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  1. Hey all, Awhile back I changed my MAME video setting to stretch the bezels and fill my entire screen. I use a 32" LCD TV in my cab and before I did this I always had the annoying black bars on the sides. I found settings on a link and was able to accomplish this. However, it's an unfortunate compromise due to the fact that I can now only see about 20% of the artwork for the bezel. I am wondering if anyone has any knowledge on a patch or settings that would make the bezel fill the outer area of the screen? Is there a way I could create my own bezel with a specific resolution that may fill the entire screen? I like the way it is if that's the only option. The playing area is not stretched or distorted, just the bezel seems to almost be maximized. It would be awesome to see the entire piece of artwork though.
  2. Hello and good morning/afternoon/evening! I recently updated my cab and instead of using pre-compiled versions of mame (mame32), I decided to compile my own version of Mame UI with hiscore support. I used Headkaze's MameCompiler64, and compiled Mame 136 with no errors. I couldn't find any of the update patches, but after googling around for awhile, I heard that the source code I downloaded from the MameDev website had the updates worked in. I also applied the hiscore.diff patch for 136 with no errors, and with using hiscore.dat, everything is working as it should...except for one thing - I cannot...for the life of me...get GameEx to show the High Scores within the game's menu. I enabled the high score support in the Mame Advance Config section using the Setup Wizard. The "High Score" section still does not appear within the game's info section (I tried Donkey Kong, Pacman, etc) and sometimes, HiToText seems to crash. Lol, I would normally upload my config ini and log files, but presently away from the cab at the moment and won't be able to return for another 8 or so hours. But, off the top of your heads, is there a step that I'm skipping somewhere?...does anyone else have this problem? Thanks in advance! LC
  3. Hi all, I hope i'm in the right section here. I have some trouble with mapping some keys to my gamepad. First of all, i got it all working in GameEx. So i can use my gamepad to control the menu. (joystick for scrolling, buttons to select, go back etc) I use Xpadder to get this all done. Now my problem is, whenever is start MAME, i NEED to use my keyboard for input 1 (player one) and input 5 (insert coin) I have mapped 2 buttons on my gamepad to kb1 and kb5. These do work, if i open wordpad and hit the buttons the numbers 1 and 5 do appear. But somehow it does not work in MAME. So i still have to use my keyboard and hit the 1 and 5 on there in order to get player one selected and insert coins. Anybody had this problem and solved it? Or anybody got some idea's how tyo solve this problem?
  4. Blazing Star Leaderboard POSITION USER NAME TOTAL SCORE 1 ExedExes 7,032,540 2 jedah 1,732,730 3 DazzleHP 1,582,690 4 millerbrad 1,302,040 5 Cynicaster 1,299,770 6 Mame Offender 1,212,140 7 Luigimaker 1,130,150 8 wolfman24 1,058,880 9 rtkiii 1,005,290 10 smario 914,310 Last Updated by hansolo77: 02-10-2018 be77amy - 802,550 (link) GimmeClassics - 704,010 (link) murve33 - 690,810 (link) Adultery - 325,940 (link) Buzzin69 - 294,110 (link) Please use these settings when submitting a hi-score for Blazing Star: ROMSet: blazstar Test Switch: Off Coin Chutes: 2 Autofire (in some games): Off COMM Setting (Cabinet No.): 1 COMM Setting (Link Enable): Off Free Play: Off Freeze: Off Special Rules: Continues are NOT allowed! --> Note: TwinGalaxies remains DOWN. The above settings are the default, and should be just fine. # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > pending ~GC
  5. hello again running mame 0.152 64bit (official) full set of rom win 7 64B , gameex 13.2 (paid) so when i was on 0.151, no pbm, around 8000games on gameex now i update on 0.152, and only 436 games.. gameex shows only until the game "carnevil" ... I tried everything I updated 10X becoming crazy the listinfo.dat and gamelist show all the games, the verify.dat too but in gameex.. always 436 maybe there is a cache I can delete somewhere ?? please help thank you
  6. Time Pilot Leaderboard POSITION USER NAME TOTAL SCORE 1 KRC 485,100 2 ExedExes 370,300 3 Mame Offender 342,000 4 ehuonder 208,000 5 GeorgeT 184,100 6 rtkiii 130,800 7 murve33 130,100 8 helpman 123,700 9 jedah 113,500 10 GimmeClassics 105,400 Last Updated by GimmeClassics: 08-20-2018 hansolo77 - 103,700 (link) DazzleHP - 78,000 points (link) wolfman24 - 65,600 points (link Please use these settings when submitting a hi-score for Time Pilot: ROMSet: timeplt Lives: 3 Bonus Life: 20,000 / 60,000 Difficulty: 3 Make sure to change "Bonus Life" to 20,000 / 60,000 and "Difficulty" to 3. Other settings are default ! # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > see attached file ~GC tgts.pdf
  7. Blood Bros. Leaderboard POSITION USER NAME TOTAL SCORE 1 ExedExes 632,750 2 helpman 533,100 3 Evilforces 469,040 4 be77amy 346,070 5 murve33 285,190 6 Mame Offender 260,990 7 wolfman24 235,190 8 rtkiii 144,920 9 Luigimaker 124,580 10 GimmeClassics 112,500 Last Updated by hansolo77: 02-10-2018 11. hansolo77 - 61,750 points (link) Please use these settings when submitting a hi-score for Blood Bros: ROMSet: bloodbro Lives: 3 Bonus Life: 300K 500K+ Difficulty: Normal Allow continue: no Special Note: There exists a way to leech on level 1-2 and levels similar to that with no risk. Because we promote fair play and not making use of cheats we ask you kindly to not make use of this point leeching trick. ---> Make sure to change "Allow continue" to "no". All other settings are appropriate on DEFAULT. (UPDATE) To be able to enter initials, we're allowing the players to have the "Allow Continue" option turned on. If you use a continue, it will reset your score, so it doesn't help you to use them anyway. # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > pending Good luck and have fun! ~GC
  8. Pang Leaderboard POSITION USER NAME TOTAL SCORE 1 Yung-Jedi 896,200 2 Mame Offender 791,580 3 ExedExes 718,850 4 be77amy 690,050 5 helpman 597,120 6 Cynicaster 277,930 7 GimmeClassics 260,460 8 wolfman24 242,720 9 jedah 232,660 10 Luigimaker 222,230 Last Updated by hansolo77: 04-02-2018 smario - 209,650 (link) rtkiii - 184,600 (link) millerbrad - 152,660 (link) GeorgeT - 94,770 (link) hansolo77 - 86,760 (link) wolfman24 - 56,040 (link) Please use these settings when submitting a hi-score for Pang: ROMSet: pang Lives: 3 Flip: Off Level: Normal Extra Life at: 20,000 / 100,000 / 200,000 / 1,000,000 Free Play: Off Special Rules: Continues are NOT allowed! ---> All settings are appropriate on DEFAULT. No need to change anything ! # you can change your Mame dip switch settings by following this guide > link [Pang doesn't have dip switch settings available when hitting Tab] # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > ...not available right now Good luck and have fun! ~ GC and Han
  9. ARCHIVED Wolfman and I (GimmeClassics) have held a high score tournament for Shoot Em Up fans ! This team contest started January 6th and the winner was announced at April 8th 2014. Double elimination Tournament - BIG FINAL > R-Type II (Japan) After having won the Losers bracket Final Team Legendary Saucy had to compete against the shmup kings of Team Unprecedented Serious Affair who didn't lose as single match qualifying for the WINNERS Bracket Final. Here are the final results : vs. 1,738,200 points 1,568,700 points (754,300 // 983,900) (1,204,400 // 364,300) Team Unprecedented Serious Affair has won our SHMUP competition. Congratulations !! Thank you all for participating in our SHMUP competition. I hope you've enjoyed the ride...eh flight !! Until next time For a visual representation of the double elimination tournament bracket please follow this link ----------------------------------------------------------------------------------------------------------------------------------------------------------------- ALL RESULTS # Final results week 1 (Salamander) > link # Final results week 2 (Nemesis) > link # Final results week 3 (Flying Shark) > link # Seeding rounds final results > link # Final results elimination round 1 (Bat Rider) > link # Final results elimination round 2 (Gunlock) > link # Final results elimination round 3 (Mahou Daisakusen) > link # Final results elimination round 4 (19XX) > link # Final results elimination round 5 (Darius) > link # Final results elimination round 6 (Sexy Parodius) > link # Final results elimination round 7 (1945k III) > link # Final results elimination round 8 (DoDonPachi) > link # Final results Losers Bracket Final (Super Cobra) > link # Final results Winners Bracket Final (R-Type II) > link ----------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Tournament setup and games It's a double elimination tournament after 3 rounds of seeding. During the seeding rounds all contestants will play the same game (1 round = 1 week). # submitting your hi-score: this contest is a multi-website contest. There is a thread of our contest at each of those websites. We wanted to create a contest which is very easy to join. Therefore each player can submit his of her score on