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Showing content with the highest reputation since 02/28/24 in all areas

  1. Version 24.03.26.0 released. Some parts of DBM rely on the connection of internet. Just think of checking new version of DBM, getting media from FTP or MEGA links and also the download of the virtual pinball spreadsheet. as we only did a check for internet during launch of the program, there wasn't an option to do a retry of the internet connection. if during launch, or even use of the program , discovers that internet connection drops, it will come up with an icon in the top right corner: this indicates that internet connection could not be established and failed. Clicking on this icon will re-do the internet test. If it still fails, nothing changes, but if can connect to internet, it will reset the status and internet options will be available again The Virtual Pinball Spreadsheet, updated their backend to V2.0, and also their DB moved. to get all to work, we changed DBM to use V2.0 as well. If you use table versions/theme's or any other data from VPS, you are good with this version. We also updated our internal IPDB with the all the latest tables up to IPDB nr 7052. We noticed that some IPDB entries didn't have a year number. We tried to add those from the VPS data we imported. We also fixed some bugs we discovered. Maybe not all the bugs are mentioned in the release notes, as we fix on going and forgot what we fixed, but the most imported are : Darkmode - Unicode characters not displayed correctly in VP versions Darkmode - New Version icon background incorrect colour 'Loading media mode' check improved IPDB import (bulk and single) could result to error DBNULL 'Table versions' could results in double entries And a small update we did is on the 'busy' animated gif (in the corner of the action log) This icon was sometimes not spinning correctly. We tried to fix this, to calculate every frame and show them in a separate process. Sometimes it still not shows fine, but think it is better than it was. A big thanks to @scutters for his great help on this release as well I can't say it enough, but he is the one who made it happen that DBM is alive thanks mate for all your help in the 4 1/2 years we worked on DBM !
    2 points
  2. Just sharing a good find. I normally use remote desktop on Windows but it is session based and no good for live managing a Pinball or Arcade cabinet. In recent years I used a paid version of AnyDesk when Teamviewer ditched me. AnyDesk works good but the other day I was looking for something for Mac over old legacy VNC. I found nomachine. https://nomachine.com Looks pretty good to me at least on windows on a LAN. There is a 60fps option and resolution fit. Features lacking in all three of the others.
    2 points
  3. Still my favorite theme. GameEx just looks weird without it. (Sorry Tom) Here's some more torture stats from the GPD WIN 4. As you can see in GPU-Z the 16GB RAM is assigned to the GPU like I thought. Heaven shows a good 62 FPS average but don't be fooled. It stuttered in the larger scenes noticeably hence the 9 FPS low. I really love this thing. PS2, Gamecube, Dreamcast... pffft... it doesn't even sweat.
    2 points
  4. You mean like the title of the thread? 🤣 "Ryzen 7 7840u / 64GB RAM / 4 TB" Seriously though - I figured if I'm doing it I'm going all in. These specs were for the top model and as of this post the link is valid for this model specifically. It's $77 off right now but it's a pretty penny (150,000 pretty pennies to be exact). * It's an 8-core, 16 thread chip that can hit 5.1GHz. I think it runs at a normal max of 3.3 GHz and at idle I've only seen it as low as 2.5 GHz so very nice. * It is running 64GB of DDR5 of which 48GB are usable (massive overkill I know). I think the other 16GB are reserved for the GPU? Could be wrong. * The GPU is the on-board AMD Radeon 780M which I have stressed a little. It's somewhere between a GTX 1660ti and a 2070 Super(?). It runs well that's all I know. It will do 1080p but on the 6" screen 720p is more than enough. I still do 1080p docked though. I get a solid 60FPS in Forza Horizon 4, Fortnite, Slay the Spire, Skyrim, etc. She'll chug in Cyberpunk but I can lock the FPS and it's a solid experience. I still want to "Furmark and Unigine the hell out of it" but I've had too much fun just using it. * There's an optical mousepad on this thing that's just so easy to use. Took me a hot minute to get used to it but I absolutely love it. Beats the actual joystick+shoulder buttons "mouse mode" the system sports. * The GPD WIN uses an XBox style controller setup. Works fine. The right stick is a tad close to the A button for my tastes but I'm getting used to it. * It has a 6" LCD that is smaller than the Steam Deck but it's more vibrant. I don't notice the difference while using it. Slide it up and it feels better playing on it PLUS reveals a full, back-lit keyboard. * I do have the dock which adds the usual HDMI out and USB Type-A ports. Right now I have a mouse/keyboard attached and it's connected to my 1080p monitor. * WiFi is as fast as my laptop and desktop so no complaints there. I've played Fortnite as I said earlier with a solid, no stutter 60FPS. * The Bluetooth works. I don't use it much on any of my PCs but it works. * The SD card slot works as well as an SD card can in terms of speed so *shrug*. * The speakers are front-firing and sound a lot better than I expected. They do get obscured a bit by my hands but even then they sound better than any rear-firing or bottom-firing speakers I've heard on other handhelds. Just for reference here's my Amazon review: https://www.amazon.com/gp/customer-reviews/R30NIVB2LFQQOO?ref=pf_ov_at_pdctrvw_srp
    2 points
  5. it is internet connection and it will require a login here. Its free and no third parties involved either but its not open source. However, there is nothing to stop someone developing an alternative client. its open enough to do that. Just look at the setup wixard xml files. i would consider it an asset to all. i lack a little motivation to develop a client for the third time ashough will be doing something built into gameex locally very soon. i guess that colud be adapted for Pinballx too for the linux and mac versions but not Android,
    2 points
  6. setup wizard is going to be web based. its there already just people dont know.
