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Okay. It looks like I will have to add in a function to pull the INI and scan for variables that I'm not getting from GameEx. I was planning on doing that anyway to support more variables, no biggie. :)

Before that can you try this one for me and post the plugin log again? I changed how I retrieve the variables from the IntPtr.

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Here you go. Same result, same steps.

12/24/2014 10:15:06 PM : Virtual Drive Loader (Version: 1.1.2 test 2)
12/24/2014 10:15:06 PM : Diagnostics: Begin system enumeraion...
12/24/2014 10:15:06 PM : OS: Microsoft Windows 7 Ultimate
12/24/2014 10:15:06 PM : Version: 6.1.7601
12/24/2014 10:15:06 PM : Build: 7601
12/24/2014 10:15:06 PM : Total RAM: 16376 MB
12/24/2014 10:15:06 PM : Available RAM: 3368 MB
12/24/2014 10:15:07 PM : CPU: AMD Phenom II X4 975 Processor
12/24/2014 10:15:07 PM : Video Card: AMD Radeon R7 200 Series
12/24/2014 10:15:07 PM : Video Driver: 14.501.1003.0
12/24/2014 10:15:07 PM : Video RAM: 2048 MB
12/24/2014 10:15:07 PM : Sound Card: AMD High Definition Audio Device
12/24/2014 10:15:07 PM : Sound Card: Realtek High Definition Audio
12/24/2014 10:15:07 PM : .NET: .NET Framework 2.0 Installed
12/24/2014 10:15:07 PM : .NET: .NET Framework 4.0 Installed
12/24/2014 10:15:07 PM : Diagnostics: System enumeraion completed successfully!
12/24/2014 10:15:07 PM : GameEx14 initialized OK!
12/24/2014 10:15:07 PM : [DEBUG] Getting virtual drive info...
12/24/2014 10:15:07 PM : [DEBUG] RESULT: XML(READ_EXE) - Nothing here!
12/24/2014 10:15:07 PM : [DEBUG] Daemon Tools Path=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:15:07 PM : [DEBUG] Alcohol not found!
12/24/2014 10:15:07 PM : [DEBUG] Virtual Clone Drive not found!
12/24/2014 10:15:07 PM : [DEBUG] Finished building virtual drives!
12/24/2014 10:15:07 PM : Plugin was initialized successfully!
12/24/2014 10:15:07 PM : [DEBUG] Checking for valid drive...
12/24/2014 10:15:07 PM : [DEBUG] Drive check OK!
12/24/2014 10:15:23 PM : [DEBUG] Resetting game info...
12/24/2014 10:15:23 PM : [DEBUG] Reset completed!
12/24/2014 10:15:23 PM : [DEBUG] Deep variable check started...
12/24/2014 10:15:23 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:15:23 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:15:23 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:15:23 PM : ERROR: Could not check for roms in folders!
12/24/2014 10:15:23 PM : Value cannot be null.
Parameter name: path2
12/24/2014 10:15:23 PM : [DEBUG] Roms in folders check complete!
12/24/2014 10:15:23 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:15:23 PM :
12/24/2014 10:15:23 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:15:23 PM : EMU NUMBER: 13
12/24/2014 10:15:23 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:15:23 PM : CATEGORY: Shooter
12/24/2014 10:15:23 PM : DEVELOPER: Probe Software Ltd.
12/24/2014 10:15:23 PM : GAME NAME: Alien Trilogy
12/24/2014 10:15:23 PM : PUBLISHER: Probe Software Ltd.
12/24/2014 10:15:23 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:15:23 PM : ROM NAME: Alien Trilogy
12/24/2014 10:15:23 PM : ROM PATH: C:\Roms\Sony Playstation\Roms
12/24/2014 10:15:23 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:23 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:15:23 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:15:23 PM : VIDEO HEIGHT: 0
12/24/2014 10:15:23 PM : VIDEO WIDTH: 0
12/24/2014 10:15:23 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:23 PM : YEAR: 1996
12/24/2014 10:15:23 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:15:23 PM :
12/24/2014 10:15:24 PM : [DEBUG] Resetting game info...
12/24/2014 10:15:24 PM : [DEBUG] Reset completed!
12/24/2014 10:15:24 PM : [DEBUG] Deep variable check started...
12/24/2014 10:15:24 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:15:24 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:15:24 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:15:24 PM : ERROR: Could not check for roms in folders!
12/24/2014 10:15:24 PM : Value cannot be null.
Parameter name: path2
12/24/2014 10:15:24 PM : [DEBUG] Roms in folders check complete!
12/24/2014 10:15:24 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:15:24 PM :
12/24/2014 10:15:24 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:15:24 PM : EMU NUMBER: 13
12/24/2014 10:15:24 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:15:24 PM : CATEGORY: Sports