the website of their choice: gameex.info, retrouprising.com, shmups.system11.org, atariage.com and retrogamer.net Just post a screenshot of your score at the forum of your choice or play your game at RetroUprising. GameEx is the place where the tournament standings and additional info will be made public !! # point scoring system: your score and your team mate score gets added together. The TOTAL team hi-score determines the team rank. The amount of contestants will determine how many points you will get. With 26 teams the no. 1 ranked team gets 26 points etc... Comparing all the team scores after 3 rounds of seeding will rank each team for the double elimination tournament. Only the top 24 ranked teams will qualify for the double elimination tournament !! Double Elimination tournament > each team begins in the winners bracket, but with one loss, goes into a losers bracket, where they will have to play their way back. All competitors will have the oppurtunity to play at least twice during the elimination phase. # Games [please play at default settings] Week 1 (seeding round 1) = Salamander (version D) > romset = salamand Week 2 (seeding round 2) = Nemesis > romset = nemesis Week 3 (seeding round 3) = Flying Shark (World) > romset = fshark Week 4, 5, 6 etc.: the double elimination tournament will start in week 4. The 8 highest seeded teams will receive a bye for week 4. After the seeding rounds we will publish the game each team has to play each round. This depends on your rank after the seeding rounds and whether or not staying in the winners bracket or having to fight (...eh play) your way back in the loser's bracket. The double elimination round games will be - in no particular order: Armed Police Batrider (Japan, B version) > romset = batriderj Gunlock (Ver 2.30) > romset = gunlock Mahou Daisakussen (Japan) > romset = mahoudai 19XX The War Against Destiny (Japan 951225) > romset = 19xxj Darius (Japan) > romset = dariusj Sexy Parodius (ver JAA) > romset = sexyparo 1945k III > romset = 1945kiii Dodonpachi (Japan) > romset = ddonpachj Super Cobra > romset = scobra [= possible extra game 1] R-Type II (Japan) > romset = rtype2j [= possible extra game 2] Again: we will publish the game each team has to play during the double elimination phase. # A few other rules... * autofire is allowed * controller usage is allowed * continues not allowed * no cheats or hacks * ...and most important: have fun !! [54 players / 27 teams] Team Ryd n' Awesome - Yazphier, Hiki Team hideyoshi the 3rd gender - Wolfman24, AlexGunslinger Team QT Trap Appreciation - Shimatora, Sik-07 Team Homing Shotglass - ACSeraph, shmuppyLove Team Boomstick Ninjas - GimmeClassics, Rtkiii Team Blind Siders - Celly, DazzleHP Team Gaijin Bros - Aleksei, Eaglet Team Unprecedented Serious Affair - Erppo, Jaimers Team Dan McGoo - Blinge, JWS Team 1 - Kernzy, Ballas Team 2 - Noiseredux, Culdad78 Team 3 - Kong, Stevencassidy13 Team 4 - Exed Exes, Dunpeal2064 Team 5 - M.A.M.E Offender, Cynicaster Team 6 - Barra, FudgyDRS Team 7 - Bearhawk72, DrunkN Team 8 - Sel feena, Kollisionbr Team 9 - Omegashadow, Sid Seattle Team 10 - Fallout_002, Hyperboy Team 11 - Joz, Revj Team 12 - Jig, TodayIsForgotten Team 13 - Legendary hoamaru, Sauceykobold Team 14 - Hagane, Paper/Artillery Team 15 - Teddy Loc, Roadrunner Team 16 - Despatche, Edge Team 17 - Ebinsugewa, Kitaru Team 18 - Notthewolf, Jibril Feel free to leave a reply or send a PM to me (GimmeClassics) or Wolfman if you have a question about this contest !! Thank you, ~GimmeClassics and Wolfman Last update: 04-08-2014
  10. We have quite a few hi-score games (65) to choose from and each month new games will be added. Because we want you to be able to check at a glance which hi-score games are part of our competition we have created this Games List (alphabetical order). It's easy and simple > just browse this list and click on the game you want to play. Enjoy ! Games List 1943 1944 A.B. Cop Anteater Arkanoid Bank Panic Blazing Star Blood Bros Bomb Jack Bubble Bobble Burger Time Centipede Choplifter Circus Charlie City Connection Crystal Castles Cyvern Dig Dug DoDonPachi Donkey Kong Donkey Kong 3 Donkey Kong Junior Flicky Galaga GAPlus Gauntlet Ghouls 'n Ghosts Golden Axe Green Beret Gun.Smoke Gyruss Hammerin' Harry I, Robot Jackal Joust Juno First Lady Bug Mario Bros. Metal Slug Mr. Do! Nitro Ball Out Run Pang Popeye Puzzle Bobble Q*Bert Qix R-TYPE Reactor Robotron: 2084 Rygar Sky Kid Strikers 1945 Shinobi Snow Bros. Space Harrier Spy Hunter Strider Tapper Tetris: The Grand Master The Punisher Time Pilot Toobin' Tutankham Wonder Boy 3 1943 [vertical shooter] It was 40 years ago, at the height of World War II. The Japanese main squadron tasted defeat off the coast of Midway Islands. Some say that this battle greatly changed the outcome of the war. Can you destroy the battleship, 'Yamato'? 1944 [vertical shooter] 1944: The Loop Master is a vertical scrolling shooter arcade game made by Capcom in 2000. The game takes place in the heated battles of 1944 during the Second World War as two super ace pilots: P-38 Lightning and Mitsubishi A6M Zero are attempts to defeat an entire army. A.B. Cop [driving / race bike (chase view) ] A futuristically-themed racing game from Sega, in which the player takes on the role of the A.B. Cop; a law enforcement officer who rides a heavily armoured hover-bike and must chase down and destroy the perpetrators of an armed robbery before the time limit expires. Anteater [maze] Anteaterter is a maze arcade game released in 1982 by Tago Electronics. The player controls an anteater that elongates his proboscis through maze-like anthills eating ants. The player can only eat ants with the tip of the anteater's proboscis. If an ant bites your proboscis at any other location you lose a life. Besides ants you will also face worms and spiders. Arkanoid [puzzle / breakout] Arkanoid is a breakout game developed by Taito in 1986. It is based upon Atari's Breakout games of the 1970s. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes. The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears Bank Panic [shooter / gallery] Bank Panic is an arcade game developed by Sanritsu and manufactured by Sega in 1984. The player assumes the part of an Old West sheriff who must protect a bank and its customers from masked robbers. The layout of the bank is implicitly a circle with twelve numbered doors and the player in the center. The player can rotate to the left or right and view three doors at a time. The doors will open to reveal a customer (who will drop a bag of money, making a deposit), a robber (who will attempt to shoot the player) or a young boy (who will be holding a stack of three to five hats, which the player can rapidly shoot for a bag of money or bonus time). The level ends when all twelve doors have received one or more deposits. This is indicated by the numbered boxes across the top of the screen, with a red dollar sign showing a door with a completed deposit. Blazing Star [shooter / flying horizontal] Blazing Star is a scrolling shooter video game for the Neo Geo home game system. It is the sequel to the acclaimed Neo Geo shooter Pulstar, which was itself a close cousin to the R-Type franchise. A typically hefty Neo Geo ROM at 346 Mb, the game makes extensive use of pseudo-3D prerendered sprites, brief anime and CGI cutscenes (mostly during the intro sequence), and frequent English voice samples and captions. Blood Bros. [shooter / 3rd person] Blood Bros. is a 1990 arcade game developed and published by TAD Corporation in Japan and Europe, while it was later published in North America by Fabtek. It is a spiritual sequel to Cabal, with almost identical mechanics. A bootleg of this game is known as West Story. The player's characters are seen from behind. Some screens feature protective walls (which can get damaged and shattered by enemy fire). The players have limitless ammunition for their primary gun, but a limited number of sticks of dynamite, with which they must fend off enemy troops. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structural features of the screen (usually the ones that collapse when destroyed, rather than simply shattering) are brought down. Bomb Jack [platform / run jump] Bomb Jack is an arcade platform game that was released in 1984 by Tehkan (known today as Tecmo). The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis,Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty. Bubble Bobble [platform / run jump] Bubble Bobble is an arcade game by Taito, first released in 1986 and later ported to numerous home computers and game consoles. The game starring the twin Bubble Dragons Bub and Bob is an action-platform game in which players travel through one hundred different stages, blowing and bursting bubbles, dodging enemies and collecting a variety of items. Burger Time [platform / run jump] BurgerTime is a 1982 arcade game created by Data East. The game's original title, Hamburger was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing enemies - Mr. Hot Dog, Mr. Pickle, and Mr. Egg. The game was very popular in arcades. Centipede [shooter / gallery] Centipede is a vertically oriented shoot 'em up arcade game produced by Atari, Inc. in 1981. The player defends against centipedes, spiders, scorpions and fleas, completing a round after eliminating the centipede that winds down the playing field. Choplifter [shooter / gallery] The player assumes the role of a combat helicopter pilot and attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level. Circus Charlie [platform / run jump scrolling] In the game there are six regular stages (plus an extra stage) of differing tasks that are to be completed by Charlie. Grabbing money bags, performing dangerous tricks, avoiding enemies, completing stages, etc., earns Charlie points City Connection [platform / run jump] You're a driver of a Honda City on a tour of all the sights and roads across the world. To prove that you've visited a particular location, you must drive around the location painting every section of the road white. However, the police, who have no tolerance for vandalism, attempt to stop the driver from completing her goal. The player's car can jump and fire cans of oil. During your world tour you'll visit Manhattan, the Grand Canyon, Easter Island, Paris, Neuschwanstein Castle, London, Sydney, Egyptian temples, and cities in India, Holland, China and Japan Crystal Castles [maze] Crystal Castles is a merry chase into a mythical land of incredible creatures that thrill at every turn of game play. Its hero, Bentley Bear, collects gemstones as he moves around 16 different playfields, including a castle, fortress, palace, and even a dungeon. Scary creatures, such as nasty trees, gem eaters, a swarm of bees, and Berthilda the witch, chase Bentley Bear as he explores tunnels, elevators that take him from one plateau to another, and sometimes a secret ramp. Cyvern [vertical schooter] Take control of 3 artificially enhanced elemental dragons and battle against tons of enemy airships and hulking bosses in this excellent overhead shooter. Features awesome graphics & sound effects as well as responsive controls and a high level of challenge. Dig Dug [maze / digging] The player controls Dig Dug, the hero of the garden, clad in white. He moves through horizontal and vertical tunnels. When Dig Dug digs new tunnels he moves slowly. When he is on the surface or in an existing tunnel, he moves faster. The object of the game is for Dig Dug to destroy all the monsters and go to the next round. DoDonPachi [vertical schooter] DoDonPachi (a play on the words "Angry Leader Bee" and "Gunfire") is a vertically scrolling manic shooter arcade game developed by Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first generation arcade hardware. As with its predecessor DonPachi, the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee"). Donkey Kong [platform / run jump] Donkey Kong is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman (since renamed Mario) must rescue a damsel in distress, Lady (now named Pauline), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters Donkey Kong 3 [platform / run jump] Donkey Kong 3 is the third video game in the original Donkey Kong series by Nintendo. Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Throughout the levels are scattered various enemies: Buzzbees, beespies, queen bees (which shatter into deadly pieces when destroyed), creepy caterpillars, butterflies, beetles, moths, beebombs and vine eaters. Stanley must destroy the insects as they attempt to steal his flowers. Donkey Kong Junior [platform / run jump] Donkey Kong Jr. is a 1982 arcade-style platform video game by Nintendo. Mario (known as Jumpman in Donkey Kong) has captured Donkey Kong and placed him in a cage. Donkey Kong Jr. must rescue his father from Mario by working his way through a series of stages. Mario attempts to stop DK Jr. by releasing animals and putting obstacles in his way. Flicky [platform / run jump] In the game, the player controls Flicky, a flightless bird who has to save the Chirps (Piopio in Japan) from house cats. The player has to collect all of the Chirps and guide them through the exit. The player has to avoid the cat, Tiger (Nyannyan), and the green iguana, Iggy (Choro). They can also be killed by throwing items at them. Tiger tries to catch Flicky by jumping on platforms or running, while Iggy owns the ability to climb walls and crawl fast along the floors. Galaga [shooter / gallery] Galaga is a fixed shooter arcade game developed and published by Namco in Japan and published by Midway in North America in 1981. The gameplay of Galaga puts the player in control of a space ship which is situated on the bottom of the screen. At the beginning of each stage, the area is empty, but over time, enemy aliens fly in formation, and once all of the enemies arrive on screen, they will come down at the player's ship in formations of one or more and may either shoot it or collide with it. During the entire stage, the player may fire upon the enemies, and once all enemies are vanquished, the player moves onto the next stage. GAPlus [shooter / gallery] Gaplus is a fixed shooter arcade game that was released by Namco in 1984. It was the only other game to run on Namco Phozon hardware, and in the US, a modification kit was later released to change the game to Galaga 3, possibly to increase recognition among fans of the games even though there was no "Galaga 2". Gaplus is a sequel to Galaga and has similar gameplay. The player controls a spaceship, that can now move vertically (limited to halfway up the screen, much like Atari's Centipede) as well as horizontally, and shoots at swarms of incoming insect-like aliens which fly in formation above it and swoop down to attack it in a kamikaze-like dive. In this sequel, the level starts over if the player gets killed before all the enemies have come in. When all enemies are killed, the player moves on to the next level. By obtaining certain powerups, it is possible to shoot sixty bullets per screen, the most any Galaxian-related game has. Gauntlet [maze / shooter large] In this fantasy adventure maze game, there are four different player characters who each have different powers and/or weapons. The Warrior who wields a battle axe; the Elf who carries a bow and arrows; the Wizard who uses magic; and the Valkyrie who uses a sword and a shield. The four players move through mazes searching for various items and killing monsters. The Warrior does the most damage. The Elf does the least damage but is the fastest. The Wizard can do the most damage with potions. The Valkarie is a good combination of strength and speed. Potions found wipe out varying amounts of enemies and enemy generators, depending on which player uses it. A player starts with a certain number of health points by putting quarters in the machine. These tick down with time and damage from enemies. Food replenishes them. Treasure counts for points. The game has no ultimate goal to be reached. Ghouls 'n Ghosts [platform / fighter scrolling] Game-play is of a very similar vein to that of "Ghosts'n Goblins" - the classic run, jump and shoot action remains intact. Ghouls'n Ghosts is, however, even more difficult than its already demanding predecessor. Arthur now has access to several new power-ups to aid him on his daunting quest, such as 'Golden Armour' which gives Arthur greater protection from the demons. Additionally, unlike "Ghosts'n Goblins", Arthur can now fire his weapons upwards instead of just left or right and, while jumping, can fire beneath him as well. Golden Axe [fighter / 2.5D] Golden Axe is a side-scrolling, beat 'em up, hack and slash arcade video game released in 1989 by Sega for the System 16-B arcade hardware. The game takes place in the fictional land of Yuria, a Conan the Barbarian-style high fantasy medieval world. An evil entity known as Death Adder has captured the King and his daughter, and holds them captive in their castle. He also finds the Golden Axe, the magical emblem of Yuria, and threatens to destroy both the axe and the royal family unless the people of Yuria accept him as their ruler. Three warriors set out on a quest to rescue Yuria and avenge their losses at the hands of Death Adder. Progress is made through the game by fighting through Death Adder's henchmen, including men armed with clubs and maces, skeleton warriors, and knights. Players are able to attack using their weapon, jump and cast spells that hurt all enemies on the screen. The force of this magic depends on the number of "bars" of magic power currently available. The bars are filled by collecting blue 'magic potions' attained by kicking little sprites who then drop the potions. These sprites appear during regular levels and during bonus stages in between levels. The male warrior Ax is able to cast earth spells. The dwarf Gilius, casts lightning spells and the female warrior Tyris casts fire magic. Each character has a different number of maximum magic bars and varying ranges of attack. Green Beret [platform / shooter scrolling] Green Beret (in the US released as Rush'n Attack) is an action/platform arcade game released by Konami in 1985. Green Beret is remembered for its Cold War setting (the title is a play on "Russian attack") and its reliance on the player using a knife to dispatch enemies. The player takes on the role of a United States special operations soldier infiltrating an enemy military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. The omnipresent knife can be supplemented with captured arms. By killing certain enemy soldiers, the player can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, the player will face a unique group of enemies specific to that stage. Gun.Smoke [shooter / walking] A vertically scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws. Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Gyruss [shooter / gallery] A single player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the Alien ships themselves is similar to those of Namco's also legendary "Galaga" series. Jackal [shooter / driving vertical] The player operates a jeep and must battle their way through a huge, vertically scrolling battlefield. Their mission is to save PoWs and deliver them to the nearest helicopter pad so they can be flown to safety. The hostages are trapped in enemy buildings and PoW camps, which must be destroyed in order to release the prisoners. The jeep can only carry up to a maximum of eight PoWs, the current amount being carried is displayed in the upper left-hand corner of the screen. The jeep is armed with a machine gun and a grenade thrower, the latter of which can be powered-up into a missile launcher. As well as huge numbers of enemy troops and static gun emplacements, the players must also contend with enemy jeeps, tanks, boats, submarines and planes. The final part of the game takes place in the enemy stronghold and the game ends when the final enemy gun emplacements are destroyed. Hammerin' Harry [platform / fighter scrolling] Hammerin' Harry, known in Japan as Daiku no Gen-san, is a series of platforming video games developed and published by Irem in 1990. The titles were developed and published for the arcades, Famicom, Game Boy, Super Famicom and Sony PSP platforms. You control a worker with a big hammer who smashes his way through obstacles and a variety of enemies. I, Robot [shooter / miscellaneous] In I, Robot, you control "Unhappy Interface Robot #1984", a servant robot that has become self-aware and decides to rebel against Big Brother. To advance from level to level, the robot must destroy the giant blinking eye of Big Brother. Various extra hazards, such as birds, bombs and flying sharks, can also destroy the robot.. Joust [platform / run jump] Joust is an arcade game developed by Williams Electronics and released in 1982. It presents a game play in a novel setting that captured the imagination. The player, mounted on an ostrich sized bird and carrying a lance, must "joust" against enemy players in a battle for air supremacy. Set inside a cavern of sorts, complete with lava, the battle took place between floating segments of land. A pterodactyl would make its presence known if the player(s) stuck around for too long. Killing an enemy would make an egg appear. If left alone, the egg would hatch into a new enemy that would replace its fallen brethren. A lava troll waited for unsuspecting victims to fly too close to the lave before reaching a claw out to grab his next meal. Juno First [shooter / gallery] Juno First is a shoot 'em up arcade game developed by Konami and released in 1983. It was licensed to Gottlieb in the United States. The game is a vertical scrolling shooter, with a third-person perspective like Radar Scope. It follows in the tradition of space-themed shooting-galleries such as Space Invaders and Galaga. Juno First, however, is notable for its frenetic gameplay (like Defender and Xevious). Juno First presents a set number of enemies per level, but they do not make a gallery formation. This is not a typical gallery shooter. Instead, the player's ship can move forward and backward (in addition to left and right) to hunt enemies in an orientation that is vertical, but has some horizon-oriented tilt. The player destroys waves of enemies to finish levels. Starting formations vary from stage to stage. In addition, the player can pick up a humanoid, upon which the screen will have a red tint. While this happens, every enemy the player shoots will earn the player 200 more points than the previous enemy destroyed. The original score for shooting an enemy while in humanoid mode depends on the stage. Lady Bug [maze] In Lady Bug you guide a bug through a "Pac-Man" style maze, eating dots, and avoiding monsters. Collect letters to spell EXTRA for a bonus life (just like in "Mr. Do!"), and SPECIAL for an extra credit. The maze has rotating doors which are enough to give the game a different feel than the Pac-Man series ! Mario Bros [platform / run jump] Mario Bros. is an arcade game published and developed by Nintendo in 1983. Mario Bros. features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them. If the player allows too much time to pass after doing this, the enemy will flip itself back over, changing in color and increasing speed. Metal Slug [platform / shooter scrolling] Metal Slug is a run and gun video game developed by Nazca Corporation and published by SNK. It was originally released in 1996 for the Neo Geo MVS arcade platform. The game is widely known for its sense of humor, fluid hand-drawn animation, and fast paced two-player action. On the way through each level, the player can find numerous weapon upgrades and "Metal Slug" tanks. In addition to shooting, the player can also perform melee attacks by using a knife and/or kicking. The player does not die simply by coming into contact with enemies, and correspondingly, many of the enemy troops also have melee attacks. Much of the game's scenery is also destructible, and occasionally, this reveals extra items or power-ups. Mr. Do! [maze / digging] Mr. Do! is an arcade game created by Universal in 1982. It was a popular choice on the 1983 video arcade-based game show Starcade. The object of Mr. Do! is to score as many points as possible by digging tunnels through the ground and collecting cherries. The title character, Mr. Do (a circus clown), is constantly chased by red monsters resembling small dinosaurs. Nitro Ball [shooter / walking] The extraordinarily obscure Nitro Ball was released for the arcades in 1992 by Data East. It's a completely bat-shit insane/totally brilliant (take your pick) combination of overhead run 'n gun gameplay with elements of pinball. As little sense as it makes to combine these two genres, the mixture works amazingly well. So well, in fact, that it's also among the better examples of the genre. Out Run [driver / race] Out Run is a legendary and ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires. Out Run's lush, fast-moving stages are each packed with civilian traffic that, in addition to the game's twisting, hilly roads, must be carefully negotiated. Also, as players approached the end of each stage, they were presented with a fork in the road; a unique innovation that gave players a choice of which route they wished to take through the game. Pang [shooter / gallery] Pang was created in 1989 by Mitchell and you have to break big bobbles into smaller ones until you destroy them completely. One tough but fun game to play ! Popeye [platform / run jump] Popeye was developed and released by Nintendo based on the Popeye cartoon characters licensed from King Features Syndicate. The Popeye characters were originally going to be used in the game that later became Donkey Kong. However at that time on the development of the game, Nintendo could not get the licenses to use the characters. The object of the game is for Popeye to collect a certain number of items, depending on the level — 24 hearts, 16 musical notes, or the letters in the word HELP — while avoiding the Sea Hag, Brutus and other dangers. The player can make Popeye walk back and forth and up and down stairs and ladders. Puzzle Bobble [puzzle / toss] Puzzle Bobble, also known as Bust-a-Move, is a 1994 tile-matching arcade puzzle video game for one or two players created by Taito Corporation. It is based on Taito's popular 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically "cute" Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems. At the start of each round, the rectangular playing arena contains a prearranged pattern of coloured "bubbles". (These are actually referred to in the translation as "balls"; however, they were clearly intended to be bubbles, since they pop, and are taken from Bubble Bobble.) At the bottom of the screen, the player controls a device called a "pointer", which aims and fires bubbles up the screen. The colour of bubbles fired is randomly generated and chosen from the colors of bubbles still left on the screen. The fired bubbles travel in straight lines (possibly bouncing off the side walls of the arena), stopping when they touch other bubbles or reach the top of the arena. If a bubble touches identically-colored bubbles, forming a group of three or more, those bubbles—as well as any bubbles hanging from them—are removed from the field of play, and points are awarded. Q*Bert [platform / run jump / puzzle] Q*bert is an arcade video game developed and published by Gottlieb in 1982. It is a platform game and the object is to change the color of every cube in a pyramid by making Q*Bert jump on top of the cube while avoiding obstacles and enemies. The most well-known enemy is Coily, a purple snake. Q*bert was well received in arcades and by critics, who praised the graphics, gameplay and main character. The success resulted in sequels and