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Table sound when browsing tables


gStAv

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  • 3 weeks later...
  • 1 month later...
  • 2 weeks later...

Here is my little request list :)

VP9:

3 Coins (Williams 1962)
4 Belles (Gottlieb 1954)
4 Roses (Williams 1962)
4 Square (Gottlieb 1971)
Action (Chicago Coin 1969)
Air Aces (Bally 1974)
Ali Baba (Gottlieb 1948)
Alien Star (Gottlieb 1984)
Alive! (Brunswick 1978)
American Pinball (Tomy 1979)
Astro Shooter Pinball (Tomy 1979)
Atlas (Gottlieb 1959)
Atomic Arcade (Tomy 1979)
Black Sabbath 70s (Original 2012)
Black Sabbath 80s (Original 2012)
Bowling Champ (Gottlieb 1949)
Bronco (Chicago Coin 1963)
Camelot (Bally 1969)
Cartoon Network - The Pinball (Original 2017)
Casino (Williams 1958)
Chinatown (Gottlieb 1952)
Continental Cafe (Gottlieb 1957)
Corsario (Inder 1989)
Cross Country (Bally 1963)
Crosstown (Gottlieb 1966)
Cyclone (Gottlieb 1951)
De-Icer (Williams 1949)
Diamond Lill (Gottlieb 1954)
Distant World (Original 2013)
Double Action (Gottlieb 1958)
Double Barrel (Williams 1961)
Dragon 2011 (Original 2010)
Dragonette (Gottlieb 1954)
Drink Absolut (Original 2015)
Duck Hunt (Original) (2017)
Fireball Classic (Bally 1984)
Foto Finish (Gottlieb 1961)
Grand Tour (Bally 1964)
Gusher (Williams 1958)
Gyruss (Original 2013)
Happy Days (Gottlieb 1952)
KC Jones (Gottlieb 1949)
Kewpie Doll (Gottlieb 1960)
King Pin (Williams 1962)
L'Hexagone (Christian Automatic 1986)
Lady Luck (Gottlieb 1954)
Little Chief (Williams 1975)
Little Joe (Bally 1971)
Majestic (Gottlieb 1957)
Marble Queen (Gottlieb 1953)
Mermaid (Gottlieb 1951)
Moulin Rouge (Williams 1965)
Mundial 90 (Inder 1990)
Mustang (Gottlieb 1977)
Mystic Marvel (Gottlieb 1954)
NBA Mac (MAC 1986)
Night Moves (International Concepts 1989)
North Star (Gottlieb 1964)
Olympics (Gottlieb 1962)
Palisades (Williams 1953)
Paperboy (Original 2017)
Pinball (Stern 1977)
Pirates Wolves of the Seas (Original 2012)
Post Time (Williams 1969)
Preview (Gottlieb 1962)
Queen of Hearts (Gottlieb 1952)
Ravine (Alvin G. 2013)
Reno (Williams 1957)
Reserve (Williams 1961)
Rock On (Allied Leisure 1975)
Rocket (Williams 1959)
RockMakers (Bally 1968)
Sea Wolf (Williams 1957)
Ski Jump (Zaccaria 1977)
Sky-Line (Gottlieb 1965)
Skyway (Williams 1954)
Slugfest (First Model) (Williams 1991)
Soccer (Williams 1964)
Space City (Zaccaria 1979)
Space Mission (Williams 1976)
Speedway (Gottlieb 1933)
Spitfire (Williams 1954)
Spot Bowler (Gottlieb 1950)
Stalker (Original 2011)
Student Prince (Williams 1968)
Sunny (Williams 1947)
Super Nova (Game Plan 1980)
Super Orbit (Gottlieb 1983)
Superman vs Ali (Original 2010)
Telecard (Gottlieb 1949)
Ten Spot (Williams 1961)
The Moon (Original 2012)
Three Deuces (Williams 1955)
Thunderbird (Williams 1954)
Thunderbolt (Allied Leisure 1977)
Tri Score (Geneco 1951)
Trigon (Original 2014)
Twilight (Original 2012)
Twin Bill (Gottlieb 1955)
U-Boat 65 (Bell Games 1988)
Universe (Gottlieb 1959)
Ultimate Spiderman (Original 2010)
Wonderland (Williams 1955)
Wooly (Original 2012)

 

VPX: All done

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  • 1 month later...

@gStAv Have you made a write up on how you are making the tables sounds of yours ? If I knew the exact steps, programs used and settings you are using it would be easier to help you out complementing your great work. I've said it before, it isn't the same browsing PBX without your work and now there is a few holes I would love to fill. But, I would love to know a bit more about your process if possible. Find it kind of essential that the sound level is the same as yours.

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Don't expect any updates in the next time.

I think he used the Program Pinnacle or something like this, I asked him some time ago too.

