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basis

GameEx Founding Member
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Everything posted by basis

  1. OK thanks for the reply. Any idea if something like this will be supported in GameEx Evolution?
  2. Is it possible to setup a theme to run on dual screens? I created a new theme using the default media center theme, set the pixels to the total resolution of both screens as configured in Windows. However, it only displayed on the primary display. I tried enabling the "use secondary monitor" option in GameEx settings, but it only displayed on the second monitor at that point. I am looking to setup all the artwork on the second display (title, snap, video snap, cab art, etc.). I'd like for it to show the artwork on hover over the game title as it does with the single screen themes. I think theming is the only way to accomplish this. I know gameextender has an artwork option, but it seems there is only one artwork option available. I found the marquee magic program, but I haven't tried using it yet - but I was hoping to keep the configuration as stock as possible. Thanks!
  3. I'd like gameextender to be able to render animated GIFs as part of a second screen while in the menus and during gameplay. The idea is that you can use a tool like imagemagick -convert to generate an animated GIF from snap, title, banner, etc. and have it rotate on a second screen. Thanks, Jonathan
  4. I'm not sure I understand all of that response. I have gameextender settings menu to say yes to custom images. Then in the individual emulator menu I have a path set to a directory that has the animated .gif files. Each emulator gets a different directory path. If I hover over a title in the emulator game list, the .gif file shows on the second monitor. It also shows when I click on the game and during the gameplay. Would the animation be fixed in the gameplay only part instead of the menu, or vice versa (or am I mis-interpreting completely)? Thanks, Jonathan
  5. Hello all, I recently setup a second monitor and am able to get GameExtender working correctly. I created some scripts to take the artwork and merge them together as an animated GIF using imagemagick -convert. The GIFs loop properly when viewed in IE, but using GameExtender in GameEX only the first static image is shown. I thought it would be neat to have it loop through the cart, advert, snap, title, etc. while in the menus or while playing the game. Is there any way to get this one added to the requests page? I realize it's a fairly odd request. Anyways, keep up the good work. Regards, Jonathan
  6. basis

    Reset View

    I started trying out different views by clicking change view. However, when I went to one of the views - something (perhaps a video) is not liked by GameEx and it's crashes everytime I open that emulator. The view setting is saved, so I can't ever go in and change it. Is there any way to reset the view for a particular emulator (or all of them) to default (in a text file)? I'm on the default theme. Any help would be appreciated - thanks. 18:53:56.1 6/19/2012: Not Restoring Emulator Database From Cache: 4 18:53:58.7 6/19/2012: 21 Consecutive Exceptions Occured 18:53:58.8 6/19/2012: Object reference not set to an instance of an object. 18:53:58.8 6/19/2012: at Direct2D.Direct2d.Surface.Draw(RectangleF DesRect, Rectangle SrcRect, Byte Alpha, Byte Red, Byte Green, Byte Blue, Single Rotation) 18:53:58.8 6/19/2012: at Direct2D.Direct2d.Surface.Draw(RectangleF DesRect, Rectangle SrcRect, Byte Alpha) 18:53:58.8 6/19/2012: at Direct2D.Direct2d.Surface.Draw(RectangleF DesRect, RectangleF SrcRect, Byte Alpha) 18:53:58.8 6/19/2012: at GameEx.GameEx.mainform.a(Int32 A_0, Int32 A_1, String A_2, Boolean A_3, Boolean A_4, Int32 A_5, Int32 A_6) 18:53:58.8 6/19/2012: at GameEx.GameEx.mainform.i(Boolean A_0) 18:53:58.8 6/19/2012: at GameEx.GameEx.mainform.f(Boolean A_0, Boolean A_1) 18:53:58.8 6/19/2012: at GameEx.GameEx.mainform.du() 18:53:58.8 6/19/2012: Trying reinitialising the display after sleeping for 4 seconds 18:53:58.8 6/19/2012: Exception count will be dropped to 15 18:54:05.9 6/19/2012: --**-- 18:54:05.9 6/19/2012: 21 Consecutive Exceptions Occured: Exiting 18:54:05.9 6/19/2012: Closing database connection 18:54:06.0 6/19/2012: First Exception: 18:54:06.0 6/19/2012: Object reference not set to an instance of an object. 