use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. Qix [puzzle / outline] Qix is an arcade game, released by Taito America Corporation in 1981. The objective of Qix is to fence off, or “claim”, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the Qix — a sticklike entity that performs graceful but unpredictable motions within the confines of the rectangle. The player controls a small diamond-shaped marker that can move around the edges of the rectangle, with the goal to claim as much of the screen as possible via drawing lines. When the player completes a closed shape, the captured area (defined as the side of the Stix opposite to where the Qix is) becomes solid and points are awarded. To complete a level, the player must claim most of the playfield (the game was shipped at 75 percent for level completion, but the arcade operator could adjust the requirement between 50 percent and 90 percent). The player's marker had the option of moving at two different speeds; areas drawn at the slower speed (red on the screenshot shown) were worth double points. R-TYPE [horizontal shooter] R-Type is a side scrolling shoot-em-up arcade game produced by Irem in 1987. The player controls a space fighter named R-9a "Arrowhead" to defend humanity against a mysterious powerful alien life-form known as the "Bydo". The mission is to 'blast off and strike the evil Bydo Empire'. The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. Reactor [shooter / miscellaneous] The game activity starts with the player's ship contained within the heart of a nuclear reactor. The player moves his ship and has the use of a rapid fire energy button and a decoy button to protect himself. During the game play, the core expands as the enemy particles attempt to destroy the player's ship by deflecting it against the kill wall. Simultaneously, the player must destroy the enemy particles by using his ship to deflect them against the kill wall. Most people remember Reactor for its attract mode music, which is a series of guitar riffs synthesized using distortion. Hitting any button in attract mode will cause Reactor to blast its awesome music. Robotron: 2084 [shooter / field] Set in the year 2084, Robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'Robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into Robotrons or, failing this, wipe-out the human race entirely. The player must destroy the robots and rescue the Earth's remaining human families. The player's only weapon is a multi-directional Anti-Robot Laser Gun. Used effectively, it will give players the power to destroy all the Robot waves, with the exception of the indestructible 'Hulk' unit. At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25,000 points players are granted another chance to complete their mission. Rygar [platform / fighter scrolling] Rygar is a video game created by Tecmo in 1986 and originally released for arcades in Japan as Argus no Senshi. It is a scrolling platform game where the player assumes the role as the "Legendary Warrior", battling through a hostile landscape. The main feature of gameplay is using a weapon called the "Diskarmor", a shield with a long chain attached to it. The player sends the title character (who did not have a proper name in the Japanese version) through a number of fantastic settings with the ultimate goal of defeating the evil King Ligar in order to restore peace to the realm of Argool. To accomplish this goal, Rygar/the Warrior must visit five Indora gods who present him with essential items needed for completion of the game. Shinobi [platform / fighter scrolling] Shinobi is a side-scrolling action game produced by Sega originally released for the arcades in 1987. In Shinobi, the player controls a modern day ninja named Joe Musashi who goes on a mission to rescue his kidnapped students from a group of terrorists - a criminal organization called "Zeed". Musashi must make his way to Zeed's headquarters and free all the hostages in the first two or three stages before confronting the boss at the final stage of each mission. Sky Kid [shooter / Flying horizontal] A great fun game, features 40 levels of game play with increasing difficulty and longer missions, with multiple targets to bomb as you go along. Avoid on-coming enemy planes, ground fire and air-balloons. Nice feature in that if you are shot down you can hit the loop button repeatedly to get control back of the plane. Some hidden bonus features, such as shooting the three dancing girls that appear when you complete a mission they turn into flowers. Excellent music and the graphics are all in a cartoon style. Snow Bros. [platform / run jump] One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. The snowmen must throw snowballs at the enemies, eventually encasing them completely in snow. The encased enemies must them be kicked in order to destroy them. This is achieved by standing next to the snowball and pressing the "kick out" button, which sends the giant snowball flying around the screen, killing any enemies that lay in its path. During every 10th level, the players must face and defeat an end-of-level boss. Space Harrier [shooter / flying (chase view) ] Space Harrier is a sprite-scaling, into-the-screen shoot-em-up set in the "Fantasy Zone"; a surreal, abstract world composed of bright colours and a checkerboard-styled ground. The game's enemies are as unique as its setting; featuring prehistoric animals, alien pods, giant mushrooms and, at the end of every stage, a huge, fireball-spitting Chinese dragon. The player's on-screen counterpart carries a portable jetpack under his arm, which allows him to fly as well as run along the ground. The jetpack is equipped with a laser, allowing the player to destroy both the game's many enemies as well as a variety of obstructions, such as trees and the floating rocks on level 1. Spy Hunter [shooter / driving vertical] How cool is that ! ....play the role of a spy driving an armed sportscar ! The object of the game is to travel the freeway destroying as many enemy vehicles as possible while protecting civilian vehicles. Various enemies try to destroy you or force you off the road, including a helicopter that drops bombs from overhead. Strider [platform / fighter scrolling ] A superb, side-scrolling platform/beat-em-up in which the player takes control of 'Strider Hiryu', a ninja-style warrior who must defeat a legendary being known as Grandmaster Meio. Set in 2048, Meio has observed Earth from his dwelling in a far off galaxy, and has created a space station (known as 'The Third Moon') between Earth and its original moon, in order to rule Earth and continue his observation. Armed with a curved sword known as a 'Falchion', Strider must travel the globe (to locations such as the Soviet Union and the Amazonian Rain forest) to find and destroy Meio. As well as his sword, Strider will encounter many power-ups, including robotic animals called 'Options' (a hawk and a leopard) which help him defeat enemies. He also has the ability to latch onto walls and ceilings using a metallic hook; a concept which really set the game apart from other platformers and allowed for some hugely inventive level design. Strikers 1945 [shooter / fighter vertical] In 1945, World War II ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, United States, Japan and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to get rid of CANY from the world. Tapper [beer game ] Tapper is the first, and only, arcade game not only designed about a bar, but also manufactured to look and feel like part of a Bar. Developed by Marvin Glass and Associates and published by Bally Midway in 1983, Tapper casts the player as an overworked bartender, attempting to serve beer to the ever-thirsty patrons that populate his bar. The cabinet and gameplay on the beer version features the Budweiser logo. The pour spouts have mock-up handles that closely resemble the Budweiser taps that appear in real bars throughout the world. Tetris: The Grand Master [puzzle / drop] Normal Tetris is like: the player receives a piece which he must place in the game space in such a way that he fills lines. When a line is completely filled with blocks, it clears. As you clear more and more lines, the pieces start falling faster...Here comes a distinction with TGM: in Game Boy Tetris, for example, the maximum speed is fixed at 1 unit every every 20th of a second. In TGM, the pieces never stop falling faster and faster. Putting it another way, the gravity increases until pieces begin to fall instantly (20 units each frame). Because this gravity significantly constrains the player's piece placement options, radically changing the way pieces are stacked. It takes more effort than to simply avoid making holes. In fact,everything is tuned for high speed play. The Punisher [fighter / 2.5D] The Punisher is a 1993 beat 'em up arcade game developed and released by Capcom. It stars the Marvel Comics' anti-hero the Punisher and co-stars S.H.I.E.L.D. agent Nick Fury as the second player's character as they embark on a mission to kill the crime lord the Kingpin and bring down his organization. The Punisher gained significant popularity in arcades and is widely regarded as one of the best titles in the beat 'em up genre as well as one of the best video game adaptations