Jump to content
SpesoftPinballXConvert-It

Search the Community

Showing results for tags 'plugin'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • News
    • Convert-It News and Updates.
    • PinballX - News and Updates
  • Convert-It
    • Convert-It Support
    • Convert-It News and Updates
  • GameEx Evolution
    • FAQs, Guides, & Other Useful Information
    • General
    • Emulator Support
    • GameEx Evolution Media Projects
    • Plugins, Addons, Wrappers, etc.
  • GameEx
    • FAQs, Guides, & Other Useful Information
    • General
    • User Projects
    • GameEx Media Projects
  • Hi-Score Competitions
    • GameEx Hi-Score Competition
    • The Arena
  • PinballX
    • FAQs, Guides, & Other Useful Information
    • General
    • User Projects
    • PinballX Media Projects
    • XDMD - DMD Display Library
    • News and Releases
  • VPDB
    • VPDB General Discussion
    • VPDB Feature Requests
  • Gamer's Tavern
    • Social Club
    • Gamer Rigs
    • Buy - Sell - Trade
  • Spesoft Free Products and Applications
    • SlingFront - SlingBox HTPC Front End
    • MAME Screensaver
    • MNGer - MNG Player
  • Spesoft Web Sites and Projects
    • Games Database
  • The UK Retro Gaming Club's Topics
  • USA CLUB's Post a pic of your arcade setup.
  • MacOSGaming's Topics

Calendars

  • Community Calendar
  • The UK Retro Gaming Club's UK Retro Gaming Events

Categories

  • Official Repository - GameEx
    • AddIns
    • Plugins
    • Themes
    • Emulators
    • Databases
    • Data Files
    • Utilities
    • Extensions
    • Themes (Evo)
  • GameEx Installs
  • GameEx System Packs
  • PinballX
    • PinballX Install
    • Visual PinMAME
    • Visual Pinball Install
    • UltraDMD Install
    • Wheel Images
    • Topper Videos
  • Images, Media and Sounds
    • Backgrounds
    • Bezels
    • Logos
    • System Images
    • Themes
    • Sounds
    • 3D Models
  • Apps, Configs, Map Files, Wrappers, and Plugins
    • Apps
    • Config
    • Plugins
    • Sounds
    • Backgrounds
    • Apps-Config-Map Files-Plugins
    • Databases & Management Tools
    • Other graphics and media
    • Map Files
    • Wrappers
  • Database and Management Tools
    • Databases
    • DB Management Tools
  • Spesoft Applications