12/24/2014 10:15:24 PM : DEVELOPER: 989 Studios
12/24/2014 10:15:24 PM : GAME NAME: 3xtreme
12/24/2014 10:15:24 PM : PUBLISHER: 989 Studios
12/24/2014 10:15:24 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:15:24 PM : ROM NAME: 3Xtreme
12/24/2014 10:15:24 PM : ROM PATH: C:\Roms\Sony Playstation\Roms
12/24/2014 10:15:24 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:24 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:15:24 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:15:24 PM : VIDEO HEIGHT: 0
12/24/2014 10:15:24 PM : VIDEO WIDTH: 0
12/24/2014 10:15:24 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:24 PM : YEAR: 1999
12/24/2014 10:15:24 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:15:24 PM :
12/24/2014 10:15:26 PM : [DEBUG] Resetting game info...
12/24/2014 10:15:26 PM : [DEBUG] Reset completed!
12/24/2014 10:15:26 PM : [DEBUG] Deep variable check started...
12/24/2014 10:15:26 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:15:26 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:15:26 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:15:26 PM : ERROR: Could not check for roms in folders!
12/24/2014 10:15:26 PM : Value cannot be null.
Parameter name: path2
12/24/2014 10:15:26 PM : [DEBUG] Roms in folders check complete!
12/24/2014 10:15:26 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:15:26 PM :
12/24/2014 10:15:26 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:15:26 PM : EMU NUMBER: 13
12/24/2014 10:15:26 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:15:26 PM : CATEGORY: Shooter
12/24/2014 10:15:26 PM : DEVELOPER: Probe Software Ltd.
12/24/2014 10:15:26 PM : GAME NAME: Alien Trilogy
12/24/2014 10:15:26 PM : PUBLISHER: Probe Software Ltd.
12/24/2014 10:15:26 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:15:26 PM : ROM NAME: Alien Trilogy
12/24/2014 10:15:26 PM : ROM PATH: C:\Roms\Sony Playstation\Roms
12/24/2014 10:15:26 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:26 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:15:26 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:15:26 PM : VIDEO HEIGHT: 0
12/24/2014 10:15:26 PM : VIDEO WIDTH: 0
12/24/2014 10:15:26 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:26 PM : YEAR: 1996
12/24/2014 10:15:26 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:15:26 PM :
12/24/2014 10:15:27 PM : [DEBUG] Fetching Game Bio...
12/24/2014 10:15:27 PM : [DEBUG] Stripping formatting...
12/24/2014 10:15:27 PM : [DEBUG] Bio=Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/24/2014 10:15:32 PM : [DEBUG] Deep variable check started...
12/24/2014 10:15:32 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:15:32 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:15:32 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:15:32 PM : [DEBUG] GiF PATH=C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:15:32 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:15:32 PM :
12/24/2014 10:15:32 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:15:32 PM : EMU NUMBER: 13
12/24/2014 10:15:32 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:15:32 PM : CATEGORY: Shooter
12/24/2014 10:15:32 PM : DEVELOPER: Probe Software Ltd.
12/24/2014 10:15:32 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/24/2014 10:15:32 PM : GAME NAME: Alien Trilogy
12/24/2014 10:15:32 PM : PUBLISHER: Probe Software Ltd.
12/24/2014 10:15:32 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:15:32 PM : ROM NAME: Alien Trilogy
12/24/2014 10:15:32 PM : ROM PATH: C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:15:32 PM : ROM WITH EXT: Alien Trilogy.cue
12/24/2014 10:15:32 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:32 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:15:32 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:15:32 PM : VIDEO HEIGHT: 0
12/24/2014 10:15:32 PM : VIDEO WIDTH: 0
12/24/2014 10:15:32 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:15:32 PM : YEAR: 1996
12/24/2014 10:15:32 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:15:32 PM :
12/24/2014 10:15:33 PM : [DEBUG] Building CmdLine...
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD IN=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD IN=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/24/2014 10:15:33 PM : [DEBUG] CL [M]=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/24/2014 10:15:33 PM : LAUNCH GAME: Found switch for Daemon Tools SCSI! Initializing!