of comic books. Time Pilot [shooter / field] Time Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri. Debuting in the golden age of video arcade games, it is a time travel themed game that allowed the player's plane to freely move across open air space that can scroll indefinitely in all directions.The Killer List of Videogames included Time Pilot in its list of top 100 arcade games of all time. This game has the player travel through five time periods, rescuing stranded fellow pilots. The player must fight off droves of enemy craft while picking up parachuting friendly pilots. Once 56 enemy craft are defeated, initially 25 on the MSX platform and increasing by 5 after each game cycle (finishing the last battle against the UFOs), the player must defeat the mothership for the time period. Once she is destroyed, any remaining enemy craft are also eliminated and the player time-travels to the next level. Toobin' [sports / swimming] Toobin' is an Atari Games video game originally released as an arcade game in 1988 and is based on the recreational sport tubing. It was later ported to systems such as NES, Commodore Amiga, Commodore 64, MSX, and Game Boy Color. In the game, you play as the main characters Bif or Jet, guiding them through many winding rivers on an innertube. The game was included as part of Midway Arcade Treasures and Arcade Party Pak, where it was given a remixed soundtrack. The player competes in a river race against the computer or another player. The player's score increases by swishing the gates, hitting other characters with cans, collecting hidden letters to spell Toobin', and collecting treasures. Players try to avoid obstacles while pushing each other into them. Power-ups allow players to carry multiple cans and combinations of gates increase a score multiplier. Tutankham [maze / shooter large] In this game, you play an explorer who searches through King Tut's tomb to find his treasures while fighting off various creatures who guard the tomb as you find your way through the catacombs. The game has four different stages where you must help the explorer find four different treasures including a map, an urn, a chest of gold and jewels and finally the golden death mask. The game has rather spooky, Egyptian-style background music. Wonder Boy III: Monster Lair [platform / shooter scrolling] Wonder Boy III: Monster Lair is a side-scrolling action game developed by Westone Bit Entertainment that was originally released for the arcades by Sega in 1988. The player controls a green-haired boy hero named Leo (player 1) or a pink-haired girl hero named Princess Purapril (player 2) who must attack the invaders that attempt to collect weapons and use them to destroy the land. The game starts out like a simple platform game, but it's just when Wonder Boy enters the skull further on that the game is transformed into a shoot 'em up, so basically the gameplay consists of action and shooter scenes. Source of game description: wikipedia, hardcoregaming101 (Nitroball), arcade -museum, mamedb, gamesdbase, arcade-history
  11. GameEx not listing Mame roms past CarnEvil since last update. I've tried updating the list several times and no luck. I have all the latest dats and the current 1.50 version of Mame. Any help would be very appreciated. log.txt GameEx.ini
  12. Version 1.0.2

    265 downloads

    MAME Commander Lite WHAT IS IT? MC Lite is a very basic, stripped down version of MAME Commander for users that just want to add new command-line arguments to MAME on a per-game basis. If you know the ROM name, and you know what arguments you want to use, this tool is your friend. HOW DO I USE IT? Simple really... Add new games to the plugin by pressing the button Remove games by pressing the button Type the arguments you wish to use in the text box The status bar in the bottom shows the last ROM you ran and when it was run If you have MAME set up in GameEx, MAME Commander allows you to perform a search for your ROMs Type in the name of the ROM and you can see some data about it: Game Title, Clone Of, Driver, and Status You can use a wildcard (ex: tetr*) in your search and see a list of possible matches Since the plugin will append GameEx's arguments, you can override a global switch by adding the counter switch. For example, if you were using -ka to maintain the aspect ratio, adding -noka to the plugin will force MAME to stretch the game. WANT MORE INFORMATION? Visit the GameEx Project Thread for more information about this plugin, to report bugs, make feature requests, or to view the full changelog. If submitting a bug report, please attach a copy of your log file!
  13. MAME Commander Lite Current version: 1.0.2 WHAT IS IT? MC Lite is a very basic, stripped down version of MAME Commander for users that just want to add new command-line arguments to MAME on a per-game basis. If you know the ROM name, and you know what arguments you want to use, this tool is your friend. HOW DO I USE IT? Simple really... Add new games to the plugin by pressing the buttonRemove games by pressing the buttonType the arguments you wish to use in the text boxThe status bar in the bottom shows the last ROM you ran and when it was runIf you have MAME set up in GameEx, MAME Commander allows you to perform a search for your ROMsType in the name of the ROM and you can see some data about it: Game Title, Clone Of, Driver, and StatusYou can use a wildcard (ex: tetr*) in your search and see a list of possible matchesSince the plugin will append GameEx's arguments, you can override a global switch by adding the counter switch. For example, if you were using -ka to maintain the aspect ratio, adding -noka to the plugin will force MAME to stretch the game. DOWNLOAD Go get it at the Community Download Portal. MORE IMAGES CHANGELOG
  14. So I've ran into something strange. I just upgraded my desktop and it seems to have made things worse lol. The pc upgrades include a new power supply, new video card, and a memory upgrade from 512 to 2gig. I'll list some of the symptoms below: 1. During boot, the boot audio plays but, video is delayed by 5-10seconds 2. When selecting a game in mame or other emulators, the game will launch just fine but, the voice "launching game" is delayed until way after the game has already started. It also delays LED blinky the same way. I've also noticed Kega Fusion shutting down GameEx when exiting the emulator. Separate issue though. I'll post up mu log files in a few minutes.
  15. I was just wondering what the difference between all the folders are? In the MAME folder I have artwork, snaps, etc...but I also have a lot of the same folders located in C:\Assets Which folder do I put the files in? Or does it even matter as long as I'm pointing to the one I'm using during the setup? Or do the folders do different things? I hope that makes sense.
  16. I have a full 0.149 Rom set but GameEX refuses to see all the games I have. I made sure it's not filtering them out and added some of the roms in question to the do not filter list. No success. I'm now wondering if my set is merged? I'll take for example 1941. The Rom is named "1941.7z". When opened in MAMEUI64 v0.149 the parent folder 1941 is seen and there are 3 sub versions (US, world and Japan). When selected the US version plays perfectly fine from the MAME GUI. However Gameex refuses to even list 1941. My question is does mean that I need to un merge my sets for GameEX to properly list my games? Or maybe it is pulling the wrong list info and I need to pull the database from the MAMEUI64 directly? Any ideas? EDIT: I set 0.149 as an emulator and it sees absolutely every file and loads them the same as MAME would. Of course this is not ideal because it take GameEX much longer to load. So this is proof that the default MAME setup is doing something.
  17. Hi to all, I've formatted my pc and reinstalled GameEx with all my emulators. There is a weird thing that happens... Some games in Mame emulator, show their snap and video previews for a very brief instant and then they disappear. I've installed any sort of codec, 32 and 64 bit. However the games run correctly. I've checked in my snap an video folders for verifying if the files of "corrupted" games are in same way different from the other, but i don't see any difference. Before the formatting all worked fine... (or almost). Is it a known problem? GameEx.ini log.txt
  18. I have two separate mame folders to utilize 0.147 and 0.143. In the mame settings I used the rompath to the one in 0.147. However this only displays the roms that work with that version of mame (because I only put the roms that work for that version in their respective folders). Only after I test a game and find which version it works best in do I put it in the one of the folders. Because of this I have been using the emulator entries for the separate versions of mame, however that means that I have to forgo the information gameex automatically finds, such as game descriptions, controls, similar games, ratings, etc. This is useful information I would like to take advantage of. Is there any way to have separate entries for mame to run more than one version of mame and merge them into one list like is possible using the emulator entries? Or is this mame settings thing really only meant for a complete rom set?
