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  1. I've been working on a MAME.xml that contains every vertical game (Parent only) for my PinballX setup. Only games with the Driver marked good (Green status) have made it in thus far. In the coming days, I'll continue on adding imperfect games/drivers Feedback is welcomed and Enjoy! http://imgur.com/TFMYi1s http://imgur.com/9yhXFOq MAME.zip
  2. Each month we will have a Game of the Month competition. The same rules and points scoring system apply as any of our hi-score games. However, after each month the Game of the Month winner will be published in this thread and the winner will also be rewarded with a 'signature banner'. t I think it's nice to add to your signature - free of will of course After each month the previous "Game of the Month" will become a regular hi-score game so we motivate everybody to keep playing as each hi-score game will earn you achievement points for our all-time Leaderboard. Happy hi-scoring and keep submitting those scores INTRODUCING OUR GAME OF THE MONTH WINNERS... Millerbrad Circus Charlie was our GAME OF THE MONTH: NOVEMBER 2015 In a fierce fight with GC (...yeah, that's me ) he was able to win this month's banner with a whooping score of 223,520 points !! (link) Congratulations with your victory and winning your first GOTM banner !! Below is the "Game of the Month" signature banner: ExedExes Gauntlet was voted GAME OF THE MONTH: AUGUST - SEPTEMBER 2015 As our reigning Hi-score King ExedExes has won his 5th badge of honor with a top score of 32,303 points (link) ! Wolf came in close with a respectable 24K. Congratulations with your victory Below is the "Game of the Month" signature banner: hansolo77 The Punisher was voted GAME OF THE MONTH: JULY 2015 This month there seems to have been some discrepancy as to when Yung-Jedi posted his score. This was probably due to our fault. YJ is a great sport however and he was very gracious about our decision to award Hansolo with this month's signature banner (Han was no 1 for most of the month). YJ is a great player though, and we have no doubt that in the future he will win more awards ! So...congratulations Han with your winning score of 2,302,500 points !! Below is your "Game of the Month" signature banner: Mame Offender City Connection was voted GAME OF THE MONTH: JUNE 2015 With his amazing score of 402,800 points (link) Mame Offender has proven to be - by far - the best City Connection player this month ! Congratulations with your victory Below is the "Game of the Month" signature banner: Garetmax Spy Hunter was voted GAME OF THE MONTH: MAY 2015 Garetmax was able to beat the competition with his spytastic score of 154,585 points (link) !! Congratulations with your victory Below is the "Game of the Month" signature banner: Mame Offender Gun.Smoke was voted GAME OF THE MONTH: APRIL 2015 Mame Offender nailed this month's game with a cracking score of 197,470 points (link). MO was able to claim his third GOTM banner ! Below is the "Game of the Month" signature banner: Mame Offender Gun.Smoke was voted GAME OF THE MONTH: MARCH 2015 In a western style shootout Mame Offender was able to beat ExedExes with his stunning 330,600 points (link) and thereby claiming his 2nd badge of honor ! A well deserved victory for one of our top hi-score players ! Below is the "Game of the Month" signature banner: ExedExes Out Run was voted GAME OF THE MONTH: FEBRUARY 2015 With a stunning 20,269,170 points (link) ExedExes was the only one being able to beat 20M !! Congrats with claiming your 4th badge of honor ! Below is the "Game of the Month" signature banner: Yung-Jedi Strider was voted GAME OF THE MONTH: JANUARY 2015 With a stunning 113,900 points (link) Yung-Jedi has claimed his 4th badge of honor ! A well deserved victory for one of our top hi-score players ! Lets continue to see scores submitted and try to join YJ in the Strider 100K+ club Below is the "Game of the Month" signature banner: ExedExes Crystal Castles was voted GAME OF THE MONTH: DECEMBER 2014 With a stunning 311,583 points (link) ExedExes has claimed his 3rd badge of honor ! As our reigning hi-score king he was the only member who was able to beat the 300K and left YJ and MO behind with respectable 200K+ scores !! Below is the "Game of the Month" signature banner: Yung-Jedi Jackal was voted GAME OF THE MONTH: November 2014 With a stunning 437,300 points (link) Yung-Jedi has claimed his 3rd badge of honor ! It's a well deserved victory...leaving the competition during November behind with more than 100K ! Below is the GOTM signature banner: TodayIsForgotten Dig Dug was voted GAME OF THE MONTH: October 2014 It was a close call between Yung-Jedi and TiF ! With his score of 275,200 points (link) TiF was able to claim his third GOTM banner. An amazing job !! Below is the GOTM signature banner: TodayIsForgotten Gyruss was voted GAME OF THE MONTH: SEPTEMBER 2014 With his score of 999,750 points (link) nobody could come even close to TiF's outstanding high score. A true epic achievement !! Below is the GOTM signature banner: Rtkiii Tetris: The Grand Master was voted GAME OF THE MONTH: AUGUST 2014 You've some true puzzler skills and definitely earned your badge of honor with a 19,009 hi-score (link)! Congratulations Below is the GOTM signature banner: TodayIsForgotten Robotron: 2084 was voted GAME OF THE MONTH: JULY 2014 You've definately earned your badge of honor with your 393,925 hi-score (link)! Is this the first of many? We have a feeling it is! Congratulations Below is the GOTM signature banner: < Robotron banner > Yung-Jedi Snow Bros. was voted GAME OF THE MONTH: JUNE 2014 You've definately earned your badge of honor with your 1,197,280 hi-score (link) !! Congratulations winnning your second Game of the Month in a row ! .....lets continue to see scores submitted and maybe someone will join the elite 1 million club Below is the GOTM signature banner: < Snow Bros. Banner > Yung-Jedi Anteater was voted GAME OF THE MONTH: MAY 2014 In an epic fight with ExedExes he submitted an amazing hi-score of 126,520 (link). You definately earned your badge of honor for this one !! Besides eternal fame and glory Yung-Jedi is rewarded with a "Game of the Month" signature banner: < Ant Eater banner > Mame Offender Golden Axe was voted GAME OF THE MONTH: APRIL 2014 Mame Offender and KRC were the only two who were able to finish the game. With his score of 264.5 (link) Mame Offender was without a doubt the best Golden Axe player ! Lets continue to see scores submitted and maybe someone will join KRC and MO in finishing the game and perhaps beat MO's top score Below is the "Game of the Month" signature banner:< Golden Axe banner > ExedExes Bomb Jack was voted GAME OF THE MONTH: MARCH 2014 With his score of 401,300 points (link) nobody could come even close to his outstanding and unmatchable high score in March 2014. Lets continue to see scores submitted and maybe someone will have the skills to come close or maybe beat ExedExes top score Below is the "Game of the Month" signature banner:<Bomb Jack Banner> KRC Hammerin' Harry was voted GAME OF THE MONTH: FEBRUARY 2014 With his score of 182,000 points (link) nobody could come even close to KRC's hi-score in February 2014. He almost doubled the #2 spot score Below is the "Game of the Month" signature banner:<Hammerin' Harry Banner > ExedExes TOOBIN' was voted GAME OF THE MONTH: JANUARY 2014 With his score of 327,188 points (link) nobody could come even close to Exed Exes' hi-score in January 2014. An amazing no-use-of-warp-toobin hi-score Below is the "Game of the Month" signature banner: < Toobin' Banner > helpman RYGAR was voted GAME OF THE MONTH: DECEMBER 2013 With his score of 161,730 points (link) nobody could top Helpman in December 2013. Congratz. Below is the "Game of the Month" signature banner: < Rygar Banner > GimmeClassics POPEYE was voted GAME OF THE MONTH: NOVEMBER 2013 With his score of 74,210 points (link) nobody could top GimmeClassics (yahooo...my second win) in November 2013. Three hurrays for me. Below is the "Game of the Month" signature banner: < Popeye banner > Stephen JOUST was voted GAME OF THE MONTH: OCTOBER 2013 Stephen's score of 148,850 (link) was unbeatable, even unapproachable, considering the next highest score was about 60k shy! Way to go stephen, you definately earned your badge of honor for this one. Congratulations winnning your second Game of the Month in a row ! Besides eternal fame and glory Stephen is rewarded with a "Game of the Month" signature banner: < Joust Banner > Stephen Q*bert was voted GAME OF THE MONTH: SEPTEMBER 2013 Stephen was the only one who was able to break the 100K mark with his amazing score of 111,230 points (link). Nobody could top Stephen in September 2013. Congratulations with your victory ! Besides eternal fame and glory Stephen is rewarded with a "Game of the Month" signature banner: < Q*Bert Banner > Tempest ARKANOID was voted GAME OF THE MONTH: AUGUST 2013 With his score of 105,480 points (link) nobody could top Tempest in August 2013. Congratulation to Tempest with his victory ! Besides eternal fame and glory Tempest is rewarded with a "Game of the Month" signature banner: < Arkanoid Banner > helpman WONDER BOY 3 was voted GAME OF THE MONTH: JULY 2013 With his score of 169,420 points (link) nobody could top Helpman in July 2013. Congratulation to Helpman with his victory !! Besides eternal fame and glory Helpman is rewarded with a "Game of the Month" signature banner: < Wonder Boy Banner > GimmeClassics NITRO BALL was voted GAME OF THE MONTH: JUNE 2013 With his score of 3,873,690 points (link) nobody could top GimmeClassics (yeah...that's me ) in June 2013. Three hurrays for me Below is the "Game of the Month" signature banner: < Nitro Ball Banner > celly GALAGA was voted GAME OF THE MONTH: MAY 2013 With his unbeatable score of 120,630 points (link) nobody could top Celly in May 2013. Congratulations to Celly with his victory ! Besides eternal fame and glory Celly is rewarded with a "Game of the Month" signature banner: < Galaga Banner >
