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Showing content with the highest reputation on 01/25/18 in all areas

  1. There is no need to compile your own version of MAME anymore since MAMEDev have implemented a powerful Lua plugin system for things like hiscore and cheats. Even CPWizard uses a showcp plugin now instead of a patch to display your CP while MAME is paused. Additionally if you need DirectInput support (for injecting keys into MAME) you can simply use a hex editor and replace "RegisterRawInputDevices" with something like "***DISABLE_RAW_INPUT***". To enable RawInput again just replace it back with "RegisterRawInputDevices". I can't really think of a reason for compiling a custom version of MAME anymore except for maybe those who want to enable the built-in debugger for searching memory locations for hiscore patches or cheats.
    1 point
  2. 40,400 The number of enemies simultaneously on the screen gets pretty ridiculous in this game, but it's nice that it doesn't slow down like Double Dragon when that happens. I find that for most of the game the only way I can survive is to spam the jump kick move because it knocks guys down with a single hit. If I do anything else that takes more than single hit, somebody will attack me from behind. This reminds me of how you pretty much get forced to use nothing but the elbow smash in Double Dragon.
    1 point
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