  19. Cyvern Leaderboard POSITION USER NAME TOTAL SCORE 1 Mame Offender 3,746,420 2 ExedExes 2,385,070 3 DazzleHP 1,515,770 4 Adultery 1,220,940 5 be77amy 1,178,810 6 hansolo77 1,064,390 7 Luigimaker 903,780 8 garetmax 845,200 9 rtkiii 765,930 10 wolfman24 740,610 Last Updated by hansolo77: 02-07-2018 11. GimmeClassics - 509,800 (link) Please use these settings when submitting a hi-score for Cyvern: ROMSet: Cyvern Service Mode: Off Flip Screen: Off Unknown: Off [All] Use Backup Ram: Yes Freeze: Right Value Internal Defaults Difficulty Level: Normal Extend Score: Every 1,000,000 Initial Playable Unit(s): 3 Initial Bomb(s): 2 Special Rules: This is a Single Player ONLY Variation! You may freely choose from any available creature. Continues are NOT allowed! ---> All settings are appropriate on DEFAULT. No need to change anything. # you can change your Mame dip switch settings by following this guide > link # you can make a printscreen of your hi-score screen by following this guide > link # general rules for submitting you hi-score > link # the above settings are the default Twin Galaxies settings > link Happy Hi-scoring ~GC
  20. Oen

    MAME 7-zip

    I haven't found any direct discussion about this, but I think this user might have had the same issue. http://www.gameex.info/forums/topic/13182-freshly-installed-gameex-cant-find-roms/?hl=%2Bmameui+%2B7z#entry107176 I have some MAME roms, and they are in .7z files. MAMEUI64 sees them fine, and has them as working. GameEx doesn't appear to be listing any of my .7z roms. It did however find the CHD files, and list all those games. Any help to solve this would be appreciated. I could switch back to a non-7z set, but I would prefer not to.
  21. Hi y'all, I've a question about taking a snapshot when playing a Mame game. Hansolo and me have already created a guide for our GameEx Hi-Score competition which enables you to easily take an in-game snapshot (of your hi-score), determine the location where the snapshot is being saved and also allowing you to change the resolution of the snapshot. Hitting F12 will take an in-game snapshot. What I would like to know > is it also possible to let Mame automatically add a date and/or name to the snapshot ? Love to hear if this is possible GC
  22. Hi everybody ! Do you love to play Arcade / Mame classics like Donkey Kong, Galaga, Centipede and Mario Bros. ? You're more than welcome to join the official GameEx Hi-Score Competition The more the merrier ! It's easy and simple to join 1. Choose a game from any of our Hi-score game threads 2. Read post #1 of the hi-score game thread to make sure you're using the correct game settings (always use 1 credit) 3. Play your game and post a screenshot of the score you earned. To make it even more easy > we have created a small guide for "Changing your game settings" and "Making a printscreen of your hi-score screen". Each hi-score game can be played constantly and even if it's not a HIGH score, you can still submit it and get points for our Leaderboard. Games We now have several games to choose from. Each month new games will be added Because we like to add games to our hi-score competition - which YOU love to play - we kindly ask you to cast your vote in our Polls. Please cast your vote in our last created poll: "5 new games to play !" I hope you'll be excited to join our Hi-Score Competition. You're more than welcome GC and HAN NEW: Game Info Add-on Adultery, our Database specialist, has created a very nice hi-score feature for his Game Info Plugin When you select a game which participates in our Hi-Score Competition GameEx will show an image with the game's hi-score table. See screenshot below: This plugin is initially created for those who have a secondary monitor. It can however also be used on a single monitor, running GameEx in windowed mode and changing the screen settings to "1" in the Game Info Plugin - Config screen.* Download the latest plugin here * For info about setting up the Game Info Plugin please click here
  23. Each month we will have a Game of the Month competition. The same rules and points scoring system apply as any of our hi-score games. However, after each month the Game of the Month winner will be published in this thread and the winner will also be rewarded with a 'signature banner'. t I think it's nice to add to your signature - free of will of course After each month the previous "Game of the Month" will become a regular hi-score game so we motivate everybody to keep playing as each hi-score game will earn you achievement points for our all-time Leaderboard. Happy hi-scoring and keep submitting those scores INTRODUCING OUR GAME OF THE MONTH WINNERS... Millerbrad Circus Charlie was our GAME OF THE MONTH: NOVEMBER 2015 In a fierce fight with GC (...yeah, that's me ) he was able to win this month's banner with a whooping score of 223,520 points !! (link) Congratulations with your victory and winning your first GOTM banner !! Below is the "Game of the Month" signature banner: ExedExes Gauntlet was voted GAME OF THE MONTH: AUGUST - SEPTEMBER 2015 As our reigning Hi-score King ExedExes has won his 5th badge of honor with a top score of 32,303 points (link) ! Wolf came in close with a respectable 24K. Congratulations with your victory Below is the "Game of the Month" signature banner: hansolo77 The Punisher was voted GAME OF THE MONTH: JULY 2015 This month there seems to have been some discrepancy as to when Yung-Jedi posted his score. This was probably due to our fault. YJ is a great sport however and he was very gracious about our decision to award Hansolo with this month's signature banner (Han was no 1 for most of the month). YJ is a great player though, and we have no doubt that in the future he will win more awards ! So...congratulations Han with your winning score of 2,302,500 points !! Below is your "Game of the Month" signature banner: Mame Offender City Connection was voted GAME OF THE MONTH: JUNE 2015 With his amazing score of 402,800 points (link) Mame Offender has proven to be - by far - the best City Connection player this month ! Congratulations with your victory Below is the "Game of the Month" signature banner: Garetmax Spy Hunter was voted GAME OF THE MONTH: MAY 2015 Garetmax was able to beat the competition with his spytastic score of 154,585 points (link) !! Congratulations with your victory Below is the "Game of the Month" signature banner: Mame Offender Gun.Smoke was voted GAME OF THE MONTH: APRIL 2015 Mame Offender nailed this month's game with a cracking score of 197,470 points (link). MO was able to claim his third GOTM banner ! Below is the "Game of the Month" signature banner: Mame Offender Gun.Smoke was voted GAME OF THE MONTH: MARCH 2015 In a western style shootout Mame Offender was able to beat ExedExes with his stunning 330,600 points (link) and thereby claiming his 2nd badge of honor ! A well deserved victory for one of our top hi-score players ! Below is the "Game of the Month" signature banner: ExedExes Out Run was voted GAME OF THE MONTH: FEBRUARY 2015 With a stunning 20,269,170 points (link) ExedExes was the only one being able to beat 20M !! Congrats with claiming your 4th badge of honor ! Below is the "Game of the Month" signature banner: Yung-Jedi Strider was voted GAME OF THE MONTH: JANUARY 2015 With a stunning 113,900 points (link) Yung-Jedi has claimed his 4th badge of honor ! A well deserved victory for one of our top hi-score players ! Lets continue to see scores submitted and try to join YJ in the Strider 100K+ club Below is the "Game of the Month" signature banner: ExedExes Crystal Castles was voted GAME OF THE MONTH: DECEMBER 2014 With a stunning 311,583 points (link) ExedExes has claimed his 3rd badge of honor ! As our reigning hi-score king he was the only member who was able to beat the 300K and left YJ and MO behind with respectable 200K+ scores !! Below is the "Game of the Month" signature banner: Yung-Jedi Jackal was voted GAME OF THE MONTH: November 2014 With a stunning 437,300 points (link) Yung-Jedi has claimed his 3rd badge of honor ! It's a well deserved victory...leaving the competition during November behind with more than 100K ! Below is the GOTM signature banner: TodayIsForgotten Dig Dug was voted GAME OF THE MONTH: October 2014 It was a close call between Yung-Jedi and TiF ! With his score of 275,200 points (link) TiF was able to claim his third GOTM banner. An amazing job !! Below is the GOTM signature banner: TodayIsForgotten Gyruss was voted GAME OF THE MONTH: SEPTEMBER 2014 With his score of 999,750 points (link) nobody could come even close to TiF's outstanding high score. A true epic achievement !! Below is the GOTM signature banner: Rtkiii Tetris: The Grand Master was voted GAME OF THE MONTH: AUGUST 2014 You've some true puzzler skills and definitely earned your badge of honor with a 19,009 hi-score (link)! Congratulations Below is the GOTM signature banner: TodayIsForgotten Robotron: 2084 was voted GAME OF THE MONTH: JULY 2014 You've definately earned your badge of honor with your 393,925 hi-score (link)! Is this the first of many? We have a feeling it is! Congratulations Below is the GOTM signature banner: < Robotron banner > Yung-Jedi Snow Bros. was voted GAME OF THE MONTH: JUNE 2014 You've definately earned your badge of honor with your 1,197,280 hi-score (link) !! Congratulations winnning your second Game of the Month in a row ! .....lets continue to see scores submitted and maybe someone will join the elite 1 million club Below is the GOTM signature banner: < Snow Bros. Banner > Yung-Jedi Anteater was voted GAME OF THE MONTH: MAY 2014 In an epic fight with ExedExes he submitted an amazing hi-score of 126,520 (link). You definately earned your badge of honor for this one !! Besides eternal fame and glory Yung-Jedi is rewarded with a "Game of the Month" signature banner: < Ant Eater banner > Mame Offender Golden Axe was voted GAME OF THE MONTH: APRIL 2014 Mame Offender and KRC were the only two who were able to finish the game. With his score of 264.5 (link) Mame Offender was without a doubt the best Golden Axe player ! Lets continue to see scores submitted and maybe someone will join KRC and MO in finishing the game and perhaps beat MO's top score Below is the "Game of the Month" signature banner:< Golden Axe banner > ExedExes Bomb Jack was voted GAME OF THE MONTH: MARCH 2014 With his score of 401,300 points (link) nobody could come even close to his outstanding and unmatchable high score in March 2014. Lets continue to see scores submitted and maybe someone will have the skills to come close or maybe beat ExedExes top score Below is the "Game of the Month" signature banner:<Bomb Jack Banner> KRC Hammerin' Harry was voted GAME OF THE MONTH: FEBRUARY 2014 With his score of 182,000 points (link) nobody could come even close to KRC's hi-score in February 2014. He almost doubled the #2 spot score Below is the "Game of the Month" signature banner:<Hammerin' Harry Banner > ExedExes TOOBIN' was voted GAME OF THE MONTH: JANUARY 2014 With his score of 327,188 points (link) nobody could come even close to Exed Exes' hi-score in January 2014. An amazing no-use-of-warp-toobin hi-score Below is the "Game of the Month" signature banner: < Toobin' Banner > helpman RYGAR was voted GAME OF THE MONTH: DECEMBER 2013 With his score of 161,730 points (link) nobody could top Helpman in December 2013. Congratz. Below is the "Game of the Month" signature banner: < Rygar Banner > GimmeClassics POPEYE was voted GAME OF THE MONTH: NOVEMBER 2013 With his score of 74,210 points (link) nobody could top GimmeClassics (yahooo...my second win) in November 2013. Three hurrays for me. Below is the "Game of the Month" signature banner: < Popeye banner > Stephen JOUST was voted GAME OF THE MONTH: OCTOBER 2013 Stephen's score of 148,850 (link) was unbeatable, even unapproachable, considering the next highest score was about 60k shy! Way to go stephen, you definately earned your badge of honor for this one. Congratulations winnning your second Game of the Month in a row ! Besides eternal fame and glory Stephen is rewarded with a "Game of the Month" signature banner: < Joust Banner > Stephen Q*bert was voted GAME OF THE MONTH: SEPTEMBER 2013 Stephen was the only one who was able to break the 100K mark with his amazing score of 111,230 points (link). Nobody could top Stephen in September 2013. Congratulations with your victory ! Besides eternal fame and glory Stephen is rewarded with a "Game of the Month" signature banner: < Q*Bert Banner > Tempest ARKANOID was voted GAME OF THE MONTH: AUGUST 2013 With his score of 105,480 points (link) nobody could top Tempest in August 2013. Congratulation to Tempest with his victory ! Besides eternal fame and glory Tempest is rewarded with a "Game of the Month" signature banner: < Arkanoid Banner > helpman WONDER BOY 3 was voted GAME OF THE MONTH: JULY 2013 With his score of 169,420 points (link) nobody could top Helpman in July 2013. Congratulation to Helpman with his victory !! Besides eternal fame and glory Helpman is rewarded with a "Game of the Month" signature banner: < Wonder Boy Banner > GimmeClassics NITRO BALL was voted GAME OF THE MONTH: JUNE 2013 With his score of 3,873,690 points (link) nobody could top GimmeClassics (yeah...that's me ) in June 2013. Three hurrays for me Below is the "Game of the Month" signature banner: < Nitro Ball Banner > celly GALAGA was voted GAME OF THE MONTH: MAY 2013 With his unbeatable score of 120,630 points (link) nobody could top Celly in May 2013. Congratulations to Celly with his victory ! Besides eternal fame and glory Celly is rewarded with a "Game of the Month" signature banner: < Galaga Banner >
  24. Hi everybody, we would like to welcome you to our new GameEx Hi-Score Competition ! We are very happy the Admins / Mods have given us a dedicated Hi-Score subforum This gave us the possibility to create an even more interesting competition Do you love to play Arcade / Mame games like Donkey Kong, Galaga, Centipede and Mario Bros.? You're more than welcome to join our competition ! # New Hi-Score games Because we would like to add games to our hi-score competition - which YOU love to play - we kindly ask you to cast your vote in our Polls. Game of the Month Poll Each month we have a Game of the Month Poll. The most voted game will become "Game of the Month" and will be added to our hi-score competition. You can still cast your vote for "Game of the Month - June" > link Extra Games Poll We also create additional polls to add new games to our competition. In this poll everyone can choose their 5 favorite games and the top 5 voted games will be added to our hi-score competition. Please follow this link to cast your vote. # Hi-Score Leaderboard Your hi-score position on each game will earn you points for our newly created Leaderboard. You can now choose to not only compete for one specific game but you can also try to become our best Hi-Score player A newcomer to our competition has the same chances for a good leaderboard-position as someone already playing our Hi-score competition for a while. Each hi-score game can be played constantly and your hi-score position on each game determines your Leaderboard total. A Hi-Score Game of the Month has the same rules and points scoring system as any hi-score game. However, after each month the results will be published in our Game of the Month Winners thread and the winner will also be rewarded with a 'champion banner' to add to their signature. After each month the previous "Game of the Month" will become a regular hi-score game and can be played constantly. You can check - at any moment - your leaderboard total by simply adding up the individual points of your current hi-score game positions. # Joining our Hi-Score Competition When you want to join our competition and submit a hi-score we kindly ask you to use our default game-settings (see post #1 of each game-thread), only use 1 credit per game and submit a screenshot of your hi-score screen. And of course: be honorable and play with no cheats or hacks Helpfull links / guides: * Rules & settings thread; this includes a short walk-through for submitting you hi-score * Making sure Mame is using the correct game settings * Making a print screen of your Mame Hi-score screen Please leave a reply if you have any questions Happy Hi-Scoring, GC and Han
  25. We invite you to vote for your 5 favorite games... You can choose from a total of 15 games and the top 5 voted games will be added to our Hi-Score Competition ! Happy voting! GC Voting will end on June 30th !
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