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alexdog69

GameEx Lifetime Member
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Everything posted by alexdog69

  1. is that the reason for this? 10:07:19.8 12/8/2008: 0mb video memory available This problem has been plaguing me for awhile I've found that making a script to delay loading of GAMEEX serves as a work-around... But I've had problems getting Instantsheller to load GAMEEX directly. I always get the 0mb video memory and it quits out at startup.
  2. typically that style connector will support a break-out cable that looks like this or this ....and that will let you use component to feed in a HD signal, which should look much better.
  3. alexdog69

    console classix

    yeah i found the web site rather disappointing as well. can you share some details on this app with us tom ? i was very curious to see more of your work, especially in this consultant context.
  4. alexdog69

    Auto-Update

    Does anyone else have problems with the Auto-Update erroring out? If so, are you using an InstantSheller instance of GameEx?
  5. hey all .. thanks for the positive words when i first signed up on these forums i almost got myself kicked off of here so its quite a nice change hehehe thanks especially to HEADKAZE since you are THE F'N MAN with your plugin. and TOM, GAMEEX IS THE BEST BY FAR i really feel like gameex was a huge inspiration on this project ... it was just so clean, intuitive and functional. I sure do miss my cab .... i'll have to build another one i think my favorite part may have actually just been tweaking out gameex and the emu configs/loaders:)
  6. well, i finished my cab and finally updated the thread about it. http://forum.arcadecontrols.com/index.php?topic=72753 anyways to make a long story short I couldn't have ended up with something half as nice if I didn't have GameEx.... and I just wanted to thank all of you community members, as well as the author Tom. I was also interviewed by NPR about the cab .. and mention GameEx .. so, be sure to check the MP3 & youtube out in the interview related post
  7. fwiw ive been using the at&t 'crystal' voice set with the lcd/led plugin speech stuff. works nicely. just.....its the US female voice... so no sexy british accent heh.
  8. yeah, i have been trying to find the MSAPI for that AT&T UK female voice btw i have noticed one bug with the speech, it does not honor the 'language/text' settings. (it always speaks the default names of the menus)
  9. is there any way to configure a button lighting profile for daphne? or any possibility of the plug in using the mame cp button data ? also i must say , this plugin has really come along nicely. its quite the masterpiece with the per-emu profiles and all the other extras. the speech/sample adds a nice ambiance , especially when you use at&t crystal voices. if only i could find a .uk female voice;)
  10. yes, xpadder is one way to overcome this problem. the only problem is that you lose analog input support for things like driving games (Daytona, for example). which is my primary reason for searching out an alternative solution maintaining the gamepad input. i wish they would just add keyboard input support to that nulldc controller winhook plugin.. all the other emus seem perfectly happy mixing gamepad+kb assignments in the controller config.
  11. Is t here any way to do this? i.e. I have one emulator in particular (NullDC) that won't let me mix input from the keyboard or a different gamepad device when I'm using the gamepad input plugin. so, I have to map one of the U360-controlled 7 arcade action buttons to start.... instead of mapping one of my IPAC inputs (1P/2P/3P/4P start keys) to start like all the other emus. kind of a pain since people hit start by accident while playing.... and really annoying sometimes since Dreamcast has a built in 'reboot' key sequence if u hit A,B,X,Y + start im wondering if there is some key2joy type app that can trigger the button #8 input on my U360 gamepad device.
  12. i thought i was the only one having this problem. sounds like it may get resolved in the next release . exciting:) standby is great on a cab.
  13. here is the output with 1 & 2 sticks connected C:\temp>setcontrols Detecting Ultrastiks... 1 Ultrastik found * Ultrastik #1 - Vendor ID:d209, Product ID:0501 Done. C:\temp>setcontrols Detecting Ultrastiks... 2 Ultrastiks found * Ultrastik #1 - Vendor ID:d209, Product ID:0501 * Ultrastik #2 - Vendor ID:d209, Product ID:0502 Done. C:\temp>VER Microsoft Windows [Version 6.0.6000] C:\temp> please -- if u release a new version of this plugin .... make the setcontrols.exe use 'analog' instead of 'mouse' for trackball/spinner games =) afaik , setcontrols.exe should be open source btw according to that gpl/lgpl but the plugin itself i dont think needs to be ('l'gpl library use of code) also it would help if it was since that will allow someone to make gpwiz49 support much easier using just that exe
  14. is there any way to make the cd ripper in gameex output MP3 instead of WMA? i have my windows media player set up to output MP3 when you use it to rip/encode ... but GX still makes .WMA .... wondering if there is any way around this ? im not really a fan of WMA to say the least.
