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Yea, that's the directory I have the roms in. Each rom is also in a sub folder within, all named after their appropriate rom.

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Okay. It looks like I will have to add in a function to pull the INI and scan for variables that I'm not getting from GameEx. I was planning on doing that anyway to support more variables, no biggie. :)

Before that can you try this one for me and post the plugin log again? I changed how I retrieve the variables from the IntPtr.

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Here you go. Same result, same steps.

12/24/2014 10:15:06 PM : Virtual Drive Loader (Version: 1.1.2 test 2)
12/24/2014 10:15:06 PM : Diagnostics: Begin system enumeraion...
12/24/2014 10:15:06 PM : OS: Microsoft Windows 7 Ultimate
12/24/2014 10:15:06 PM : Version: 6.1.7601
12/24/2014 10:15:06 PM : Build: 7601
12/24/2014 10:15:06 PM : Total RAM: 16376 MB
12/24/2014 10:15:06 PM : Available RAM: 3368 MB
12/24/2014 10:15:07 PM : CPU: AMD Phenom II X4 975 Processor
12/24/2014 10:15:07 PM : Video Card: AMD Radeon R7 200 Series
12/24/2014 10:15:07 PM : Video Driver: 14.501.1003.0
12/24/2014 10:15:07 PM : Video RAM: 2048 MB
12/24/2014 10:15:07 PM : Sound Card: AMD High Definition Audio Device
12/24/2014 10:15:07 PM : Sound Card: Realtek High Definition Audio
12/24/2014 10:15:07 PM : .NET: .NET Framework 2.0 Installed
12/24/2014 10:15:07 PM : .NET: .NET Framework 4.0 Installed
12/24/2014 10:15:07 PM : Diagnostics: System enumeraion completed successfully!
12/24/2014 10:15:07 PM : GameEx14 initialized OK!
12/24/2014 10:15:07 PM : [DEBUG] Getting virtual drive info...
12/24/2014 10:15:07 PM : [DEBUG] RESULT: XML(READ_EXE) - Nothing here!
12/24/2014 10:15:07 PM : [DEBUG] Daemon Tools Path=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:15:07 PM : [DEBUG] Alcohol not found!
12/24/2014 10:15:07 PM : [DEBUG] Virtual Clone Drive not found!
12/24/2014 10:15:07 PM : [DEBUG] Finished building virtual drives!
12/24/2014 10:15:07 PM : Plugin was initialized successfully!
12/24/2014 10:15:07 PM : [DEBUG] Checking for valid drive...
12/24/2014 10:15:07 PM : [DEBUG] Drive check OK!
12/24/2014 10:15:23 PM : [DEBUG] Resetting game info...
12/24/2014 10:15:23 PM : [DEBUG] Reset completed!
12/24/2014 10:15:23 PM : [DEBUG] Deep variable check started...
12/24/2014 10:15:23 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:15:23 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:15:23 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:15:23 PM : ERROR: Could not check for roms in folders!
12/24/2014 10:15:23 PM : Value cannot be null.
Parameter name: path2
12/24/2014 10:15:23 PM : [DEBUG] Roms in folders check complete!
12/24/2014 10:15:23 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:15:23 PM :
12/24/2014 10:15:23 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:15:23 PM : EMU NUMBER: 13
12/24/2014 10:15:23 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:15:23 PM : CATEGORY: Shooter
12/24/2014 10:15:23 PM : DEVELOPER: Probe Software Ltd.
12/24/2014 10:15:23 PM : GAME NAME: Alien Trilogy
12/24/2014 10:15:23 PM : PUBLISHER: Probe Software Ltd.
12/24/2014 10:15:23 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:15:23 PM : ROM NAME: Alien Trilogy
12/24/2014 10:15:23 PM : ROM PATH: C:\Roms\Sony Playstation\Roms
12/24/2014 10:15:23 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:23 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:15:23 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:15:23 PM : VIDEO HEIGHT: 0
12/24/2014 10:15:23 PM : VIDEO WIDTH: 0
12/24/2014 10:15:23 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:23 PM : YEAR: 1996
12/24/2014 10:15:23 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:15:23 PM :
12/24/2014 10:15:24 PM : [DEBUG] Resetting game info...
12/24/2014 10:15:24 PM : [DEBUG] Reset completed!
12/24/2014 10:15:24 PM : [DEBUG] Deep variable check started...
12/24/2014 10:15:24 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:15:24 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:15:24 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:15:24 PM : ERROR: Could not check for roms in folders!
12/24/2014 10:15:24 PM : Value cannot be null.
Parameter name: path2
12/24/2014 10:15:24 PM : [DEBUG] Roms in folders check complete!
12/24/2014 10:15:24 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:15:24 PM :