Product Groups

  • Packages
  • GameEx, PinballX and Spesoft Products
  • Convert-It

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Instagram


MSN


PSN


Twitch


Twitter


YouTube


Website URL


Xbox Live


Yahoo


Location


Interests

Found 40 results

  1. This Plugin uses the statistics.ini file information along with High Score text files to display System data (summarised) in the System Menu screen and / or Table data on the Table selection screen in its own window (not visible after a game is selected to play). Some of the information is the same as you'd see if you open the Information screen on the Table menu, but is displayed as an overlay so is more readily available. Note, If you have changed table names in game manager you may have duplicate entries in the statistics.ini file - this may lead to incorrect information being displayed (e.g. total games per system). The data can be displayed on any screen and the plugin allows a selection of font, colours and transparency to be used to suit preferences. The text will scroll upwards line by line if it doesn't fit into the window size selected. Example; Table and System Menu displays (with black background for clarity here [but could be transparent to show a backglass image etc behind. or resized to show only the top x rows and scroll]) The Configuration Screen Display Window Details Section Use the options in this section to change the location and appearance of what is displayed. Use same system menu display settings for table menu display - If selected only one style of display window is used by the plugin, the system menu display. System Menu Display & Table Menu Display Options - If 'Use same system menu display settings for table menu display' is not selected these options allow you to change the settings of the two different displays. Select the one you want to change. X Position, Y Position - Top left co-ordinates for the window to be displayed from Height, Width - Display window size. If you set a screen size too small to display all lines of the selected data then the text will scroll upwards. This is useful if you want a single line displayed with changing text, in that case size the window according to your selected font and Preview the window to fine tune sizing. Display Font - Font type, colour and size used Centre Text Horizontally - Centre align text in the display window Colour, Transparent, Image - Set background Colour, to Transparent or use Image (note that images are stretched/squeezed to fill your selected display window size) Opacity - Overall opacity of the displayed window Preview - click to preview the display location and selected font and colour options System Display Data Section & Table Display Data Sections What data to display, check the boxes for the information you want displayed. You can also set the number games shown for most/least played in the System menu. Note that the Play Count options display how many times a game has been launched from PinballX, not how many times it has been started in game. Section Spacer Lines - If checked blank lines will separate the data sections selected Installation Extract the contents of the zip file into your PinballX\Plugins folder, unblock the dll file if required (https://www.limilabs.com/blog/unblock-dll-file) and then enable the Statistics Display plugin in plugin manager. Make sure you change the display config to match your setup and preferences. Issues If you have any issues then please attach the PinballX.ini, Log.txt & statistics.ini files as well as the plugins PBXStatsDisplay.ini & PBXStatsDisplay_log.txt files along with a description of the problem. Thanks Thanks to Mike_da_Spike for testing, ideas and generally giving me more to do than I'd planned with this, Tom Speirs for PinballX and sound advice along the way with this plugin, Adultery for the plugin template and Dna Distributer for high score data. Changes 22/09/19 V1.0.0 Initial release 23/09/19 V1.0.1 High scores now prefixed with place 29/09/19 V1.1.0 Added more optional display items. Fixed issues with pausing and game count for last entry in statistics.ini 02/10/19 V1.1.1 .Net 4.0. No need to update from V1.1 if that was working for you (.Net 4.5) 12/10/19 V1.2.0 High score data now uses data from high score text files (more game special score information), allow text centre alignment, allow use of background images. Also change all display text to uppercase for consistency. See https://www.gameex.info/forums/topic/23213-plugin-pinballx-statistics-display/?do=findComment&comment=190215 post for more info. PBXStatsDisplay V1_2.zip
  2. Following the release of PinballX V3.60 Loading Videos are now supported and the support for Loading GIFs has been removed (except if using PinballX inbuilt playfield image loading media with GIF overlay from V3.76). This is Version 2 of the Loading Image Plugin to mainly reflect these changes. Other changes include code clean up, config options removed (logging is now always on), ini file no longer used and the file extensions used by the plugin are changed (to allow for more types). *** Note - Use Version 1 if you are using an older version of PinballX (Pre V3.60) *** What Does It Do? By default PinballX will use random videos from Pinballx\Media\Loading Videos (and if no videos then a random image from Pinballx\Media\Loading Images) as a loading screen after table selection during load. The plugin removes the random selection by limiting the available choices for PinballX to use by changing file extensions on table selection (and back on exit). The file(s) used as a loading image(s) follow these prioritised matching steps; Table Name Video(s) Table Description Video(s) Table Name Image(s) Table Description Image(s) System Name Video(s) System Name Image(s) Loading.xxx Video(s) Loading.xxx Image(s) So a match on table name in Loading Videos is the top priority, if no match is found there it will move to the next step and carry on through the process until file(s) matching the table name/description or system name are found (either Video or Image). If no matches are found then a Loading.xxx video file will be used, with Loading.png as a last resort catch all (for this reason it is recommended that you leave the PinballX\Media\Loading Images\Loading.PNG file [installed with PinballX] in place). Note, you can use different formats of videos or images at any step to introduce some randomness to the file used by PinballX (e.g. you can have TableName.AVI & TableName.MP4 - both would be available to PinballX when launching that table, with one being chosen randomly). The valid file formats that can be used are; Loading Images - PNG, JPG Loading Videos - AVI, MP4, FLV, F4V, MKV, MPG, MPEG Install Extract the contents of the zip file into your PinballX\Plugins folder, unblock the dll file if required (https://www.limilabs.com/blog/unblock-dll-file) and then enable the Loading Image Changer plugin in plugin manager. If updating from the previous version you can also delete the now unused PBXLoadingImage.ini in the PinballX\Plugins folder, and also remove (or convert to video) any loading GIF files in the Loading Images folder. Any Issues Please attach your PinballX.ini, Log.txt and PBXLoadingImage_log.txt files along with a brief decrioption of the problem. Thanks to cherga and simbamame for help testing the plugin V1 and Mike_da_Spike testing V2 on their systems. Also thanks to Tom Speirs and Adultery for PinballX and the plugin template used. PBXLoadingImage V2_1.zip
  3. I put this together as I was in the planning phase of a new Xpadder plugin for PinballX. If you want to get into making a plugin for Tom's interface, here's the only start-up tool you'll ever need! All you need to do is drop the zip file in the Visual Studio Templates>Visual Basic directory. Included in the package are: Updated PinballX Plugin class Includes the new keypress function!Logger Utility Based on a modified version by our very own Headkaze! Built in support for debug loggingINI Utility A comprehensive INI reading and writing utilityA sample configuration formThe template was created in VS 2012 Ultimate. If you have questions or need advice, don't hesitate to ask! Download the template from here.