12/24/2014 10:15:33 PM : [DEBUG] LAUNCH GAME: EXE IN=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:15:33 PM : [DEBUG] LAUNCH GAME: ARG IN=-mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] LAUNCH GAME: CL=ePSXe.exe -nogui -slowboot
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:15:33 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -mount scsi, 0, "[RomPathFull]"
12/24/2014 10:15:35 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Creating batch file...
12/24/2014 10:15:35 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Finished creating batch file!
12/24/2014 10:15:35 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - Plugin is sleeping...
12/24/2014 10:15:45 PM : LAUNCH GAME: Daemon Tools SCSI mounted the image successfully!
12/24/2014 10:16:05 PM : [DEBUG] Deep variable check started...
12/24/2014 10:16:05 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:16:05 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:16:05 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:16:06 PM : [DEBUG] GiF PATH=C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:16:06 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:16:06 PM :
12/24/2014 10:16:06 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:16:06 PM : EMU NUMBER: 13
12/24/2014 10:16:06 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:16:06 PM : CATEGORY: Shooter
12/24/2014 10:16:06 PM : CMD LINE: ePSXe.exe -nogui -slowboot
12/24/2014 10:16:06 PM : DEVELOPER: Probe Software Ltd.
12/24/2014 10:16:06 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/24/2014 10:16:06 PM : GAME NAME: Alien Trilogy
12/24/2014 10:16:06 PM : PUBLISHER: Probe Software Ltd.
12/24/2014 10:16:06 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:16:06 PM : ROM NAME: Alien Trilogy
12/24/2014 10:16:06 PM : ROM PATH: C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:16:06 PM : ROM WITH EXT: Alien Trilogy.cue
12/24/2014 10:16:06 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:16:06 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:16:06 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:16:06 PM : VIDEO HEIGHT: 0
12/24/2014 10:16:06 PM : VIDEO WIDTH: 0
12/24/2014 10:16:06 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:16:06 PM : YEAR: 1996
12/24/2014 10:16:06 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:16:06 PM :
12/24/2014 10:16:06 PM : [DEBUG] EXIT GAME: Unmounting Daemon Tools SCSI...
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/24/2014 10:16:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -unmount scsi, 0
12/24/2014 10:16:06 PM : [DEBUG] RESULT: XML(WRITE_LAST_RUN) - [EMU=13] Alien Trilogy.cue
12/24/2014 10:16:06 PM : [DEBUG] EXIT GAME: Daemon Tools drive unmounted successfully!
12/24/2014 10:16:10 PM : [DEBUG] Deep variable check started...
12/24/2014 10:16:10 PM : [DEBUG] Checking for 7-zip...
12/24/2014 10:16:10 PM : [DEBUG] 7-zip check complete!
12/24/2014 10:16:10 PM : [DEBUG] Checking for roms in folders...
12/24/2014 10:16:10 PM : [DEBUG] GiF PATH=C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:16:10 PM : [DEBUG] Deep variable check completed!
12/24/2014 10:16:10 PM :
12/24/2014 10:16:10 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/24/2014 10:16:10 PM : EMU NUMBER: 13
12/24/2014 10:16:10 PM : EMU NAME: Sony Playstation (ePSXe)
12/24/2014 10:16:10 PM : CATEGORY: Shooter
12/24/2014 10:16:10 PM : CMD LINE: ePSXe.exe -nogui -slowboot
12/24/2014 10:16:10 PM : DEVELOPER: Probe Software Ltd.
12/24/2014 10:16:10 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/24/2014 10:16:10 PM : GAME NAME: Alien Trilogy
12/24/2014 10:16:10 PM : PUBLISHER: Probe Software Ltd.
12/24/2014 10:16:10 PM : ROM FILTER: *.cue;*.img;*.iso
12/24/2014 10:16:10 PM : ROM NAME: Alien Trilogy
12/24/2014 10:16:10 PM : ROM PATH: C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/24/2014 10:16:10 PM : ROM WITH EXT: Alien Trilogy.cue
12/24/2014 10:16:10 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:16:10 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/24/2014 10:16:10 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/24/2014 10:16:10 PM : VIDEO HEIGHT: 0
12/24/2014 10:16:10 PM : VIDEO WIDTH: 0
12/24/2014 10:16:10 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/24/2014 10:16:10 PM : YEAR: 1996
12/24/2014 10:16:10 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/24/2014 10:16:10 PM :
12/24/2014 10:16:18 PM : Exiting GameEx...
12/24/2014 10:16:18 PM : Au revoir!