  3. .................The Christmas Comp 2015 ran from December 1st until December 31st................. We congratulate ExedExes for winning The Christmass Comp 2015 !! and Rtkiii for claiming second place and Millerbrad winning the bronze medal Thank you all for participating and we hope to see you back next Christmass..!! Overall High Score LeaderboardPOSITIONUSER NAMETOTAL SCORE1ExedExes6002rtkiii1803millerbrad90Last Updated: 12-31-2015 * All 6 Mame games can be played during the entire month of December ! * Play your game and submit a screenshot of your hi-score screen as a reply to this thread * All submissions must be received no later than 11:59PM on December 31st || Countdown link * You're allowed to submit as many hi-scores as you want. Your personal best score on each game will be shown in the individual Hi-Score Tables (scroll down below and click on the individual game marquees). You can check - at any moment - your leaderboard total by simply adding up the individual points of your current hi-score game positions (10th place = 10 points followed by increments of 10 points // 1st place = 100 points) * For game settings please scroll down below and click on the game marquee. * Be honorable and play with no cheats or hacks !! Click on the individual game marquees for the (dip-switch) settings you have to use when you sumbit your hi-score and to jump to the games' hi-score table ! " Hohoho...Santa Claus is coming to GameEx !! "
  4. Strikers 1945 Leaderboard POSITION USER NAME TOTAL SCORE 1 DonPedro 572,000 2 Mame Offender 544,500 3 ExedExes 502,900 4 Cynicaster 466,700 5 DazzleHP 386,500 6 smario 269,500 7 millerbrad 266,100 8 GimmeClassics 255,400 9 wolfman24 254,500 10 rtkiii 249,000 Last Updated by Adultery: 10-17-2017 11. hansolo77 - 211,400 (link) 12. murve33 - 169,700 (link) Please use these settings when submitting a hi-score for Strikers 1945: ROMSet: S1945 Region / Country: World Flip screen: Off Difficulty: Normal Lives: 3 Bonus Life: 600K Service Mode: Off Special Rules: You may freely choose your Pilot. Continues are NOT allowed! NOTE: All the green coloured default values match the Twin Galaxies settings. # you can change your Mame dip switch settings by following this guide: # you can make a printscreen of your hi-score screen by following this guide: # general rules for submitting you hi-score:
  5. I started using the mame as neogeo emulator instead of WinKawaks. But I can not help the stretched screen with command lines that I found on the Internet. Everything I've tried so far seems to be ignored at the time of execution of the MAME emulator. Basically I want two things: 1) Knowing which command line is needed to make the mame stretch the screen. 2) What command line I can use to make the colors more vivid in mame? I ask this because when using and enjoying the WinKawaks emulator, I realize that the colors are much stronger. When using and enjoying the mame colors seem more erased. GameEx.ini NEO-GEO.ini
  6. I have downloaded the software list torrent a few days ago, and I've been wondering how I would use those roms. As GameEx does not support it natively, I have found a usable workaround for the time being. I'm using the .map files I generated with the python script, along with this dos command: for /f "tokens=1,2 delims=|" %I in (vectrex.map) do ren %I "%J.zip"​So what I do is make a copy of the .map file in question to a copy of the target rom directory in the software list romset. For example, for the gce vectrex, I would copy and paste the vectrex directory, creating vectrex - Copy directory. I copy the vectrex.map file to this directory (making sure not to move it), then you need to edit it, otherwise, the filename might contain characters not suitable for rename. So far, here is the search and replace that I do: ":" -> " -" "~" -> "-" """ -> "" (If you dont understand this one, I replace the " character with nothing...) "3​" -> " 3" (Aliens3 to Aliens 3) "é" -> "e" So, after these five search and replace, I save the file, and run the above command. ​And I end up with a directory of roms that are almost no-intro. The names in the hash files are similar to no-intro format, just a bit more descriptive. For example, in the Gameboy cartridge, you have a sgb tag to know which support super game boy. ​At first, I was matching them to no-intro dats with clrmamepro, and quite a few systems matched almost 100%... and some to various extent. The coleco romset in the software list shares about 10-15 cartridges with the no-intro romset... so most have been redumped since. So by using the dos command, I end up with roms that matches with the emumovies tools, and I can get the artwork for them. You can test the command first by replace ren by echo... this will echo out both variables (the short name and long name) of each entry in the file. Hope it helps someone. PS: Since they are in a format close to no-intro, you can easily rename them to no-intro with a rom renaming tool... don't use clrmame pro, as it won't be able to match all roms since its checksum based. I use hyperspin rom manager... mame168_hash_gameex_maps.rar
  7. MAME Commander 2 2.1.6 Take complete control of your MAME games with this plugin. Version 2.1.0 is a complete, from the ground up re-write of the earlier 2.0.8 Mame Commander. This change brings a ton of new features, as well as the best of the old version. You can control nearly every aspect of your MAME launching. Here's the rundown: MAME Integration Search all of everything using MAME.Select from the following criteria:ROM NameGame NameManufacturerCategoryRelease Year# Of Players# Of ButtonsDriverCheck your XML based off the current version of MAMESet a MAME path or just use GameEx's MAME.EXE locationSet your support file paths or use GameEx's specified filesCommand Settings Add or remove the game from GameEx's Filter ListAdd or remove the game from GameEx's Do Not Filter ListSet a custom global command line for that game Note: This overrides your global command line for GameEx but does not replace it!Set game specific commands to be sent when the game is runOverride Settings Check the box to enable/disable Emulator overridesBrowse for the emulator you wish to useSet up the commands to be sent to the emulator Note: This supports all GameEx command line switches also (ie "[RomPath]\[RomFile]", etc)Launch Before/After/Also Launch Integration Setting a command for Launch Before will launch the command before the game runsSetting a command for Launch Also will launch the command the same time that game runsSetting a command for Launch After will launch the command after the game exitsA command might look something like this: C:\Xpadder\Xpadder.exe "C:\Xpadder\Emulator Profiles\NES-1.xpadderprofile" "C:\Xpadder\Emulator Profiles\NES-2.xpadderprofile"Search Filtering Set ROM, Driver, and Emulation Status filters to apply when searching for gamesCheck the box to only search the ROMs you have added to GameExExtra Game Information View your art for the selected gameGet all the MAME info on the game, like status, savestate support, etcView the game's History and MameInfo informationSee all the dip switches for a game and what their values areSee all the ROMs required and some info about themMame Switch Importer Browse a list of switches split up by categoryView a brief description of the switch's purpose when appliedShows an example of the MAME switchAdd To Global adds the command-line switch (and value if needed) to the global command for that gameAdd To Game adds the command-line switch (and value if needed) to the game switches Any questions or comments? Feel free to ask 'em. I also like feature requests. Download it here: NOTE: MAME Commander 2 is not packed in with GameEx! The lighter weight MC Lite is, however, and is suitable for most users... Most of the advanced features have been removed from the Lite version and the search does not rely on the MAME xml. If you need something more, or need greater control of your MAME build, this plugin is for you. It should be noted that the MAME all games XML is a big file, and if you use an older system you may have issues using this version. Download @ DracLabs, or use the DracLabs Plugin Downloader software Beta Version [Current - 2.1.6u1]: NOTE: this is a beta version, you can try out all the new features of the plugin before they're released. If you choose to use this beta version and you encounter an error, please enable "Debug Mode" in the configuration and provide your full log so I can address it. Download @ DracLabs, or use the DracLabs Plugin Downloader software CHANGELOG