  4. Some might prefer the excellent table audio files from gStAv https://www.gameex.info/forums/topic/13893-table-sound-when-browsing-tables in both PinballX Wheel & Attract modes, but if you want to additionaly / optionally play a selection of music files and/or videos in the PinballX front end then read on as this plugin might be for you.. What Does It Do Using Windows Media Player (WMP) the plugin will let you play media files from a specified folder whilst in PinballX. It will pause playback when tables are selected and then resume on table exit, or just on entry and exit of Attract Mode. Although originally intended as a music only player, it uses WMP and as that can also can also play videos i added an optional visible WMP window. The default mode is audio only, but if displaying a WMP window then that is hidden when playback is paused. So is it a Jukebox? V1 No - but if want to play random media (music or video) when you wander away from the cabinet for a few minutes (i.e. PinballX Attract Mode starts) then you can, or you can have them playing all the time whilst in wheel mode. V2 In PinballX Attract Mode? - Pretty much yes (depending on your definition), same as V1 outside PinballX Attract Mode. To Use The Plugin 1/ download the attached zip and extract the files into your PinballX\Plugins\ folder (use PBXMediaPlayerV2_1.zip for pinballx v3.47 and later) 2/ Unblock the files if required (https://www.limilabs.com/blog/unblock-dll-file) 3/ Open PinballX\PluginManager.exe, enable the Media Player plugin. 4/ Still in PluginManager, Select the Media Player plugin and click Configure. You'll get a message first time while an ini file is created for the plugin (in the Plugins folder). 5/ Optional - If you intend to use a visible player then you may also want to install the BackGlass Skin.zip (see https://www.gameex.info/forums/topic/22325-plugin-pinballx-media-player/?do=findComment&comment=187793) After this the plugin is enabled and will be configured with default values as screenshot below. If you want to view / change the configuration information, go through PluginManager Configure again. The screen below should show. Hopefully the options are fairly self-explanatory, but a brief description follows.. Media Location - Click the ... button to browse and select a media folder Include Sub Folders - Checkbox, check if your media is nested in sub folders under the main location Volume - Slider bar. Exit Table / Enter Attract Mode Behaviour - Resume last file from where it was left on table selection, or start next Shuffle - Checkbox, select to play media in random order Attract Mode Only Playback = Checkbox, check to disable playback in manual wheel navigation Launch Visible Media Player Player opens in own window - Checkbox, if not checked the plugin will play audio only regardless of content. Check this box if you want a visible window displayed in 'Now Playing' view. Fullscreen - Checkbox, select if you want windows media player to open in fullscreen mode Tips PinballX Audio For Attract Mode only media playback try muting PinballX in Attract Mode (PinballX Settings -> Attract Mode -> Mute Audio = Yes). If you're not running the plugin in Attract Mode only (so always on when in the PinballX Wheel) you may want to back up and then remove normal PinballX audio files, like Startup Sounds & Table Audio to avoid multiple sounds playing over each other. Audio Volume If playing with no visible WMP window then this will control all PinballX volume as the plugin is using an internal player, however if using a visible window it will control the volume of the media you're playing only (PinballX audio level will not be affected) Visible Player Best suited for cab owners with > 1 screen Open Windows Media Player on its own first, switch to the Now Playing view (bottom right of screen) then move / position & resize the player on to the screen you'll want it visible on. Right click on it and select Always Show Now Playing On Top. Right Click again and select the view you want for music files (if not playing video) visualisations etc. Close the player and it should default to those settings when opened by the plugin, although the window may resize automatically for video playback if fullscreen is not selected. Additional Notes For Version 2 (Requires PinballX V3.47 or later) Adds Attract Mode media navigation for skipping tracks, playback modes and playlists. New functions are available ONLY if PinballX is in Attract Mode. Navigation Button / Keys used (as mapped in pinballx settings) left - skip back right - skip forward page/nudge left - change playback mode page/nudge right - skip to next in mode, or if in Play All mode toggle shuffle on/off (overriding default shuffle mode in plugin config) instructions - if using visible player (via plugin config) switch in and out of full screen for videos etc. Any other button / key - exit attract mode (disabling media player navigation until pinballx reenters into attract mode) Navigation button presses are accompanied by either a beep (skip) or a voice detailing current mode or selection. Player Modes Loop All (start) → Artist → Album ↑ ↓ Playlist ← Decade ← Genre During attract mode if the page/nudge left button/key (usually left magna save) is pressed the player mode will be changed as shown in the loop above based on mp3 / wma ID3 tag values, if the current track doesn't have a specific tag for the file then that mode will be unavailbale and the player will skip to the next valid mode. Likewise, if no playlists are found then that mode will skipped. During playback modes other than All the page/nudge right button/key (usually right magna save) can be used to skip to the next value found for that mode, i.e. next artist, next album, next playlist etc. Playlists Playlists for the media player are simple text files, to use them create a MediaPlayerPlayLists folder under \Pinballx\Plugins\ and then create playlist.txt files (the playlist file names can be whatever you want, they just have to be txt files). Add playlist entries to the txt file(s) as file paths, e.g. C:\Pinball Vids\Metallica Pinball from Stern.mp4 C:\Pinball Vids\Kiss Pinball 2015.mp4 etc.. Note that for playlists the location of the files does not have to be under the plugins main media folder they can be anywhere with a valid path. On my system i have the plugin config pointing at C:\Music\ and subfolders, but then use C:\Pinball Vids\ for a video playlist. To create large playlists i'd recommend using FileListCreator to save time, it's free and allows you to easily drag and drop files or folders to build a list which can be copied to clipboard or saved as a playlist. Note, if you do use this tool that you'll need to change the default format, basically uncheck all boxes under the Columns drop downs on the right hand side so the output preview is just file path & name. See also https://www.gameex.info/forums/topic/22325-plugin-pinballx-media-player/?do=findComment&comment=188275 for settings you can just load. Other Stuff No changes to ini file or plugin config in V2 so just copy over V1 if you have that or install as in original notes above. If you have thousands of media files the plugin may slow down pinballx startup when first run as it reads mp3 tag data. To improve this a cache file of media data is created under the plugins folder by the plugin, that file is used on following starts to remove the delay and will be recreated if you add more media files. Notes The plugin was built and tested on Win10 I think i got all the main media formats covered that windows media player can play back, but i may have missed some. If the player doesn't find some