R-Type Syndrome [AR-type-SIN-drohm]
Noun
1. a common video game construct characterized by the gradual build-up of ass-kicking weaponry and power-ups, accompanied by a short-lived euphoric sense of omnipotence on the part of the player, followed immediately by a phase of existential dread, when a stray enemy bullet ends the party and the player is left with a pea-shooter of a weapon amidst an insurmountable onslaught, dying every few seconds until all reserve lives have been exhausted and the game ends. Exemplified in Irem's R-Type, and popular in retro shoot-em-games.
2. an instance of a video game player being forced to retread the same stretch of a level over and over again when they lose a life, rather than allowing the player to proceed from the spot where their previous life was lost, often resulting in a rapid succession of deaths
Example sentence: "Ah man, I made it all the way to the last level without losing a life and was about to steal the world record, but then the game's R-Type Syndrome kicked in and I lost all 5 of my lives over the course of the next 30 seconds!"
Synonyms: oppression algorithm, mockery of gaming justice, Ghosts N Goblins Syndrome
Antonyms: coddling, fairness, nurturing of sanity
^^ Ok, I made all that up. But it really belongs in the dictionary.
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