  8. Ok, Please forgive this if this is addressed somewhere else as i think it probably is. I looked for a while in the forums and could not find exactly what i was looking for. I have used GAMEEX for a year or so now and love it! I have 20 or so emulators setup and working. I have in the past setup MAME as an emulator in custom menu options. This has allowed me to have video previews from the main menu selection. If i set it up as " MAME" i am unable to get video previews from the main menu. Of course when i go into the MAME menu i see all the video previews in the sub menus (like ALL Mame Games, etc.). Is there a way to make the videos show in the main menu also? Am i just missing a check box somewhere? Thanks and again sorry if this is already been addressed!
  9. Hello all! Hope you are guys are having an awesome day. I have a question on the GameEx screensaver: is there any way to limit it to one game, or a small list of games that would not be the Favorites list? I haven't seen the Setup Wizard for a while now, so I think there was an option to restrict it to only Favorites there, but not a single game or a list... Anyways, any help would be much appreciated! Cheers! Sebastian1314
  10. Hi all.. hoping somebody can help me. I have been a Gameex user for ages and I have just recently upgraded a couple of my PCs to Windows 10 and can not get Gameex/Mame working for the life of me... I have a very basic system... really ONLY want to get Mame working for now. I am running the latest version of GameEx (14.35) and Mame64.exe (version 0.164). It worked fine on my old system.. and I copied all the Gameex files, mame files, roms, etc straight from my working system... but no luck with the new Windows 10 install.. Gameex fires right up and looks great... I go to MAME and then it asks me if I'd like to update the games list... I do this and it takes quite a while (like it usually does), however, when finished, I only have a handful of games setup (the 2 games listed for GOLDEN ERA ARCADE are "Beast Busters" and "Bronx"). I'm guessing these may be free/public domain games that come with GameEx (no other reason I can think that it would pull only these couple files from my directory of thousands of roms)... If I go to a command prompt and just type "mame64.exe puckman" it works fine... but through GameEx, it will not update my games list (Puckman is nowhere to be found). Any ideas?? I'm wondering if I might be missing some kind of .NET framework required to make this all work? I think I installed it already (It auto-installed the .net framework pack when I installed GameEx).... I have checked and checked and rechecked all my directory paths and can't see the issue... please help me... probably something easy (it usually is), but I am truly stumped this time.. Here is my gameex.ini and my log.txt.... if anyone can help, it would be much appreciated!! Thank you thank you... Todd GameEx.ini log.txt
  11. We have quite a few hi-score games (65) to choose from and each month new games will be added. Because we want you to be able to check at a glance which hi-score games are part of our competition we have created this Games List (alphabetical order). It's easy and simple > just browse this list and click on the game you want to play. Enjoy ! Games List 1943 1944 A.B. Cop Anteater Arkanoid Bank Panic Blazing Star Blood Bros Bomb Jack Bubble Bobble Burger Time Centipede Choplifter Circus Charlie City Connection Crystal Castles Cyvern Dig Dug DoDonPachi Donkey Kong Donkey Kong 3 Donkey Kong Junior Flicky Galaga GAPlus Gauntlet Ghouls 'n Ghosts Golden Axe Green Beret Gun.Smoke Gyruss Hammerin' Harry I, Robot Jackal Joust Juno First Lady Bug Mario Bros. Metal Slug Mr. Do! Nitro Ball Out Run Pang Popeye Puzzle Bobble Q*Bert Qix R-TYPE Reactor Robotron: 2084 Rygar Sky Kid Strikers 1945 Shinobi Snow Bros. Space Harrier Spy Hunter Strider Tapper Tetris: The Grand Master The Punisher Time Pilot Toobin' Tutankham Wonder Boy 3 1943 [vertical shooter] It was 40 years ago, at the height of World War II. The Japanese main squadron tasted defeat off the coast of Midway Islands. Some say that this battle greatly changed the outcome of the war. Can you destroy the battleship, 'Yamato'? 1944 [vertical shooter] 1944: The Loop Master is a vertical scrolling shooter arcade game made by Capcom in 2000. The game takes place in the heated battles of 1944 during the Second World War as two super ace pilots: P-38 Lightning and Mitsubishi A6M Zero are attempts to defeat an entire army. A.B. Cop [driving / race bike (chase view) ] A futuristically-themed racing game from Sega, in which the player takes on the role of the A.B. Cop; a law enforcement officer who rides a heavily armoured hover-bike and must chase down and destroy the perpetrators of an armed robbery before the time limit expires. Anteater [maze] Anteaterter is a maze arcade game released in 1982 by Tago Electronics. The player controls an anteater that elongates his proboscis through maze-like anthills eating ants. The player can only eat ants with the tip of the anteater's proboscis. If an ant bites your proboscis at any other location you lose a life. Besides ants you will also face worms and spiders. Arkanoid [puzzle / breakout] Arkanoid is a breakout game developed by Taito in 1986. It is based upon Atari's Breakout games of the 1970s. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes. The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears Bank Panic [shooter / gallery] Bank Panic is an arcade game developed by Sanritsu and manufactured by Sega in 1984. The player assumes the part of an Old West sheriff who must protect a bank and its customers from masked robbers. The layout of the bank is implicitly a circle with twelve numbered doors and the player in the center. The player can rotate to the left or right and view three doors at a time. The doors will open to reveal a customer (who will drop a bag of money, making a deposit), a robber (who will attempt to shoot the player) or a young boy (who will be holding a stack of three to five hats, which the player can rapidly shoot for a bag of money or bonus time). The level ends when all twelve doors have received one or more deposits. This is indicated by the numbered boxes across the top of the screen, with a red dollar sign showing a door with a completed deposit. Blazing Star [shooter / flying horizontal] Blazing Star is a scrolling shooter video game for the Neo Geo home game system. It is the sequel to the acclaimed Neo Geo shooter Pulstar, which was itself a close cousin to the R-Type franchise. A typically hefty Neo Geo ROM at 346 Mb, the game makes extensive use of pseudo-3D prerendered sprites, brief anime and CGI cutscenes (mostly during the intro sequence), and frequent English voice samples and captions. Blood Bros. [shooter / 3rd person] Blood Bros. is a 1990 arcade game developed and published by TAD Corporation in Japan and Europe, while it was later published in North America by Fabtek. It is a spiritual sequel to Cabal, with almost identical mechanics. A bootleg of this game is known as West Story. The player's characters are seen from behind. Some screens feature protective walls (which can get damaged and shattered by enemy fire). The players have limitless ammunition for their primary gun, but a limited number of sticks of dynamite, with which they must fend off enemy troops. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structural features of the screen (usually the ones that collapse when destroyed, rather than simply shattering) are brought down. Bomb Jack [platform / run jump] Bomb Jack is an arcade platform game that was released in 1984 by Tehkan (known today as Tecmo). The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis,Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty. Bubble Bobble [platform / run jump] Bubble Bobble is an arcade game by Taito, first released in 1986 and later ported to numerous home computers and game consoles. The game starring the twin Bubble Dragons Bub and Bob is an action-platform game in which players travel through one hundred different stages, blowing and bursting bubbles, dodging enemies and collecting a variety of items. Burger Time [platform / run jump] BurgerTime is a 1982 arcade game created by Data East. The game's original title, Hamburger was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing enemies - Mr. Hot Dog, Mr. Pickle, and Mr. Egg. The game was very popular in arcades. Centipede [shooter / gallery] Centipede is a vertically oriented shoot 'em up arcade game produced by Atari, Inc. in 1981. The player defends against centipedes, spiders, scorpions and fleas, completing a round after eliminating the centipede that winds down the playing field. Choplifter [shooter / gallery] The player assumes the role of a combat helicopter pilot and attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level. Circus Charlie [platform / run jump scrolling] In the game there are six regular stages (plus an extra stage) of differing tasks that are to be completed by Charlie. Grabbing money bags, performing dangerous tricks, avoiding enemies, completing stages, etc., earns Charlie points City Connection [platform / run jump] You're a driver of a Honda City on a tour of all the sights and roads across the world. To prove that you've visited a particular location, you must drive around the location painting every section of the road white. However, the police, who have no tolerance for vandalism, attempt to stop the driver from completing her goal. The player's car can jump and fire cans of oil. During your world tour you'll visit Manhattan, the Grand Canyon, Easter Island, Paris, Neuschwanstein Castle, London, Sydney, Egyptian temples, and cities in India, Holland, China and Japan Crystal Castles [maze] Crystal Castles is a merry chase into a mythical land of incredible creatures that thrill at every turn of game play. Its hero, Bentley Bear, collects gemstones as he moves around 16 different playfields, including a castle, fortress, palace, and even a dungeon. Scary creatures, such as nasty trees, gem eaters, a swarm of bees, and Berthilda the witch, chase Bentley Bear as he explores tunnels, elevators that take him from one plateau to another, and sometimes a secret ramp. Cyvern [vertical schooter] Take control of 3 artificially enhanced elemental dragons and battle against tons of enemy airships and hulking bosses in this excellent overhead shooter. Features awesome graphics & sound effects as well as responsive controls and a high level of challenge. Dig Dug [maze / digging] The player controls Dig Dug, the hero of the garden, clad in white. He moves through horizontal and vertical tunnels. When Dig Dug digs new tunnels he moves slowly. When he is on the surface or in an existing tunnel, he moves faster. The object of the game is for Dig Dug to destroy all the monsters and go to the next round. DoDonPachi [vertical schooter] DoDonPachi (a play on the words "Angry Leader Bee" and "Gunfire") is a vertically scrolling manic shooter arcade game developed by Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first generation arcade hardware. As with its predecessor DonPachi, the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee"). Donkey Kong [platform / run jump] Donkey Kong is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman (since renamed Mario) must rescue a damsel in distress, Lady (now named Pauline), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters Donkey Kong 3 [platform / run jump] Donkey Kong 3 is the third video game in the original Donkey Kong series by Nintendo. Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Throughout the levels are scattered various enemies: Buzzbees, beespies, queen bees (which shatter into deadly pieces when destroyed), creepy caterpillars, butterflies, beetles, moths, beebombs and vine eaters. Stanley must destroy the insects as they attempt to steal his flowers. Donkey Kong Junior [platform / run jump] Donkey Kong Jr. is a 1982 arcade-style platform video game by Nintendo. Mario (known as Jumpman in Donkey Kong) has captured Donkey Kong and placed him in a cage. Donkey Kong Jr. must rescue his father from Mario by working his way through a series of stages. Mario attempts to stop DK Jr. by releasing animals and putting obstacles in his way. Flicky [platform / run jump] In the game, the player controls Flicky, a flightless bird who has to save the Chirps (Piopio in Japan) from house cats. The player has to collect all of the Chirps and guide them through the exit. The player has to avoid the cat, Tiger (Nyannyan), and the green iguana, Iggy (Choro). They can also be killed by throwing items at them. Tiger tries to catch Flicky by jumping on platforms or running, while Iggy owns the ability to climb walls and crawl fast along the floors. Galaga [shooter / gallery] Galaga is a fixed shooter arcade game developed and published by Namco in Japan and published by Midway in North America in 1981. The gameplay of Galaga puts the player in control of a space ship which is situated on the bottom of the screen. At the beginning of each stage, the area is empty, but over time, enemy aliens fly in formation, and once all of the enemies arrive on screen, they will come down at the player's ship in formations of one or more and may either shoot it or collide with it. During the entire stage, the player may fire upon the enemies, and once all enemies are vanquished, the player moves onto the next stage. GAPlus [shooter / gallery] Gaplus is a fixed shooter arcade game that was released by Namco in 1984. It was the only other game to run on Namco Phozon hardware, and in the US, a modification kit was later released to change the game to Galaga 3, possibly to increase recognition among fans of the games even though there was no "Galaga 2". Gaplus is a sequel to Galaga and has similar gameplay. The player controls a spaceship, that can now move vertically (limited to halfway up the screen, much like Atari's Centipede) as well as horizontally, and shoots at swarms of incoming insect-like aliens which fly in formation above it and swoop down to attack it in a kamikaze-like dive. In this sequel, the level starts over if the player gets killed before all the enemies have come in. When all enemies are killed, the player moves on to the next level. By obtaining certain powerups, it is possible to shoot sixty bullets per screen, the most any Galaxian-related game has. Gauntlet [maze / shooter large] In this fantasy adventure maze game, there are four different player characters who each have different powers and/or weapons. The Warrior who wields a battle axe; the Elf who carries a bow and arrows; the Wizard who uses magic; and the Valkyrie who uses a sword and a shield. The four players move through mazes searching for various items and killing monsters. The Warrior does the most damage. The Elf does the least damage but is the fastest. The Wizard can do the most damage with potions. The Valkarie is a good combination of strength and speed. Potions found wipe out varying amounts of enemies and enemy generators, depending on which player uses it. A player starts with a certain number of health points by putting quarters in the machine. These tick down with time and damage from enemies. Food replenishes them. Treasure counts for points. The game has no ultimate goal to be reached. Ghouls 'n Ghosts [platform / fighter scrolling] Game-play is of a very similar vein to that of "Ghosts'n Goblins" - the classic run, jump and shoot action remains intact. Ghouls'n Ghosts is, however, even more difficult than its already demanding predecessor. Arthur now has access to several new power-ups to aid him on his daunting quest, such as 'Golden Armour' which gives Arthur greater protection from the demons. Additionally, unlike "Ghosts'n Goblins", Arthur can now fire his weapons upwards instead of just left or right and, while jumping, can fire beneath him as well. Golden Axe [fighter / 2.5D] Golden Axe is a side-scrolling, beat 'em up, hack and slash arcade video game released in 1989 by Sega for the System 16-B arcade hardware. The game takes place in the fictional land of Yuria, a Conan the Barbarian-style high fantasy medieval world. An evil entity known as Death Adder has captured the King and his daughter, and holds them captive in their castle. He also finds the Golden Axe, the magical emblem of Yuria, and threatens to destroy both the axe and the royal family unless the people of Yuria accept him as their ruler. Three warriors set out on a quest to rescue Yuria and avenge their losses at the hands of Death Adder. Progress is made through the game by fighting through Death Adder's henchmen, including men armed with clubs and maces, skeleton warriors, and knights. Players are able to attack using their weapon, jump and cast spells that hurt all enemies on the screen. The force of this magic depends on the number of "bars" of magic power currently available. The bars are filled by collecting blue 'magic potions' attained by kicking little sprites who then drop the potions. These sprites appear during regular levels and during bonus stages in between levels. The male warrior Ax is able to cast earth spells. The dwarf Gilius, casts lightning spells and the female warrior Tyris casts fire magic. Each character has a different number of maximum magic bars and varying ranges of attack. Green Beret [platform / shooter scrolling] Green Beret (in the US released as Rush'n Attack) is an action/platform arcade game released by Konami in 1985. Green Beret is remembered for its Cold War setting (the title is a play on "Russian attack") and its reliance on the player using a knife to dispatch enemies. The player takes on the role of a United States special operations soldier infiltrating an enemy military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. The omnipresent knife can be supplemented with captured arms. By killing certain enemy soldiers, the player can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, the player will face a unique group of enemies specific to that stage. Gun.Smoke [shooter / walking] A vertically scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws. Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Gyruss [shooter / gallery] A single player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the Alien ships themselves is similar to those of Namco's also legendary "Galaga" series. Jackal [shooter / driving vertical] The player operates a jeep and must battle their way through a huge, vertically scrolling battlefield. Their mission is to save PoWs and deliver them to the nearest helicopter pad so they can be flown to safety. The hostages are trapped in enemy buildings and PoW camps, which must be destroyed in order to release the prisoners. The jeep can only carry up to a maximum of eight PoWs, the current amount being carried is displayed in the upper left-hand corner of the screen. The jeep is armed with a machine gun and a grenade thrower, the latter of which can be powered-up into a missile launcher. As well as huge numbers of enemy troops and static gun emplacements, the players must also contend with enemy jeeps, tanks, boats, submarines and planes. The final part of the game takes place in the enemy stronghold and the game ends when the final enemy gun emplacements are destroyed. Hammerin' Harry [platform / fighter scrolling] Hammerin' Harry, known in Japan as Daiku no Gen-san, is a series of platforming video games developed and published by Irem in 1990. The titles were developed and published for the arcades, Famicom, Game Boy, Super Famicom and Sony PSP platforms. You control a worker with a big hammer who smashes his way through obstacles and a variety of enemies. I, Robot [shooter / miscellaneous] In I, Robot, you control "Unhappy Interface Robot #1984", a servant robot that has become self-aware and decides to rebel against Big Brother. To advance from level to level, the robot must destroy the giant blinking eye of Big Brother. Various extra hazards, such as birds, bombs and flying sharks, can also destroy the robot.. Joust [platform / run jump] Joust is an arcade game developed by Williams Electronics and released in 1982. It presents a game play in a novel setting that captured the imagination. The player, mounted on an ostrich sized bird and carrying a lance, must "joust" against enemy players in a battle for air supremacy. Set inside a cavern of sorts, complete with lava, the battle took place between floating segments of land. A pterodactyl would make its presence known if the player(s) stuck around for too long. Killing an enemy would make an egg appear. If left alone, the egg would hatch into a new enemy that would replace its fallen brethren. A lava troll waited for unsuspecting victims to fly too close to the lave before reaching a claw out to grab his next meal. Juno First [shooter / gallery] Juno First is a shoot 'em up arcade game developed by Konami and released in 1983. It was licensed to Gottlieb in the United States. The game is a vertical scrolling shooter, with a third-person perspective like Radar Scope. It follows in the tradition of space-themed shooting-galleries such as Space Invaders and Galaga. Juno First, however, is notable for its frenetic gameplay (like Defender and Xevious). Juno First presents a set number of enemies per level, but they do not make a gallery formation. This is not a typical gallery shooter. Instead, the player's ship can move forward and backward (in addition to left and right) to hunt enemies in an orientation that is vertical, but has some horizon-oriented tilt. The player destroys waves of enemies to finish levels. Starting formations vary from stage to stage. In addition, the player can pick up a humanoid, upon which the screen will have a red tint. While this happens, every enemy the player shoots will earn the player 200 more points than the previous enemy destroyed. The original score for shooting an enemy while in humanoid mode depends on the stage. Lady Bug [maze] In Lady Bug you guide a bug through a "Pac-Man" style maze, eating dots, and avoiding monsters. Collect letters to spell EXTRA for a bonus life (just like in "Mr. Do!"), and SPECIAL for an extra credit. The maze has rotating doors which are enough to give the game a different feel than the Pac-Man series ! Mario Bros [platform / run jump] Mario Bros. is an arcade game published and developed by Nintendo in 1983. Mario Bros. features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them. If the player allows too much time to pass after doing this, the enemy will flip itself back over, changing in color and increasing speed. Metal Slug [platform / shooter scrolling] Metal Slug is a run and gun video game developed by Nazca Corporation and published by SNK. It was originally released in 1996 for the Neo Geo MVS arcade platform. The game is widely known for its sense of humor, fluid hand-drawn animation, and fast paced two-player action. On the way through each level, the player can find numerous weapon upgrades and "Metal Slug" tanks. In addition to shooting, the player can also perform melee attacks by using a knife and/or kicking. The player does not die simply by coming into contact with enemies, and correspondingly, many of the enemy troops also have melee attacks. Much of the game's scenery is also destructible, and occasionally, this reveals extra items or power-ups. Mr. Do! [maze / digging] Mr. Do! is an arcade game created by Universal in 1982. It was a popular choice on the 1983 video arcade-based game show Starcade. The object of Mr. Do! is to score as many points as possible by digging tunnels through the ground and collecting cherries. The title character, Mr. Do (a circus clown), is constantly chased by red monsters resembling small dinosaurs. Nitro Ball [shooter / walking] The extraordinarily obscure Nitro Ball was released for the arcades in 1992 by Data East. It's a completely bat-shit insane/totally brilliant (take your pick) combination of overhead run 'n gun gameplay with elements of pinball. As little sense as it makes to combine these two genres, the mixture works amazingly well. So well, in fact, that it's also among the better examples of the genre. Out Run [driver / race] Out Run is a legendary and ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires. Out Run's lush, fast-moving stages are each packed with civilian traffic that, in addition to the game's twisting, hilly roads, must be carefully negotiated. Also, as players approached the end of each stage, they were presented with a fork in the road; a unique innovation that gave players a choice of which route they wished to take through the game. Pang [shooter / gallery] Pang was created in 1989 by Mitchell and you have to break big bobbles into smaller ones until you destroy them completely. One tough but fun game to play ! Popeye [platform / run jump] Popeye was developed and released by Nintendo based on the Popeye cartoon characters licensed from King Features Syndicate. The Popeye characters were originally going to be used in the game that later became Donkey Kong. However at that time on the development of the game, Nintendo could not get the licenses to use the characters. The object of the game is for Popeye to collect a certain number of items, depending on the level — 24 hearts, 16 musical notes, or the letters in the word HELP — while avoiding the Sea Hag, Brutus and other dangers. The player can make Popeye walk back and forth and up and down stairs and ladders. Puzzle Bobble [puzzle / toss] Puzzle Bobble, also known as Bust-a-Move, is a 1994 tile-matching arcade puzzle video game for one or two players created by Taito Corporation. It is based on Taito's popular 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically "cute" Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems. At the start of each round, the rectangular playing arena contains a prearranged pattern of coloured "bubbles". (These are actually referred to in the