of your files (and they work in windows media player) then please let me know. Any issues Please have a look at \Pinballx\Plugins\PBXMediaPlayer_log.txt, if it's something obvious the detail should be in there. If an error has occurred playing a specific file then confirm it can be opened in Windows Media Player (if you can't play a file in WMP then the plugin can't either). Otherwise, please reply attaching your PBXMediaPlayer_log.txt, PBXMediaPlayer.ini, Pinballx.ini & log.txt files as well as the issue description. Thanks To @wrd1972 & @simbamame for help testing the plugin on their systems. Also thanks to @Tom Speirsand @Adultery for pinballx and the plugin template used, and Perry Butler for the excellent mp3 tag reader library i used in Version 2 16/06/2019 Update - Attached Backglass Skin.zip This is a skin for windows media player that is more in keeping with a pinball theme than the default media player. Use of this with the plugin is entirely optional and is intended mainly for users playing audio only files who want track information to be displayed on a backglass screen over the backglass video. More information https://www.gameex.info/forums/topic/22325-plugin-pinballx-media-player/?do=findComment&comment=187793. To install you'll need to unzip the 'Backglass Skin.zip' file and then install the Digir___0.ttf font file (used by the skin) - double click that and then click install. Next step is to install the Windows Media Player (WMP) skin by double clicking the PBX Backglass.wmz file, that should bring up a View Now option which will open WMP and allow you to position the track info on screen by dragging it to position. Close WMP and then select to use a visible player in the plugin via plugin manager. 29/06/2019 Update - Plugin Version 2 attached. Requires PinballX V3.47 or later. Notes updated. Version 1 left as attachment for anyone who doesn't want the new features or for whatever reason doesn't want to update PinballX. See https://www.gameex.info/forums/topic/22325-plugin-pinballx-media-player/?do=findComment&comment=188154 for quick demo. 12/09/2019 Update - Plugin Version 2.1 attached Allows disabling of media navigation keys/buttons via config/ini. Enabled by default. PBXMediaPlayer.zip Backglass Skin.zip PBXMediaPlayerV2_1.zip
  5. Here's a pretty simple plugin for pinballx to control the loading image used, so that you can have custom loading images by table or by system name. What does it do? As pinballx selects a random .png image to use as the loading image from Pinballx\Media\Loading Images folder, the plugin on pinballx startup will rename all .png file extensions in loading images to .pbu (i used pbu to indicate PngBackUp). When you select a game it will rename one file back to a .png for pinballx to use based on matching criteria. If a file is found matching the table name then that is renamed to .png, if a file is found matching the system name then that is renamed to .png, otherwise it'll just rename the default Loading image to .png (so it does assume you have this file in place even if no others). Pinballx will then use the one renamed .png file as the loading image as no other .pngs are in the folder. Example I have 3 images in the Loading Images folder, Loading.png, Star Wars.png & Visual Pinball.png. On pinballx startup all files are changed to .pbu. If i then launch Star Wars the Star Wars.pbu is renamed back to Star Wars.png for use as the loading image. If i launch any other table under the system name Visual Pinball then the Visual Pinball image is renamed & used, and if I launch anything else the default Loading image is renamed and used as a catch all. Install Extract the contents of the zip file into your pinballx\plugins folder, unblock the dll file if required (https://www.limilabs.com/blog/unblock-dll-file) and then enable the Loading Image Changer plugin in plugin manager and you should be good to start adding png files to your loading images folder, named to match a table or system name (don't forget to leave a Loading.png file in place), table images,instruction cards, whatever.. Thanks to @chergaand @simbamame for help testing the plugin on their systems. Also thanks to @Tom Speirs and @Adultery for pinballx and the plugin template i used. Notes By default the plugin has logging enabled (log file in the plugins folder) once you're confident things are working you can disable it if you want. Please post the log file along with pinballx ini and log files if you do have issues. In the plugin config screen there is an Undo Changes button, this renames all the .pbu files in Loading Images back to .png. I could have done this on each pinballx exit, but this seemed cleaner. This can be used at anytime but most likely uses would be if you've created multiple new loading images and are about to copy them across, or are installing a new version of pinballx to prevent duplicates (the plugin will not work correctly if you have a Star Wars.png and a Star Wars.pbu in the same folder as the rename operation will fail) or if a future version of pinballx supports loading images by table/system name natively, or any other time you may want to disable the plugin and go back to random loading images. Plugin will also match files on table description to loading image file name. Order / hierarchy of matching is Table Name, Table Desc then System Name. 28/02/19 V1.0.1 Update Default now is to change all file extensions back (from pbu to png) on pinballx exit rather than via the button on config screen. As file extensions are being changed and no file copying taking place this shouldn't carry much overhead and reduces the chance of copying duplicate files into loading images. This can be disabled in config which will re-enable the manual undo button. Replace/Copy both files in the zip to your plugins folder and install as above. 29/04/19 V1.0.2 Update Support added for JPG format loading images following issue reported by @qcol in this thread. Loading images supported by the plugin are PNG, GIF and JPG. You can use a mixture of these formats, which will enable you to have up to three different loading images for one table or system (PinballX would then use one of the three randomly). Personally i'd stick to one format and one loading image per table / system.... but it's up to you!. Replace/Copy both files in the zip to your plugins folder and install as above. 05/09/2019 *** This plugin is for versions of PinballX up to V3.60 - Please use V2 for V3.60 and later *** https://www.gameex.info/forums/topic/23127-plugin-pinballx-loading-video-image-changer-de-randomiser-v2/ PBXLoadingImage.zip
  6. QuickLaunch GameEx Edition: 1.1.9 PinballX Edition: 1.0.2 Add applications to launch before, after, and with your games using this simple plugin! Specify variables to build your command lines on the fly! Launch as many programs as you want (as long as you give each one a unique name)! It's like GameEx's Launch Commands on steroids! SETUP Select the emulator you wish to add your applications/BAT files to from the drop down menu Click [ADD] to add a new application Click [EDIT] to edit the currently selected application Click [REMOVE] to delete the currently selected application ADD NEW APPS QUICKLY Enter a unique name for the process (If you don't, your previous app info will be overwritten!) Click the [...] button and browse to your EXE or BAT file Enter your command line arguments Select the launch type (Launch Before, Launch After and Also Launch fully supported!) Save it and play! SUPPORTED COMMAND LINE VARIABLES FOR GAMEEX SUPPORTED COMMAND LINE VARIABLES FOR PINBALLX Any questions or comments? Feel free to ask 'em. I also like feature requests and very much appreciate bug reports. Thanks again for using it! [GAMEEX VERSION] DOWNLOAD LINK: Get it from the Community Download Portal, or use the DracLabs Plugin Downloader. [PINBALLX VERSION] DOWNLOAD LINK: Get it from the Community Download Portal.
  7. Adultery