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Updated to 1.1.2

  • Bug fixes for variable replacement
  • Optimizations to configuration
  • Lots of code enhancements/tweaking
  • GameEx core update

HUGE THANKS to Lighty for the massive testing! Without his help this release wouldn't have been possible.

This new version added a fix to variable replacement, a new feature for configuration that adds your command line and exe settings for viewing in the configuration screen (to save the confusion for new users who don't understand fully how headless mode works), and a lot of enhancements to current functions based on a new component of my GameEx core.

For all my plugins I now pull in the emulator's ini as well,which will make many new things possible across all plugins. As an example (for this plugin), there is no need to pull the ini each time I do a check for roms in folders or 7-zip. If the proper command line (or any folder paths) doesn't get passed for any reason I can look at the emulator config for this information. This also makes it possible to get all paths and settings even though GameEx doesn't pass them all (ie manual paths, box paths, extender art paths, custom art paths, etc).

You can download the update at the usual places.

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Seriously? :'(

Post your log for me in debug mode and let's have a look. I didn't change anything except bringing in the emulator info...

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Ugh... good lord. The command for the .bin file was improperly named. It's fixed. I panicked because I went through all my roms and fixed them before, and I just happened to click on the one I missed.

Okay, let's try this again.

The plugin works, I goofed for a second, and I'm glad I could help with the plugin testing.

Feeling better now.... I'm calm... Doing the happy dance.

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  • 2 months later...

Can you run MAME Plus outside of GameEx?

Your config is set to use GameEx integrated MAME support, as long as your paths are correct all you need to do is point to your executable. It appears you have done this.

Double check your paths in MAME, and in Advance MAME Settings (not to be confused with AdvanceMAME)

Unless I overlooked something, which is entirely possible as your config is quite involved, I don't see MAME configured as a Emulator (which by-passes integrated support) so there is no command line.

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Hi, Mame plus runs fine with gui or via command line.

I tried a fresh install and it worked well with default settings but after reapplying all emulators and emu groups + custom menu and themes from scratch issue comes back. 4 hours lost.

Just reset settings and changed paths for mame but no results;

. :blink:

When a rom is launched I can see a cmd window for a brief instant is there a way to pause that script and searching for the error?

EDIT: I just tried game ex lite and it works !

Anybody understands what happens with my setup?

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Okay here is what i found:

removing DT Loader.dll from plugin folder solved mame rom launching via main game ex.

So i downloaded the new deamon tools lite and the nighmare continues.

The new daemon tool lite version doesn't allow to create a new driver. It creates 1 each time you mount an image.

Now saturn platform is broken haha.

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MAME is completely untouched by DT Loader.dll (there's no reason to add a switch for it either) so I kinda doubt it's stopping your integrated MAME from working.

I'm more willing to bet it's a Daemon Tools issue if its anything, especially since theres no indication in your log that DT Loader.dll even attempted to mount anything at all. Actually to the contrary, it initialized fine, which means it passed a series of file checks and said 'everything is cool here'.

Not to mention that I use it, I have a recent version of DT (which installed the drive, it doesn't create one 'on the fly' as you say), and my MAME games are working fine.

And lastly, lots of people use both Xpadder and Virtual Drive Loader plugins and I haven't heard one report besides this one.

No hard feelings, I just think you're barking up the wrong tree is all. (shrugs)

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I would like to see if you have the same results with "vanilla" MAME instead of MAMEPlus as that version is not an official or sanctioned build from MAMEDev. There could be something in that compile that is not playing nice with GameEx. If that is the case, it is possible that support for any conflicts with the version you are running may be limited.

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