Tom Speirs Posted November 29, 2013 Share Posted November 29, 2013 Sorry for the delay. Here are the supported file formats:Table Videosf4v;.mp4 Backglass and DMD Videos:.mp4;.m4v;.f4v;.flv Gameplay and Tutorial Videos:.mp4;.m4v Startup Videos:"avi", "mpg", "mpeg", "mp4", "m4v", "f4v", "flv" Audio:.mp3;.ogg;.wav Wheels:png All Other Images,Png,Jpg Link to comment Share on other sites More sharing options...
zeenon Posted December 4, 2013 Share Posted December 4, 2013 1.01 Minor updates (mostly formatting) and addition of support file format section.1.02 Added additional info to section 4.81.04 Added configuring MAME sectionPinballX_S2F_Documentation rev 1.04.zip 2 Link to comment Share on other sites More sharing options...
Zeiram Posted December 28, 2013 Share Posted December 28, 2013 Your last rev is looking really nice. I've been cutting my teeth on PBX for around a week now, and I learned some things from it that I will try out tomorrow! (e.g. I didn't know about the XML name/value pairs for hiding/showing backglasses and DMDs - hoping that will solve my disappearing FX2 BGs. I will be looking into running MAME on my cab soon also!))One topic that's fresh in my mind since I've been working on it this evening is .AHK customization for Pinball FX2. It might be good to add header comments in your sample to point out that the file will almost certainly need to be edited and recompiled. I picked up on how that's hung together fairly quickly by crawling through some excellent threads, but I doubt it will be obvious to most.Another section that might be useful is a list of common problems/user errors. I know I struggled a bit with focus when setting up BAM/FP. You do a good job pointing out the difference between virtual DMDs and real DMDs, but that was something else that tripped me up - I wasted a fair bit of time trying to get my pinDMD2 to do things that PBX currently doesn't support. Link to comment Share on other sites More sharing options...
zeenon Posted January 7, 2014 Share Posted January 7, 2014 1.05 Added Section 4.7 (explains what 1.72 really does sorry Tom I had to read it 10x to figure out what it did), 5.5, 5.6, and updated 5.3/5.4.Zeiram, I'll add a few comments in the next rev.ZSEE NEWEST VERSION IN THREAD STICKY 1 Link to comment Share on other sites More sharing options...
Tom Speirs Posted January 7, 2014 Share Posted January 7, 2014 Thanks Zeenon. This has come on substantially since I last looked at it. Good job! Link to comment Share on other sites More sharing options...
Draco1962 Posted January 7, 2014 Author Share Posted January 7, 2014 Your last rev is looking really nice. I've been cutting my teeth on PBX for around a week now, and I learned some things from it that I will try out tomorrow! (e.g. I didn't know about the XML name/value pairs for hiding/showing backglasses and DMDs - hoping that will solve my disappearing FX2 BGs. I will be looking into running MAME on my cab soon also!))One topic that's fresh in my mind since I've been working on it this evening is .AHK customization for Pinball FX2. It might be good to add header comments in your sample to point out that the file will almost certainly need to be edited and recompiled. I picked up on how that's hung together fairly quickly by crawling through some excellent threads, but I doubt it will be obvious to most.Another section that might be useful is a list of common problems/user errors. I know I struggled a bit with focus when setting up BAM/FP. You do a good job pointing out the difference between virtual DMDs and real DMDs, but that was something else that tripped me up - I wasted a fair bit of time trying to get my pinDMD2 to do things that PBX currently doesn't support.Without the document becoming a small novel, I would recommend a link to the forums as it is easy for some issues to become deprecated as new versions are released of PinballX and the various emulators/apps. The forums really are the best place for troubleshooting. 1 Link to comment Share on other sites More sharing options...
scrivy Posted February 3, 2014 Share Posted February 3, 2014 I just posted a guide for installing dwjukebox here that would be a good addition: http://www.gameex.info/forums/topic/14162-guide-for-installing-dwjukebox-for-pinballx-in-your-pincab/ Link to comment Share on other sites More sharing options...
Draco1962 Posted February 3, 2014 Author Share Posted February 3, 2014 Thanks scrivy for your submission! It looks really thorough and addresses an issue brought up by some of our other members. Would you mind converting it to the template in this post? While it isn't necessary, our goal is to have the user submitted documents follow a consistent and familiar layout. Link to comment Share on other sites More sharing options...
zeenon Posted February 3, 2014 Share Posted February 3, 2014 scrivy,If you want me to cut and paste this into the main doc(with credit to you) let me know via PM?edit: I had a little time so I merged this into the main doc giving credit to scrivyZPinballX_S2F_Documentation rev 1.07.docx.zipPinballX_S2F_Documentation rev 1.07.pdf Link to comment Share on other sites More sharing options...
rockyrocket Posted April 13, 2014 Share Posted April 13, 2014 I think Settingsons is due some credit as well for creating Pinjukelaunch and possibly blur for originally incorporating it into fplaunch?. 1 Link to comment Share on other sites More sharing options...
zeenon Posted May 1, 2014 Share Posted May 1, 2014 Updated to include the new GameEX online options and new .xml/ahk scripts for Pinball FX2.ZPinballX_S2F_Documentation rev 1.08.pdf 2 Link to comment Share on other sites More sharing options...
nullPointer Posted May 1, 2014 Share Posted May 1, 2014 Dude you're a hero. Thanks for keeping this document up to date. Link to comment Share on other sites More sharing options...
zeenon Posted June 27, 2014 Share Posted June 27, 2014 Updated to include new options in 1.85 (Real DMD support) and how to add multiple versions of VP.ZAs always I try to double check for accuracy, so if you see anything misspelled, not sounding right, or out of place please let me know (no matter how small). 4 Link to comment Share on other sites More sharing options...
Draco1962 Posted June 27, 2014 Author Share Posted June 27, 2014 Thanks for keeping this document up to date! Link to comment Share on other sites More sharing options...
zeenon Posted October 7, 2014 Share Posted October 7, 2014 Updated to fall inline with PinballX ver 1.89.Edit: Uh-oh for some reason I can't upload anything larger then 6.84MB, the new file is 12MB. Tom and company any way to increase my capacity? I tried deleting some of the old versions in this thread, but it still gives me a max of 6.84MB.Z Link to comment Share on other sites More sharing options...
Tom Speirs Posted October 21, 2014 Share Posted October 21, 2014 You should be good now.Cheers.Tom. Link to comment Share on other sites More sharing options...
zeenon Posted October 21, 2014 Share Posted October 21, 2014 I'll try to rev this up to v1.91 by weeks end......PinballX_S2F_Documentation rev 1.1.pdf 4 Link to comment Share on other sites More sharing options...
B2K24 Posted October 26, 2014 Share Posted October 26, 2014 Thanks so much for this awesome Documentation. It has saved me from asking a ton of questions.Which font is used for the white letters in the 1.2 layout section? I kinda like that and would like to switch to that in my setup Link to comment Share on other sites More sharing options...
zeenon Posted October 27, 2014 Share Posted October 27, 2014 Google "SpinCycle.TTF"Z 1 Link to comment Share on other sites More sharing options...
Recommended Posts