 myself like Adultery sugested with DI and it's working! So so far so good.Once again thank you guys for thinking with me. I'm surprised with the quick responses and goodwill to help others. (Time to register my GameEx and help the developers too) Link to comment Share on other sites More sharing options...
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