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nullPointer

Member Since 15 Aug 2010
Online Last Active Today, 03:50 AM
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Topics I've Started

ZX Spectrum Emulator Discovered in N64 GoldenEye

16 April 2012 - 07:20 AM

This is too crazy. Apparently a fully functional ZX Spectrum emulator has been discovered hidden inside the code of the N64 GoldenEye game. Ten Speccy games from Rare are apparently hidden in there as well.

Quote

GoldenEye Spectrum Emulation Unlocked

Little benownst to the world all this time, GoldenEye (N64) has a fully-functional ZX Spectrum 48x emulator built into it. By feeding it a proper Spectrum monitor program and calling menu 25 to load a snapshot, any Spectrum 48x program can be run.

The emulator started life as a side project to see if Spectrum emulation was possible on N64 and was hooked into GE, the current game in development. It was supposed to be removed before release but was only made inaccessible and inoperable. All the registers, dependancies, and script required to run the emulator still reside in retail GoldenEye carts.

The full story and instructions are available at TheRWP.

It would be utterly hilarious if you could unlock this through an N64 emulator (cuz . . . you know . . . I mean . . . yo dawg you just put an emulator inside your emulator so you can emulate while you're emulatin') :rolleyes:

[EXPIRED] Fallout for Free on GOG

06 April 2012 - 03:50 AM

Hey Gang,

I don't usually post about bargains and promotions, (or typically front for game sellers), but this was practically too good to pass up. GOG is offering the fantastic classic RPG Fallout as a free download. It's definitely one my favorite old school RPGs, and I still think it's one of the best sci-fi based RPGs out there. If you're at all a fan of the genre it's worth checking out.

I also feel like it's worth supporting GOG. They offer great games at low prices, and always DRM free. Apparently this promotion is good for 48 hours, so if you're interested, now is the time to jump.

/shameless promotion. :ph34r:

[RESOLVED] Launch After Command Running Before Emulator Fully Loads

28 February 2012 - 06:54 PM

I’m having an issue with my Playstation (ePSXe)* setup. I’m hoping a second set of eyes on the issue may help to resolve it. My problem is that GameEx is running my ‘Launch After’ parameter before the emulator has a chance to get fully loaded. Due to my setup this makes it impossible for the game to even load (it’s unmounting the disc image before the emulator starts). Notably, it doesn’t return focus to GameEx, it runs the ‘Launch Before’ command, then the emulator command, then immediately runs the ‘Launch After’ command. It doesn’t return focus to GameEx until I actually exit the emulator (which just hangs at the PlayStation loading screen) .

My emulator config is a bit convoluted, but in this case I’m afraid it may be necessarily so. In brief, I’m running a special build of ePSXe/ePSXeCutor for the purpose of running my multi-disc Playstation games (using a different emulator is sadly not an option in this case – see the disclaimer if you’re interested).
  • My Launch Before parameter launches a batch file which mounts the image [ROMPATH]\[ROMFILE] in DaemonTools and starts Xpadder. (I haven’t had any luck with either [-VIRTUALDRIVE-] or [VIRTUALDRIVE]:\ after having renamed the virtual drive manufacturer to ‘DTSOFT’, etc. so that may be significant)
  • My GameEx command starts ePSXeCutor where the [ROM] parameter specifies the proper configuration settings to use.
  • ePSXeCutor then launches ePSXe which is setup to run against the disc image in the default drive (Daemon Tools ). This requires an Advanced Emulator Config which is setup to monitor the ePSXe.exe so that GameEx doesn’t take over once ePSXeCutor has done its thing.
  • Lastly my Launch After parameter launches a batch file which unmounts theDaemon Tools image and closes Xpadder. So without further ado here’s my emulator config for this beast:
[Console] Sony Playstation (ePSXe).ini
Spoiler

Here’s my Advanced Emulator Config (ePSXe_Shark.ini):
Spoiler

Here’s a runitgame.bat illustrating the issue. Please note that if I remove the ‘Launch After’ line everything works just fine here. So yeah, it definitely works outside of GameEx.
Spoiler

And finally here’s the GameEx log from the session that generated the above runitgame.bat
Spoiler

I’m going to keep plugging away to see if I can make heads or tails of it, but at this point I’d sure appreciate a second set of eyes on the issue. If necessary I can certainly post my 'Launch Before' and 'Launch After' batch scripts (or if anyone is interested), but they seem to be working fine outside of GameEx so I'm relatively certain that they aren't the culprit.

Thanks in advance for any advice given! :D

:ph34r: * Disclaimer: Regarding ePSXe – I typically use pSX within GameEx for PlayStation emulation, since it’s a great emulator (and probably the easiest to use via frontend). In this case however, using pSX is not an option. I’m using the Disc Combination Kits seen here to combine my multi-disc games into one bin/cue (at least for those that would typically require a disc switch at some point during play). In doing so the emulator needs to be able to read a much larger disc image (DVD5), which of course was not possible on the original hardware, and thus is also not possible with most PlayStation emulators (it results in unreachable/unreadable sectors). In order to run the larger disc images, I’m using a special enhanced version of ePSXe, which is the only emulator I’m aware of that can do so (makes sense since it was written by the same guy that made the Disc Combination Kits). :ph34r:

Configurable Create Snaps Key?

22 February 2012 - 09:14 PM

So I was just about to make a feature request but figured I should ask around in the event that the functionality I’m looking for already exists. The ‘Create Snaps’ function allows users to generate snaps automatically or manually. If the user opts to create snaps manually, the ESC key is the default key in GameEx for taking a screenshot. The trouble is that this causes problems in a fair number of emulators in which ESC is also an action key in the emulator. Oftentimes you simply end up with a blank screen shot.

I’ve taken a look around at various input settings and haven’t found anything in regards to altering this key. So, is the screen shot key configurable within GameEx?

If it’s not configurable, I think it would be a nice feature to have. Even if full configuration is not an option, I think a different default key might be preferable.

Edit: Received a fair number of views, but no replies. I went ahead and submitted this as a feature request here.

Delete artwork files associated with certain roms?

19 February 2012 - 03:39 AM

I'm glad to see that I'm not the only one bugged by this. This is the same issue I brought up in this post. I considered making a feature request at that time, but I tend to hesitate in making a request in which I'm (seemingly) the only user interested in the change. I'm glad I'm not alone here. :)

Essentially I'd like to make a request in which the GameEx menu only displays videos that actually appear in your game list (after filters and excluded roms are applied). In other emulators this is fairly easy to manage since in that situation your video names are an exact match to rom names (thus making it fairly easy to generate a batch file for moving videos around). MAME complicates the issue in that video names are not an exact match to rom names once parent/clone sets and file name matching are taken into account.

Any hoo, I'll put in the request once I can get my kids soundly into bed (unless someone beats me to it - the request that is - I can probably manage with my kids).