    2 points
    I love the dark mode! I also (having tried other front ends) love this database manager, pinballX, and appreciate all of the hard work done to make and maintain the program(s).
    2 points
  7. My guess, without seeing your new gameex.ini file, would be possible that you still have it enabled under External Applications or you have 2 emulator slots enabled for it. Thanks for sharing the vid! Nice guitar BTW!
    1 point
  8. And, quick video demo with a look at the real wood custom Ashley Rock Axe controller install. 432476033_7320329418015017_6228285104674349794_n.mp4
    1 point
  9. Registry fix for windows 10 and 11 to enable auto login with passwordPrevious version also fixed program groupGet it here. View the full article
    1 point
  10. Adds new registry value to properly disable startup sound on latest Windows 11Disables additional sounds added in Windows 11Get it here. View the full article
    1 point
  11. Enhancement request to Setup tools: As someone who just got bit by needing LAV Filters installed (and not really knowing anything about LAV Filters), it'd be helpful to just include them as part of the installation process. Understanding that there may be licensing restrictions that would prevent this, if the setup tool had a way to show, under the Video settings, a sample video that says "You should see a video here. If not, go install the filters found here..." that would help folks who aren't aware additional installs are needed to make the product work. See this discussion for additional details:
    1 point
  12. Oh jeez... I only now see the link to download the LAV Filters from here. My apologies for not seeing those sooner.
    1 point
  13. Yup, that was it. Installed v0.78 from here: https://github.com/Nevcairiel/LAVFilters/releases and all appears to be working great! Still need to configure other bits for the monitor, but I'm sure I'll be able to figure that out. Thank you so much for the continued help @Tom Speirs and @Draco1962, I really appreciate it.
    1 point
  14. I would suggest trying to run gameex in a window. See if there is an unseen app or window. Also turn off artwork download. its probably that.not sure that is your issue though. could be completely unrelated. Draco, the test mode is normal for groovymame on crts, is there an artwork download log?
    1 point
  15. From recently triaged issues, I think 15.56 might be a better test and before we encountered recent issues due to cross-platform changes.
    1 point
  16. Hi there - to ensure a quicker response please note the following: When reporting an issue, it is best to attach copies of your pinballx.ini and log.txt files for review Be mindful of where you are in the forums when you open a thread - this one was opened in the GameEx > General forum Also, noted that you said "the legends pinball table does not recognize it and won't turn on." Are you trying to modify an At Games Legends Pinball table? If so, is it running PinballX as the frontend? Thanks!
    1 point
  17. Our deepest thanks to you and @Phantom both. I will soon post some video examples of the program running.
    1 point
  18. You're welcome! The thanks goes to @Phantom as I chanced upon a thread where he noted having it installed and had a recent gameex.ini file with the Clone Hero settings enclosed.
    1 point
  19. Wow. You bet your ass it's running GameEx! Of course it is! (And Steam. And Epic. And Battle.Net.) This thing is amazing. Full-fledged PC with some nice gaming chops. Emulation is a breeze.
    1 point
  20. Super build for sure! Sort of qualifies what kind of expense making these is when you don’t have game licensing to take up the slack.
    1 point
  21. 3 MONTH UPDATE: So far really enjoying this handheld a lot. Using Retroarch to emulate N64, Game Boy, Game Boy Color, and Game Boy Advance. Other than some issues (which are fixable) with controls assignments, it just works and very well. Will give GameEx Arcade Edition a go soon and add to the emulator mix.
    1 point
  22. Nice theme you got there! Tell us more! Links to find and additional stats of your build (storage, GPU and CPU stats, etc.)!
    1 point
  23. I understand and hope all gets better soon!
    1 point
  24. Benefits of updating - well, since we are up to version 18.60 (vs. your 5.31) there is the matter of support because any programatic fixes that may come about would require it. Given that your rig is on XP, the newer versions are not going to be compatible. If everything is working well still and you are happy with it, then don't upgrade. There are a number of users over the years that have gotten things set "just right" and disconnected their machines from the internet. There are many of them that have had to come back because something breaks requiring them to upgrade because their kit is running an on an out of support OS, drivers, GPU, etc. for the new parts. Typically it is a hard drive or an arcade monitor or mainboard components that have to be replaced. There are - so long as Tom supports the software - always newer features and capabilities and even derivitive versions of GameEx. Wish I could say more. Back up what you can and plan for a future upgrade.