    Xpadder Plugin

    Version 1.3.8

    746 downloads

    What is it? It's an Xpadder plugin for GameEx, silly! Seamlessly integrate Xpadder with GameEx with just a few simple clicks. Set the path to your Xpadder.exe, select your emulators from the drop down list, then set up your controller profiles. When GameEx runs the emulator you select, the magic happens in the background. No need to worry about .bat files or messy LaunchBefore/LaunchAfter commands. Say farewell to blank Xpadder profiles! This plugin handles the launching, the closing, and the profile switching quickly and easily without the hassle. If you use Xpadder, you'll love it! /end sales pitch How do I use it? It's simple really. Here's the rundown: Create your Xpadder profiles, or use your existing ones. Unzip the PLUGINS folder to your GameEx directory. Launch the Plugin Manager from your GameEx start menu folder. Point the plugin at Xpadder.exe Select the emulator (or GameEx interface) from the drop-down list. Browse to your Xpadder profiles. Click "SAVE" Click the "EDIT" button next to the profile to load it and edit it from the configuration screen. Play your games! Check the box to leave Xpadder running when GameEx exits Check the box to enable using blank Xpadder profiles instead of killing the process Questions or comments? Head to the official release thread located here.
  8. Version 1.2.8

    768 downloads

    Simply put, it's a plugin for virtual drive loaders. It currently supports Daemon Tools, Alcohol, and Virtual Clone Drive natively. The plugin also supports GameEx's Roms In 7-zip and Roms In Subfolders options, making it your only native choice for these features if you use them. Some other features for the plugin include: Emulator Specific Setup Select the emulator you wish to use the loader on from the drop down menu Set up your mount and unmount commands If you don't have this set up the fields will populate based on found mounting software Headless Mode Add switches to the GameEx emulator command-line to bypass the emulator configuration Using [DTLOADER] or [DTOOLS] in the emulator's CL will mount using the default drive Using [DTLOADER-SCSI] or [DTOOLS-SCSI] in the emulator's CL will mount using the default SCSI drive Using [DTLOADER-IDE] or [DTOOLS-IDE] in the emulator's CL will mount using the default IDE drive Using [ALCOHOL] in the emulator's CL will mount using the default Alcohol drive (both 52% and 120% are supported) Using [CLONEDRIVE] in the emulator's CL will mount using the default Virtual Clone Drive drive Using [MAGICISO] or [MAGICDISC] in the emulator's CL will mount using the default MagicISO/MagicDisc drive NOTE: If you installed these programs using the default options, no setup is needed for Headless Mode to work Any questions or comments? Feel free to ask 'em. I also like feature requests and very much appreciate bug reports (these are especially helpful if you also attach a copy of your log file in the GAMEEX>PLUGINS>DT LOADER folder). Leave your comments or get the full changelog at the release thread located here.
  9. Adultery

    QuickLaunch

    Version 1.1.9

    237 downloads

    Add applications to launch before, after, and with your games using this simple plugin! Specify variables to build your command lines on the fly! Launch as many programs as you want (as long as you give each one a unique name)! It's like GameEx's Launch Commands on steroids! SETUP Select the emulator you wish to add your applications/BAT files to from the drop down menu Click [ADD] to add a new application Click [EDIT] to edit the currently selected application Click [REMOVE] to delete the currently selected application ADD NEW APPS QUICKLY Enter a unique name for the process (If you don't, your previous app info will be overwritten!) Click the [...] button and browse to your EXE or BAT file Enter your command line arguments Select the launch type (Launch Before, Launch After and Also Launch fully supported!) Save it and play! SUPPORTED COMMAND LINE VARIABLES Any questions or comments? Feel free to ask 'em. I also like feature requests and very much appreciate bug reports. Thanks again for using it!
  10. Version 1.0.9

    180 downloads

    What is it? It's a plugin to take official snapshots of your MAME hi-scores for the GameEx Hi-Score Competition. This tool saves some leg work of having to type the same data everytime, and overlays some information and artwork to make it harder to fake. The overlay contains your username, initials used, MAME version, GameEx version, ROM name, and Override Mode (if used). Just take the snap and upload it to the game's competition thread. How do I use it? The configuration is really simple, just type in your user name and initials. Everything else is automatic. This plugin downloads and uses a centralized gameslist which is updated with the Hi-Score Database. As long as you have an active internet connection, you will always have the latest game list available. Offline users can download the gameslist.txt from here and place it in the GameEx>Plugins>HiScore Snapper directory. The plugin only enables itself for games that are in the database, so there's no effect on your MAME games at all. Just take a snap of your high score by holding [sHIFT+HOME] (I have a hotkey set up for this in Xpadder and it's working great! You can take many pictures in a row in the case of blinking hi-scores). I also added a camera shutter sound effect that plays when the snap is taken, so you know you got it. The snap is then overlaid with the artwork and information in the picture, and you can come upload it to the thread when you're done. You can set several options from the Configuration screen, including: User Name This is the username you use for all your leaderboard entries. The global leaderboard depends on this! Initials The initials you type into the game for your hi-score Snap Directory All your snapshots will be saved into this directory. By default, they are saved in the plugin's configuration folder located in GameEx>Plugins>HiScore Snapper Image Size Specify the height and width of the snap with these values. By default the size is 1024x768 Image Type Choose to save your images as JPEG, PNG, or GIF The images are saved in the root folder specified, with a subfolder for the game name. The physical file name is generated based on a time stamp of when it was taken. To view the last game snap you took using the plugin, click on the preview image in the lower right corner to open a viewer window. There is also a status strip at the bottom of the configuration form that will show what version of MAME you currently have set up in GameEx. There's a small catch though. Here's the rub... I can't seem to get pictures from D3D without a great deal of extra work (the snaps all come out black). So unfortunately I have decided that the only way I can support D3D snapshots is by having the user compile their own version with DirectInput enabled. The process really isn't that difficult, and helps with adding support for things like Xpadder compatibility to your build. UPDATE: As of 1.0.3, you no longer need to worry about renderer changes. MAME Mode supports all renderers that MAME supports instead of forcing DirectDraw. I found a bug! What do I do about it? If you have questions, suggestions, or bug reports, please direct them here. Thank you for your support!
  11. Function Logger - 1.1.0 - What is it? It's a Plugin Development tool that does some logging of plugin data. If you need to know what event is triggered when, this tool is your friend! You can log everything, only events, only menu changes, and only inputs with a check in the appropriate box. Select the option to log GameData if you're tracking the GameExInfo variables, and select the UI Timer option to log GameEx timer ticks. I've been using this plugin for a while so I can learn my way around GameEx's PlugIn system, and I added an interface for the end user so you don't have to struggle to learn the ins and outs like I did my first time. How do I use it? Configure it, and enable it in the PlugIn Manager. By default (in its unconfigured state) it logs all activity and game data. What if I find a bug? Report it here! Any questions? Ask away. Feel free to offer suggestions on how I can make it better. Download it here: Download @ The GameEx Community Download Portal NOTES: I'm still working on enumerating the MenuChange event. If you use this and you get an "Unknown Menu!" popup in GameEx when you select an item, it would be helpful to me if you could post the menu number and the menu that was up on the screen at the time it was displayed so I can add it in to the MenuNumber enum in the plugin system. If you miss the popup, you can also find it in the log.
  12. Current Version: 1.1.5 What is this thing? It's a plugin for an alternate gamer tag for GameEx. Not to take anything away from the one that's already available, but one can never have too many choices, right? Along with the tag and the hosting, you can skin this to suit your needs. The tag supports custom fonts (you can set your own outline and fill color too!), a custom 'no game image' image, and a user avatar, as well as the background image. You can copy and paste the HTML or BB Code right from the configuration page into your forum signature virtually anywhere you frequent. Simple, right? I really pulled out some code wizardry here if I do say so myself... From scraping the release XML to database work, I really applied a lot of what I learned to make this possible. I guess you can call it a "live experiment", making a plugin interface with a web site. I really am satisfied with the state of the project, but I definitely have more to do before I fully release it. But that's no reason why you fine folks can't get a leg up on the other members... Consider it my way of saying "thanks" for everything you do around here. OK, so how do I use it? Easy parcheesi. Download the plugin. Register your account on DracLabs from the registration page (you can click here or just press the REGISTER button). Authenticate your account via the link in the email the page sends out. Select or create your theme from the pull-down menu. Watch your friends be amazed! OTHER FEATURES: The new Game Info beta has an integration already set up to display the tag on your second monitor, if you choose to use it. The web page has a user control panel to do some stuff, like see your current tag, change your password, view your stats, etc. The web page will have a section where you can view other user's tags and see what they're playing too. Up to 9 layers to customize your tags however you like, including 3 low level layers, 3 middle level layers, and three top level layers Add wildcards to your layers to add dynamic images to your tags. A list of supported variables are located below. Custom Theme XMLs You can also browse the gallery and download themes from here. If you would like to upload themes, you will need to register an account first. Theme Templates Photoshop Template (PSD) | GIMP Template (XCF) Wildcard Variables You can set variables in your layer names for specific images to be shown when certain conditions are met. Here's the list of supported variables: [emulator] -> passes the emulator name as the image file name [game] -> passes the database game name as the image file name [rom] -> passes the rom file name as the image file name [developer] -> passes the developer name as the image file name [category] -> passes the game category as the image file name [year] -> passes the release year as the image file name ARGB Font Color Support To use ARGB color, simply use an alpha mask from 0-255, followed by the RGB color you wish to use. So for white with a light transparency, you would use: <fill_argb>192,255,255,255</fill_argb> To maintain compatibility with older tagger plugins, it's advised that you specify HTML color codes as well, as they will both be parsed when the plugin is running, and HTML will be used if an ARGB is not found. Wow that's super easy! What if I find a bug? Report it here! Any questions? Go for it! Feel free to offer suggestions on how I can make it better, I'm always evolving. If you like it, consider making a small donation to help offset some of the server/db server/bandwidth costs. I won't push for it, but I wouldn't say no either. Download It! The latest version below is currently not included in the GameEx installation! You can get it via Direct Download @ DracLabs or use the handy dandy Plugin Updater Software. or of course get it from the Official Download Section.
  13. Version 1.1.5

