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Jungool 1.2 Released!


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#21 fRequEnCy

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Posted 26 March 2011 - 05:39 AM

View Postheadkaze, on 26 March 2011 - 05:27 AM, said:

Jungool v1.1 is now available on the App Store and we have reduced the price!

What’s new in Jungool 1.1

- Bug fixes
- Level selection screen shows gems left in a level
- Hint for the first level
- Improved Game Center and Open Feint integration
Thanks for the news and also for the reduced price!

#22 Adultery

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Posted 26 March 2011 - 05:52 AM

Man I wish I had an iPhone! :(

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#23 NizZ8

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Posted 26 March 2011 - 09:06 PM

View Postheadkaze, on 18 March 2011 - 06:08 AM, said:

Okay so you want to check out Jungool for free? Here are some promo codes! B)

Please leave a nice review on iTunes and reply here with the code taken so people know which ones have been redeemed.

NW7PEEJWHEPH
JEYL6EF3RPKA
3EEAFPNNRNEN
H9FRKF93NAF6
ELLY7YA4HXN6

I used the "ELLY7YA4HXN6"... downloading now, can't wait to try it out!

Congrats on the release!

#24 headkaze

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Posted 28 March 2011 - 12:01 PM

Read the first post for info on how to enter the draw to win a promo code.

#25 headkaze

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Posted 23 December 2011 - 12:44 AM

We have released Jungool 1.2 just in time for Christmas with a massive price drop from $3.99 to just 99c! So get it while it’s hot!

What’s New In Version 1.2

Wagga has returned with vengeance and additional levels to test your mettle.

* Two new and varied bonus levels
* Tweaks and improvements to the controls
* Helpful hints from the Shaman for the first level
* Tips for most levels (accessed from the pause screen)
* Instructions and game information (accessed from the title screen)
* New health bar
* A selection of levels made easier (a little)
* Improvements to control in Pinball levels
* iCade support
* Fixes to save system
* A new introductory price

#26 Adultery

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Posted 23 December 2011 - 06:52 AM

Man, just swallow hard and make a Droid port will ya! J/K. :D

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#27 celly

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Posted 23 December 2011 - 06:19 PM

+1 for Droid port, please!

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#28 headkaze

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Posted 23 December 2011 - 08:34 PM

View PostAdultery, on 23 December 2011 - 06:52 AM, said:

Man, just swallow hard and make a Droid port will ya! J/K. :D

The main problem there apart from not owning a Droid device is my engine is coded in C++ and Droid uses Java. That would mean re-writes rather than porting and I don't like the idea of re-writing code. Apparently there is some C++ layer called the Android NDK but it all appears a little convoluted and tacked on.

Anyway we have moved on from Jungool for the most part and have been writing a new iOS Solitaire game for the past year (That's me and Flash BTW). Unfortunately again a Droid version is not planned but I do plan on making an OS X version and possibly Windows version (if the Microsoft App Store is any good).

It was actually originally being written on the Nintendo DS (which Jungool started out as well) but after I ported it to iOS it just became a much bigger and greater game (again like Jungool did) and we kinda forgot about the DS version. I do have the OS X version working although there is still alot of work to do on the menu systems. We don't know if we will ever release the Nintendo DS version but it was definately a cool game for the device. We just can't think of a way to monetize it to make our time worthwhile and Nintendo doesn't support Indy developers like Apple do and the barrier for entry is much greater.





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