12/24/2014 10:15:24 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:15:24 PM : EMU NUMBER: 13
12/24/2014 10:15:24 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:15:24 PM : CATEGORY: Sports
12/24/2014 10:15:24 PM : DEVELOPER: 989 Studios
12/24/2014 10:15:24 PM : GAME NAME: 3xtreme
12/24/2014 10:15:24 PM : PUBLISHER: 989 Studios
12/24/2014 10:15:24 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:15:24 PM : ROM NAME: 3Xtreme
12/24/2014 10:15:24 PM : ROM PATH: C:\Roms\Sony Playstation\Roms
12/24/2014 10:15:24 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:24 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:15:24 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:15:24 PM : VIDEO HEIGHT: 0
12/24/2014 10:15:24 PM : VIDEO WIDTH: 0
12/24/2014 10:15:24 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:24 PM : YEAR: 1999
12/24/2014 10:15:24 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:15:24 PM :
12/24/2014 10:15:26 PM : [DEBUG] Resetting game info...
12/24/2014 10:15:26 PM : [DEBUG] Reset completed!
12/24/2014 10:15:26 PM : [DEBUG] Deep variable check started...
12/24/2014 10:15:26 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:15:26 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:15:26 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:15:26 PM : ERROR: Could not check for roms in folders!
12/24/2014 10:15:26 PM : Value cannot be null.
Parameter name: path2
12/24/2014 10:15:26 PM : [DEBUG] Roms in folders check complete!
12/24/2014 10:15:26 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:15:26 PM :
12/24/2014 10:15:26 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:15:26 PM : EMU NUMBER: 13
12/24/2014 10:15:26 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:15:26 PM : CATEGORY: Shooter
12/24/2014 10:15:26 PM : DEVELOPER: Probe Software Ltd.
12/24/2014 10:15:26 PM : GAME NAME: Alien Trilogy
12/24/2014 10:15:26 PM : PUBLISHER: Probe Software Ltd.
12/24/2014 10:15:26 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:15:26 PM : ROM NAME: Alien Trilogy
12/24/2014 10:15:26 PM : ROM PATH: C:\Roms\Sony Playstation\Roms
12/24/2014 10:15:26 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:26 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:15:26 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:15:26 PM : VIDEO HEIGHT: 0
12/24/2014 10:15:26 PM : VIDEO WIDTH: 0
12/24/2014 10:15:26 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:26 PM : YEAR: 1996
12/24/2014 10:15:26 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:15:26 PM :
12/24/2014 10:15:27 PM : [DEBUG] Fetching Game Bio...
12/24/2014 10:15:27 PM : [DEBUG] Stripping formatting...
12/24/2014 10:15:27 PM : [DEBUG] Bio=Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/24/2014 10:15:32 PM : [DEBUG] Deep variable check started...
12/24/2014 10:15:32 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:15:32 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:15:32 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:15:32 PM : [DEBUG] GiF PATH=C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:15:32 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:15:32 PM :
12/24/2014 10:15:32 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:15:32 PM : EMU NUMBER: 13
12/24/2014 10:15:32 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:15:32 PM : CATEGORY: Shooter
12/24/2014 10:15:32 PM : DEVELOPER: Probe Software Ltd.
12/24/2014 10:15:32 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/24/2014 10:15:32 PM : GAME NAME: Alien Trilogy
12/24/2014 10:15:32 PM : PUBLISHER: Probe Software Ltd.
12/24/2014 10:15:32 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:15:32 PM : ROM NAME: Alien Trilogy
12/24/2014 10:15:32 PM : ROM PATH: C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:15:32 PM : ROM WITH EXT: Alien Trilogy.cue
12/24/2014 10:15:32 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:32 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:15:32 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:15:32 PM : VIDEO HEIGHT: 0
12/24/2014 10:15:32 PM : VIDEO WIDTH: 0
12/24/2014 10:15:32 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:32 PM : YEAR: 1996
12/24/2014 10:15:32 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:15:32 PM :
12/24/2014 10:15:33 PM : [DEBUG] Building CmdLine...
