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DazzleHP last won the day on October 19 2017

DazzleHP had the most liked content!

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About DazzleHP

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    Each mind feeds the Next
  • Birthday 11/13/1978

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  1. DazzleHP

    Sup folks

    Hey guys, hope y'all doing good. Missed you much! Hope all is good here and y'all doing well.
  2. Yup, HideOS is only advantageous in certain circumstances, otherwise it should be disabled.
  3. DazzleHP

    RIP Tom Petty

    OK. am i have to do it? Fair enough, here goes: I wish you a good trip brother.
  4. Forgive me @Macguvyer, But the complexity of micro's is not the issue, it's the fact that nobody can unify them. The whole point/reason of a front-end is to make it as simple as possible for anyone to launch a rom/game/app/program. This is literally absurd when it comes to micro's. They are too complex, which is why, after many many years, there is still no unifying code, no go-to, nothing. All FE's suffer this fate, because there simply is no real solution.
  5. DazzleHP

    Atari?! What the whaaaaaaaaaaat?

    Yup. Two options, way cheaper, nuff said
  6. I will give an alternative view, my view on this Also having spent years trying to find a comfortable solution, i came to the conclusion that micro comps (pretty much all of them) are just not suited very well to the FE ethos - ie, click a game and run it. Mostly when people speak of a front end (especially in retro gaming terms) they imagine a system of which you browse a list of games, you press a key/button and you're off playing. This works really well for closed systems/consoles, but it somewhat falls apart when it come to micro's, due to the nature of these machines. There is no standard to follow, no rules to adhere to because these machines were the pioneers, they established over time, what we now would call "standard". Not only do they have their own rules per system, but they also have their own rules/commands per game/software! This is why, to this day, no one has made a definitive solution to this. There have been many valiant attempts to standardise micro's, as outlined by you @Macguvyer, and while they make things a little easier for us all, they will never be perfect. It's just the way the water flows.
  7. DazzleHP

    Retro Achievements

    RetroArch is built for ease of use, I'd be surprised if you had any problem with it.
  8. DazzleHP

    Is it worth upgrading the following...?

    Yeah that's just MS, they are anal bout major hardware reworks. All one has to do is get in contact and bitch a lil bit and they cave real quick They're almost apologetic if you get the right guys hehehe.
  9. wIth MAME you must do this. You must get the support files that match your MAME version. This is not a GameEx caveat, it is a MAME restriction.
  10. I wasn't either Stigz, I have to work on my people skills i think, - they is a lil rusty
  11. DazzleHP

    I'm on my way back...

    hehehe Hello folks
  12. Yes, well, the GameEx staff are not responsible for other dev's crazy moments My point is still valid wouldn't you agree? That mostly commands don't change, especially with the more established emulators.
  13. DazzleHP

    No games Found - Update List not working

    If it's halting that fast, it's most likely a path issue (not finding any roms at all). Please double check your MAME paths.
  14. If you have your roms, and you have the latest GameEx, that is all that matters. GameEx will download pre-configured emulators these days if you ask it to. Then, all you have to do is tell it where your roms are, if you want a quick start. It's just as quick to configure your own emu's too - the commands don't change - if they worked 5 years ago, they probably still do I say go for it, do your best, and if you get stuck... guess who'll be here to help you out Yup, we will
  15. DazzleHP

    [Dev Diary] TypeXtra - A Taito TypeX launcher

    ATI or Nvidia? At the time i had an ATI card an they ran like a dropped curry. No matter what i did. Now i have an Nvidia, so it would be difficult to compare performance, but hey, if you can sort them out you are def a hero of mine