    114 downloads

    It's a plugin for an alternate gamer tag for GameEx. Not to take anything away from the one that's already available, but one can never have too many choices, right? Along with the tag and the hosting, you can skin this to suit your needs. The tag supports custom fonts (you can set your own outline and fill color too!), a custom 'no game image' image, and a user avatar, as well as the background image. You can copy and paste the HTML or BB Code right from the configuration page into your forum signature virtually anywhere you frequent. Simple, right? There's a ton more information available in the release thread, which is also the best place to go for bug reports and suggestions. OK, so how do I use it? Easy parcheesi. Download the plugin. Register your account on DracLabs from the registration page (you can click here or just press the REGISTER button). Authenticate your account via the link in the email the page sends out. Select or create your theme from the pull-down menu. Watch your friends be amazed! OTHER FEATURES: The new Game Info beta has an integration already set up to display the tag on your second monitor, if you choose to use it. The web page has a user control panel to do some stuff, like see your current tag, change your password, view your stats, etc. The web page will have a section where you can view other user's tags and see what they're playing too. Up to 9 layers to customize your tags however you like, including 3 low level layers, 3 middle level layers, and three top level layers Add wildcards to your layers to add dynamic images to your tags.
  14. Virtual Drive Loader 1.2.8 Simply put, it's a plugin for virtual drive loaders. It currently supports Daemon Tools, Alcohol, and Virtual Clone Drive natively. The plugin also supports GameEx's Roms In 7-zip and Roms In Subfolders options, making it your only native choice for these features if you use them. Some other features for the plugin include: Emulator Specific Setup Select the emulator you wish to use the loader on from the drop down menu Set up your mount and unmount commands If you don't have this set up the fields will populate based on found mounting software Headless Mode Add switches to the GameEx emulator command-line to bypass the emulator configuration Using [DTLOADER] or [DTOOLS] in the emulator's CL will mount using the default drive Using [DTLOADER-SCSI] or [DTOOLS-SCSI] in the emulator's CL will mount using the default SCSI drive Using [DTLOADER-IDE] or [DTOOLS-IDE] in the emulator's CL will mount using the default IDE drive Using [ALCOHOL] in the emulator's CL will mount using the default Alcohol drive (both 52% and 120% are supported) Using [CLONEDRIVE] in the emulator's CL will mount using the default Virtual Clone Drive drive Using [MAGICISO] or [MAGICDISC] in the emulator's CL will mount using the default MagicISO/MagicDisc drive NOTE: If you installed these programs using the default options, no setup is needed for Headless Mode to work Any questions or comments? Feel free to ask 'em. I also like feature requests and very much appreciate bug reports (these are especially helpful if you also attach a copy of your log file in the GAMEEX>PLUGINS>DT LOADER folder). DOWNLOAD LOCATIONS: This plugin can now be downloaded using GameEx's Repository Manager or via the plugin administration menu in the Setup Wizard. Download @ GameEx Community Download Portal
  15. Adultery