translation as "balls"; however, they were clearly intended to be bubbles, since they pop, and are taken from Bubble Bobble.) At the bottom of the screen, the player controls a device called a "pointer", which aims and fires bubbles up the screen. The colour of bubbles fired is randomly generated and chosen from the colors of bubbles still left on the screen. The fired bubbles travel in straight lines (possibly bouncing off the side walls of the arena), stopping when they touch other bubbles or reach the top of the arena. If a bubble touches identically-colored bubbles, forming a group of three or more, those bubbles—as well as any bubbles hanging from them—are removed from the field of play, and points are awarded. Q*Bert [platform / run jump / puzzle] Q*bert is an arcade video game developed and published by Gottlieb in 1982. It is a platform game and the object is to change the color of every cube in a pyramid by making Q*Bert jump on top of the cube while avoiding obstacles and enemies. The most well-known enemy is Coily, a purple snake. Q*bert was well received in arcades and by critics, who praised the graphics, gameplay and main character. The success resulted in sequels and use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. Qix [puzzle / outline] Qix is an arcade game, released by Taito America Corporation in 1981. The objective of Qix is to fence off, or “claim”, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the Qix — a sticklike entity that performs graceful but unpredictable motions within the confines of the rectangle. The player controls a small diamond-shaped marker that can move around the edges of the rectangle, with the goal to claim as much of the screen as possible via drawing lines. When the player completes a closed shape, the captured area (defined as the side of the Stix opposite to where the Qix is) becomes solid and points are awarded. To complete a level, the player must claim most of the playfield (the game was shipped at 75 percent for level completion, but the arcade operator could adjust the requirement between 50 percent and 90 percent). The player's marker had the option of moving at two different speeds; areas drawn at the slower speed (red on the screenshot shown) were worth double points. R-TYPE [horizontal shooter] R-Type is a side scrolling shoot-em-up arcade game produced by Irem in 1987. The player controls a space fighter named R-9a "Arrowhead" to defend humanity against a mysterious powerful alien life-form known as the "Bydo". The mission is to 'blast off and strike the evil Bydo Empire'. The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. Reactor [shooter / miscellaneous] The game activity starts with the player's ship contained within the heart of a nuclear reactor. The player moves his ship and has the use of a rapid fire energy button and a decoy button to protect himself. During the game play, the core expands as the enemy particles attempt to destroy the player's ship by deflecting it against the kill wall. Simultaneously, the player must destroy the enemy particles by using his ship to deflect them against the kill wall. Most people remember Reactor for its attract mode music, which is a series of guitar riffs synthesized using distortion. Hitting any button in attract mode will cause Reactor to blast its awesome music. Robotron: 2084 [shooter / field] Set in the year 2084, Robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'Robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into Robotrons or, failing this, wipe-out the human race entirely. The player must destroy the robots and rescue the Earth's remaining human families. The player's only weapon is a multi-directional Anti-Robot Laser Gun. Used effectively, it will give players the power to destroy all the Robot waves, with the exception of the indestructible 'Hulk' unit. At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25,000 points players are granted another chance to complete their mission. Rygar [platform / fighter scrolling] Rygar is a video game created by Tecmo in 1986 and originally released for arcades in Japan as Argus no Senshi. It is a scrolling platform game where the player assumes the role as the "Legendary Warrior", battling through a hostile landscape. The main feature of gameplay is using a weapon called the "Diskarmor", a shield with a long chain attached to it. The player sends the title character (who did not have a proper name in the Japanese version) through a number of fantastic settings with the ultimate goal of defeating the evil King Ligar in order to restore peace to the realm of Argool. To accomplish this goal, Rygar/the Warrior must visit five Indora gods who present him with essential items needed for completion of the game. Shinobi [platform / fighter scrolling] Shinobi is a side-scrolling action game produced by Sega originally released for the arcades in 1987. In Shinobi, the player controls a modern day ninja named Joe Musashi who goes on a mission to rescue his kidnapped students from a group of terrorists - a criminal organization called "Zeed". Musashi must make his way to Zeed's headquarters and free all the hostages in the first two or three stages before confronting the boss at the final stage of each mission. Sky Kid [shooter / Flying horizontal] A great fun game, features 40 levels of game play with increasing difficulty and longer missions, with multiple targets to bomb as you go along. Avoid on-coming enemy planes, ground fire and air-balloons. Nice feature in that if you are shot down you can hit the loop button repeatedly to get control back of the plane. Some hidden bonus features, such as shooting the three dancing girls that appear when you complete a mission they turn into flowers. Excellent music and the graphics are all in a cartoon style. Snow Bros. [platform / run jump] One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. The snowmen must throw snowballs at the enemies, eventually encasing them completely in snow. The encased enemies must them be kicked in order to destroy them. This is achieved by standing next to the snowball and pressing the "kick out" button, which sends the giant snowball flying around the screen, killing any enemies that lay in its path. During every 10th level, the players must face and defeat an end-of-level boss. Space Harrier [shooter / flying (chase view) ] Space Harrier is a sprite-scaling, into-the-screen shoot-em-up set in the "Fantasy Zone"; a surreal, abstract world composed of bright colours and a checkerboard-styled ground. The game's enemies are as unique as its setting; featuring prehistoric animals, alien pods, giant mushrooms and, at the end of every stage, a huge, fireball-spitting Chinese dragon. The player's on-screen counterpart carries a portable jetpack under his arm, which allows him to fly as well as run along the ground. The jetpack is equipped with a laser, allowing the player to destroy both the game's many enemies as well as a variety of obstructions, such as trees and the floating rocks on level 1. Spy Hunter [shooter / driving vertical] How cool is that ! ....play the role of a spy driving an armed sportscar ! The object of the game is to travel the freeway destroying as many enemy vehicles as possible while protecting civilian vehicles. Various enemies try to destroy you or force you off the road, including a helicopter that drops bombs from overhead. Strider [platform / fighter scrolling ] A superb, side-scrolling platform/beat-em-up in which the player takes control of 'Strider Hiryu', a ninja-style warrior who must defeat a legendary being known as Grandmaster Meio. Set in 2048, Meio has observed Earth from his dwelling in a far off galaxy, and has created a space station (known as 'The Third Moon') between Earth and its original moon, in order to rule Earth and continue his observation. Armed with a curved sword known as a 'Falchion', Strider must travel the globe (to locations such as the Soviet Union and the Amazonian Rain forest) to find and destroy Meio. As well as his sword, Strider will encounter many power-ups, including robotic animals called 'Options' (a hawk and a leopard) which help him defeat enemies. He also has the ability to latch onto walls and ceilings using a metallic hook; a concept which really set the game apart from other platformers and allowed for some hugely inventive level design. Strikers 1945 [shooter / fighter vertical] In 1945, World War II ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, United States, Japan and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to get rid of CANY from the world. Tapper [beer game ] Tapper is the first, and only, arcade game not only designed about a bar, but also manufactured to look and feel like part of a Bar. Developed by Marvin Glass and Associates and published by Bally Midway in 1983, Tapper casts the player as an overworked bartender, attempting to serve beer to the ever-thirsty patrons