Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. Thank you for your support. Tom Speirs

Patreon

T0mat0

Basic Member
  • Posts

    9
  • Joined

  • Last visited

  • Days Won

    2

T0mat0 last won the day on April 4 2022

T0mat0 had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

T0mat0's Achievements

Advanced Member

Advanced Member (2/5)

4

Reputation

  1. I did it again: Writing a tool that is not really needed because there are already Alternatives.. So, yes I am aware that there is a nice tool from @joyrider3774. This isn't meant to replace it but has a different approach (and even lacks a few features from joyriders app like selecting classicmode) BUT: It all started by me wanting to do a small modification to my old tool and finding out I somehow did not push the code correctly so all but basic stuff was gone. What was frustrating at first but led to me spending the weekend to make something different and have a more "integrated" approach. You can see this in the following Video: (because of size limitations I cannot upload the video here, so look at my tweet if you want to see this in action): So as you can see you can "overlay" this into the DMD as well as the Backglass. There is a default setting AND you can create your own designs (simple imagefiles) for any specific table. ( I am aware that the transparent selector on Family Guy was a bad choice, I am a dev not a designer ) Sooo... Even one reason MORE to try to collect ANOTHER kind of images for your pinball.... Sourcecode can be found at github (for real this time): https://github.com/OleAlbers/PinballPlayerSelect Documentation and executable (.Net) will follow the next days
  2. You mean that Joyrider who already told me that in this thread?....
  3. About the command-line parameter: My tool simply takes the parameters from PinballX and sends them back to Steam. So adding that to the startup-Parameters in PinballX should work fine. But if there is a need to have both options (I personally would most likely always play in classic or never) I am happy to add that feature. So: Community: Tell me what you want
  4. While writing that program I was somewhat sure someone did that already even though I did not find anything And interesting to see that we both seem to have chosen the same way to "inject" ourselves before the main launch To be honest I did not even know about the classic mode. I read about the "-class" parameter at some sites but as a programmer I expected something completely different %-O
  5. Hi there I never liked the way I had to chose how many players will play on Pinball FX3 in Cabinet Mode. "ESC- Exitiing SinglePlayer, Switching to Hot Seat",etc. Luckily we have Startup-Parameters for that. But again: I do not want always with 4 players, but want to be able to select this every time. This is why I wrote a little "Mid"-Launcher that allows me to select the number of players before running a table. Because videos tell more than 1000 words I try to show you what this program does: Its not an awesome 1Mio Clicks-Video but I hope it is clear enough what this does. So after launching the table in PinballX you get a Player-Selection screen which then starts Pinball FX with or without hotSeat-Mode This is NOT a PLugin but a (small) standalone application (I did not find a template for C# and maybe the Plugins are not even meant for that) Feel free to download and use it. It is quite straight forward and a piece of cake for anyone who ever set up a cabinet The File can be downloaded there: https://github.com/OleAlbers/fx3PlayerSelect/releases Sources and a bit more detailled informations are here: https://github.com/OleAlbers/fx3PlayerSelect/tree/1.0 In addition a screenshot: Not too pretty currently, but you can change colors, Background, Fonts etc. And OF COURSE the orientation Feel free to make any suggestions
  6. In Vpinball everything is fine. Just inside PinballX when displaying DMD Videos instead of Pinmame this issue accurs
  7. This issue somehow disappeared as fast as it happened the next day. Maybe something was messed up in the memory. Thanks for your help
  8. Hi there. First of all: I love PinballX. I just have one issue/suggestion: The problem is that the DMD-Videos aren't displayed on the correct monitor. I have the dropdown in the setup listing 5 monitors (even though I only have three) but all of them seem to put the DMD videos on the right corner of Monitor 1. No matter what I configure (including the manual position options) Being a coder myself I tried to simply find the PinballX-Thread, collect the windows-handle from the DMD-Video and move/resize the window to the correct position. Sadly, this did not work, cause the videos do not seem to adjust their zoom level when changing the DMD-Window-size. To shorten this up: It would be VERY helpful (and hopefully not too complicated) if I could add a location for an external application in the config file that is called automatically with the filename from the correct DMD-Video. (just like the external applications on different other config sections) Then I could write a tool to display (and position) the DMD the way I want. I think, others might benefit from such a feature, too. I will happily provide that program for the community, just like I did with the VPinMame-Mover (which does what I described in the first passage, but within Visual Pinball) [Just search for "PinMameMover" on Github)
  9. I installed and configured PinballX without any problems. Currently I am working with VP only. Everything seems fine. The main content (including the table-videos) are displayed on screen 1 Backpanel-Video is displayed on screen 3 DMD is not enabled until now But SOME tables display their backpanel on screen 2 instead of screen 3 (where the DMD is located when playing). But only on PinballX. Within VP the real backpanels (not the videos) are displayed on the correct screen (using B2S) I was unable to see any custom setting in the game-xml or the settings.ini that could cause this behaviour on 3 tables, while about 20 others work just fine. Any idea where to look at? Any logfile that could help me in this matter where I could take a look? Thx
×
×
  • Create New...