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Found 24 results

  1. Since version 3.10 (or 3.11) a feature is added to show the highscores (from tables that support highscore) to put on the DMD. I have enabled this feature, but no highscore is showing on the DMD. Only the "Real DMD Color Videos" (short video's of 7 seconds) I removed the real DMD video's to check, but only shows the awesome pinballX video, but still no highscore. If I check the "information" button in the menu, it shows the high scores (for example Stern's table 24). Log file doesn't show anything. anyone got an Idea ? log.txt PinballX.ini
  2. GimmeClassics

    Ghouls 'n Ghosts

    Ghouls n Ghosts Leaderboard POSITION USER NAME TOTAL SCORE 1 Luigimaker 93,900 2 Mame Offender 79,000 3 ExedExes 70,600 4 Yung-Jedi 69,700 5 KRC 39,600 6 GimmeClassics 25,900 7 Fallout_002 18,500 8 wolfman24 16,600 9 hansolo77 15,800 10 rtkiii 12,200 Last Updated by hansolo77: 03-14-2019 Please use these settings when submitting a hi-score for Ghouls 'n Ghosts: ROMSet: ghouls Service Mode: Off Unused: Off [All] Flip Screen: Off Allow Continue: No Game Mode: Game Difficulty: 4 [Normal] Bonus Life: 30K, 60K and every 70K Cabinet: Upright 1 Player Special Rules: Continues are NOT allowed! --> Note: Make sure to change "Allow Continue" to "No". The other settings match the default game settings. # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings ~ GC
  3. GimmeClassics

    Dig Dug

    October 2014 GOTM Winner: TodayIsForgotten - 275,200 (link) Need to go back and Identify the runner up. Dig Dug Leaderboard POSITION USER NAME TOTAL SCORE 1 Yung-Jedi 308,610 2 Mame Offender 271,290 3 ExedExes 172,920 4 Cynicaster 62,850 5 rtkiii 48,220 6 Floyd Turbo 47.300 7 GimmeClassics 38,460 8 millerbrad 34,290 9 garetmax 33,990 10 murve33 26,580 Last Updated by hansolo77: 03-09-2019 Luigimaker - 23,400 (link) hansolo77 - 20,570 (link) Please use these settings when submitting a hi-score for Dig Dug: ROMSet: digdug1 [you've to use the Dig Dug rev 1 ROMset] Bonus Life: 10k, 40k and every 40k Lives: 3 Freeze: Off Allow Continue: No Difficulty: Medium Special Rules: Use of the Double-Kill technique, where an enemy is killed by both pumping them up and dropping a rock on them simultaneously, resulting in a freeze of the game action, is considered an intentional glitch of the game, and is therefore a banned tactic. || Continues are not allowed NOTE: * Make sure to change the Bonus Life, Difficulty and Allow Continue settings * Make sure your digdug Romset is also present in your Rom-directory to be able to play the digdug1 Romset * Mame build 0.145 and up possibly need the namco53xx.zip to be able to play Dig Dug. Thank you ExedExes for pointing this out to us # you can change your Mame dip switch settings by following this guide: # you can make a printscreen of your hi-score screen by following this guide: # general rules for submitting you hi-score:
  4. GimmeClassics

    Green Beret

    Green Beret Leaderboard POSITION USER NAME TOTAL SCORE 1 Mame Offender 252,470 2 Cynicaster 248,210 3 Yung-Jedi 222,210 4 Adultery 213,790 5 ExedExes 171,430 6 smario 131,020 7 KRC 119,790 8 millerbrad 103,700 9 GimmeClassics 95,250 10 rtkiii 72,550 Last Updated by hansolo77: 01-09-2019 DazzleHP - 53,850 points (link) wolfman24 - 51,400 points (link) hansolo77 - 37,650 points (link) Please use these settings when submitting a hi-score for Green Beret: ROMSet: gberet Lives: 3 Bonus Life: 30K, 70K, every 70K !! Difficulty: Medium / Normal Unused: Off Coin A: 1 Coin/1 Credit Coin B: 1 Coin/1 Credit Flip screen: Off Special Rules: Continues are NOT allowed! --> Note: TwinGalaxies remains DOWN (Update). The above settings are retrieved from the attached file. So these settings should be fine. Please make sure to change the Bonus Life setting !! # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > pending ~ GC tgts.pdf
  5. GimmeClassics

    Bank Panic

    Bank Panic Leaderboard POSITION USER NAME TOTAL SCORE 1 GeorgeT 1,892,850 2 smario 618,550 3 ExedExes 577,000 4 rtkiii 386,850 5 murve33 253,750 6 Cynicaster 232,450 7 Floyd Turbo 196,050 8 Yung-Jedi 189,450 9 Luigimaker 136,600 10 wolfman24 117,700 Last Updated by hansolo77: 01-08-2019 Mame Offender - 115,100 (link) GimmeClassics - 91,500 (link) hansolo77 - 37,000 (link) Please use these settings when submitting a hi-score for Bank Panic: ROMSet: bankp Lives: 3 Bonus Life: 70K 200K 500K Difficulty: Easy Special Rules: Extra Lives can also be obtained by spelling Extra. --> Note: TwinGalaxies is UP again ! The above settings are TG's official game settings and match the default game settings. # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings ~ GC
  6. DazzleHP

    Gauntlet

    Gauntlet Leaderboard POSITION USER NAME TOTAL SCORE 1 Luigimaker 33,525 2 ExedExes 32,303 3 wolfman24 24,805 4 patrickfx 21,690 5 millerbrad 15,070 6 rtkiii 13,170 7 Yung-Jedi 12,375 8 garetmax 11,720 9 Cynicaster 8,030 10 GimmeClassics 5,705 Last Updated by hansolo77: 04-02-2018 Please use these settings when submitting a hi-score for Gauntlet: ROMSet: gauntlet Service Mode: Off Multiplier: 1 Bonus Adder: None Game Difficulty: 4 - Moderate Health Per Coin: 700 Coins to Start: 1 Disable Speech: No Reduce Text: No The above are the default internal settings for this title and need not be changed. *IMPORTANT* You must use revision 14 of the game (Gauntlet [rev 14]) as this version is different to previous versions. This is a Single Player, Single Credit ONLY Variation! You may freely choose your character. Continues are NOT allowed! # you can change your Mame dip switch settings by following this guide: # you can make a printscreen of your hi-score screen by following this guide: # general rules for submitting you hi-score:
  7. GimmeClassics

    Flicky

    Flicky Leaderboard POSITION USER NAME TOTAL SCORE 1 wolfman24 509,820 2 GimmeClassics 400,600 3 ExedExes 369,170 4 Cynicaster 310,860 5 murve33 270,910 6 Mame Offender 246,510 7 Luigimaker 199,680 8 Floyd Turbo 140,980 9 millerbrad 89,000 10 rtkiii 79,840 Last Updated by hansolo77: 12-20-2018 hansolo77 - 37,940 (link) Please use these settings when submitting a hi-score for Flicky: ROM Set: flicky Cabinet: Upright Unused: Off Lives: 3 Bonus Life: 40000 140000 280000 Difficulty: Easy SW 0 Read From: Port $0D Special Rules: None NOTE: * Please make sure to change the Bonus Life setting to "40000 140000 280000". The green coloured default values match the Twin Galaxies settings. # you can change your Mame dip switch settings by following this guide: # you can make a printscreen of your hi-score screen by following this guide: # general rules for submitting you hi-score:
  8. GimmeClassics