that populate his bar. The cabinet and gameplay on the beer version features the Budweiser logo. The pour spouts have mock-up handles that closely resemble the Budweiser taps that appear in real bars throughout the world. Tetris: The Grand Master [puzzle / drop] Normal Tetris is like: the player receives a piece which he must place in the game space in such a way that he fills lines. When a line is completely filled with blocks, it clears. As you clear more and more lines, the pieces start falling faster...Here comes a distinction with TGM: in Game Boy Tetris, for example, the maximum speed is fixed at 1 unit every every 20th of a second. In TGM, the pieces never stop falling faster and faster. Putting it another way, the gravity increases until pieces begin to fall instantly (20 units each frame). Because this gravity significantly constrains the player's piece placement options, radically changing the way pieces are stacked. It takes more effort than to simply avoid making holes. In fact,everything is tuned for high speed play. The Punisher [fighter / 2.5D] The Punisher is a 1993 beat 'em up arcade game developed and released by Capcom. It stars the Marvel Comics' anti-hero the Punisher and co-stars S.H.I.E.L.D. agent Nick Fury as the second player's character as they embark on a mission to kill the crime lord the Kingpin and bring down his organization. The Punisher gained significant popularity in arcades and is widely regarded as one of the best titles in the beat 'em up genre as well as one of the best video game adaptations of comic books. Time Pilot [shooter / field] Time Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri. Debuting in the golden age of video arcade games, it is a time travel themed game that allowed the player's plane to freely move across open air space that can scroll indefinitely in all directions.The Killer List of Videogames included Time Pilot in its list of top 100 arcade games of all time. This game has the player travel through five time periods, rescuing stranded fellow pilots. The player must fight off droves of enemy craft while picking up parachuting friendly pilots. Once 56 enemy craft are defeated, initially 25 on the MSX platform and increasing by 5 after each game cycle (finishing the last battle against the UFOs), the player must defeat the mothership for the time period. Once she is destroyed, any remaining enemy craft are also eliminated and the player time-travels to the next level. Toobin' [sports / swimming] Toobin' is an Atari Games video game originally released as an arcade game in 1988 and is based on the recreational sport tubing. It was later ported to systems such as NES, Commodore Amiga, Commodore 64, MSX, and Game Boy Color. In the game, you play as the main characters Bif or Jet, guiding them through many winding rivers on an innertube. The game was included as part of Midway Arcade Treasures and Arcade Party Pak, where it was given a remixed soundtrack. The player competes in a river race against the computer or another player. The player's score increases by swishing the gates, hitting other characters with cans, collecting hidden letters to spell Toobin', and collecting treasures. Players try to avoid obstacles while pushing each other into them. Power-ups allow players to carry multiple cans and combinations of gates increase a score multiplier. Tutankham [maze / shooter large] In this game, you play an explorer who searches through King Tut's tomb to find his treasures while fighting off various creatures who guard the tomb as you find your way through the catacombs. The game has four different stages where you must help the explorer find four different treasures including a map, an urn, a chest of gold and jewels and finally the golden death mask. The game has rather spooky, Egyptian-style background music. Wonder Boy III: Monster Lair [platform / shooter scrolling] Wonder Boy III: Monster Lair is a side-scrolling action game developed by Westone Bit Entertainment that was originally released for the arcades by Sega in 1988. The player controls a green-haired boy hero named Leo (player 1) or a pink-haired girl hero named Princess Purapril (player 2) who must attack the invaders that attempt to collect weapons and use them to destroy the land. The game starts out like a simple platform game, but it's just when Wonder Boy enters the skull further on that the game is transformed into a shoot 'em up, so basically the gameplay consists of action and shooter scenes. Source of game description: wikipedia, hardcoregaming101 (Nitroball), arcade -museum, mamedb, gamesdbase, arcade-history
  12. Hi I recently downloaded the mac version of Gameex and it loaded with Wine, but for some reason it is not playing my MAME roms. I registered it after paying the donation fee. I went into the set up wizard / custom settings and redirected all of the game information to play my game emulator and ROMs but when I get back to the Gameex home screen the only available ROMs are the 5 default games. Does anyone know how I can run Gameex on my mac? I donated and became a member and now I'm disappointed that I cannot play Gameex and all my ROMs. Thanks, I appreciate the help and support
  13. Don't know if any of you use Controller Remap. This is add-on GUI to hopefully cut out the need to delve into xml files. Should make the whole process a little easier. Basically, it solves the issue of when you swap USB devices and Mame looses the controls due to random enumeration. Screens: Video: Hope it helps someone.
  14. Hi I'm à newbie in gameex and after a lot of tests I don't understand when I execute gameex with mame V0.161 I finish with this message reading listinfo.dat ( 25%) and after nothing If I use mame V0.145 there is no problem and the listinfo.dat is create normally I join my log thanks for you're help log.txt
  15. Did the report I think is a bug in GameEx. When I walk in the MAME configuration options (Setup Wizard), in the "MAME settings", I activate the option "Show game 4 players," but it does not appear when I enter the GameEx. Other options are activated and they appear. Please look for a long time the answer but so far not found: 1) I am setting up the layout GameEx. But I did not find a way to edit the "MENU" option. Is this possible? This option shows more things than I wanted. I would like to edit it, and in some cases remove it. 2)Within "MAME settings" can not find the option to remove the option to display that appears when we entered the mame through GameEx, "Update List". You can do it? 3) Another thing I wanted to edit is a possibility to remove the "Image" and "Image 2" on some systems. Could anyone help me?GameEx.ini
  16. UPDATE: I've since made a GUI for ControllerRemap which should ease its use a bit more. You can snaffle it here: http://www.gameex.info/forums/topic/16298-app-controllerremapgui/?p=142778 Original Post: ControllerRemap solves the problem of changing USB device numbers with your Mame setup. You can get it here: http://forum.arcadecontrols.com/index.php/topic,108767.0.html So - I've been battling with ControllerRemap for days. Finally licked it, but appears that quite a few have had problems understanding the documentation and getting it to work. So I made a simple ABC guide with a few tools to assist. You can get it here: https://dl.dropboxusercontent.com/u/15144043/ControllerRemapGuide/ControllerRemapGuide.zip or here: https://sites.google.com/site/alienarcade74/sub-projects/software-setups/mame-setup#TOC-ControllerRemap Cheers
  17. So I figured I would finally share my Bar-Cade with the rest of the Community. It has been a software nightmare (as you will see), because I wanted to build a cab and no one seemed to do it like I did. It is a work in progress (debating of what to do with the third monitor, it is just sitting on top of my backglass for now lol). I did this cab in 4 days at 10-12 hours a day. Weill on to the pics..... Post any questions and I will do my best to answer Started with this..... But took up to much room and the kids weren't really "into" it, so I figured I would downsize. I wanted an Arcade, but I also wanted Pinball.... So time to rebuild. I didn't have any tools except a jigsaw, drill, and sander. I also didn't draw anything out, had a picture in my mind and mocked it up as I went. A little patch work, and a backglass Coming together nicely I think. My Son and I laying the paint and clear coat on. Looking glossy . You can see I wanted a Hybrid cab. The Belly of the beast... Need to add some more pics later, but here is a pick with GameEx (all emulators and Mame run on playfield) and with PinballX I also have Kodi (xbmc) installed. Still, hashing some issues out with Marquee Magician, but getting there Thanks for taking the time to check it out I am TRYING to move up the Competition Leader Board, so today I build and installed a spinner. I, however, forgot that I was mediocre at best on Arkanoid lol.
