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  1. Following the release of PinballX V3.60 Loading Videos are now supported and the support for Loading GIFs has been removed (except if using PinballX inbuilt playfield image loading media with GIF overlay from V3.76). This is Version 2 of the Loading Image Plugin to mainly reflect these changes. Other changes include code clean up, config options removed (logging is now always on), ini file no longer used and the file extensions used by the plugin are changed (to allow for more types). *** Note - Use Version 1 if you are using an older version of PinballX (Pre V3.60) *** What Does It Do? This will depend on if you have selected 'Use playfield images' or 'Use loading folders' (under settings.exe, general settings, Table loading media mode) If Use Loading Folders Selected In this mode by default PinballX will use random videos from Pinballx\Media\Loading Videos (and if no videos then a random image from Pinballx\Media\Loading Images) as a loading screen after table selection during load. The plugin removes the random selection by limiting the available choices for PinballX to use by changing file extensions on table selection (and back on exit). The file(s) used as a loading image(s) follow these prioritised matching steps; Table Name Video(s) Table Description Video(s) Table Name Image(s) Table Description Image(s) System Name Video(s) System Name Image(s) Loading.xxx Video(s) Loading.xxx Image(s) So a match on table name in Loading Videos is the top priority, if no match is found there it will move to the next step and carry on through the process until file(s) matching the table name/description or system name are found (either Video or Image). If no matches are found then a Loading.xxx video file will be used, with Loading.png as a last resort catch all (for this reason it is recommended that you leave the PinballX\Media\Loading Images\Loading.PNG file [installed with PinballX] in place). Note, you can use different formats of videos or images at any step to introduce some randomness to the file used by PinballX (e.g. you can have TableName.AVI & TableName.MP4 - both would be available to PinballX when launching that table, with one being chosen randomly). The valid file formats that can be used are; Loading Images - PNG, JPG Loading Videos - AVI, MP4, FLV, F4V, MKV, MPG, MPEG If Use Playfield Images Selected In this mode by default PinballX will use a cartwheel type gif overlayed on an image of the selected table if no gifs are found in Pinballx\Media\Loading Images, if gifs are found then one is used randomly after table selection during load. The plugin removes the random selection by limiting the available choices for PinballX to use by changing file extensions on table selection (and back on exit). The gif used as a loading image follow these prioritised matching steps; Table Name gif Table Description gif System Name gif Loading.gif So a match on table name is the top priority, if no match is found there it will move to the next step and carry on through the process until a gif matching the table name/description or system name are found. If no matches are found then a Loading.gif file will be used, and if that is also not found PinballX will use the inbuilt cartwheel gif. Install Extract the contents of the zip file into your PinballX\Plugins folder, unblock the dll file if required (https://www.limilabs.com/blog/unblock-dll-file) and then enable the Loading Image Changer plugin in plugin manager. If updating from the previous version you can also delete the now unused PBXLoadingImage.ini in the PinballX\Plugins folder. Any Issues Please attach your PinballX.ini, Log.txt and PBXLoadingImage_log.txt files along with a brief decrioption of the problem. Thanks to cherga and simbamame for help testing the plugin V1 and Mike_da_Spike testing V2 on their systems. Also thanks to Tom Speirs and Adultery for PinballX and the plugin template used. PBXLoadingImage V2_3_1.zip
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