    1 point
  25. Thanks for the help. We'll get that fixed properly in the next release.
    1 point
  26. Resolved. That was it! Database Manager is now aware of my Loading Videos. I also see I now have a "UseTableLoadingMedia" setting in the pinballx.ini. I guess I've never had a need to change that particular setting. Much appreciated!
    1 point
  27. Version 24.03.04.0 released. This is just a small bug fix release for a couple of dark mode issues. thanks to @burno_sardine for letting us know that the buttons where not coloured on his system (and we discovered that it has to do with language) Also 2 small other issues detected that are fixed Thanks to @scuttersfor his enormous support and quick code modifications
    1 point
  28. Thank you for your feedback. Best way to get good support is to use the support thread for DBM, or create a new issue in the general PinballX forum Regarding the font : As the dark mode needed another font colour for the images, we experimented with different colours.iI needs to show fine with all the image background colours we use (red/green/yellow and transparant). This colour was the one we agreed to that was showing the best on all 3 colours. we called them orange buttons .... and should be in dark mode rounded. like in the following screenshot : Edit: Ok. We are humans too. The white corners was an issue that we should noticed during testing. It only shows when the language is set to another language. Latest release fixed this. Thanks for letting us know
    1 point
  29. Can you post a new topic in the general forum for that, attaching your pinballx\config\pinballx.ini, pinballx\log\log.txt and pinballx\plugins\PBXLoadingImage_log.txt files. Thanks.
    1 point
  30. That worked. thanks. Looks like it orders filters and playlists seperately, so had to play with it a bit to get it in an accepatable order. T
    1 point
  31. Have dipped my toes into the pool and decided to poll ChatGPT to see how it would respond to my request "Compile a list of popular gaming frontends including GameEx with a brief description of each" Certainly! Here's a list of popular gaming frontends including GameEx, along with brief descriptions: 1. **GameEx:** - **Description:** GameEx is a comprehensive gaming frontend primarily designed for Windows systems. It provides a user-friendly interface for launching games, managing libraries, and integrating various emulators and media players. 2. **LaunchBox:** - **Description:** LaunchBox is a versatile gaming frontend compatible with Windows. It offers a customizable interface for organizing and launching games from different platforms, including consoles, arcade machines, and PC titles. 3. **Hyperspin:** - **Description:** Hyperspin is a visually impressive gaming frontend known for its animated menus and extensive customization options. It supports various emulators and systems, providing an immersive experience for users. 4. **Big Box (from LaunchBox):** - **Description:** Big Box is the premium version of LaunchBox, optimized for use on TV screens and arcade cabinets. It offers a controller-friendly interface with large icons and smooth navigation for an enhanced gaming experience. 5. **EmulationStation:** - **Description:** EmulationStation is an open-source frontend commonly used with RetroPie on Raspberry Pi systems. It provides a clean and simple interface for browsing and launching games across different emulated platforms. 6. **RetroArch:** - **Description:** RetroArch is a powerful frontend and emulator that supports multiple gaming platforms and cores. It offers advanced features like shader support, netplay, and save states, making it popular among retro gaming enthusiasts. 7. **Attract-Mode:** - **Description:** Attract-Mode is an open-source frontend designed primarily for arcade cabinets and retro gaming setups. It focuses on customization and visual appeal, allowing users to create dynamic displays for their game collections. 8. **Steam Big Picture Mode:** - **Description:** Steam Big Picture Mode is an integrated feature of the Steam platform, optimized for TV screens and controllers. It provides a console-like interface for accessing the Steam library, games, and community features from the comfort of your couch. These gaming frontends offer various features and customization options, catering to different preferences and gaming setups. Whether you're a retro gaming enthusiast or looking to create an immersive gaming experience on your PC or TV, there's likely a frontend that suits your needs.
    1 point
  32. Yes, i'll post pictures later and ini files etc
    1 point
  33. Thank you for your kind offer to help. Im working on GameEx cross platform first. it shares a lot of the code, so progress there is progress with PinballX. I released Alpha versions of Linux of Android GameEx yesterday.
    1 point
  34. I have had good luck with this debloat script: It did seem to give me a noticeable performance improvement: https://github.com/LeDragoX/Win-Debloat-Tools
    1 point
    I used the DATABASE very little, now that I have some problems with the PBXRecorder I'm going to try to get everything working perfectly with this, I'll tell you... MY CONGRATULATIONS!