  18. Hey all, Does anyone know if there is a way to have MAME auto change displays? To be exact, I have a Pinball style arcade (Vertical Display and a Horizontal Display). I am now running MAME on the (Playfield) Vertical Display and would like to know if there is a way to have MAME run Vert games on Display 1 and Hor. games on display 2. To make it even more interesting.... I DO NOT want to run all roms on BOTH screens, I would like the unused screen to stay black. Any ideas???? Thanks in advance. P.S. If you look at the cabinet in my Signature you will understand more clearly what I am striving to do.
  19. Hi all!!! I've configured mame and only can see a few games on the list. I think there is no filter enabled or something similar, apart of the default filter (Japan;Korea;Asia;Bootleg;French;German;Hack;Prototype;Hardware;(Easy;(harder) I only see 90 games on the list.... I have the 0.155 set. Attached are my config files and log. Thanks in advance. GameEx.ini log.txt
  20. .................The Monster Mash 2014 Competition will run from October 1st until October 31st, 2014................. Overall High Score LeaderboardPOSITIONUSER NAMETOTAL SCORE1TodayIsForgotten14402ExedExes13703GimmeClassics9904Mame Offender9805jedah7206GeorgeT4407Adultery2008Yung-Jedi1509wolfman2450Last Updated: 11-02-2014 * All 15 Mame games can be played during the entire month of October ! * Play your game and submit a screenshot of your hi-score screen as a reply to this thread * All submissions must be received no later than 11:59PM on October 31st || Countdown link * You're allowed to submit as many hi-scores as you want. Your personal best score on each game will be shown in the individual Hi-Score Tables (scroll down below). You can check - at any moment - your leaderboard total by simply adding up the individual points of your current hi-score game positions (10th place = 10 points followed by increments of 10 points // 1st place = 100 points) * For game settings please scroll down below or have a look at each individual game post * Be honorable and play with no cheats or hacks !! Click on the individual game links for the (dip-switch) settings you have to use when you sumbit your hi-score or scroll down below for more information... Black Widow (link) Chiller (link) Demon's World (link) Dungeon & Dragons - Shadow over Mystara (link) Ghosts 'n Goblins (link) Haunted Castle (link) Monster Bash (link) Monster Farm Jump (link) Monsters World (link) Nightmare in the Dark (link) Rampage (link) Satan's Hollow (link) Sinistar (link) Wizard of Wor (link) Wonder Boy in Monster Land (link) ------------- * Thank you Draco for creating the Monster Mash Banner. I've tweaked the artwork a bit. I hope you don't mind And thank your Darren, Aaron, Adultery and Han for your input and help creating this contest !
  21. I finally got my Mame32 emu running well under gameex and am enjoying the gameex interface with one exception. When I play a vertical game, such as Donkey Kong in MAME32 I rotate my display and get a full screen of the monkey but when i play this same game through GameEx my screen still rotates but the screen is compress so I am not using my screen's full potential. When I play Horizantal games there is no difference between MAME32 and GameEx. Look my screen shots and you will see what I mean. What can i do to make GameEx use my full screen area when playing verticals? Thanks! Pete-za66
  22. I'm at my wits end! I spent nearly allday yesterday trying to figure this one out, but no matter what i try, or what method i use i get the exact same error! And it relates to the driver model1.c. As you guys probably know i'm not a codie and so i have no idea what the error means other than it relates to that file. After hours of searching (no exagerating), the only info i found was this, but as you can see, the person who reported the problem is trying to build in linux. The linked error (is the same as mine): src/mame/video/model1.c: In function 'void draw_quads(model1_state*, bitmap_rgb32&, const rectangle&)':src/mame/video/model1.c:307:17: error: array subscript is above array bounds [-Werror=array-bounds] while(p[ps2+1].y == cury) ^src/mame/video/model1.c:319:17: error: array subscript is below array bounds [-Werror=array-bounds] while(p[ps1-1].y == cury) ^src/mame/video/model1.c:319:17: error: array subscript is below array bounds [-Werror=array-bounds]src/mame/video/model1.c:329:17: error: array subscript is above array bounds [-Werror=array-bounds] while(p[ps2+1].y == cury) ^src/mame/video/model1.c:329:17: error: array subscript is above array bounds [-Werror=array-bounds]Compiling src/mame/video/segag80v.c...src/mame/video/model1.c:305:17: error: array subscript is below array bounds [-Werror=array-bounds] while(p[ps1-1].y == cury)I've downloaded mame-source and mingw multiple times I start with fresh extraction of mame source every time The first few times i tried with my usual alterations to the source Then multiple times with zero alterations or diff's added I tried Headkaze's compiler too, and although it ploughs through the error, it ultimately still fails a few moments later everytime. Has the compile process changed? Or is there a real bug in the source? I tried to compile over 10 times (i can be determined when i want to be ) but i surrender. Please someone tell me they know what's going on here. Pleeeeeeeeeeeeeeeease EDIT - OK i just tried 32bit version to make sure it wasn't a 64 thing, and sure enough same error. I took a screenie this time though: SOLUTION: Do not use the "new" tools promoted on the official page - they cause errors. Instead use an earlier version - this version is proven to work: http://mamedev.org/downloader.php?file=tools/mingw-mame-20121207.exe You should point your grattitude to tthurman, otherwise known as Todd for finding this solution! It's all him! Thanks again man - you preserved my sanity
  23. Hi guys, Something odd is happening with my GameEx and MAME setup. When I press the 'Esc' button while MAME is active, this action kills MAME and GameEx will re-appear. No problem with that, this is how it should be, right? But sometimes, after exiting MAME and going back to Gameex, the screen will go black temporary. After about two seconds, GameEx re-appears again. Two seconds later, a black screen again. This repeats itself continuously. During the black screen, the controls do not work, only during the seconds when GameEx appears. Has anyone a clue what causes this? It does not happen all time btw.
  24. Hi guys, I have a lot of MAME roms that won't launch with GameEx but do launch with CMD. For example the game 'Viewpoint'; it launches fine with MAME in CMD without command line options. But in GameEx, the game will not launch. If I select the game, the screen goes black for a quick moment and then returns to GameEx. Other MAME roms will launch in GameEx but there are many that won't. I tried it with and without MAME command line options in GameEx. Did not make a difference. All the paths are correct. The same executable and paths are used in CMD. I have attached the GameEx.ini, mame.ini and the GameEx log file in this post. Hope anyone can figure it out? GameEx version: 13.27 MAME version: 0.154 Roms version: 1.53 Thanks, Michel << UPDATE!! >> The rom 'Viewpoint' will launch with GameEx Lite. I haven't tested it, but I pressume the rest of the roms also will launch with GameEx Lite. But with this solution comes a different problem: With GameEx Lite there are no video previews in the games list. Is that a setting in GameEx Lite or in my theme? If I could get the video previews back again, this solution with GameEx Lite version would be fine with me. GameEx.ini log.txt mame.ini
  25. jst0rm

    support issue

    Hello, I have built a seperate mame box out of a older hp slim computer. I tested gamex among others and like this one the best. I will purchase it if I can get it working on the box correctly. I did get it up and running on my main gaming computer but when I went to the hp it crashes when trying to load a game... I load mortal kombat and it gets to initializing with the white lines around the display then crashes back to gameex. I have attached what I beleive is the correct log file. The computer isnt online or any network so I have to shuttle a disk to get these files. the rig is a e8400 4gig ram 250gig drive intel video card with a x-arcade dual stick controller. Thank you log.txt
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