18:54:06.0 6/19/2012: at Direct2D.Direct2d.Surface.Draw(RectangleF DesRect, Rectangle SrcRect, Byte Alpha, Byte Red, Byte Green, Byte Blue, Single Rotation) 18:54:06.0 6/19/2012: at Direct2D.Direct2d.Surface.Draw(RectangleF DesRect, Rectangle SrcRect, Byte Alpha) 18:54:06.0 6/19/2012: at Direct2D.Direct2d.Surface.Draw(RectangleF DesRect, RectangleF SrcRect, Byte Alpha) 18:54:06.0 6/19/2012: at GameEx.GameEx.mainform.a(Int32 A_0, Int32 A_1, String A_2, Boolean A_3, Boolean A_4, Int32 A_5, Int32 A_6) 18:54:06.0 6/19/2012: at GameEx.GameEx.mainform.i(Boolean A_0) 18:54:06.0 6/19/2012: at GameEx.GameEx.mainform.f(Boolean A_0, Boolean A_1) 18:54:06.0 6/19/2012: at GameEx.GameEx.mainform.du() 18:54:06.0 6/19/2012: Last Exception: 18:54:06.0 6/19/2012: Object reference not set to an instance of an object. 18:54:06.0 6/19/2012: at Direct2D.Direct2d.Surface.Draw(RectangleF DesRect, Rectangle SrcRect, Byte Alpha, Byte Red, Byte Green, Byte Blue, Single Rotation) 18:54:06.0 6/19/2012: at Direct2D.Direct2d.Surface.Draw(RectangleF DesRect, Rectangle SrcRect, Byte Alpha) 18:54:06.0 6/19/2012: at Direct2D.Direct2d.Surface.Draw(RectangleF DesRect, RectangleF SrcRect, Byte Alpha) 18:54:06.0 6/19/2012: at GameEx.GameEx.mainform.a(Int32 A_0, Int32 A_1, String A_2, Boolean A_3, Boolean A_4, Int32 A_5, Int32 A_6) 18:54:06.0 6/19/2012: at GameEx.GameEx.mainform.i(Boolean A_0) 18:54:06.0 6/19/2012: at GameEx.GameEx.mainform.f(Boolean A_0, Boolean A_1) 18:54:06.0 6/19/2012: at GameEx.GameEx.mainform.du()
  7. Thanks - that did it! Specifically, because it's a thread linking to another thread, this is the instructions I followed: http://www.gameex.in...dpost__p__57408 In case anyone comes across this in a search. Thanks for pointing this out to me.
  8. ...crickets...bueller...bueller...bueller... Is there any more data I can provide to try and troubleshoot this? It's clearly a gameex.exe crash - not a misconfiguration. Let me know - thanks!
  9. Hello all. I'm trying to configure D-Fend Reloaded with GameEx (latest version as of this writing). I have a successful confguration within D-Fend Reloaded. I generated a shortcut within D-Fend Reloaded, and I can run this from Windows 7 64 bit fine (by double clicking it from Windows Explorer). I then setup the MS-DOS emulator, with the rom path a directory with my shortcuts in. I am using: ""[ROMPATH]\[ROMFILE]"" as my command line. When I click on run this game from within GameEx, it starts, then I get the following GameEx error / crash. Dosbox continues to run (just not full screen). This particular game runs a cd-rom as well. The shortcut target command line is: "G:\D-Fend Reloaded\DFend.exe" Kings Quest VI - Heir Today Gone Tomorrow Any thoughts? Thanks.
  10. I happened to check and the 007 shark v 3.40 codecs are out now. I uninstalled the old x64 version, then the 32 bit version. Rebooted. Install the 32 bit version, install the 64 bit version, and right clicked run as administrator the codec settings icon. I changed my mpeg2 playback back to ffdshow in gameex. I have the latest gameex, and (cross fingers) I haven't seen the crash problem. I ran it about 5 times and it has been working ok. I'll keep everyone posted here on the stability if it starts to degrade again.
  11. Yes, per my original description, I've tried all the combinations of Shark007 and Klite. Namely, just 32 bit and 32 bit and then 64 bit on top. I'm using the default options. I've tried modifying the settings, but I don't really know what I'm doing and it seems to have little change in the crashes. Also, videos play fine in Windows Media Player. I can run the emumovies.com movies fine (avi, mp4).
  12. Here's my procedure. I deleted the log file. I ran GameEx until it crashed. I posted the log file. This was the same procedure for both log file postings. I noticed that there is no entry in the last line that indicates a crash of any kind. However, in the event viewer, you can see the application crash details. As I mentioned in the original post, I'm almost certain this has to do with the codecs - if I disable MPEG2 all together, I never get any crashes (or any movies). I have no idea how to troubleshoot this more.
