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ReFleX

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  1. Tom, maybe you can help me out here. Im wondering how you use the "map keys" option to close out an emulator. There is another frontend that shall remain nameless that I've been messing around with for another project that uses an AHK script to quit out of emulators. But the way it quits, it forces it to close before it can save files to the hard drive. This means that you can't save game progress when playing an emulator that you can't remap the quit key on. For example visualboyadvance can't have the quit key remapped to anything. So when you quit the program with the AHK script, files aren't written to. So no final fantasy VI advance for me Any ideas? -ReFleX
  2. Fair enough... I'll try it, but I have been running GameEx on this system for almost 2 years now.
  3. Ok heres the deal... I have tried running just mame to make sure this isn't the problem. Several tests have shown that when exiting mame when I run manually from a cmd line, everything is just fine. I have tried reinstalling gameex. I went so far as to reproduce my setup from scratch to make sure that the databases weren't at fault here from some reason. But the hesitation still shows up. I have tried to capture what is going on with ProcMon but for whatever reason, whenever procmon is running the hesitation won't happen (I guess one solution would be to always run ProcMon, lol). So here is my log file like you asked. This is from a run where I played a game for a bit and the hesitation was about 10 seconds after I quit the game. The log file doesn't show anything because it doesn't show any messages about coming back from a Mame, just the next command which was me exiting so I could post this. Any ideas? -ReFleX log.txt
  4. Just an update... This bug doesn't seem to be showing its face with any other emulator than mame (possibly a mame bug now) and now I'm having a hard time reproducing it reliably. I'm going to test a little bit with ProcMon and see if I can pin down when it happens, then I'll post a log of that.
  5. It sounds like the same problem but I don't have the same hardware as you. I'm running a dual core machine at 4ghz with 4gb of memory and an Nvidia card. I am however running Windows 7 x64. This shouldn't be the problem as everything was running good until just this week when I updated. The delay isn't really that long so I don't really care that much... but I'll post my log when I get home and get a chance to see if anyone can come up with something. Thanks guys, ReFleX
  6. Could be nothing... Since I updated from 10.36 I noticed that GameEx takes a few seconds to come back after I exit a game. It varies in length for different games (for instance golden tee games take about 3-5 seconds). I don't remember it doing this before. Anyone else have this going on? Tom, any idea what the program is doing (reloading something maybe?)? ReFleX
  7. I thought about that Tom, but I'm using the 7-zip support so I would rather keep all the roms in one folder. Tempest... What I was thinking was if I could take the rom that is extracted from GameEx and look if it contains '(PAL)' then I would need to run 'mess.exe a7800p -cart "[ROMPath]\[RomFile]"' If it doesn't then I need to run 'mess.exe a7800 -cart "[ROMPath]\[RomFile]"'
  8. My batch file skills are really bad... so maybe someone can help me here. I'm switching over to using MESS for 7800 emulation. The problem I have right now is that some roms are PAL and some are not and there are two different systems in MESS for dealing with this. So I need to right a simple batch file that will look at the filename and run one system if it has PAL in it, or run the other if not. Anyone out there that can tell me how to do this?
  9. I've been running 64bit for a long time and can say that almost everything will work just fine. In fact I have not yet found something that does not run. I've got Mame, future pinball, pinmame, zsnes, nestopia, stella, tempest, project 64, fusion, magic engine, mednafen, mess, nulldc, prosystem, and visual boy advance on my setup all working great Yes, in fact most emulators are not 64 bit apps and will run in 32 bit mode which works just fine. Gameex itself does this
  10. Tom, I know its been awhile on this topic, but I had an idea. Could you make an option in the individual emulators to disable the go back to gameex after a certain amount of time thing?
  11. Just another note... If you first go to the NES game, then link to Gameboy game, then use the link back to the NES game (instead of hitting the back button), then the roms show up
  12. Tried it out and still have the same problem. My test case is Duck Tales 2 for the NES. It has a link to Gameboy, then I press the back button, and the screen has no roms, just the play it now link.
  13. Tom I found a small bug when viewing a game with 7zip support. If you go to a game that is 7zipped, you see the individual roms in the archive on the screen. If then using the "other systems" feature you go to another screen, then press the back button to return to the original rom, the individual roms in the archive are no longer shown. Just a "play this game" link is shown. This link of course fails because GameEx tries at this point to load the emulator with the .7z file.
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