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Showing content with the highest reputation on 12/17/18 in all areas

  1. After making FX3 a permanent staple in my line-up as I'm seemingly enjoying it more and more, I realized none of you savages have 4k table videos recorded...and if you do, they aren't on the FTP. FINE...I guess I'll do it I've recorded all 80 whatever tables are current through William's Vol 2. I was shooting for the 30 second mark to keep them around 200mb apiece, but I have been drunking. ....Seriously...you're savages. /-PinballX-/Other Uploads/BrandonLaw Also to note....it's 13ish GB. It's still uploading at 10+mbit. Hold yer horses.
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  3. PBXRecorder and I believe the recording features in PinballX (I have not tested) capture video in a 2-step process. The initial capture dumps raw frames into a container. It takes this approach because compressing video is a CPU intensive process in itself, so intensive that it may cause slowdown/dropped frames in the game that you are trying to capture which you don't want. The second step happens after the capture. The video is processed to precisely cut the length to the right time (30 seconds, 60 seconds, or whatever) and to compress frames so that file size is manageable. OBS Studio and many freeware video editing suites are based on ffmpeg. In ffmepg, the crf or qp flags are compression quality level parameters in the H.264 codec (the one that is commonly used for mp4 format) that can be used to find the desired level of quality versus size in the output file. The higher the number used in the flag the higher the compression but the less quality. Even picking a value close to the middle will produce output with substantial savings in file size with an imperceptible impact on quality. PBXRecorder has a default crf value of 26, as I recall, which favors a little bit more on smaller size versus quality. This gets the target length for a full HD video, 60 seconds, to about 15 to 20 Mb. Yes, 4K would be larger but not even close to 200 Mb for 30 seconds. Hey, but it's not my server and it's not my bandwidth. If people have the hardware and hard drive space to handle this, then more power to them. Don't get me wrong. I'm usually the HQ at all costs guy. I look for 2000 px wide wheel images and 300 dpi flyer scans for my media. I've redrawn hundreds of instruction cards to ensure all the sources are vector-based or highest quality raster and all fonts are accurate. And I'm muttering to myself, "Jeez! Tone it down, friend.".
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  4. When a new version of MAME is released the romsets are rebuilt to work with it. Is everything affected, no, but given enough version releases the number of titles affected also increases. If this weren't the case then there would be no reason whatsoever to ever update the sets with the one possible exception of adding titles. That said if you are one or two releases off, probably not going to be a big deal. If you are using clrmamepro to create a dat and rebuild your sets to an older exe, then you shouldn't have any trouble as long as you have the rollback to do it with. Still, you are giving up a lot of advancements using such an old build. To each his own, however. Admittedly I haven't bothered with this method in years now. Still, there are some settings in the integrated mame section of gameex that have direct corelation to missing titles. Test some things: Set "verify roms" to false set to allow imperfect....etc... and update GameEx upon launch to see if those you're looking for have returned. Advance MAME settings
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  5. Hey guys, I finally have it all working! What a ride, but it’s all working 100% thanks for your corporation and patience with me!
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  6. Well the great news it works! But now I have a bit of a new roadblock. For whatever reason, steam offline will not let me configure my buttons to a controller. So what I was doing was using keytojoy. It worked no problems, until I set up Pinballx. Now, running Zaccaria through steam or Pinballx results in my cab buttons not working. Any ideas? Thanks for your help so far!
    1 point
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