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antropus

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  1. Yeah, I only mentioned a 1px image to save you some (tiny) disk space Glad it worked! -Kris
  2. In theory you could create a 1 pixel transparent .png image and name it underlay.png to get rid of the wheel. As for all the icons, you could copy and name the very same transparent .png to match all the tables names as well. Do it for only a few and let me know if it works
  3. This would be fantastic! When you do this, could you also make it possible to map those lists to keys? I mean, pressing a certain button would show the games/wheel of that particular list without the need to go through menus? That would be especially nice now that some of us got Mame games and do not want to see all mixed together. This way with a single press of a certain button you could go to Mame, or VP, or Pinball FX2 etc, directly, without the need to deal with any menus, kinda like a jukebox I built a custom fully functional control panel with suction cups under it and it plays awesome. Having the ability to press a button to go straight to a certain list would make the whole difference in the world. I would also put down a nice donation for that feature -Kris
  4. It works if I switch to desktop mode and rotate my table images. Rotating the videos will be a pain though...
  5. Hi, I started the process of changing the setup of my cab to use a landscape TV for backglass and the LED used for the playfield in portrait mode, the first above the second. This way I can navigate in a more logic way, top to bottom instead of the wacky side to side with the playfield in landscape mode, that's a real pain. So far, Future Pinball + BAM and Pinball FX2 work in portrait mode and look great. For Visual Pinball I needed to use iRotate.exe to make it work, since it does't support portrait mode, but rather a rotated view. Now, with all of them working correctly I decided to switch PinballX to "horizontal", fullscreen. Seemed like that woud be the way to do it, but turns out it's buggy. Although the wheel is shown on the bottom and the backglass look great, the wheel and wheel images look smaller than usual and the playfield images and videos look narrow, not taking the whole screen. The resolution for the width got stuck at around 624 pixels or so. Also, the overlay info for the table got placed on the top right corner and not possible to read. Would be possible to fix this? Maybe by adding height and width attributes to the playfield just like the backglass has it, forcing the images/videos to conform to it? Is this 624 pixel width limit for horizontal mode on a vertical monitor hard coded somewhere? Thanks, -Kris
  6. Here's mine: And here's my build log: -Kris
  7. I included this .exe from Russ in the clear ledwiz .bat file and I'm running the .bat file on Visual Pinball exit and it's working like a charm! Thanks imagamejunky, -Kris
  8. Russ released this file and seems like it works great! I still have to test it): http://www.pindmd.com/downloads-v2/utils/pinDMD-CLR.exe -Kris
  9. Thanks NIck. I'll try it out. I was never able to download anything from VPUniverse (message says I have no rights to download stuff...) and seems like Russ got version 630 mentioned in the change log but it's not available for download in the regular page. Not sure if 630 will solve the problem, but I'll try as soon as I find the file. Thanks again, -Kris
  10. Hi, I'm running both Visual Pinball and Future Pinball on my cab. Future Pinball works smootly with PinballX. At any point of the game I can just hit the exit button and any flasher, motor, contactor etc turns off before it returns to the front end. Now, with Visual Pinball it's a whole different story. If I hit the exit button while the shaker motor is running or the lights are flashing, Visual Pinball will exit and I'll see PinballX interface normally, but the motor will be still running forever until I select a new game, any flasher will stay on and the real DMD will freeze the last visible info when the exit button was hit :-/ Any solution to force both LedWiz and PinDMD2 to be turned off on Visual Pinball exit? This is my cab. At the end of demoing "Funhouse" you will notice the real DMD frozen after I exit the game: Thanks! -Kris
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