  13. That log file was right when it crashed. To be clean, I just deleted the log file, started GameEx, and ran through a few menus waiting for the crash to occur. Here should be the cleanest log file I can generate:
  14. Made the change. It still crashes (although, it may just be me, but I made it through a few different emulators before it crashed. Let me know what else might be wrong if anything else to try. Thanks. Log.txt 2 Windows Application Logs:
  15. Hello all, I've been having trouble recently with more frequent GameEx crashes. I purchased GameEx early in 2011 and don't remember any codec crash problems until the past few months. It actually makes the application unusable. I think I have isolated the problem down to video codec problems. The system is: - Win 7 x64 - NVIDIA Quattro FX 3800 - Latest GameEx (as of 12/25/2011) - Emumovies mix of avi, mp4 - Default GameEx theme (the blue one) Depending on the random movie it plays on first startup, I do not even get to the main menu. I have read some forum topics around Shark007 and Klite codecs. I have tried uninstalling the codecs, and doing a fresh install of Shark007, and I still have the same results. I have tried uninstalling Shark007 and installing Klite, and still have the same results. I have tried not installing the 64 bit components (only the 32 bit components) on either Shark007 or Klite, and have the same results. I have tried "messing with" the seemingly endless amount of settings within Shark007 and Klite without success. Once it crashes, it will continue to crash almost every GameEx launch unless I reboot. After the reboot, it's hit or miss how long it takes to crash. If under Multimedia/HTCP I change DVD MPEG2 Codec to blank, I get no crashes (or video). I typically have this set to ffdshow. I have no problems with any other application on the system with video (iTunes, Premier, Windows Media Player, etc). I can play all of the emumovies video files from windows explorer / windows media (or media classic) fine. It seems that there is a problem with how GameEx invokes / handles the codecs. If I look at the GameEx log file, there is no real error message - just saying that it got to the Main loop. I've tried deleting *cache* from gameex\data, but it doesn't help. Looking at the Windows event viewer - application log, on a crash I get the following 2 entries below at the bottom of the email. If I disable the MPEG2 codec above, I get no crash bugs. This may be completely unrelated, but when GameEx first starts up, the mouse moves to the lower right corner of the screen. If I hover over the text icons (such as Emulators) by moving from the right to the left and hover over a few text buttons before clicking the one I want, I get frequent crashes. If I move the mouse under the text over to the far left, then move the mouse up to the same level as the text (but still on the background), and then move over to the right, it doesn't crash. That one has annoyed me for a while. Does anybody have suggestions on how to setup codecs to work with GameEx? Is there a FAQ / recommeneded seetings for codecs? This seems to be a black art, and it doesn't seem to be a problem for everyone. I can post my gameex.ini, but it's pretty long - what are the [] tags for a spoiler?
  16. It just has: @ECHO OFF I've never changed the default of this.
  17. Yes, I tried that as well, and it still doesn't work. Again, it used to (if I change .cue to .iso, or even left it blank). Any other thoughts? Thanks.
  18. I have sort of a strange one here. I have a turbografx cd emulation via PCE. I have all the CD images zipped to .7z, and no filters. Everything is finally working fine, but as I went back and forth with the detailed configuration, it seems GameEX cannot look in the .7z file when you click on it to see the contents. I have an almost identical setup for the Sega Saturn CD, and it shows the files (such as .iso, or .cue) that you can click on to run the game. The strange part is that it was working, but not anymore. I did have another emulator at position 27 (medenfan turbografix cd) that I eventually didn't use, so I deleted it in the setup wizard, and promoted pce from position 28 (at the time) to position 27. I'm not sure if that might of confused something or not. I went in and deleted all the files with cache on them in the data folder, but still no luck. I've attached the configuration in case I'm overlooking something simple. Any help would be appreciated. Thanks. [Emulator_26] Enabled=True System=Sega Saturn Category=Console