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD IN=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD IN=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/24/2014 10:15:33 PM : [DEBUG] CL [M]=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/24/2014 10:15:33 PM : LAUNCH GAME: Found switch for Daemon Tools SCSI! Initializing!
12/24/2014 10:15:33 PM : [DEBUG] LAUNCH GAME: EXE IN=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:15:33 PM : [DEBUG] LAUNCH GAME: ARG IN=-mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] LAUNCH GAME: CL=ePSXe.exe -nogui -slowboot
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:35 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Creating batch file...
12/24/2014 10:15:35 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Finished creating batch file!
12/24/2014 10:15:35 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - Plugin is sleeping...
12/24/2014 10:15:45 PM : LAUNCH GAME: Daemon Tools SCSI mounted the image successfully!
12/24/2014 10:16:05 PM : [DEBUG] Deep variable check started...
12/24/2014 10:16:05 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:16:05 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:16:05 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:16:06 PM : [DEBUG] GiF PATH=C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:16:06 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:16:06 PM :
12/24/2014 10:16:06 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:16:06 PM : EMU NUMBER: 13
12/24/2014 10:16:06 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:16:06 PM : CATEGORY: Shooter
12/24/2014 10:16:06 PM : CMD LINE: ePSXe.exe -nogui -slowboot
12/24/2014 10:16:06 PM : DEVELOPER: Probe Software Ltd.
12/24/2014 10:16:06 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/24/2014 10:16:06 PM : GAME NAME: Alien Trilogy
12/24/2014 10:16:06 PM : PUBLISHER: Probe Software Ltd.
12/24/2014 10:16:06 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:16:06 PM : ROM NAME: Alien Trilogy
12/24/2014 10:16:06 PM : ROM PATH: C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:16:06 PM : ROM WITH EXT: Alien Trilogy.cue
12/24/2014 10:16:06 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:16:06 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:16:06 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:16:06 PM : VIDEO HEIGHT: 0
12/24/2014 10:16:06 PM : VIDEO WIDTH: 0
12/24/2014 10:16:06 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:16:06 PM : YEAR: 1996
12/24/2014 10:16:06 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:16:06 PM :
12/24/2014 10:16:06 PM : [DEBUG] EXIT GAME: Unmounting Daemon Tools SCSI...
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] RESULT: XML(WRITE_LAST_RUN) - [EMU=13] Alien Trilogy.cue
12/24/2014 10:16:06 PM : [DEBUG] EXIT GAME: Daemon Tools drive unmounted successfully!
12/24/2014 10:16:10 PM : [DEBUG] Deep variable check started...
12/24/2014 10:16:10 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:16:10 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:16:10 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:16:10 PM : [DEBUG] GiF PATH=C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:16:10 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:16:10 PM :
12/24/2014 10:16:10 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:16:10 PM : EMU NUMBER: 13
12/24/2014 10:16:10 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:16:10 PM : CATEGORY: Shooter
12/24/2014 10:16:10 PM : CMD LINE: ePSXe.exe -nogui -slowboot
12/24/2014 10:16:10 PM : DEVELOPER: Probe Software Ltd.
12/24/2014 10:16:10 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/24/2014 10:16:10 PM : GAME NAME: Alien Trilogy
12/24/2014 10:16:10 PM : PUBLISHER: Probe Software Ltd.
12/24/2014 10:16:10 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:16:10 PM : ROM NAME: Alien Trilogy
12/24/2014 10:16:10 PM : ROM PATH: C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:16:10 PM : ROM WITH EXT: Alien Trilogy.cue
12/24/2014 10:16:10 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:16:10 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:16:10 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:16:10 PM : VIDEO HEIGHT: 0
12/24/2014 10:16:10 PM : VIDEO WIDTH: 0
12/24/2014 10:16:10 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:16:10 PM : YEAR: 1996
12/24/2014 10:16:10 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:16:10 PM :
12/24/2014 10:16:18 PM : Exiting GameEx...
12/24/2014 10:16:18 PM : Au revoir!