  15. the problem seems to have been related to my disappearing jukebox/etc under the multimedia menu. i had deleted my second partition (that will be used only for MP3s/videos/photos) when i resized my emu/rom partition... after i recreated it and set up the folders both bugs stopped. kinda strange since the snap bug was only happening on the first load (windows shell) of gameex...killing & rerunning from task manager would fix the snaps (not the multimedia stuff though). heh too many variables . thanks
  16. yeah seems to be working well now. i used to be able to crash the machine by running the gameex screensaver w/ kega fusion enabled and just randomly hitting certain genesis games. well, now that i have the bios disabled for everything but CD (and used new/seemingly good dumps for those) ... i can... well.... lets just say i started taking snaps last night with 60 second runtime ... and its still up and cranking right along cheers guys , thanks
  17. hi, i will try to give this a shot. i have a laptop with a vista partition on it, i'll have to see about plugging my cp into it. i'll get back to you. i have a related question about this plugin: http://www.gameex.info/forums/index.php?sh...20&start=20 simply is there any way that the analog profile can be used in place of mouse? the U360 mouse mode seems mostly only useful for GUI interaction when you have no trackball. it tends to disrupt things a bit in mame. most notably the remapping of btn 1,2,3 as mouse keys.
  18. goodmerge roms. i think that i've fixed the problem(!)...by disabling BIOS files/usage for all emus in Fusion except SegaCD which requires it...and got new files for those. phew. i hope this is really true. i think i'll sleep better tonight =) i know i was driving all ~35mi to work with this fusion hardlocking issue plaguing me in the back of my mind thinking my cab would have a major irreparable defect that would render it a total POS and revoke it's "gaming appliance" status...thus turning it back into a giant PC hack job =) we'll see...i'll leave fusion enabled as a screensaver...that would always crash it withot fail before if i gave it enough time
  19. well, its a NVIDIA 7600GS so it should be fine. im not quite sure what's going on here. as far as replacing the shell with an app to introduce a delay before loading GAMEEX.EXE, i think thats my next step if i can't isolate this problem. probably a AHK exe .. not sure if i can use a .BAT as the win32 shell? the rotate thing --im not using any rotate stuff, i think its just a standard log entry for people who wonder why it doesnt work @1024x768+ etc and yes thanks for the tip i figured i would try RDP out if VNC turned out to be the issue..but it doesnt seem to be.
  20. hmmm, no, disabling vnc doesn't help. hrm. not sure what to do here just yet. does seem to be a bug related to that 0mb video ram thing though since that is the only delta from when it works to when it doesn't.
  21. yeah i love all the hacking involved. so many different aspects to it too. from pc hardware to apps to os to electrical wiring to A/V to physical hacking of wood/mounting stuff/etc. then trying to make it all easily digested by "users." quite a challenge. i just wish i could make kega stop hard locking the machine =( to be honest its the one thing that is really breaking my heart. i just cant accept the idea of the user being able to hard lock the cabinet. it makes it become......well, no longer an "appliance" i replaced all the bios files ... but still seem to be able to crash it with certain ROMs. *sigh*. not sure what im going to do yet.. i dont mind things like running snaps on my N64 emu...and picking through every one to figure out which games ran properly enough to get to the point of a real snap...and deleting the rest.... but hard locking the machine.... makes me want to cry... heh but..if you say you got this problem with bad bios files...well, maybe there is hope after all.
  22. my hunch, based on this thread: http://www.gameex.info/forums/index.php?sh...mode=linearplus is that running the VNC service is somehow .... pissing it off. and vnc service is starting WHILE gameex is in the middle of first loading and somehow things get confused. hmmm. im not really sure what to do about this. i'd like to leave the VNC intact honestly since .... well, the garage is freaking cold and my pc as a vnc client is a much more cozy way to deal with configuring the machine since i have, well, .... heat, my homemade recaro car seat office chair and dual head linux can't really say that about the cab =)
  23. this looks suspicious: 19:20:35.7 12/4/2007: 0mb video memory available hmm wonder what thats all about.... if i kill gameex after im up & running .. and then restart it manually... i get 19:49:36.5 12/4/2007: 503mb video memory available .... what's interesting is that this problem is ONLY present as a result of running gameex as the shell instead of explorer ........... and only present on INITIAL load up .... after i kill gameex & restart its fine .... also, the intro video with the whole *boom*boom*boom*boom* sound doesn't play. im tending to think it has something to do with the machine not being 'ready' quite yet any ideas how to fix this one ? other than......making a wrapper to gameex.exe
  24. alright well i changed out all my bios files to more reliable looking dumps. not sure if that will have an effect. i'm going to have to give things a bit more of a test .. building cabs with mame + a pile of console emus sure makes for a lot of 'moving parts' that all need thorough testing and tuning
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