Emulator=SSF Version=Ver0.12 alpha Rating=7.7 DownloadUrl=http://www.gamesdbase.com/setupwizard/emulators/download/SSF.7z RequiredFiles=Bios - SEGA_101.BIN and stv110.bin (512kb each) Website=http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html Info=Sega Saturn emulator TITLETEXT=Sega Saturn STARTPAGENAME=[Console] Sega Saturn (SSF) StartPageLogo=Sega Saturn Command=SSF.exe ROMFilter= DATABASE=[Console] Sega Saturn configFile=[Mapping Off] Exit (Process Close) MAPFile= RomPath=G:\Roms\Sega_Saturn\Roms SnapPath=G:\Assets\Sega_Saturn\Snap_Combined TitlePath=G:\Assets\Sega_Saturn\Title BoxPath=G:\Assets\Sega_Saturn\Box_Combined CartPath=G:\Assets\Sega_Saturn\CD ManualPath=G:\Assets\Sega_Saturn\Manual ControlPanelPath= WorkingPath=G:\Emulators\SSF MapKeys=True WaitBeforeKeys= SendKeys= ReplaceDash=False ReplaceUnder=True Capitals=False RemoveBrackets=True ShowDesktop=True Debug=False AlsoLaunch= LaunchBefore=""C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" -mount 0,"[ROMPATH]\[ROMFILE]"" LaunchAfter=cmd /c "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" -unmount 0 ExcludedFiles= CustomBackground= PlayMusic=False DontShowInfo= PlaySelectionMusic=False SelectionMusicFolder= PCGame=False GamesIn7Zips=True PlayInScreenSaver=False ShowMostPlayed=True RandomMostPlayed=True CDCheck=False CDCheckFile= RomsInFolders= InstructionsPath= TVAdPath=G:\Assets\Sega_Saturn\Video_Advert_FLV MusicPath= UseDbName= MergeSets= CustomArtName1= CustomArtPath1= CustomArtName2= ImageNotFound= lastgame= [Emulator_27] CustomArtName2= CustomArtPath1= CustomArtName1= MergeSets= UseDbName= ImageNotFound= MusicPath= TVAdPath= InstructionsPath= RomsInFolders= CDCheckFile= CDCheck=False RandomMostPlayed=True ShowMostPlayed=True PlayInScreenSaver=False GamesIn7Zips=True PCGame=False SelectionMusicFolder= PlaySelectionMusic=False DontShowInfo= PlayMusic=False CustomBackground= ExcludedFiles= LaunchAfter=cmd /c "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" -unmount 0 LaunchBefore=""C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" -mount scsi, 0,"[ROMPATH]\[ROMFILE]"" AlsoLaunch= Debug=False ShowDesktop=True RemoveBrackets=True Capitals=False ReplaceUnder=True ReplaceDash=False SendKeys= WaitBeforeKeys= MapKeys=True WorkingPath=G:\Emulators\MagicEngine ControlPanelPath=G:\Assets\NEC_TurboGrafx_CD\Controls ManualPath=G:\Assets\NEC_TurboGrafx_CD\Manual CartPath=G:\Assets\NEC_TurboGrafx_CD\CD BoxPath=G:\Assets\NEC_TurboGrafx_CD\Box_Combined TitlePath=G:\Assets\NEC_TurboGrafx_CD\Title SnapPath=G:\Assets\NEC_TurboGrafx_CD\Snap_Combined RomPath=G:\Roms\NEC_TurboGrafx_CD\Roms MAPFile= configFile=[Mapping Off] Exit (Process Close) DATABASE=[Console] NEC TurboGrafx CD ROMFilter= Command=pce.exe -cd:h G:\Emulators\MagicEngine\syscard3.pce StartPageLogo=NEC TurboGrafx-16 STARTPAGENAME=[Console] NEC TurboGrafx CD (MagicEngine) TITLETEXT=NEC TurboGrafx CD Info=NEC Turbographix 16 emulator Website=http://www.magicengine.com/ RequiredFiles= DownloadUrl=http://www.gamesdbase.com/setupwizard/emulators/download/magicengine.7z Rating= Version=1.1.3 Emulator=MagicEngine Category=Console System=NEC TurboGrafx CD Enabled=True lastgame=
  19. Hello all, I'm running PCSX2, and have the .iso files in .7z format. I have zip/7-zip/GoodMerge set to yes. The emulator works fine, but every time I run a game it wants to do a full unzip to the .\Unzipped7-Zip directory. After you close the game it keeps a 1k .iso file in there. If I immediately re-run that game, the full unzip process begins. With the larger .7z isos, this may take a few minutes. Is there anyway to set GameEx to keep the last .iso file that was run / unzipped in that directory? I realize you wouldn't want every unzipped file in there. Any help would be appreciated. Thanks, Jonathan
  20. I do not think this "feature" is enabled yet, but I think it would be a good build on GameEx. I currently have my emulators installed by the GameEx setup wizard. While on the setup wizard it states the emulator version available for download is, it does not give what version is currently installed. It would be nice to have more of an iOS update feature that would detect out of date emulators and give you the option to upgrade (and of course keep all my settings). This might be impossible to implement due to the large amount of variance between emulators, but if the data is already there for the current version, it may not be too much effort. At any rate - keep up the good work - love the product.
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