    Game Info

    Version 1.3.6

    499 downloads

    Here's a list of features so far: The plugin keeps track of total time played for that game, and session time played. The timer view alternates every 60 seconds. There are two main views which rotate every 5 minutes. The first displays the following Game Title Snap Game Name (or ROM name if you don't use a database for said system or no entry is found) System Name (your emulator's Title Text setting) Developer and [YEAR] Category If either of the previous two is unavailable, Number of Players is displayed The second display includes Game Name and System Name in addition to the following: In Game Snap Last Played Data (This is the last time you played the game with the plugin enabled) and [Overall Play Count] Game Description if available The current time is displayed in the lower right corner Text now is measured against screen length and scrolls to accommodate long info (No more auto ellipse!) Custom user-defined images for Game Mode and Attract Mode Screensaver mode that prevents screen burn-in while Game Extender is running Attract Mode popup shows game info when the game changes Dialog forms that display on certain functions Update notification if a newer version of Game Info is available (disabled by default) Jukebox Mode that displays "Now Playing" data (REGISTERED USER FEATURE ONLY!) Jukebox integration for the screen saver (album art displayed in the logo field) (REGISTERED USER FEATURE ONLY!) Dialog form shows brief info about the game you select before you even start it up! Plugin update notification lets you know if a new version of the plugin is available when you launch GameEx Custom themeing/skinnig If you wanted to disable it for a certain emulator, just add [NOGAMEINFO] or [NOINFO] to the emulator's command line. To hide/show the Game Info while in a game or hide/show the jukebox info, press SHIFT+TAB To refresh or force update the jukebox info, press SHIFT+SPACE Integrated support for GameEx *.db3 and *.mdb files to keep better track of play times Supports GameEx's Hi-Score competition directly *Online only feature! Custom text for labels via the Plugin configuration Replaces GameExtender Viewer in some situations with a more customized image viewer Add sound effects to specific actions in the plugin's theme Visit the official RELEASE THREAD for further details and a complete changelog, or for bug reporting and feature requesting. You can also download new themes for Game Info here (if you don't want to use the downloader that is baked into the config) and get the Last.FM patch from here to enable the Last.FM integration for your jukebox.
  16. Game Info Plugin - 1.3.5 - Game Info (In-Game) Jukebox Info (Last.FM patch enabled) Demo Videos WHAT IS IT? Have a secondary monitor? This plugin displays some game info on a banner on the bottom of the screen. If you use GameExtender, there's a light transparency on the form so you can see the image below it as well. HOW DO I USE IT? Simply set (or don't set) your extra options via the Plugin Manager's configuration, or use the command lines outlined below. You can also skin the Game Info interface to suit your tastes since the 1.0.7 update. It's simple really... Themes go in the Game Info/Themes folder. A green "check" next to the list indicates the theme is the one applied for GameEx, and a red "X" indicates that it isn't. Press "APPLY" on any theme to start using it. Click on the "PREVIEW" image to get an idea of what it will look like in GameEx: WHAT DOES IT DO? Here's a list of features so far: The plugin keeps track of total time played for that game, and session time played. The timer view alternates every 60 seconds. There are two main views which rotate every 5 minutes. The first displays the following Game Title Snap Game Name (or ROM name if you don't use a database for said system or no entry is found) System Name (your emulator's Title Text setting) Developer and [YEAR] Category If either of the previous two is unavailable, Number of Players is displayed The second display includes Game Name and System Name in addition to the following: In Game Snap Last Played Data (This is the last time you played the game with the plugin enabled) and [Overall Play Count] Game Description if available The current time is displayed in the lower right corner Text now is measured against screen length and scrolls to accommodate long info (No more auto ellipse!) Custom user-defined images for Game Mode and Attract Mode Screensaver mode that prevents screen burn-in while Game Extender is running Attract Mode popup shows game info when the game changes Dialog forms that display on certain functions Update notification if a newer version of Game Info is available (disabled by default) Jukebox Mode that displays "Now Playing" data (REGISTERED USER FEATURE ONLY!) Jukebox integration for the screen saver (album art displayed in the logo field) (REGISTERED USER FEATURE ONLY!) Dialog form shows brief info about the game you select before you even start it up! Plugin update notification lets you know if a new version of the plugin is available when you launch GameEx Custom themeing/skinnig If you wanted to disable it for a certain emulator, just add [NOGAMEINFO] or [NOINFO] to the emulator's command line. To hide/show the Game Info while in a game or hide/show the jukebox info, press SHIFT+TAB To refresh or force update the jukebox info, press SHIFT+SPACE Integrated support for GameEx *.db3 and *.mdb files to keep better track of play times NEW! Supports GameEx's Hi-Score competition directly *Online only feature! Custom text for labels via the Plugin configuration NEW! Replaces GameExtender Viewer in some situations with a more customized image viewer NEW! Add sound effects to specific actions in the plugin's theme WHAT IF I FIND A BUG? Report it here! Any questions? Ask away. Feel free to offer suggestions on how I can make it better. DOWNLOAD LOCATIONS: This plugin can now be downloaded using GameEx's Repository Manager or via the plugin administration menu in the Setup Wizard. Alternately you can Download @ Community Download Portal, or using the DracLabs Plugin Downloader software. NOTES: The font included doesn't have special language chars, so I'm not entirely sure how it'll work for you if you don't use English. I'm interested in seeing snapshots in the case of foreign languages though. If you wanted the Last.FM features, you can download the patch here. This will modify the way the plugin behaves with the jukebox, and is a huge addition to the cool factor. Check it out! CHANGELOG
  17. Hello, could use a little help... Details: 4 screen setup, feedback, 2 ledwiz, one for focefeedback one for non addressable leds Using 3rd party add-ons dmdext, doflinx, PUplayer PinballX plugin is not working, vpx, fx2, fx3, FP all work with DOF What Version of PBX are you on? 2.86 (happened with 2.84) So a few days ago it seems my DOF stopped working. I can't attribute it to anything in particular unfortunately. DOF com is registered. I run as adming ,is says it is registered. Then I validated it in regedit, but the plugin manager says "Error! DirectOutput framework not found. Make sure the DOF com object is registered." Plugin log says: 18.05.11 02:10:53.280 Initializing DOF 18.05.11 02:10:53.296 Init failed: Could not create a instance of the DirectOutput framework. Retrieving the COM class factory for component with CLSID {A23BFDBC-9A8A-46C0-8672-60F23D54FFB6} failed due to the following error: 80040154. 18.05.11 02:10:53.296 . Stack: at PinballX.DOFManager.Load() at PinballX.DOFManager.Init() at PinballX.Plugin.Initialize(IntPtr InfoPtr) 18.05.11 02:18:51.234 DirectOutput PinballX Plugin, version 3.1.6656.21457, built 2018.03.23 11:55 Thanks for any help PinballX DirectOutput Plugin.log DirectOutput PinballX Plugin.xml PinballX.ini [SETTINGS].log log.txt GlobalConfig_PinballX.xml DOFLinx.log
  18. Version 1.3.1

