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Cynicaster

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Cynicaster last won the day on December 21 2017

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About Cynicaster

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  1. [GOTM] Growl

    40,400 The number of enemies simultaneously on the screen gets pretty ridiculous in this game, but it's nice that it doesn't slow down like Double Dragon when that happens. I find that for most of the game the only way I can survive is to spam the jump kick move because it knocks guys down with a single hit. If I do anything else that takes more than single hit, somebody will attack me from behind. This reminds me of how you pretty much get forced to use nothing but the elbow smash in Double Dragon.
  2. [GOTM] Growl

    Cool. Does that mean you have 2 player, 4 buttons per side control panel (Neo Geo)? As for cutting card stock for a monitor bezel, I tried that on a project and couldn't get it to look right. I ended up folding black electrical tape around all the edges to hide the white "inside" of the paper, but that is a hack solution. I think the trick is to probably use a really sharp blade to get the cleanest cut possible. For my main cabinet, the bezel was created by masking off the monitor area and spray painting the back side of the plexi black. Works very well, but makes it difficult to do anything other than solid color.
  3. [GOTM] Growl

    Hey rtkiii a bit off-topic, but I'm just curious about your MAME cabinet there... any links to info on the build I can look at? Looks pretty cool from that closeup.
  4. [GOTM] Growl

    You're probably right about this. Unfortunately, I think lots of players just aren't interested in treading off the path of nostalgia, so they just want to play the same 10-15 "recognizable" games over and over. I don't understand that, myself. There are several thousand games playable in MAME, and there are lots of hidden gems to discover. It's true that there are also lots of duds, but competitions like this provide a platform for people to suggest the "hidden gems" they've discovered, and a platform for players to have "vetted" game suggestions served up to them on a silver platter.
  5. [GOTM] Growl

    I wasn’t trying to be a wet blanket. But please consider where I’m coming from here. We get like 8-10 people voting a game like this in, and only a few bother to show up over 2 whole months to post a single score. One of which is always me, whether I like the game or not, because I want to support the comp. If everyone else did the same for games they’re not crazy about, imagine the activity we’d have. I’m not saying this because I think I’m owed anything... but I’d think it would put me in a position to speak freely about the game that gets voted in. Regardless, what I say is just one man’s opinion, and you’re of course free to take it or leave it.
  6. [GOTM] Growl

    Great... another 2 months of a beat-em-up game that hardly anybody will play because these games are dull button-mashers without the multi-player social aspect. Oh well, can't win 'em all... luck of the draw I guess. I did my part last night and played one credit to get the ball rolling... I don't anticipate very many more attempts. 11,900
  7. Teenage Mutant Ninja Turtles

    I'm playing on a 2P cabinet as well. Since we're not using the 2-player ROM, I've come up with a pretty convenient workaround to use for this competition: - go to configure inputs (this game) and map all (4) of the turtles' up/down/left/right/jump/attack inputs to the same joystick and 2 buttons on the control panel - go to configure inputs (this game) and map (4) otherwise unused buttons on your panel to the (4) coin-in buttons for the various characters When you set it up like this, you "select" your character based on which coin-up button you use. Regardless of which one you select, the controls will work the same because they're all mapped to the same controls. I actually set up my player-2 joystick to handle the credit buttons. Up = Leo, Right = Mike, Down = Don, Left = Raph Of course, this set up won't work if you want to play 2P simultaneous, but you can't do that for the competition anyway, and if you wanted to do it you could just load up the other ROM.
  8. Teenage Mutant Ninja Turtles

    81 By all rights this game should be one of my favorite nostalgic trips because it was huge right around the time I was frequenting arcades--and I did play it a ton back then--but when I play it now the gameplay just seems so shallow and mindless compared to some of the earlier classics that actually have some technique and strategy to them if you want to play for score. In this game you get 1 point per kill regardless of whether it's a regular grunt soldier or a boss. If they were so uninterested in having your score mean anything, why have a score at all?
  9. Teenage Mutant Ninja Turtles

    Yeah, the problem with character selection is because the specified ROM version is meant for a dedicated 4-player cabinet. The game is looking at 4 different coin-in switches, one each dedicated to the 4 playable characters. Therefore you will always be forced to be Leo if you coin up using the P1 coin button, for example. Since this game was available as a conversion kit back then, and because not all donor cabinets would have 4 players, they also released a ROM that is compatible with 2-player cabinets. It allows you to use any coin button to credit up, and then select which turtle you want to use. I think TMNT2PO is the 2-player ROM. Using the 2-player ROM would probably be preferable for most of us due to the convenience factor, but there is a workaround for the 4-player ROM. You just need to re-map the controls so that they become associated with the turtle you want to use. For example, if you are using an XBOX360 controller and want to be Donatello, re-map the controls so that Player 3 is your controller, and coin up by pressing ‘3’ rather than ‘1’. Or, if you like to map the coin button to something on your controller, map Player 3 credit to that button. Of course, you’ll have to repeat this procedure every time you want to play as a different character.
  10. Galaga '88

    Fun game, but I find that if I goof up early then there is no point in playing the rest of the game because I'll never top my score. Regardless, I could never really understand the meteoric popularity of the original Galaga, and I enjoy this game much more. 124,810
  11. Metal Slug X

    428,730 Aside from shoot-em-ups, there aren't many types of games from the "insert coin to continue" era of arcade gaming that I like very much. Reason being, the games are usually designed around "getting to the end" rather than interesting scoring systems. In the process, they fleece the player of as much money as possible -- often going through phases (boss battles, etc.) where credits last about 5 seconds. So, run and gun games like Metal Slug aren't normally my bag, but I have to admit, this game is pretty awesome. The detail in the graphics and animations is outstanding and you can tell they really took a lot of care in designing this game.
  12. Gradius

    122,100 (2nd score on list... the top one is old) Not a fan of this game at all... I tried to like it, but I'm kind of glad a new game is coming.
  13. Gradius

    Isn't the VS version the one that is basically the NES version of the game in an arcade cabinet? Hope not, because the arcade version would be way more fun to play.
  14. Frogger

    One more before the deadline, small improvement. I find it's really easy to make stupid F-ups in this game... 43,280
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