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Showing results for tags 'tpa'.
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I have Pinball Arcade setup to launch the TPA free camera mod from PinballX. Is there a config that automatically accepts the pinballarcade11.exe confirmation of launch from TPA nag window? Also, are there settings for hitting enter at the main screen when TPA starts? Also, I've noticed there is a screen rotate routine that runs automatically when TPA launches that flips back when exiting. Is there a way to do the same for select PC Games? Thanks!
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Hello, I'm Brazilian, please forgive my English, I'm using The Pinball Arcade in the cabinet, I can launch and close the table normally, but when the game finishes and displays the "Final Score" screen, FreeCamMod narrows the screen, the mouse cursor does not stay above the button to restart the game, to play again I need to go out to the frontend and select the table again, is there any way to play the table again without having to leave and go back to the table?
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Hi everybody, yesterday evening I was desperately trying to get dmdext to work with PBX and ThePinballArcade. For those who are not knowing what I am talking about: see https://github.com/freezy/dmd-extensions/releases. The problem is: dmdext is looking for an active TPA DX11. As far as I know, the integrated TPA support of PBX only starts the non-DX11 version of TPA. Hence, dmdext is looking for a DMD that never appears because it waits for the wrong version of TPA. I already tried renaming PinballArcadeDX11.exe to PinballArcade.exe. Afterwards, PBX really started the DX11 version, but nevertheless, dmdext didn't find it. When running TPA DX11 directly from steam, everything works as it should and my dmdext pushes the TPA-DMD to my PinDMD3. What am I doing wrong?