    90 downloads

    PINemHi LeaderBoard is a program that catches the score and specialscores from player 1 The normal score doesn't have to be on the hiscore table of the game, even scores like 1000 can be submitted. Special scores however can only be submitted if they are over the score of the hiscore table. Special scores are for instance , 20 loops (back to the future) or 50 martians killed (attack from mars) and so on... If you wanna go for SPECIAL SCORES the use of a new,clean nvram might be handy as you can get the scores more easy (especially helpful when trying to get a challenge) If you have a nice score, just don't start a new game but just quit the game, PINemHi LeaderBoard will do the rest. When quitting a game you don't have to rush , just as long as you don't start a new game the score(s) can be retrieved. ANYTHING ELSE ? --------------- Did you know you can do challenges and level up when completing them using the website (www.pinemhi.com/hiscores.php) Did you know you can earn badges by achieving things *** 3 different levels of challenges....kiddie, leaderboard and InSaNe..... *** *** 40 badges in total (for now) *** We have CUP Standings !!! You can make all kind of queries on the database using the pulldown menu's , from the top 10 to the top 100 per table or just your scores on the table.
  19. Running latest PinballX Windows 10 64. All is working on my cab except this naging thing. WHen I run PinbalX as administrator the DOF plugin cant connect with my DOF R3++ setup. When admin mode is switched off it works like a charm. But then pinballX wont be able to close visual pinball.
  20. stigzler

    GEmvoy

    Version V1.0.86

    162 downloads

    This plugin does various stuff. It's main aim is to make running multiple emulators for each system as easy as possible. You can setup all your emulators in GEmvoy first - running and testing them from there before dovetailing with GameEx. You can also choose which Emulator to launch a game with from GameEx itself. Lots of additional stuff. Best way to find out what it does - download it and have a tinker - it's very low impact on GameEx; your game and asset files + your existing setup, so you can't break anything. Features: Quickly launch zipped gamefile sets without having to wait for them to unzip. Have different system emulators mapped against one GameEx 'emulator.' Be able to choose which emulator boots a game from the Game Details page in GameEx. Simple approach to mounting gamefiles Test emulator/games setups before running through GameEx - boot games in "Fullboot" or "Setup boot" modes. Can work with multi-format gamefile sets for one emulator (e.g. Playstation sets with mixtures of .cue, .mds etc.) Save emulator settings on per-game basis, allowing for different graphics, sound and controller setups for each game. Launch support apps before, alongside or after a game boot on a per-system, emulator or game basis. Full tokenised game/system/emu details allowing insertion of these into any command lines. Make your own emulator settings scripts, swapping out files, folders and registry entries between game boots. Key-remaps on per emulator or game basis (experimental) Timelapse picture capture via webcam during games. Continuous, timed or burst mode. GameEx tweaks allowing: Choose which sounds to use for the GameEx menu Choose to use random sounds for the above Relocate the message window from the bottom right User prompting throughout any unzips showing progress. Links: Codeplex Docs
  21. 1231 downloads

    Launch GameEx from Kodi with this simple add-on. Select Add-Ons - Install from Zip file within Kodi.
  22. Thought I'd try and make it easier for would-be coders to "jump in" and get coding! It's not anything special, but if anyone needs it, here's a snap-in template for GameEx plugin creation. This ZIP file includes everything you need to get started, including: GameEx Plugin class, which is fully documented/updated for your coding pleasure. A log writing class (which is a modified version of Ben Baker's logging class... Thanks Ben!)An INI reading/writing class (which is a modified version of Ludvik Jerabek's INI class)A blank configuration formTo use it, all you need to do is put the uncompressed ZIP file in your Visual Studio 2010 Templates/Project Templates folder, start a new project, and select it from the list. All the settings have been set already (Strict:On, Target:x86, Framework:2.0). So... Get coding!!!!! Download it here.
  23. Hey All, I just started building again after many years. I have an I pac, 2 led wiz a betabrite and a crystalfontz 4 line display all purchased years ago. It's all working great in gameex arcade. Only problem is that the Betabrite and the crystalfontz display the same information. I'm good with the betabrite display but I'd like the crystalfontz to display other info like controls eg. "Button 1: Fire", "Button 2:special weapon" ect..., maybe even high scores. Anyone know if this is possible? Thanks in advance...
  24. Hi. I'm looking for some help to get Headkaze's Ultrastik plugin working on GameEx. I've read through a lot of threads here and on other forums and tried everything I've found which may be causing an issue. I'm pretty sure I had this set up a few years ago on a system with the same configuration, but there must be something subtly different I'm doing. System: Windows 10 Home premium 64-bit Account with user privileges MAME 0.124 2 Ultrastiks set to output mode into a minipac Latest version of GameEx The plugin is enabled in the manager and in GameEx.log: - Loaded plugin Ultrastik 1.23 - Pluginultrastik initialized OK - Nothing else appears during ROM load GameEx.ini shows the plugin is set to enabled Gameslist.xml is present Debug is enabled in pluginultrastik.ini - Pluginultrastik.log isn't created, but an empty file named pluginultrastik without an extension is created. Any help is appreciated as I've hit a brick wall! Thanks.
  25. Version 1.0.1

    134 downloads

    This is an Xpadder plugin for PinballX. You can seamlessly integrate your pin cab with Xpadder quickly and easily. Just browse to the Xpadder.exe, select your installed machine from the drop down list, and browse to the profile you want to load for it. To remove the settings for a machine, just click the REMOVE PROFILES button and they're gone. No need for Launch Before or Launch After commands with Xpadder, everything happens automatically. If you don't have a profile enabled, Xpadder won't launch (or close if it was running). You can also set profiles for navigating the PinballX interface! Unique to the PinballX version is the profile editing feature. Click the EDIT button next to the profile, and your Xpadder editor will launch allowing you to edit your commands quickly. This is the first plugin for me using the new system. It's working on my machine, but I only have a handful of tables running. I'd be interested to know how it works for others.
×
×
  • Create New...