    Juno First

    Juno First Leaderboard POSITION USER NAME TOTAL SCORE 1 ExedExes 394,390 2 Mame Offender 302,680 3 Cynicaster 195,850 4 KRC 163,730 5 rtkiii 148,280 6 jedah 140,520 7 murve33 103,040 8 wolfman24 95,580 9 Floyd Turbo 73,890 10 millerbrad 46,450 Last Updated by hansolo77: 11-17-2018 GimmeClassics - 45,050 (link) Buzzin69 - 43,520 points (link) hansolo77 - 39,790 points (link) Adultery - 37,940 points (link) Please use these settings when submitting a hi-score for Juno First: ROMSet: junofrst Lives: 3 Cabinet: Upright Unused: Off Difficulty: 1 ---> All settings are appropriate on DEFAULT. No need to change anything. # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > see attached file ~GC
  9. August 2014 GOTM Winner: Rtkiii - 19,009 (link) Tetris: The Grand Master Leaderboard POSITION USER NAME TOTAL SCORE 1 Luigimaker 21,279 2 rtkiii 19,009 3 Floyd Turbo 14,448 4 Yung-Jedi 12,470 5 ExedExes 10,560 6 greatstone 7,435 7 Mame Offender 4,511 8 GeorgeT 3,688 9 millerbrad 3,409 10 GimmeClassics 3,027 Last Updated by hansolo77: 08-09-2018 DazzleHP - 2,267 (link) wolfman24 - 2,211 (link) GimmeClassics - 2,159 (link) Fallout_002 - 1,738 (link) Please use these settings when submitting a hi-score for Tetris: The Grand Master: ROMSet: tgmj Freeze: OFF Service Mode: OFF Unknown: OFF Unknown: OFF Special Rules: If you get to the credits, you do not necessarily have to continue playing through them, but doing so will enable you to acquire Grandmaster Ranking upon successful completion. The green coloured default values match the Twin Galaxies settings. The red coloured values need to be changed! # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > pending
  10. GimmeClassics

    DoDonPachi

    DoDonPachi Leaderboard POSITION USER NAME TOTAL SCORE 1 Mame Offender 30,397,810 2 ExedExes 26,124,810 3 KRC 24,102,210 4 DonPedro 17,568,790 5 Luigimaker 11,787,300 6 Cynicaster 10,949,310 7 DazzleHP 8,491,230 8 jedah 6,470,120 9 millerbrad 5,341,290 10 hansolo77 4,931,730 Last Updated by hansolo77: 05-28-2018 GimmeClassics - 4,537,170 (link) Adultery - 3,920,480 points (link) Rtkiii - 2,247,650 points (link) Please use these settings when submitting a hi-score for DoDonPachi: ROMSet: ddonpachj [please make sure to use this specific ROMSet. This is the version Twin Galaxies uses to register world records !] Normal Screen C Button Not Use Game Difficulty: B [Normal] Extend: 6,000,000 / 20,000,000 Hero Counts: 3 Continues: Off Special Rules: This is a Single Player ONLY Variation! You may freely choose your ship and shot type. Continues are NOT allowed! --> Note: The above settings are the game's internal settings. However, you'll have to change "Continues" to Off. Instruction > Start the game and after the disclaimer screen text press and hold F2, go to configuration and change Continues to Off. Press and hold F2 again and the new settings are being saved. --> Note: You will have to install both ROMSet ddonpach and ddonpachj to be able to play ROMset ddonpachj !! # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings ~ GC
  11. GimmeClassics

    Sky Kid

    April 2015 GOTM Winner: Mame Offender - 197,470 (link) Sky Kid Leaderboard POSITION USER NAME TOTAL SCORE 1 Mame Offender 197,470 2 ExedExes 185,440 3 Cynicaster 101,800 4 GimmeClassics 100,690 5 wolfman24 86,630 6 murve33 86,580 7 helpman 61,750 8 Luigimaker 54,620 9 garetmax 50,700 10 rtkiii 48,040 Last Updated by hansolo77: 04-02-2018 Plus 10's: hansolo77 - 33,610 (link) Please use these settings when submitting a hi-score for Sky Kid: ROMSet: skykid Service Mode: Off Round Select / Skip: Off Freeze: Off Lives: 3 Bonus Life: 30k and 90k Unknown: Off [both] Allow Buy-In: No Flip Screen: Off Special Rules: None NOTE: * Please make sure to change the Allow Buy-In setting to "No". The green coloured default values match the Twin Galaxies settings. * Make sure to submit your score before the deadline when you want to have a chance at winning this month's signature banner !! # you can change your Mame dip switch settings by following this guide: # you can make a printscreen of your hi-score screen by following this guide: # general rules for submitting you hi-score:
  12. GimmeClassics

    Pang

    Pang Leaderboard POSITION USER NAME TOTAL SCORE 1 Yung-Jedi 896,200 2 Mame Offender 791,580 3 ExedExes 718,850 4 be77amy 690,050 5 helpman 597,120 6 Cynicaster 277,930 7 GimmeClassics 260,460 8 wolfman24 242,720 9 jedah 232,660 10 Luigimaker 222,230 Last Updated by hansolo77: 04-02-2018 smario - 209,650 (link) rtkiii - 184,600 (link) millerbrad - 152,660 (link) GeorgeT - 94,770 (link) hansolo77 - 86,760 (link) wolfman24 - 56,040 (link) Please use these settings when submitting a hi-score for Pang: ROMSet: pang Lives: 3 Flip: Off Level: Normal Extra Life at: 20,000 / 100,000 / 200,000 / 1,000,000 Free Play: Off Special Rules: Continues are NOT allowed! ---> All settings are appropriate on DEFAULT. No need to change anything ! # you can change your Mame dip switch settings by following this guide > link [Pang doesn't have dip switch settings available when hitting Tab] # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > ...not available right now Good luck and have fun! ~ GC and Han
  13. GimmeClassics

    Blood Bros.

    Blood Bros. Leaderboard POSITION USER NAME TOTAL SCORE 1 ExedExes 632,750 2 helpman 533,100 3 Evilforces 469,040 4 be77amy 346,070 5 murve33 285,190 6 Mame Offender 260,990 7 wolfman24 235,190 8 rtkiii 144,920 9 Luigimaker 124,580 10 GimmeClassics 112,500 Last Updated by hansolo77: 02-10-2018 11. hansolo77 - 61,750 points (link) Please use these settings when submitting a hi-score for Blood Bros: ROMSet: bloodbro Lives: 3 Bonus Life: 300K 500K+ Difficulty: Normal Allow continue: no Special Note: There exists a way to leech on level 1-2 and levels similar to that with no risk. Because we promote fair play and not making use of cheats we ask you kindly to not make use of this point leeching trick. ---> Make sure to change "Allow continue" to "no". All other settings are appropriate on DEFAULT. (UPDATE) To be able to enter initials, we're allowing the players to have the "Allow Continue" option turned on. If you use a continue, it will reset your score, so it doesn't help you to use them anyway. # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > pending Good luck and have fun! ~GC
  14. GimmeClassics

    Crystal Castles

    December 2014 GOTM Winner: ExedExes - 311,583 (link) Crystal Castles Leaderboard POSITION USER NAME TOTAL SCORE 1 ExedExes 311,583 2 Yung-Jedi 240,857 3 Mame Offender 208,597 4 murve33 181,903 5 Luigimaker 161,810 6 MNMax21 144,371 7 GimmeClassics 84,217 8 hansolo77 58,612 9 rtkiii 52,760 10 wolfman24 49,198 Last Updated by hansolo77: 02-10-2018 Buzzin69 - 31,712 (link) helpman - 13,560 (link) Please use these settings when submitting a hi-score for Crystal Castles: ROMSet: ccastles or ccastlesj (read about it here) Service Mode: Off Game Difficulty: Medium Starting Lives: 3 Extra Lives: Yes Special Rules: You may freely use any of the hidden warps // Continues are not allowed. The green coloured default values match the Twin Galaxies settings. The red coloured values need to be changed! If you want to check your game settings > hit F2 when starting the game || use "Ctrl" to select a menu option and "A" to advance. # you can change your Mame dip switch settings by following this guide: # you can make a printscreen of your hi-score screen by following this guide: # general rules for submitting you hi-score:
  15. GimmeClassics

