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Sokurah's Projects


Sokurah

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Here's a list of the game's I've made. It's mostly remakes.

I'll start with all the vector games, then go down the list in no particular order after that.

Click on the headings to go to the page for the games on my site.

Rip Off

Remake of Rip Off, originally made by Tim Skelly for Cinematronics in 1980.

It was the worlds first game, for more than one player, with cooperative play.

This was also my first vector game and supports 2 simultaneous players.

ripoff1t.jpg

Arcadia

This remake of a classic ZX Spectrum game is a fun little game I decided to do in a week.

The idea was to take a non-vector game and remake it as a glowing vector game.

ingame1t.jpg

Omega Race

My original remake from 2006 of one of my favourite arcade games.

A little too bouncy for me these days - that's why I remade it again later. ;)

omega3.jpg

Omega Race 2009

Three years later I made this version which I prefer over the first.

Plays more smoothly (imho) and has a nice glow to it.

This game was chosen as "Remake of the Month" in Retro Gamer Magazine.

or2009menusmall.jpg

Zektor

It may be a "relatively" simple game, but I think it's a great vector game.

It was the first of three games I made for a competition in three months.

teaser1t.jpg

Space Fury

One of my most popular remakes. Could be because I added so much to the original game, so it now

has 20 levels and 4 bosses, instead of just 5 levels and 1 boss. I also had a guy record new speech for it.

This was the second of three games I made for a competition in three months.

remake1thumb.png

Star Castle

My tough-as-nails remake of this Cinematronics arcade game from 1980.

Still...no harder than the original if you ask me. ;)

This game was chosen as "Remake of the Month" in Retro Gamer Magazine.

menusmall.jpg

Black Widow

My latest remake (at the time of writing). More glowing vectors in this vector version of Robotron. :)

I've put a lot of work into making this game as good as the original. I hope you like it.

ingame1t.png

Jack'o'Roid

I made this Halloween themed Asteroids clone in 4 days for a competition back in 2006.

It uses sprites to simulate vectorgraphics and it's surprising popular for a silly little Asteroids game. :)

screenshot.jpg

Dingo (PC)

After doing both Zektor and Space Fury for a competition I still had a bit of time left, so I made

this game which is a remake of an arcade game by the guys behind Ultimate Play The Game.

This was the third of three games I made for a competition in three months.

remake1t.pngremake2t.png

Dingo (ZX Spectrum)

Since I love this little game I decided to remake it in Z80 assembler for the ZX Spectrum too.

I worked together with Mark Jones - who worked for Ocean Software back in the 80's. He did the graphics.

This game had a two-page making-of article in Retro Gamer Magazine and scored 91% in their review.

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Project Future

This is a remake of a 256 screen arcade adventure originally on the ZX Spectrum.

The game is a itself a rip off of Ultimate's Sabre Wulf - only set in space.

scr1t.jpg

Starbike

This is also a remake of a ZX Spectrum game.

Basically a sidescrolling Defender-like shoot'em up.

...a bit too hard I think, but I like it anyway. :)

t_starbike_v1_0_b.png

Binary Land

This is a remake of an old NES game. Also very popular.

I really love the look of this game. And the difficulty is just right (for a change ;)).

ingame2.png

A bit more below. Too many pictures in one post.

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The Snowman
My first Christmas game is also a remake of a ZX Spectrum game (based on some book I never read).

final2.jpg



The Night Before Christmas
This is my second Christmas game. It's not a remake but an original game - although heavily
inspired by Mission Elevator / Elevator Action. Really a fun little project.

ingame1t.jpg



Buggerman: The X-mas Heist
My third Christmas game is basically a remake of the arcade game Bagman,
only Christmas (and a bit of Halloween) themed. I was supposed to be out in 2011 but
I couldn't get my act together. But it's now finished and will be out in December 2012.

wip1b.png



Sir Lancelot
My very first game. It's a remake of one of the best 16KB games for the ZX Spectrum.
Still amazing popular, but doesn't run very well on modern hardware (too fast).
Made for a competition where it got an 11th place out of 76 submitted games.
...I should remake this again. ;)

lancelotscreen2.jpg



Spiky Harold
Another remake of a platform game that originated on the ZX Spectrum & Amstrad.
Also very popular, but like Sir Lancelot it runs a bit too fast on todays hardware.
...it is also damn hard. I didn't spend enough time gameplay testing it. What was I thinking.

spikyharold_scr2.jpg



A.S.S. (Orion)
This maze game is another remake of a ZX Spectrum game. This was originally called Orion,
but I made this goofy version just for fun in while trying to learn a new programming language.
I think I made it in about 10 days.

orion3small.jpg

This game is a puzzlegame for the 48K ZX Spectrum. It's my second game coded in assembler and has 101 levels of brain-aching fun (I hope). Basically it's a conversion of the (imho) classic game "The Brainies" (known as "Tiny Skweeks" in Europe) that was also released for DOS, Amiga, Atari ST, Mac, Amstrad CPC and SNES. Oh, and it scored 85% in Retro Gamer Magazine (September 2013 issue). :)
Level89.png
Another puzzlegame for the 16K ZX Spectrum. This is a well-known type of game which has seen many forms and names over the years. It was a sudden inspriration to make this and I coded it in 4½ days, but I think it's good for the time I spent. Especially considering it's coded in assembler. ;)

Speccies2c.png

Space Rawks
"Space Rawks" is a space-shooter inspired by Asteroids Deluxe, but with lots of powerups
(and “power-downs”) bouncing around the playfield. Do you risk getting an instantly appearing
saucer or more asteroids in the hope of getting a more powerful weapon?

ingame1small.jpg

...and many more to come. :D

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