    1 point
  35. During holiday season, @scutters and I where not getting sunburned, but working on a new release of DBM. We had a long discussion about the new Zen Pinball FX and thanks to Fraesh (VPS-DB) we where able to add Pinball FX tables in an easy way to DBM. This is including the correct table names, description name etc. Here are some small animation that will show how easily it can be done (you need off course to setup the correct system. This can be found here : https://forums.gameex.com/forums/topic/28881-guide-setup-zen-pinball-fx-in-pinballx-steam-version/ ) Single table : Auto import missing tables : Adding new/missing entries and obsolete checking: IPDB entries : Enough about FX. Think you understand now that Pinball FX is handled the same way as VPX/FP and FX3 tables Another great improvement is the 'Table Version' start time. This is really improved if you have a large set of VP tables. To compare this is from the previous version with my data record set, heres my vp list with the previous version of dbm And this is from the latest version : Isn't that an improvement ??? We also added a command line option to use DBM with different settings : here's a small demo to create a new INI and set different settings These are the most important new features which @scutters and I brought to you. read the full release notes if you want to know all of the changes A big thanks to Scutters for getting this release done
    1 point
  36. Its explained completly in the manual Not sure either, i will check my black rose. Otherwise post yout log file and your settings fille
    1 point
  37. I use this script.bat as Launch After to make sure any external process is clossed The script contains this: powershell -Command "Start-Process 'taskkill' '/IM UltraVPServer.exe /T /F' -WindowStyle hidden -Verb runAs" powershell -Command "Start-Process 'taskkill' '/IM B2SBackglassServerEXE.exe /T /F' -WindowStyle hidden -Verb runAs" powershell -Command "Start-Process 'taskkill' '/IM UltraDMD.exe /T /F' -WindowStyle hidden -Verb runAs" powershell -Command "Start-Process 'taskkill' '/IM pinupplayer.exe /T /F' -WindowStyle hidden -Verb runAs" How can you force to close the old VPserver B2S, although I no longer use any of these. It also forces the Direct B2S to close, although these do not usually cause problems. It also forces Ultra DMD and PinUp Player to close. Kill.bat
    1 point
  38. Version 3.0

    207 downloads

    Well, since I really liked the animated logos of manufacturers that scutters have made, I decided to do the same or something similar with the system logos. These system logos are exclusively exclusive to the Details Area, when PinballX allows different images for the Details Area and the Systems Menu. In the systems menu, Megaballs or MegaDocklets or even Nuke Wheels are better. Megaballs or MegaDocklets do not look good in the Details Area due to their circular shape. Nuke Wheels look good both in the Details Area. like in the Systems Menu, but when converted to .gif to make them animated, they lose quality and can also show flaws in the animations, those flaws are much appreciated when PinballX extends them to show them in the Systems Menu, however, by reducing them for the Deralles Area, they are priceless. My idea is to use the Nuke Wheels, either static or animated in the Details Area and the Megaballs or MegaDocklets in the Systems Menu, but PinballX still doesn't allow this. PinballX at the moment, shows the images that you put in System Logos, both in the details area and in the Systems Menu. I hope that some update of PinballX allows us to put as - system -.png in the Wheel Images folder of each system, the image that we want to see in the Systems Menu, as we do with the rest of the files, Backglass, Playfield, DMD, Audio or Topper. -------------------------------------------------- Bueno, pues como me ha gustado mucho como quedan los logos animados de fabricantes que ha hecho scutters, he decidido hacer lo mismo o algo similar con los logos de sistemas. Estos logotipos del sistema están exclusivamente exclusivos para el Área de Detalles, cuando PinballX permita imágenes distintas para el Área de Detalles y el Menú de Sistemas. En el menú de sistemas, quedan mejor las Megaballs o MegaDocklets o incluso los Nuke Wheels. Las Megaballs o MegaDocklets no quedan bien en el Área de Detalles por su forma circular. Los Nuke Wheels quedan bien tanto en el Área de Detalles. como en el Menú de Sistemas, pero al convertirse a .gif para hacerlos animados, pierden calidad y también pueden mostrar fallos en las animaciones, esos fallos se aprecian mucho cuando PinballX los amplía para mostrarlos en el Menú de Sistemas, sin embargo, al reducirlos para el Área de Deralles, son inapreciables. Mi idea es usar los Nuke Wheels, ya sea estático o animado en el Área de Detalles y las Megaballs o MegaDocklets en el Menú de sistemas, pero PinballX todavía no permite hacer esto. PinballX de momento, muestra las imágenes que pongas en System Logos, tanto en el área de detalles como en el Menú de Sistemas. Espero que alguna actualización de PinballX nos permita poner como - system -.png en la carpeta Wheel Images de cada sistema, la imagen que queremos ver en el Menú de Sistemas, tal como hacemos con el resto de archivos, Backglass, Playfield, DMD, Audio o Topper.
    1 point
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