    City Connection

    City Connection Leaderboard POSITION USER NAME TOTAL SCORE 1 Mame Offender 402,800 2 ExedExes 330,400 3 Cynicaster 275,700 4 millerbrad 198,900 5 rtkiii 157,100 6 wolfman24 109,200 7 Luigimaker 72,800 8 GimmeClassics 60,300 Last Updated by hansolo77: 02-10-2018 Please use these settings when submitting a hi-score for City Connection: ROMSet: citycon Lives: 3 Difficulty: easy * Unknown: Off [All] Cabinet: Upright Special Rules: You may freely use the Balloons to warp to a different level. An Extra Life is awarded at 100,000 Points and every 200,000 Points there after. Special Note: due to a bug in the game's implementation, all scores above 900,000 MUST be monitored carefully for your correct score due to a bug which gives infinite lives. [if you pass the extra life threshhold after exceeding 900k, you may freely use that extra life from 900k and every 200k [1.1m, 1.3m, 1.5m, etc.] thereafter until you die and no longer would normally have any lives if this glitch did not occur.] * Note: Twin Galaxies doesn't have a difficulty setting published so we've decided to use the default setting. The green coloured default values match the Twin Galaxies settings. Please make sure to submit your score before the deadline to have a shot at winning this month's banner # you can change your Mame dip switch settings by following this guide: # you can make a printscreen of your hi-score screen by following this guide: # general rules for submitting you hi-score:
  16. GimmeClassics

    Blazing Star

    Blazing Star Leaderboard POSITION USER NAME TOTAL SCORE 1 ExedExes 7,032,540 2 jedah 1,732,730 3 DazzleHP 1,582,690 4 millerbrad 1,302,040 5 Cynicaster 1,299,770 6 Mame Offender 1,212,140 7 Luigimaker 1,130,150 8 wolfman24 1,058,880 9 rtkiii 1,005,290 10 smario 914,310 Last Updated by hansolo77: 02-10-2018 be77amy - 802,550 (link) GimmeClassics - 704,010 (link) murve33 - 690,810 (link) Adultery - 325,940 (link) Buzzin69 - 294,110 (link) Please use these settings when submitting a hi-score for Blazing Star: ROMSet: blazstar Test Switch: Off Coin Chutes: 2 Autofire (in some games): Off COMM Setting (Cabinet No.): 1 COMM Setting (Link Enable): Off Free Play: Off Freeze: Off Special Rules: Continues are NOT allowed! --> Note: TwinGalaxies remains DOWN. The above settings are the default, and should be just fine. # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > pending ~GC
  17. GimmeClassics

    Choplifter

    Choplifter Leaderboard POSITION USER NAME TOTAL SCORE 1 Yung-Jedi 548,750 2 ExedExes 500,800 3 Mame Offender 427,050 4 jedah 139,400 5 GimmeClassics 89,550 6 Luigimaker 66,550 7 rtkiii 49,350 Last Updated by hansolo77: 02-06-2018 Please use these settings when submitting a hi-score for Choplifter: ROMSet: chopliftbl Cabinet: Upright Lives: 3 Unknown / Unused: Off [All] Bonus Life: 20,000 70,000 120,000 170,000 Difficulty: Easy Special Rules: None --> Note: Make sure to change the difficulty setting to Easy and to use the correct ROMSet. The other settings match the default game settings. # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings ~ GC
  18. GimmeClassics

    Qix

    Qix Leaderboard POSITION USER NAME TOTAL SCORE 1 KRC 669,176 2 ExedExes 145,050 3 Yung-Jedi 87,572 4 Cynicaster 65,308 5 Luigimaker 56,812 6 hansolo77 51.206 7 GimmeClassics 50,356 8 murve33 45,568 9 Mame Offender 41,832 10 millerbrad 34,134 Last Updated by hansolo77: 12-23-2017 GeorgeT - 29,410 (link) wolfman24 - 10,116 (link) Please use these settings when submitting a hi-score for Qix: ROMSet: qix Lives: 3 Treshold: 75% Timeline: 32 Difficulty 1, 2, 3, 4: All set to 1 The green coloured default values match the Twin Galaxies settings. The red coloured values need to be changed! # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > link ~GC tgts.pdf
  19. GimmeClassics

    Gyruss

    September 2014 GOTM Winner: TodayIsForgotten - 999,750 (link) Gyruss Leaderboard POSITION USER NAME TOTAL SCORE 1 TodayIsForgotten 999,750 2 Mame Offender 238,600 3 ExedExes 206,350 4 Fallout_002 136,650 5 Buzzin69 108,650 6 Yung-Jedi 106,700 7 murve33 98,900 8 rtkiii 69,000 9 hansolo77 65,350 10 wolfman24 42,900 Last Updated by Adultery: 10-16-2017 11. helpman - 36,300 points (link) 12. GimmeClassics - 32,500 points (link) Please use these settings when submitting a hi-score for Gyruss ROMSet: gyruss Lives: 3 Cabinet: Upright Bonus Life: 30K 90K 60K+ Difficulty: 6 Special Rules: none --> Please make sure to change difficulty settings to 6 ! Other settings are appropriate at default. # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings
  20. GimmeClassics

    GAMES LIST (OLD)