Someone else told me that you can do it easy with the Pinsound Software from pinsound.org, never tried it becouse i am still creating around 1000 round Wheels for all my tables

 

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23 hours ago, Thalamus said:

@gStAv Have you made a write up on how you are making the tables sounds of yours ? If I knew the exact steps, programs used and settings you are using it would be easier to help you out complementing your great work. I've said it before, it isn't the same browsing PBX without your work and now there is a few holes I would love to fill. But, I would love to know a bit more about your process if possible. Find it kind of essential that the sound level is the same as yours.

Thanks again friend.

I actually wrote instructions on the first page in this thread :)

"Recorded in WavePad Sound Editor ME and has been normalized to -1.5dB with a fade out in the end with a lenght around 35 sec." 

So that's how I record it. 

I can do files still, but Calcium's list is a big task to tackle atm as I got very limited time working on this now as I just got my 2nd pin baby (6 week old girl) 

but pm me a list whit the most important from the top down and I have a look at it. 

Cheers 

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13 minutes ago, gStAv said:

hehe! Cool!

I downloaded the Dragon Ball Z table, an original from 2011 FP?

I have not FP installed atm, but I saw that I have done Junkyard Cats a while back, or is it another version?

 

Junkyard Cats (Original PinWizKid - skinooe 2015).mp3

I post VP Tables only. Yes he converted the tables from FP to VP. Awesome, i edit list for Junkyard Cats now

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  • 4 weeks later...

Thanks again for all of the wonderful audio, really makes PinballX complete.  If you are taking requests now-a-days, a new VPX Freddy A Nightmare on Elm Street was recently released.  And congratulations.

I know you did a Comet one as well but that is only on the FTP.  I let my subscription lapse (well really it didn't auto-renew like I thought it would) and I currently don't have access.  If anyone wants to be a kind soul and make it available, I would appreciate it!  Thanks.

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thanks for the kind words Pike13. 

I've done the Freddy table previously from the vp9, but as it have the same ROM there's no need to do it again. (also have launch audio for it if I remember correctly) 

Here's all and more pal

MegaLink Table Audio + round wheel media thanks to Joerg Schiffer :)

https://mega.nz/#F!p3hREDgB!pEWMJvVQ7t3Sv_TmrxdU-w

launch audio

https://www.dropbox.com/sh/7nrzqj6aedjbam8/AABED416MgijGivwRqSs4UBWa?dl=0

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Thanks!  Man, sorry I missed something you already created, I couldn't find it when doing a search for some reason - usually I just search in the thread but I must have screwed something up.

And thanks to Joerg Schiffer as well!

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On 3/2/2018 at 3:10 AM, gStAv said:

hey, no reason to apologize friend. we are all here to help and the archive is pretty extensive now days :)

cheers

I have an idea and take it for what it is worth - create a master list that you can link to in your first post and forum signature. That way we will know what has been created and those that are mindful will check there first before asking for something that has already been created. 

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  • 4 weeks later...

Hi Gustav, 

thanks for creating this cool archive over recent years, I'm so glad I came across it. I am probably missing something, but I have been browsing through many pages of archived conversations, and I am trying to figure out how to extract sound files from game ROMs and convert to mp3 or wav, besides just the game music. For example I would like to be able to pull the sounds from various switch hits, or voice samples that run during modes. I would like to make my own little sample libraries for various games and be able to load the sounds into a sampler or DAW to remix into music, or use the switch hits as drum samples, and make songs. I found instructions to do this using M1 and M1 bridge, but it only seems to work with a small list of game ROMs. I'm not sure if there's a way to edit/update that list so that other ROMs can be opened. I followed instructions elsewhere to try to open the individual sounds within PinMAME but I haven't been able to get those instructions to work. I've read your instructions from page 1 of this thread about recording sounds using wavpad sound editor, but I'm not sure how you're playing the individual sounds from the ROMs. I see that other people are asking about the same thing. I'm not the most computer savvy person in the world, so any clear instructions would be really helpful. Maybe those of us who are interested could start collectively building a comprehensive archive of pin sound samples for each game? I would like to contribute if I could get some help connecting the dots on the process. 

 

Thanks very much and I look forward to your reply, 

 

Brian

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Perhaps if M1/M1 bridge seems to work, you could give some instructions on how to edit the xml file which i think is the list of game ROMs that can be opened by M1 so that sounds can be recorded? I have viewed the list in notepad but I don't know anything about coding so i'm totally at a loss as to how to update the list so that M1 will recognize and open more pinball ROMs. But if it is as easy as editing the list to include more games, maybe we could all help update and edit the list so that a wide range of sounds and samples could be opened and accessed by anyone who is interested? I also don't konw if there's something that needs to be done to instruct M1/Bridge to open an updated/changed xml game list, but I imagine that either has to be changed in settings somehow or also programmed... this is the stuff that's totally over my head. 

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