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Found 5 results

  1. hlr53

    Misc BAM issues

    FP will not launch from the wheel menu but OK from Game Manager? Running WIN 10 Pro.
  2. I am stuck with a issue on my Pinball FX2 backglasses using DOFLINX Looking for assistance from any users out there trying to use DOFLINX with directb2s backglasses with Pinball FX2. NOTE: I have a fully functioning PinballX, VPx, FP using DOF and B2S Backglass Server 1.3.0.4 Example: AlienIsolationPinball.directb2s is stored in the DOFLINX FX2 folder and when in pinballx it shows... The issue I have been having is... I tried to play around with backglasses for Pinball FX2 where these are the dynamic backglasses (directb2s) used by DOFLINX... not png. when I turn off reposition of DMD and Backglass within Pinball FX2... the table never loads.. the backglass may show or it may not but the table is stuck loading. I can exit back to pinballx. If I enable reposition backglass, the table loads but no Backglass and no DMD if I enable reposition DMD as well.. just the DMD shows. I am stuck... if I turn both on and remove the directb2s files the png files I still have in the stream folder load just fine. Thank you in advance
  3. Hello, could use a little help... Details: 4 screen setup, feedback, 2 ledwiz, one for focefeedback one for non addressable leds Using 3rd party add-ons dmdext, doflinx, PUplayer PinballX plugin is not working, vpx, fx2, fx3, FP all work with DOF What Version of PBX are you on? 2.86 (happened with 2.84) So a few days ago it seems my DOF stopped working. I can't attribute it to anything in particular unfortunately. DOF com is registered. I run as adming ,is says it is registered. Then I validated it in regedit, but the plugin manager says "Error! DirectOutput framework not found. Make sure the DOF com object is registered." Plugin log says: 18.05.11 02:10:53.280 Initializing DOF 18.05.11 02:10:53.296 Init failed: Could not create a instance of the DirectOutput framework. Retrieving the COM class factory for component with CLSID {A23BFDBC-9A8A-46C0-8672-60F23D54FFB6} failed due to the following error: 80040154. 18.05.11 02:10:53.296 . Stack: at PinballX.DOFManager.Load() at PinballX.DOFManager.Init() at PinballX.Plugin.Initialize(IntPtr InfoPtr) 18.05.11 02:18:51.234 DirectOutput PinballX Plugin, version 3.1.6656.21457, built 2018.03.23 11:55 Thanks for any help PinballX DirectOutput Plugin.log DirectOutput PinballX Plugin.xml PinballX.ini [SETTINGS].log log.txt GlobalConfig_PinballX.xml DOFLinx.log
  4. I made this reply to another thread and figured it would be better served as it's own Topic. How Future Pinball "should" be setup with a new clean install for a cabinet: -install Future Pinball from the setup file you get from the Future Pinball site -copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!) -if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table -copy any table Library files (*.fpl) to the Libraries folder -install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder -don't change or rename any files in BAM folder! -you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup. -unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10) -Future Pinball.exe and FPLoader.exe are: set to "Run as Administrator", and "disable DPI scaling" -launch your FP tables with FPLoader.exe in the BAM folder -setup Pinball X to launch FP tables with FPLoader.exe Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. FP doesn't really correctly enable vsync, so if you want you can disable that IF you enable it in your graphic card's driver settings for Future Pinball. -make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables! -when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X. By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics). Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing! BAM notes: -New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you -new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though. -ambient occlusion can really kill your fps. You're probably better off disabling it. ======================================= DOFLinx: (Future Pinball specific stuff) My setup for my cabinet with DOFLinx: -install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work) -install DOF R3 and confirm it's working -I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc... -copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist. -configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info) -unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10) -all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well -I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned! ===================================== DOFLinx.ini : (This is updated as of version 5.0) Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections) FP_LINK_WAIT_TIME=50000 - add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables. FP_ATTEMPT_LINK=1 -this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables Cabinet Toys: The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor) Consult the DOFLinx guide for more info on how to configure this section. These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc. LINK_LF=101,25,8000,255 LINK_RF=102,25,8000,255 LINK_LS=103,75,1000,255 LINK_RS=104,75,1000,255 LINK_ML=105,75,1000,255 LINK_MC=106,75,1000,255 LINK_MR=107,75,1000,255 LINK_BL=108,75,1000,255 LINK_BC=106,75,1000,255 LINK_BR=110,75,1000,255 This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor) LINK_FN=111,75,9999,255 #LINK_SH=111,75,9999,255 #LINK_GR=111,75,9999,255 Strobes and Beacon LINK_SR=116,ON,0 LINK_BK=132,ON,0 Start, Launch, Fire button (you can add coin, exit, etc) LINK_ST=114 LINK_LB=115 LINK_FR=113 RGB Flashers. These are configured with the Red port of each RGB flasher. LINK_FLOL=129 LINK_FLIL=126 LINK_FLCN=123 LINK_FLIR=120 LINK_FLOR=117 This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched! RGB_OUTPUT=117,120,123,126,129 -I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports. -RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features. All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!). That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.
  5. Now with DOFLinx becoming the new standard for Future Pinball cabinet support, I suppose it would be a good idea to help newcomers when it comes to modding a table to support DOFLinx. I decided, since I'm doing another DOFLinx mod of a Future Pinball table...why not record myself doing some of it and make a multi-part video tutorial from it. The table I'm modding is Jaws (Ultimate Edition). This is a complete video series, showing how to mod a Future Pinball table to give it full DOFLinx cabinet support for feedback, lighting, and cabinet toys. Part 1: Initial Setup https://www.youtube.com/watch?v=RSlzcTtjxbY Part 2: Flippers and Slingshots https://www.youtube.com/watch?v=vsctKDBIFoc Part 3: Bumpers https://www.youtube.com/watch?v=hJZZ5S2D9WM Part 4: Kickers https://www.youtube.com/watch?v=94jKnJnCDNs Part 5: Drop Targets https://www.youtube.com/watch?v=wqbSONi ... e=youtu.be Part 6: First Cabinet Test - Solenoids https://www.youtube.com/watch?v=ufFURD03HwM Part 7: RGB Flashers https://www.youtube.com/watch?v=5LpLHnt ... e=youtu.be Part 8: First RGB Flashers test in a cabinet https://www.youtube.com/watch?v=cX5HAEw ... e=youtu.be Part 9: Animated RGB Flasher Effects https://www.youtube.com/watch?v=HDA_ZMey97s Part 10: Animated RGB Flasher Effects, Cabinet Demo https://www.youtube.com/watch?v=g-_1iKC ... e=youtu.be Part 11: Button Lights (Start, Coin, Launch) https://www.youtube.com/watch?v=eU8oh5t ... e=youtu.be Part 12: TILT, RGB UnderCabinet Lighting https://www.youtube.com/watch?v=k5C7jVk ... e=youtu.be Part 13: Shaker, Gear Motor, Blower Fan https://www.youtube.com/watch?v=ThjaCme ... e=youtu.be Part 14: Strobes and Beacons https://www.youtube.com/watch?v=Ji_lPI6 ... e=youtu.be Part 15: Finishing Touches https://www.youtube.com/watch?v=ShCX5r5NUwk ... and ALL DONE! There you have it.... a complete video tutorial series that shows me modding the Future Pinball table "Jaws (Ultimate Edition 1.05)" for DOFLinx cabinet support. I hope that you find this helpful and I also hope others will realize that adding DOFlinx support to a Future Pinball is much easier than you think.
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