    We have quite a few hi-score games (65) to choose from and each month new games will be added. Because we want you to be able to check at a glance which hi-score games are part of our competition we have created this Games List (alphabetical order). It's easy and simple > just browse this list and click on the game you want to play. Enjoy ! Games List 1943 1944 A.B. Cop Anteater Arkanoid Bank Panic Blazing Star Blood Bros Bomb Jack Bubble Bobble Burger Time Centipede Choplifter Circus Charlie City Connection Crystal Castles Cyvern Dig Dug DoDonPachi Donkey Kong Donkey Kong 3 Donkey Kong Junior Flicky Galaga GAPlus Gauntlet Ghouls 'n Ghosts Golden Axe Green Beret Gun.Smoke Gyruss Hammerin' Harry I, Robot Jackal Joust Juno First Lady Bug Mario Bros. Metal Slug Mr. Do! Nitro Ball Out Run Pang Popeye Puzzle Bobble Q*Bert Qix R-TYPE Reactor Robotron: 2084 Rygar Sky Kid Strikers 1945 Shinobi Snow Bros. Space Harrier Spy Hunter Strider Tapper Tetris: The Grand Master The Punisher Time Pilot Toobin' Tutankham Wonder Boy 3 1943 [vertical shooter] It was 40 years ago, at the height of World War II. The Japanese main squadron tasted defeat off the coast of Midway Islands. Some say that this battle greatly changed the outcome of the war. Can you destroy the battleship, 'Yamato'? 1944 [vertical shooter] 1944: The Loop Master is a vertical scrolling shooter arcade game made by Capcom in 2000. The game takes place in the heated battles of 1944 during the Second World War as two super ace pilots: P-38 Lightning and Mitsubishi A6M Zero are attempts to defeat an entire army. A.B. Cop [driving / race bike (chase view) ] A futuristically-themed racing game from Sega, in which the player takes on the role of the A.B. Cop; a law enforcement officer who rides a heavily armoured hover-bike and must chase down and destroy the perpetrators of an armed robbery before the time limit expires. Anteater [maze] Anteaterter is a maze arcade game released in 1982 by Tago Electronics. The player controls an anteater that elongates his proboscis through maze-like anthills eating ants. The player can only eat ants with the tip of the anteater's proboscis. If an ant bites your proboscis at any other location you lose a life. Besides ants you will also face worms and spiders. Arkanoid [puzzle / breakout] Arkanoid is a breakout game developed by Taito in 1986. It is based upon Atari's Breakout games of the 1970s. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes. The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears Bank Panic [shooter / gallery] Bank Panic is an arcade game developed by Sanritsu and manufactured by Sega in 1984. The player assumes the part of an Old West sheriff who must protect a bank and its customers from masked robbers. The layout of the bank is implicitly a circle with twelve numbered doors and the player in the center. The player can rotate to the left or right and view three doors at a time. The doors will open to reveal a customer (who will drop a bag of money, making a deposit), a robber (who will attempt to shoot the player) or a young boy (who will be holding a stack of three to five hats, which the player can rapidly shoot for a bag of money or bonus time). The level ends when all twelve doors have received one or more deposits. This is indicated by the numbered boxes across the top of the screen, with a red dollar sign showing a door with a completed deposit. Blazing Star [shooter / flying horizontal] Blazing Star is a scrolling shooter video game for the Neo Geo home game system. It is the sequel to the acclaimed Neo Geo shooter Pulstar, which was itself a close cousin to the R-Type franchise. A typically hefty Neo Geo ROM at 346 Mb, the game makes extensive use of pseudo-3D prerendered sprites, brief anime and CGI cutscenes (mostly during the intro sequence), and frequent English voice samples and captions. Blood Bros. [shooter / 3rd person] Blood Bros. is a 1990 arcade game developed and published by TAD Corporation in Japan and Europe, while it was later published in North America by Fabtek. It is a spiritual sequel to Cabal, with almost identical mechanics. A bootleg of this game is known as West Story. The player's characters are seen from behind. Some screens feature protective walls (which can get damaged and shattered by enemy fire). The players have limitless ammunition for their primary gun, but a limited number of sticks of dynamite, with which they must fend off enemy troops. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structural features of the screen (usually the ones that collapse when destroyed, rather than simply shattering) are brought down. Bomb Jack [platform / run jump] Bomb Jack is an arcade platform game that was released in 1984 by Tehkan (known today as Tecmo). The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis,Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty. Bubble Bobble [platform / run jump] Bubble Bobble is an arcade game by Taito, first released in 1986 and later ported to numerous home computers and game consoles. The game starring the twin Bubble Dragons Bub and Bob is an action-platform game in which players travel through one hundred different stages, blowing and bursting bubbles, dodging enemies and collecting a variety of items. Burger Time [platform / run jump] BurgerTime is a 1982 arcade game created by Data East. The game's original title, Hamburger was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing enemies - Mr. Hot Dog, Mr. Pickle, and Mr. Egg. The game was very popular in arcades. Centipede [shooter / gallery] Centipede is a vertically oriented shoot 'em up arcade game produced by Atari, Inc. in 1981. The player defends against centipedes, spiders, scorpions and fleas, completing a round after eliminating the centipede that winds down the playing field. Choplifter [shooter / gallery] The player assumes the role of a combat helicopter pilot and attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level. Circus Charlie [platform / run jump scrolling] In the game there are six regular stages (plus an extra stage) of differing tasks that are to be completed by Charlie. Grabbing money bags, performing dangerous tricks, avoiding enemies, completing stages, etc., earns Charlie points City Connection [platform / run jump] You're a driver of a Honda City on a tour of all the sights and roads across the world. To prove that you've visited a particular location, you must drive around the location painting every section of the road white. However, the police, who have no tolerance for vandalism, attempt to stop the driver from completing her goal. The player's car can jump and fire cans of oil. During your world tour you'll visit Manhattan, the Grand Canyon, Easter Island, Paris, Neuschwanstein Castle, London, Sydney, Egyptian temples, and cities in India, Holland, China and Japan Crystal Castles [maze] Crystal Castles is a merry chase into a mythical land of incredible creatures that thrill at every turn of game play. Its hero, Bentley Bear, collects gemstones as he moves around 16 different playfields, including a castle, fortress, palace, and even a dungeon. Scary creatures, such as nasty trees, gem eaters, a swarm of bees, and Berthilda the witch, chase Bentley Bear as he explores tunnels, elevators that take him from one plateau to another, and sometimes a secret ramp. Cyvern [vertical schooter] Take control of 3 artificially enhanced elemental dragons and battle against tons of enemy airships and hulking bosses in this excellent overhead shooter. Features awesome graphics & sound effects as well as responsive controls and a high level of challenge. Dig Dug [maze / digging] The player controls Dig Dug, the hero of the garden, clad in white. He moves through horizontal and vertical tunnels. When Dig Dug digs new tunnels he moves slowly. When he is on the surface or in an existing tunnel, he moves faster. The object of the game is for Dig Dug to destroy all the monsters and go to the next round. DoDonPachi [vertical schooter] DoDonPachi (a play on the words "Angry Leader Bee" and "Gunfire") is a vertically scrolling manic shooter arcade game developed by Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first generation arcade hardware. As with its predecessor DonPachi, the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee"). Donkey Kong [platform / run jump] Donkey Kong is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman (since renamed Mario) must rescue a damsel in distress, Lady (now named Pauline), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters Donkey Kong 3 [platform / run jump] Donkey Kong 3 is the third video game in the original Donkey Kong series by Nintendo. Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Throughout the levels are scattered various enemies: Buzzbees, beespies, queen bees (which shatter into deadly pieces when destroyed), creepy caterpillars, butterflies, beetles, moths, beebombs and vine eaters. Stanley must destroy the insects as they attempt to steal his flowers. Donkey Kong Junior [platform / run jump] Donkey Kong Jr. is a 1982 arcade-style platform video game by Nintendo. Mario (known as Jumpman in Donkey Kong) has captured Donkey Kong and placed him in a cage. Donkey Kong Jr. must rescue his father from Mario by working his way through a series of stages. Mario attempts to stop DK Jr. by releasing animals and putting obstacles in his way. Flicky [platform / run jump] In the game, the player controls Flicky, a flightless bird who has to save the Chirps (Piopio in Japan) from house cats. The player has to collect all of the Chirps and guide them through the exit. The player has to avoid the cat, Tiger (Nyannyan), and the green iguana, Iggy (Choro). They can also be killed by throwing items at them. Tiger tries to catch Flicky by jumping on platforms or running, while Iggy owns the ability to climb walls and crawl fast along the floors. Galaga [shooter / gallery] Galaga is a fixed shooter arcade game developed and published by Namco in Japan and published by Midway in North America in 1981. The gameplay of Galaga puts the player in control of a space ship which is situated on the bottom of the screen. At the beginning of each stage, the area is empty, but over time, enemy aliens fly in formation, and once all of the enemies arrive on screen, they will come down at the player's ship in formations of one or more and may either shoot it or collide with it. During the entire stage, the player may fire upon the enemies, and once all enemies are vanquished, the player moves onto the next stage. GAPlus [shooter / gallery] Gaplus is a fixed shooter arcade game that was released by Namco in 1984. It was the only other game to run on Namco Phozon hardware, and in the US, a modification kit was later released to change the game to Galaga 3, possibly to increase recognition among fans of the games even though there was no "Galaga 2". Gaplus is a sequel to Galaga and has similar gameplay. The player controls a spaceship, that can now move vertically (limited to halfway up the screen, much like Atari's Centipede) as well as horizontally, and shoots at swarms of incoming insect-like aliens which fly in formation above it and swoop down to attack it in a kamikaze-like dive. In this sequel, the level starts over if the player gets killed before all the enemies have come in. When all enemies are killed, the player moves on to the next level. By obtaining certain powerups, it is possible to shoot sixty bullets per screen, the most any Galaxian-related game has. Gauntlet [maze / shooter large] In this fantasy adventure maze game, there are four different player characters who each have different powers and/or weapons. The Warrior who wields a battle axe; the Elf who carries a bow and arrows; the Wizard who uses magic; and the Valkyrie who uses a sword and a shield. The four players move through mazes searching for various items and killing monsters. The Warrior does the most damage. The Elf does the least damage but is the fastest. The Wizard can do the most damage with potions. The Valkarie is a good combination of strength and speed. Potions found wipe out varying amounts of enemies and enemy generators, depending on which player uses it. A player starts with a certain number of health points by putting quarters in the machine. These tick down with time and damage from enemies. Food replenishes them. Treasure counts for points. The game has no ultimate goal to be reached. Ghouls 'n Ghosts [platform / fighter scrolling] Game-play is of a very similar vein to that of "Ghosts'n Goblins" - the classic run, jump and shoot action remains intact. Ghouls'n Ghosts is, however, even more difficult than its already demanding predecessor. Arthur now has access to several new power-ups to aid him on his daunting quest, such as 'Golden Armour' which gives Arthur greater protection from the demons. Additionally, unlike "Ghosts'n Goblins", Arthur can now fire his weapons upwards instead of just left or right and, while jumping, can fire beneath him as well. Golden Axe [fighter / 2.5D] Golden Axe is a side-scrolling, beat 'em up, hack and slash arcade video game released in 1989 by Sega for the System 16-B arcade hardware. The game takes place in the fictional land of Yuria, a Conan the Barbarian-style high fantasy medieval world. An evil entity known as Death Adder has captured the King and his daughter, and holds them captive in their castle. He also finds the Golden Axe, the magical emblem of Yuria, and threatens to destroy both the axe and the royal family unless the people of Yuria accept him as their ruler. Three warriors set out on a quest to rescue Yuria and avenge their losses at the hands of Death Adder. Progress is made through the game by fighting through Death Adder's henchmen, including men armed with clubs and maces, skeleton warriors, and knights. Players are able to attack using their weapon, jump and cast spells that hurt all enemies on the screen. The force of this magic depends on the number of "bars" of magic power currently available. The bars are filled by collecting blue 'magic potions' attained by kicking little sprites who then drop the potions. These sprites appear during regular levels and during bonus stages in between levels. The male warrior Ax is able to cast earth spells. The dwarf Gilius, casts lightning spells and the female warrior Tyris casts fire magic. Each character has a different number of maximum magic bars and varying ranges of attack. Green Beret [platform / shooter scrolling] Green Beret (in the US released as Rush'n Attack) is an action/platform arcade game released by Konami in 1985. Green Beret is remembered for its Cold War setting (the title is a play on "Russian attack") and its reliance on the player using a knife to dispatch enemies. The player takes on the role of a United States special operations soldier infiltrating an enemy military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. The omnipresent knife can be supplemented with captured arms. By killing certain enemy soldiers, the player can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, the player will face a unique group of enemies specific to that stage. Gun.Smoke [shooter / walking] A vertically scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws. Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Gyruss [shooter / gallery] A single player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the Alien ships themselves is similar to those of Namco's also legendary "Galaga" series. Jackal [shooter / driving vertical] The player operates a jeep and must battle their way through a huge, vertically scrolling battlefield. Their mission is to save PoWs and deliver them to the nearest helicopter pad so they can be flown to safety. The hostages are trapped in enemy buildings and PoW camps, which must be destroyed in order to release the prisoners. The jeep can only carry up to a maximum of eight PoWs, the current amount being carried is displayed in the upper left-hand corner of the screen. The jeep is armed with a machine gun and a grenade thrower, the latter of which can be powered-up into a missile launcher. As well as huge numbers of enemy troops and static gun emplacements, the players must also contend with enemy jeeps, tanks, boats, submarines and planes. The final part of the game takes place in the enemy stronghold and the game ends when the final enemy gun emplacements are destroyed. Hammerin' Harry [platform / fighter scrolling] Hammerin' Harry, known in Japan as Daiku no Gen-san, is a series of platforming video games developed and published by Irem in 1990. The titles were developed and published for the arcades, Famicom, Game Boy, Super Famicom and Sony PSP platforms. You control a worker with a big hammer who smashes his way through obstacles and a variety of enemies. I, Robot [shooter / miscellaneous] In I, Robot, you control "Unhappy Interface Robot #1984", a servant robot that has become self-aware and decides to rebel against Big Brother. To advance from level to level, the robot must destroy the giant blinking eye of Big Brother. Various extra hazards, such as birds, bombs and flying sharks, can also destroy the robot.. Joust [platform / run jump] Joust is an arcade game developed by Williams Electronics and released in 1982. It presents a game play in a novel setting that captured the imagination. The player, mounted on an ostrich sized bird and carrying a lance, must "joust" against enemy players in a battle for air supremacy. Set inside a cavern of sorts, complete with lava, the battle took place between floating segments of land. A pterodactyl would make its presence known if the player(s) stuck around for too long. Killing an enemy would make an egg appear. If left alone, the egg would hatch into a new enemy that would replace its fallen brethren. A lava troll waited for unsuspecting victims to fly too close to the lave before reaching a claw out to grab his next meal. Juno First [shooter / gallery] Juno First is a shoot 'em up arcade game developed by Konami and released in 1983. It was licensed to Gottlieb in the United States. The game is a vertical scrolling shooter, with a third-person perspective like Radar Scope. It follows in the tradition of space-themed shooting-galleries such as Space Invaders and Galaga. Juno First, however, is