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Community Stats
- Group Elite Member
- Active Posts 270 (0.42 per day)
- Most Active In GameEx - General (195 posts)
- Profile Views 2,300
- Member Title Advanced Member
- Age 37 years old
- Birthday March 18, 1975
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Gender
Male
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Location
Montana, USA
Contact Information
Posts I've Made
In Topic: General Questions (Newbie)
Yesterday, 10:35 PM
In Topic: [NEWS] GameEx 12.61
20 May 2012 - 08:38 PM
Awesome as always. Thanks Tom!
In Topic: [RESOLVED] Hide Mouse Cursor in NullDC
20 May 2012 - 03:19 PM
That would do it. It's been a while since I've done anything with it, but I believe that is still the recommended (active) branch of AutoHotKey.
In Topic: [RESOLVED] Hide Mouse Cursor in NullDC
20 May 2012 - 02:41 PM
Have you ever fooled around with AutoHotKey? It would be pretty simple to write a script to move the mouse cursor to the absolute lower left corner of the screen or somesuch. I think I may even have one laying around somewhere if you're interested. I'll have to take a look.
Edit: It didn't take very much looking, so here it is. This is an excerpt of a script I wrote for Nestopia some time back. In this case the mouse is moved to the upper right side of the screen (just under the emulator menu), at the fastest speed possible. If you're interested here's the API documentation for the MouseMove function.
Edit: It didn't take very much looking, so here it is. This is an excerpt of a script I wrote for Nestopia some time back. In this case the mouse is moved to the upper right side of the screen (just under the emulator menu), at the fastest speed possible. If you're interested here's the API documentation for the MouseMove function.
Quote
; This process is designed to handle any special actions that must be taken upon
; returning focus to the game window. This will be unique from one emulator to the next
returnToGameWin()
{
; ***********************************************************************************
; The following behavior may be unique to nestopia.
; Upon returning from a dialog box the application menu has focus and
; controller/keyboard input is disabled. The following code will give focus back
; to the game window:
; Move the mouse to a predictable area of the screen. This helps to avoid
; accidentally mousing over the emulator menu where the subsequent right click will
; have no effect
MouseMove, 0, 100, 0,
; Right clicking the mouse will fully return focus to the game window
Click right
; ***********************************************************************************
}
; returning focus to the game window. This will be unique from one emulator to the next
returnToGameWin()
{
; ***********************************************************************************
; The following behavior may be unique to nestopia.
; Upon returning from a dialog box the application menu has focus and
; controller/keyboard input is disabled. The following code will give focus back
; to the game window:
; Move the mouse to a predictable area of the screen. This helps to avoid
; accidentally mousing over the emulator menu where the subsequent right click will
; have no effect
MouseMove, 0, 100, 0,
; Right clicking the mouse will fully return focus to the game window
Click right
; ***********************************************************************************
}
In Topic: Arcades can talk
18 May 2012 - 07:23 PM
Adultery, on 18 May 2012 - 04:20 AM, said:
Care to fill us in on the joke here bud? 
- A bot (with a surprising aversion to peddling spam)
- A four year old
- Someone with a limited capacity for the English language
- Some combination of the above
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