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  1. (Dev diary) - bringing back Comic Sans! So I've had to come on here for my own sanity. I know - must be bad, right!? So I just couldn't help it, I had to make another app. It happens like this - do something - go back to my cab to carry on setting up up given the new something, then another new 'something' crops up. This time it was TypeX and Nesica setups. I remember I had difficulty with TypeX before - setup was hit and miss at best. Those who have braved it know it isn't as simple as "point the Emulator at the ROM and twiddle a few settings). Each game is a PC game in itself - made for different specs and setups. So, foolishly I thought - "meh - how hard can it be to write an app to automate all of the setup process?" I'll never learn. Well 10 days straight I've been hammering away at it and every problem solved has led to 2 more! However, I have learned an awful lot about the clandestine world of TypeX and Nesica. The aim is this - to run the app, to point it to where your game files sit, click once to scan and then another button to set all of the games up. Getting close, but the work behind the scenes to achieve this is bonkers. Few coding challenges I've had to overcome: implementing a "verified install" system to allow user to install zipped packages that have been verified as kosha (running checksums on files and keeping a database secretly tucked away in the app!) - this was because TypeXtra will not carry and illegal files. You can import modified game exes (such as HD updates and improved performance on PCs) Make an autoscan system - scans game folders and pulls out game.inf files, matching these to known games in the database. Manipulating displays - turning them off and on as the loaders don't like multi-monitor setups (and you know that's gonna be a biiig problem for me, right! - luvin those screens - wanting Wargames WOPR standards on my cab!) Other stuff that weirdly, I have no idea of at the moment (what have I been doing for the past 10 days?!) Oh, that's right - lots of internet trawling and reading french forums. >,< A couple of bits of dev that I'll keep in my bag: A new help system - dead easy to knock together using html, treevews and hidden tabs: A new Settings system - better then my usual 'crammed in' style (and realistic this time that I inevitably will be adding more settings later on - expands easily): Anwhoos, here's the features malarky from the help: And a sneaky peak screen shot: So at the moment, I'm working on: The per-game displays controls (turn off/on, rotate etc) Integrating Game Loader All Rh to allow accessing specific game config from the TypeXtra GUI. The real challenge has been sticking to the initial principle of a two click setup. This means lots of work-arounds behind the scenes to get an unruly bunch of game files looking like a perfectly co-ordinated set. It's been like herding cats.. https://magoarcade.org/wp/typextra/
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