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Iain1986

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  1. And then I tried Q-Bert but got annoyed with the assets I had to hand....best I got were these two...
  2. I just threw these together for some games I had missing docklets for. I really deserve no credit though, I used the template and I robbed all the images from existing wheel icons and/or backglass images. Some of them aren't the best either but they do me fine!
  3. Cheers for the info! Main reason I asked was if I *was* going to produce my own DMD videos or the like, I might try and make it automated as I will have to go through 70+ tables :/ If Carney_Priest's script produces PinDMDv3 compatible colour videos then I'll just use that and see if I can automate it in any way. Out of interest, this might seem stupidly simple..but *how* do you get PinballFX to sit in the Table view? The tables all "zoom in" on the plunger when you start....is that a game option somewhere to disable that?
  4. Does your script produce DMD videos fine with PinDMDv3 then? I've noticed some on the ftp "work" although the aspect ratio or size is maybe off as they seem to "wrap" round. Or get weird screendoor/grid patterns over the image.
  5. Wow. Thanks PcTeknic! Am I right in thinking you have the source psd file you use in the FTP too?
  6. Howdy, I was wondering how people recording Pinball FX2/3 Playfield videos? Is there anything like the PBXRecorder for Visual Pinball that iterates through all tables recording one at a time? Also, how do you set it up to show the whole table on screen instead of the attract mode? Finally - The backglass images, where do they come from? And for people who use PinDMDv3, how do you record the DMD display for use in DMD videos? I know how to record videos with dmdext with VPinMame, but with dmdext.exe there only seems to be an option to dump all the frames out as .png files, do you then make a video of these all combined at whatever FPS it was displayed at? Sorry for all the questions, i'm just trying to get to a point where I can produce all the media content I want on my own machine (possibly even megadocklets in the future too!). Cheers -Iain
  7. Hi Whereabouts on the FTP is the best place to look for megadocklet wheel icons? I'm missing quite a few and noticed there are version in Future Pinball and/or Pinball Arcade but not Visual Pinball docklets. Do people know where I might find the following... * Big Hurt * Pinball Magic * Star Wars - Empire Strikes Back (not the FX2/3 table) Also missing the following... * Astro * Big Hurt * Capersville * Embryon * Evil Kenievel * Fathom * Golden Arrow * Jacks Open * Joker Poker * Joust * Lady Luck * Nine Ball * OXO * Q-Berts Quest * Royal Flush Finally, I've got three custom tables and don't know if anyone made docklet wheel images for them before? Theres the CARToon and Harley Quinn tables from vpinball.com, and the Champions League 2017 table from monsterbashpincab.
  8. Hi I know these were suggested much further back but I don't know if there's plans for these, they were lost/forgotten or there's already some way to do this so asking here in case as well! There's two feature requests I think would be quite nice to enhance the whole experience... 1 - Custom loading images was suggested, but actually 1 global option to be able to either continue to display the videos on all screens....or if this is an issue performance wise, to show the table, dmd and backglass images for the table thats being loaded....with maybe the "Loading..." text over the top. That way the loading transition will look more seemless as the table image will suddenly become the actual table... 2 - Separate button/input for Show Info/Filters etc. I love one click launch, but then you can't have filters. Ideally I want 1 button on the front of my Cabinet to "Start" and one to show the Info Menu
  9. Ah fair enough. Might look into writing my own script for my own setup then and see if that improves things. Cheers anyway.
  10. I get that, I have VP completely integrated and working, but I'm still keen to get PBA writing (PinballX claims it has built in support so I wanted to see that working). Does the auto table selection not work then? I get people prefer VP over PBA, but my issue wasn't over which to use, it was just too try and figure out why the mouse presses weren't going through right. Thinking I might just have to make my own AHK script myself? Part of the reason I want to experiment is too investigate BAM support. I've seen some videos of people getting it to work.
  11. Yes. I'm still keen to get the inbuilt PBA support working.
  12. Hi I've been batteling for a few hours now trying to get PBA to launch the correct table from inside PinballX. I'm trying to cut everything back and just have the default PinballX implementation to work, so no extra mods (FCM) or scripts to keep things simple. I've got PinballX launching PBA via steam working fine, and the rotation of the screen seems fine too. I can "hear" and see key presses being sent, but the wrong table is being selected. When it loads it seems to select Options first, pauses, then exits and selects MyTables. Then pauses then there are *lots* of keypresses where it seems to alternate between MyTables and the Exit button, then selects the wrong table... I've attached my PinballX ini file and PinballArcade xml file. I have another custom Pinball Arcade system in my file but its not in use as that was a test. Also I dont own *any* PBA tables yet other than the free Arabian Nights, so I'm just trying to launch that. I assume the "1x1" is correct for the grid then, as thats the only table I own? Instead, it seems to end up highlighting Addams Family in the unowned grid, then moves down 1 and select Black Hole. I'm not sure what i'm doing wrong here and what best to fix. Does the FCM "just work"? I tried downloading it but when I run it just says its "down for maintenance". Either way I'd like to see it working with the inbuilt PinballX support first. I've also included Steam screenshot to show how it ends up with Black Hole selected. PinballX.ini Pinball Arcade.xml
  13. Ah. I just did an experiment and think I found out the issue I made. when I setup the extra systems for VPX and PhysMod5, I filled out the "process to monitor"...so I suspect the process was being killed before the NVRam was being written too properly? I've just made a new PhysMod5 system with the process to monitor blank, and think that is working now....My Bad.
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