Difference between revisions of "PlugIn Development:GameEx Input Keyboard Function"

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You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the keyboard event.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the keyboard event.
The <span style="color:red;">'''Code'''</span> and <span style="color:red;">'''UsingDirectInput'''</span> parameters are passed as the user presses a keyboard key.  
The <span style="color:red;">'''Code'''</span> and <span style="color:red;">'''UsingDirectInput'''</span> parameters are passed as the user presses a keyboard key.  
 
<br /><br />
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span>


==Code Examples==
==Code Examples==

Revision as of 22:27, 26 April 2014

GameEx: Input Keyboard Function Overview

This function is called when you press a button on the keyboard. You can return TRUE to continue processing the event or return FALSE and GameEx will not initialize the keyboard event. The Code and UsingDirectInput parameters are passed as the user presses a keyboard key.

PLEASE NOTE: This function only fires when the GameEx UI is visible.

Code Examples

VB.NET syntax:

Public Function Input_Keyboard(ByVal code As Integer, ByVal usingdirectinput As Boolean) As Boolean
     Return True
End Function

C# syntax:

public bool Input_Keyboard(int code, bool usingdirectinput)
{	
     return true;
}