notable for its frenetic gameplay (like Defender and Xevious). Juno First presents a set number of enemies per level, but they do not make a gallery formation. This is not a typical gallery shooter. Instead, the player's ship can move forward and backward (in addition to left and right) to hunt enemies in an orientation that is vertical, but has some horizon-oriented tilt. The player destroys waves of enemies to finish levels. Starting formations vary from stage to stage. In addition, the player can pick up a humanoid, upon which the screen will have a red tint. While this happens, every enemy the player shoots will earn the player 200 more points than the previous enemy destroyed. The original score for shooting an enemy while in humanoid mode depends on the stage. Lady Bug [maze] In Lady Bug you guide a bug through a "Pac-Man" style maze, eating dots, and avoiding monsters. Collect letters to spell EXTRA for a bonus life (just like in "Mr. Do!"), and SPECIAL for an extra credit. The maze has rotating doors which are enough to give the game a different feel than the Pac-Man series ! Mario Bros [platform / run jump] Mario Bros. is an arcade game published and developed by Nintendo in 1983. Mario Bros. features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them. If the player allows too much time to pass after doing this, the enemy will flip itself back over, changing in color and increasing speed. Metal Slug [platform / shooter scrolling] Metal Slug is a run and gun video game developed by Nazca Corporation and published by SNK. It was originally released in 1996 for the Neo Geo MVS arcade platform. The game is widely known for its sense of humor, fluid hand-drawn animation, and fast paced two-player action. On the way through each level, the player can find numerous weapon upgrades and "Metal Slug" tanks. In addition to shooting, the player can also perform melee attacks by using a knife and/or kicking. The player does not die simply by coming into contact with enemies, and correspondingly, many of the enemy troops also have melee attacks. Much of the game's scenery is also destructible, and occasionally, this reveals extra items or power-ups. Mr. Do! [maze / digging] Mr. Do! is an arcade game created by Universal in 1982. It was a popular choice on the 1983 video arcade-based game show Starcade. The object of Mr. Do! is to score as many points as possible by digging tunnels through the ground and collecting cherries. The title character, Mr. Do (a circus clown), is constantly chased by red monsters resembling small dinosaurs. Nitro Ball [shooter / walking] The extraordinarily obscure Nitro Ball was released for the arcades in 1992 by Data East. It's a completely bat-shit insane/totally brilliant (take your pick) combination of overhead run 'n gun gameplay with elements of pinball. As little sense as it makes to combine these two genres, the mixture works amazingly well. So well, in fact, that it's also among the better examples of the genre. Out Run [driver / race] Out Run is a legendary and ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires. Out Run's lush, fast-moving stages are each packed with civilian traffic that, in addition to the game's twisting, hilly roads, must be carefully negotiated. Also, as players approached the end of each stage, they were presented with a fork in the road; a unique innovation that gave players a choice of which route they wished to take through the game. Pang [shooter / gallery] Pang was created in 1989 by Mitchell and you have to break big bobbles into smaller ones until you destroy them completely. One tough but fun game to play ! Popeye [platform / run jump] Popeye was developed and released by Nintendo based on the Popeye cartoon characters licensed from King Features Syndicate. The Popeye characters were originally going to be used in the game that later became Donkey Kong. However at that time on the development of the game, Nintendo could not get the licenses to use the characters. The object of the game is for Popeye to collect a certain number of items, depending on the level — 24 hearts, 16 musical notes, or the letters in the word HELP — while avoiding the Sea Hag, Brutus and other dangers. The player can make Popeye walk back and forth and up and down stairs and ladders. Puzzle Bobble [puzzle / toss] Puzzle Bobble, also known as Bust-a-Move, is a 1994 tile-matching arcade puzzle video game for one or two players created by Taito Corporation. It is based on Taito's popular 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically "cute" Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems. At the start of each round, the rectangular playing arena contains a prearranged pattern of coloured "bubbles". (These are actually referred to in the translation as "balls"; however, they were clearly intended to be bubbles, since they pop, and are taken from Bubble Bobble.) At the bottom of the screen, the player controls a device called a "pointer", which aims and fires bubbles up the screen. The colour of bubbles fired is randomly generated and chosen from the colors of bubbles still left on the screen. The fired bubbles travel in straight lines (possibly bouncing off the side walls of the arena), stopping when they touch other bubbles or reach the top of the arena. If a bubble touches identically-colored bubbles, forming a group of three or more, those bubbles—as well as any bubbles hanging from them—are removed from the field of play, and points are awarded. Q*Bert [platform / run jump / puzzle] Q*bert is an arcade video game developed and published by Gottlieb in 1982. It is a platform game and the object is to change the color of every cube in a pyramid by making Q*Bert jump on top of the cube while avoiding obstacles and enemies. The most well-known enemy is Coily, a purple snake. Q*bert was well received in arcades and by critics, who praised the graphics, gameplay and main character. The success resulted in sequels and use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. Qix [puzzle / outline] Qix is an arcade game, released by Taito America Corporation in 1981. The objective of Qix is to fence off, or “claim”, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the Qix — a sticklike entity that performs graceful but unpredictable motions within the confines of the rectangle. The player controls a small diamond-shaped marker that can move around the edges of the rectangle, with the goal to claim as much of the screen as possible via drawing lines. When the player completes a closed shape, the captured area (defined as the side of the Stix opposite to where the Qix is) becomes solid and points are awarded. To complete a level, the player must claim most of the playfield (the game was shipped at 75 percent for level completion, but the arcade operator could adjust the requirement between 50 percent and 90 percent). The player's marker had the option of moving at two different speeds; areas drawn at the slower speed (red on the screenshot shown) were worth double points. R-TYPE [horizontal shooter] R-Type is a side scrolling shoot-em-up arcade game produced by Irem in 1987. The player controls a space fighter named R-9a "Arrowhead" to defend humanity against a mysterious powerful alien life-form known as the "Bydo". The mission is to 'blast off and strike the evil Bydo Empire'. The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. Reactor [shooter / miscellaneous] The game activity starts with the player's ship contained within the heart of a nuclear reactor. The player moves his ship and has the use of a rapid fire energy button and a decoy button to protect himself. During the game play, the core expands as the enemy particles attempt to destroy the player's ship by deflecting it against the kill wall. Simultaneously, the player must destroy the enemy particles by using his ship to deflect them against the kill wall. Most people remember Reactor for its attract mode music, which is a series of guitar riffs synthesized using distortion. Hitting any button in attract mode will cause Reactor to blast its awesome music. Robotron: 2084 [shooter / field] Set in the year 2084, Robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'Robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into Robotrons or, failing this, wipe-out the human race entirely. The player must destroy the robots and rescue the Earth's remaining human families. The player's only weapon is a multi-directional Anti-Robot Laser Gun. Used effectively, it will give players the power to destroy all the Robot waves, with the exception of the indestructible 'Hulk' unit. At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25,000 points players are granted another chance to complete their mission. Rygar [platform / fighter scrolling] Rygar is a video game created by Tecmo in 1986 and originally released for arcades in Japan as Argus no Senshi. It is a scrolling platform game where the player assumes the role as the "Legendary Warrior", battling through a hostile landscape. The main feature of gameplay is using a weapon called the "Diskarmor", a shield with a long chain attached to it. The player sends the title