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Perfect! I should have it now. One minute please. :)

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Try this one. That should do it. :)

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SUCCESS! You sir, are man of the year! Also works with debug mode off! Dude, you have my highest thanks for all your time and effort.

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Still work to do before i re-release it, but i do really appreciate your help on this. ;)

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Not a problem, bud. Glad I could help ;)

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Updated to 1.1.2

  • Bug fixes for variable replacement
  • Optimizations to configuration
  • Lots of code enhancements/tweaking
  • GameEx core update

HUGE THANKS to Lighty for the massive testing! Without his help this release wouldn't have been possible.

This new version added a fix to variable replacement, a new feature for configuration that adds your command line and exe settings for viewing in the configuration screen (to save the confusion for new users who don't understand fully how headless mode works), and a lot of enhancements to current functions based on a new component of my GameEx core.

For all my plugins I now pull in the emulator's ini as well,which will make many new things possible across all plugins. As an example (for this plugin), there is no need to pull the ini each time I do a check for roms in folders or 7-zip. If the proper command line (or any folder paths) doesn't get passed for any reason I can look at the emulator config for this information. This also makes it possible to get all paths and settings even though GameEx doesn't pass them all (ie manual paths, box paths, extender art paths, custom art paths, etc).

You can download the update at the usual places.

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I hate to tell you this...... but I'm having the same problem I did before, now that I updated it. Unless it's something I overlooked on my end.

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Seriously? :'(

Post your log for me in debug mode and let's have a look. I didn't change anything except bringing in the emulator info...

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Ok... it's something on my end...... so far everything works, but one rom doesn't, and it used to work before. All the roms are in the same location.

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Ugh... good lord. The command for the .bin file was improperly named. It's fixed. I panicked because I went through all my roms and fixed them before, and I just happened to click on the one I missed.

Okay, let's try this again.

The plugin works, I goofed for a second, and I'm glad I could help with the plugin testing.

Feeling better now.... I'm calm... Doing the happy dance.

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Awesome! I was worried there for a sec. :)

I tested myself this time so i was concerned i missed an edge case. :)

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lol, Sorry for the scare bud.

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No worries. :)

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Version 1.1.5 is out!
Most notably the issue with DAEMON Tools changing the command line in v5 and up has been addressed via a version check, so now the plugin supports both new and old versions. Here's the full rundown:

1.1.3 - 1.1.5

  • Added support for DAEMON Tools v5
  • Removed integrated support from GUI (the plugin didn't use it anyway)
  • Fixed the bat file loading button in the GUI
  • Added a button to launch the loader exe from the plugin
  • Fixed last run info not saving
  • Lots of work in batch file creation code
  • Added much more debug logging
  • Fixed a small issue with MAME Plus! support

Please note that to skip the unmount confirmation you will need to change a DT setting:

Settings > Confirmation > Uncheck 'Unmount All'

Get it from the usual places. :)

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Updated to 1.1.9:

  • Added support for MagicISO and MagicDisk
  • Use [MagicISO] or [MagicDisk] to use these loaders
  • Added delay options for loaders, press the clock button in the plugin config to specify your own mount and unmount delays
  • Added a [DTools] and [DTools-SCSI] flag for Daemon Tools
  • Added a 30 second minimum wait between detection and loading DT SCSI drives in concurrent instances to fix the new "feature" they added
  • Added some logos for cosmetics to the setup window

post-680-0-74859800-1430366356_thumb.png

Get it here: http://www.gameex.info/forums/files/file/15-virtual-drive-loader/

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Installed says it's 1.1.8b1 version???

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Crap. Well WTH. I must not have updated the zip.

I'll fix this in a bit.

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Fixed, new version is now available from the link on the first page, the DracLabs Plugin Downloader utility, and in the downloads section. :)

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post-680-0-94431600-1440213603_thumb.png


This plugin was updated to 1.2.0, which brings the following features:

  • Added support for DAEMON Tools 10
  • Plugin now determines DT version and uses DTAgent if v10 or above is found
  • Added new button to test mounting and unmounting through configuration menu
  • Test mounting works for all types of drives
  • If the drive is a DT drive you can test mount both SCSI and regular drives
  • Added a fix for GameEx installations with no emulators installed


So the notable change here is the new button for testing your ISO Loader. Press the checkmark next to the browse button and your ISO Loader will mount a test ISO. I have included a small one in the installation ( it's like 52 KB ) but you could really use any ISO if you place it in the plugin settings folder and name it test.iso.

As noted above I also added support for DT Lite 10 which changed the EXE you need to load ISOs via command line so now that works automatically.

Thanks to the awesome GameEx team of code ninjas you can update easier than ever! Get it from either the new GameEx Repository Manager within the GameEx install, the Setup Wizard, or of course the usual places.

Enjoy! <3

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Do you think it might be beneficial to start a table of emulator command lines and common mount/unmount strings that are required when using your plugin? This post is a prime example of what we can potentially avoid by having such a table for users to reference.

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Do you think it might be beneficial to start a table of emulator command lines and common mount/unmount strings that are required when using your plugin? This post is a prime example of what we can potentially avoid by having such a table for users to reference.

I totally agree that this is a great idea! I will say that in the linked post the OP was pretty clearly either not reading or not taking the advice that was being offered as it was repeated on multiple occasions. Heck, he's still not following the advice that was offered. :unsure: (Horse ... Water ... Blah, Blah :D)

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But that's the thing. No command lines are required, ya know? It sets itself up. Unless you mean triggers specifically. :)

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