character (who did not have a proper name in the Japanese version) through a number of fantastic settings with the ultimate goal of defeating the evil King Ligar in order to restore peace to the realm of Argool. To accomplish this goal, Rygar/the Warrior must visit five Indora gods who present him with essential items needed for completion of the game. Shinobi [platform / fighter scrolling] Shinobi is a side-scrolling action game produced by Sega originally released for the arcades in 1987. In Shinobi, the player controls a modern day ninja named Joe Musashi who goes on a mission to rescue his kidnapped students from a group of terrorists - a criminal organization called "Zeed". Musashi must make his way to Zeed's headquarters and free all the hostages in the first two or three stages before confronting the boss at the final stage of each mission. Sky Kid [shooter / Flying horizontal] A great fun game, features 40 levels of game play with increasing difficulty and longer missions, with multiple targets to bomb as you go along. Avoid on-coming enemy planes, ground fire and air-balloons. Nice feature in that if you are shot down you can hit the loop button repeatedly to get control back of the plane. Some hidden bonus features, such as shooting the three dancing girls that appear when you complete a mission they turn into flowers. Excellent music and the graphics are all in a cartoon style. Snow Bros. [platform / run jump] One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. The snowmen must throw snowballs at the enemies, eventually encasing them completely in snow. The encased enemies must them be kicked in order to destroy them. This is achieved by standing next to the snowball and pressing the "kick out" button, which sends the giant snowball flying around the screen, killing any enemies that lay in its path. During every 10th level, the players must face and defeat an end-of-level boss. Space Harrier [shooter / flying (chase view) ] Space Harrier is a sprite-scaling, into-the-screen shoot-em-up set in the "Fantasy Zone"; a surreal, abstract world composed of bright colours and a checkerboard-styled ground. The game's enemies are as unique as its setting; featuring prehistoric animals, alien pods, giant mushrooms and, at the end of every stage, a huge, fireball-spitting Chinese dragon. The player's on-screen counterpart carries a portable jetpack under his arm, which allows him to fly as well as run along the ground. The jetpack is equipped with a laser, allowing the player to destroy both the game's many enemies as well as a variety of obstructions, such as trees and the floating rocks on level 1. Spy Hunter [shooter / driving vertical] How cool is that ! ....play the role of a spy driving an armed sportscar ! The object of the game is to travel the freeway destroying as many enemy vehicles as possible while protecting civilian vehicles. Various enemies try to destroy you or force you off the road, including a helicopter that drops bombs from overhead. Strider [platform / fighter scrolling ] A superb, side-scrolling platform/beat-em-up in which the player takes control of 'Strider Hiryu', a ninja-style warrior who must defeat a legendary being known as Grandmaster Meio. Set in 2048, Meio has observed Earth from his dwelling in a far off galaxy, and has created a space station (known as 'The Third Moon') between Earth and its original moon, in order to rule Earth and continue his observation. Armed with a curved sword known as a 'Falchion', Strider must travel the globe (to locations such as the Soviet Union and the Amazonian Rain forest) to find and destroy Meio. As well as his sword, Strider will encounter many power-ups, including robotic animals called 'Options' (a hawk and a leopard) which help him defeat enemies. He also has the ability to latch onto walls and ceilings using a metallic hook; a concept which really set the game apart from other platformers and allowed for some hugely inventive level design. Strikers 1945 [shooter / fighter vertical] In 1945, World War II ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, United States, Japan and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to get rid of CANY from the world. Tapper [beer game ] Tapper is the first, and only, arcade game not only designed about a bar, but also manufactured to look and feel like part of a Bar. Developed by Marvin Glass and Associates and published by Bally Midway in 1983, Tapper casts the player as an overworked bartender, attempting to serve beer to the ever-thirsty patrons that populate his bar. The cabinet and gameplay on the beer version features the Budweiser logo. The pour spouts have mock-up handles that closely resemble the Budweiser taps that appear in real bars throughout the world. Tetris: The Grand Master [puzzle / drop] Normal Tetris is like: the player receives a piece which he must place in the game space in such a way that he fills lines. When a line is completely filled with blocks, it clears. As you clear more and more lines, the pieces start falling faster...Here comes a distinction with TGM: in Game Boy Tetris, for example, the maximum speed is fixed at 1 unit every every 20th of a second. In TGM, the pieces never stop falling faster and faster. Putting it another way, the gravity increases until pieces begin to fall instantly (20 units each frame). Because this gravity significantly constrains the player's piece placement options, radically changing the way pieces are stacked. It takes more effort than to simply avoid making holes. In fact,everything is tuned for high speed play. The Punisher [fighter / 2.5D] The Punisher is a 1993 beat 'em up arcade game developed and released by Capcom. It stars the Marvel Comics' anti-hero the Punisher and co-stars S.H.I.E.L.D. agent Nick Fury as the second player's character as they embark on a mission to kill the crime lord the Kingpin and bring down his organization. The Punisher gained significant popularity in arcades and is widely regarded as one of the best titles in the beat 'em up genre as well as one of the best video game adaptations of comic books. Time Pilot [shooter / field] Time Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri. Debuting in the golden age of video arcade games, it is a time travel themed game that allowed the player's plane to freely move across open air space that can scroll indefinitely in all directions.The Killer List of Videogames included Time Pilot in its list of top 100 arcade games of all time. This game has the player travel through five time periods, rescuing stranded fellow pilots. The player must fight off droves of enemy craft while picking up parachuting friendly pilots. Once 56 enemy craft are defeated, initially 25 on the MSX platform and increasing by 5 after each game cycle (finishing the last battle against the UFOs), the player must defeat the mothership for the time period. Once she is destroyed, any remaining enemy craft are also eliminated and the player time-travels to the next level. Toobin' [sports / swimming] Toobin' is an Atari Games video game originally released as an arcade game in 1988 and is based on the recreational sport tubing. It was later ported to systems such as NES, Commodore Amiga, Commodore 64, MSX, and Game Boy Color. In the game, you play as the main characters Bif or Jet, guiding them through many winding rivers on an innertube. The game was included as part of Midway Arcade Treasures and Arcade Party Pak, where it was given a remixed soundtrack. The player competes in a river race against the computer or another player. The player's score increases by swishing the gates, hitting other characters with cans, collecting hidden letters to spell Toobin', and collecting treasures. Players try to avoid obstacles while pushing each other into them. Power-ups allow players to carry multiple cans and combinations of gates increase a score multiplier. Tutankham [maze / shooter large] In this game, you play an explorer who searches through King Tut's tomb to find his treasures while fighting off various creatures who guard the tomb as you find your way through the catacombs. The game has four different stages where you must help the explorer find four different treasures including a map, an urn, a chest of gold and jewels and finally the golden death mask. The game has rather spooky, Egyptian-style background music. Wonder Boy III: Monster Lair [platform / shooter scrolling] Wonder Boy III: Monster Lair is a side-scrolling action game developed by Westone Bit Entertainment that was originally released for the arcades by Sega in 1988. The player controls a green-haired boy hero named Leo (player 1) or a pink-haired girl hero named Princess Purapril (player 2) who must attack the invaders that attempt to collect weapons and use them to destroy the land. The game starts out like a simple platform game, but it's just when Wonder Boy enters the skull further on that the game is transformed into a shoot 'em up, so basically the gameplay consists of action and shooter scenes. Source of game description: wikipedia, hardcoregaming101 (Nitroball), arcade -museum, mamedb, gamesdbase, arcade-history
  21. GimmeClassics

    Spy Hunter

    April 2015 GOTM Winner: Garetmax - 154,585 (link) Spy Hunter Leaderboard POSITION USER NAME TOTAL SCORE 1 garetmax 154,585 2 ExedExes 142,140 3 wolfman24 22,020 4 rtkiii 15,105 5 murve33 12,780 Last Updated by Adultery: 10-17-2017 Please use these settings when submitting a hi-score for Spy Hunter: ROM Set: spyhunt Service Mode: Off Game Timer: 1:30 Internal Defaults Difficulty Level: 3 1st Extra Base Awarded At: 30000 Points Extra Base Awarded Every: 30000 Points Up To A Maximum of 3 NOTE: * The above are the default internal settings for this title and need not be changed. It is possible to obtain an extra car at 14K and 18K if accomplished within the initial time limit. IMPORTANT: This game has more complex controls than the average MAME title. Please use the following information we have gathered to your advantage. If you have any configs/setups that you feel would help the community then please post them in this thread, we will add them to the list. Wheel/Pedals Setup - Detailed info on how to setup a genuine Arcade Wheel. SNES USB Legacy Pad - Used by one of our top players. Xbox 360 Pad - Including downloadable MAME config. # you can change your Mame dip switch settings by following this guide: # you can make a printscreen of your hi-score screen by following this guide: # general rules for submitting you hi-score:
  22. .................The Monster Mash 2014 Competition will run from October 1st until October 31st, 2014................. Overall High Score LeaderboardPOSITIONUSER NAMETOTAL SCORE1TodayIsForgotten14402ExedExes13703GimmeClassics9904Mame Offender9805jedah7206GeorgeT4407Adultery2008Yung-Jedi1509wolfman2450Last Updated: 11-02-2014 * All 15 Mame games can be played during the entire month of October ! * Play your game and submit a screenshot of your hi-score screen as a reply to this thread * All submissions must be received no later than 11:59PM on October 31st || Countdown link * You're allowed to submit as many hi-scores as you want. Your personal best score on each game will be shown in the individual Hi-Score Tables (scroll down below). You can check - at any moment - your leaderboard total by simply adding up the individual points of your current hi-score game positions (10th place = 10 points followed by increments of 10 points // 1st place = 100 points) * For game settings please scroll down below or have a look at each individual game post * Be honorable and play with no cheats or hacks !! Click on the individual game links for the (dip-switch) settings you have to use when you sumbit your hi-score or scroll down below for more information... Black Widow (link) Chiller (link) Demon's World (link) Dungeon & Dragons - Shadow over Mystara (link) Ghosts 'n Goblins (link) Haunted Castle (link) Monster Bash (link) Monster Farm Jump (link) Monsters World (link) Nightmare in the Dark (link) Rampage (link) Satan's Hollow (link) Sinistar (link) Wizard of Wor (link) Wonder Boy in Monster Land (link) ------------- * Thank you Draco for creating the Monster Mash Banner. I've tweaked the artwork a bit. I hope you don't mind And thank your Darren, Aaron, Adultery and Han for your input and help creating this contest !
  23. TABLE OF CONTENTS - Internet Gaming Bash of the Year July 1st - August 5th 1. Contest rules 2. Submitting your score 3. Scoreboard (explanation) 4. Games 5. Teams --------------------------------------------- 1. Contest rules a. All 24 games will be played for the entire five week period. You can pick any of the 24 games. The best 5 hi-scores of your Team (best score per player) will count for the general leaderboard. b. Please submit early and often and do not hold on to scores. Submissions are for games played within the contest time frame. Please submit early and often so we may maintain an up to date, live as possible scoreboard. Please do not hold on to scores. If you have any score related problems, please contact Wolf c. All games must be completed and submissions received no later than 11:59PM Eastern Standard Time on August 5th. Any scores submitted after this time will not be valid. Again, submit early and often. d. Adjudication Players may play on MAME, stream from arcade cabinets, or play on the RU site (using score mode and submitting completed games). Saving your INP or recording your game is encouraged but screenshots* are acceptable. Disputes with game play (if any) will be handled on a case by case basis and reviewed by all sites. Let’s make every effort to avoid disputes for everyone’s sake. * It is up to the player or individual team to manage their screenshots or files. Please do not send these files to us unless requested e. Joining this contest Players not already registered on a site are no longer eligible to play. Existing site members may join IGB Contest Revision: As of July 8th (one week into a five week contest) no new player additions will be added for any team. This is a revision from "existing site members" may join at any time. this was supposed to be a rule but we never caught during review As a reminder, this is an honor system tournament. Play accordingly and with generally acceptable rules in mind. If in doubt as to what is and is not legal, ask. Sites are encouraged to ensure that their player submissions are in line with player capabilities. 2. Submitting your score Players should submit their scores via this Google Form. [GameEx form] Players will need to submit scores via this form for the score to be validated, otherwise expect a day turn-around to see the score updated. Please submit early and often so we may maintain an up to date, live as possible scoreboard. Please do not hold on to scores. All games must be completed and submissions received no later than 11:59PM Eastern Standard Time on August 5th. 3. Scoreboard (explanation) Your Team's top five high scores (best score per player) on each game will earn you points for the contest Leaderboard. These top five qualifying scores are now ranked against the other sites top five high scores. Team score is based on a rank tally with the lowest score tally earning your team the best Leaderboard position. Should a team fail to submit five scores on particular game, missing submissions will automatically receive last place rank. Last place rank with three teams would be 15. *** Contest Scoreboard - please click here *** [we thank TodayIsForgotten for this amazing scoreboard !] Example - 19XX: 1 point - 2,000,000 - submission 1 site a 2 points - 1,800,000 - sub 1 site c 3 points - 1,700,000 - sub 2 site a 4 points - 1,600,000 - sub 3 site a 5 points - 1,500,000 - sub 4 site a 6 points - 600,000 - sub 5 site a 7 points - 550,000 - sub 2 site c 8 points - 500,000 - sub 3 site c 9 points - 450,000 - sub 1 site b 10 points - 400,000 - sub 4 site c 11 points - 350,000 - sub 5 site c 12 points - 300,000 - sub 2 site b 13 points - 250,000 - sub 3 site b 14 points - 200,000 - sub 4 site b 15 points- 150,000 - sub 5 site b Site A received points for 1st place, 3, 4, 5 and 6th place for a total of 19 points. Site B received points for 9th place, 12, 13, 14 and 15th place for a total of 63 points. Site C received points for 2nd place, 7, 8, 10 and 11th place for a total of 38 points. Overall team scores for 19XX: Site A - 19 Site C - 38 Site B - 63 4. Games and settings For game settings (default dip switches) and ROMsets please refer to this thread Note: play Do! Run Run with 5 lives instead of the default 3 lives. Team GameEx Games Mr. Do! Bank Panic Anteater Raiden Team Aussie Arcade Games Bomb Jack Burning Rubber Road Fighter Pooyan Team Donkey Kong Forums Games Donkey Kong Bubbles Moon Patrol Elevator Action Team Atariage/Highscore Games Kung Fu Master New Rally X Frogger Do! Run Run Team Epigroove Games Splatterhouse Sonic Wings Magic Sword Super Spacefortress Macross Team Retrouprising Games Pepper 2 19xx Nitroball Pinball Action 5. Teams Retrouprising - 37 players alexgunslinger cam3ron36 d.b cooper demon mask djwheels dre day dudebro elrod21 enemy ace fudgydrs giga cufflings infraredux innuendo jack bando jig josephjo kiwi kun kong lastexposfan Maxh nick666101 OmegaShadow Permafrostrick QAOP Spaceman revj sabby sawys seahawk starfoxfan2009 stevencassidy13 Stink Buttercrotch teddy loc tenser TodayIsForgotten twinchargers Vendetta Wolfman Donkey Kong Forums - 26 players marky_d cheetah32p chrisp(dkf) crazykongfan d3scride dalar Danman123456 Drunkguy89 ebinsugewa Estel F_symbols Fliplismc fly Fruitygayspaghetti gstrain homerwannabee lakeman421 Milehighdt Monstabonza Paolo Colman Pwnasaurus Shnypz syscrusher tilt von Xelnia GameEx - 15 players Adultery Cynicaster dazzle hp ExedExes georget GimmeClassics hansolo77 KRC Mame Offender MNMax21 rtkiii smario Stephen uberpubert69 Yung-Jedi Aussie Arcade - 13 players brad chrisbo dkong foot john73 kane Mameshane mark68 moat pash rat RMacauley rusty dagger Atariage/Highscore - 17 players BarryBloso boot-error dave1 douglie007 Frankie Gredler keilbaca kernzy LarcenTyler lenny2571 MattDonaldson MegaRetroMan patrick RichyS S.Baz Sixx withinterest Good luck to everyone ! Any questions, write [email protected]
  24. GimmeClassics

    Hi-Score Competition - UPDATE 2

    Hi everybody ! Do you love to play Arcade / Mame classics like Donkey Kong, Galaga, Centipede and Mario Bros. ? You're more than welcome to join the official GameEx Hi-Score Competition The more the merrier ! It's easy and simple to join 1. Choose a game from any of our Hi-score game threads 2. Read post #1 of the hi-score game thread to make sure you're using the correct game settings (always use 1 credit) 3. Play your game and post a screenshot of the score you earned. To make it even more easy > we have created a small guide for "Changing your game settings" and "Making a printscreen of your hi-score screen". Each hi-score game can be played constantly and even if it's not a HIGH score, you can still submit it and get points for our Leaderboard. Games We now have several games to choose from. Each month new games will be added Because we like to add games to our hi-score competition - which YOU love to play - we kindly ask you to cast your vote in our Polls. Please cast your vote in our last created poll: "5 new games to play !" I hope you'll be excited to join our Hi-Score Competition. You're more than welcome GC and HAN NEW: Game Info Add-on Adultery, our Database specialist, has created a very nice hi-score feature for his Game Info Plugin When you select a game which participates in our Hi-Score Competition GameEx will show an image with the game's hi-score table. See screenshot below: This plugin is initially created for those who have a secondary monitor. It can however also be used on a single monitor, running GameEx in windowed mode and changing the screen settings to "1" in the Game Info Plugin - Config screen.* Download the latest plugin here * For info about setting up the Game Info Plugin please click here
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