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3D Models for GameEx


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#61 headkaze

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Posted 05 October 2010 - 05:11 PM

View PostDraco1962, on 05 October 2010 - 05:03 PM, said:

I tested the .x converter and it seems to suffer the same brightness issue as 3D Rad plugin (conversions very dark) where as Zbyl's X Exporter does a better job of preserving the original brightness levels of the original graphics. All 3, however, do not seem to "play nice" with all graphics/textures in the .skp files and some are either lost in translation or original properties are not maintained (as previously noted, translucent glass becomes opaque and has to be removed in the .skp file prior to conversion so graphic behind it can be seen).

I've found Zbyl's plugin to be pretty much perfect. The problem is when you "explode" a model some textures seem to be lost. This seems to be an issue with SketchUp though as you can explode it using it's own explode function and the same thing happens. The reason you have to explode is because grouped parts of the model cannot be analysed by plugins. I've seen that other export plugins require you to explode the model before running it also.

#62 Draco1962

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Posted 05 October 2010 - 06:50 PM

I wonder if there is a compatibility issue with some of the models created in earlier versions of Sketchup that contribute to some of the explode and convert problems we have encountered? I have tried saving some again so that they would be saved under version 8 (both prior to and after exploding) and still encounter the same image losses. If not a compatibility problem between versions, it may be a matter of how the file was initially composed.

#63 SKIDLID

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Posted 14 October 2010 - 02:10 PM

First off i would like to say thanks to Headkase for uploading the 3D console models for us use and work with.

In this set i have taken these models and give them a slight tilt so we can see all of the model and not just the side view.
i have also added some original box art models for consoles that i can not find 3D models of, they are just a simple box with the original box art and game box covers layered on to them.
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This set contains the following models,
2600
5200
7800
Amiga CD32
Atari Jaguar
Atari Lynx
Coleco Vision
Commodore
Commodore Amiga
Fairchild Channel F
Magnavox
Mattel Intellivision
Nintendo DS
Nintendo Game Boy
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo GameCube
Nintendo N64
Nintendo NES
Nintendo SNES
Pinball
Sega 32x
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master System
Sony Playstation
Sony Playstation 2
ZX Spectrum
ZZCommodore PET

Download 3D Console Models Set 1
(TSPEIRS: Link corrected)
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#64 headkaze

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Posted 24 December 2010 - 07:47 PM

Sean contacted me recently about a new Airwolf cab he's uploaded http://sketchup.goog...266&prevstart=0

He states "Perhaps this model will pose less problems for you during the conversion process. If we discover that these models convert over better, I may go back through my entire collection (over 300 models) and re-upload every one of them. Using the new uploading process my model which would have uploaded to a 4 mb size file was shrunk down to about 1000kb."

I am really busy at the moment finishing up an iPhone game with Flash, so if someone can find the time to convert this and if all goes well we can see if he will be kind anough to re-upload them all. I have converted 210 models already and it would be alot easier if these are a single button press to convert (rather than hours of breaking them down and editing textures)

#65 Draco1962

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Posted 25 December 2010 - 03:00 AM

View Postheadkaze, on 24 December 2010 - 07:47 PM, said:

Sean contacted me recently about a new Airwolf cab he's uploaded http://sketchup.goog...266&prevstart=0

He states "Perhaps this model will pose less problems for you during the conversion process. If we discover that these models convert over better, I may go back through my entire collection (over 300 models) and re-upload every one of them. Using the new uploading process my model which would have uploaded to a 4 mb size file was shrunk down to about 1000kb."

I am really busy at the moment finishing up an iPhone game with Flash, so if someone can find the time to convert this and if all goes well we can see if he will be kind anough to re-upload them all. I have converted 210 models already and it would be alot easier if these are a single button press to convert (rather than hours of breaking them down and editing textures)

Ben - I will handle it. WIll probably be after the Holiday (tomorrow) before I have a chance to tinker and send back up. Merry Christmas!

#66 headkaze

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Posted 25 December 2010 - 03:09 PM

View PostDraco1962, on 25 December 2010 - 03:00 AM, said:

Ben - I will handle it. WIll probably be after the Holiday (tomorrow) before I have a chance to tinker and send back up. Merry Christmas!

Thanks mate will chat more about it soon.. and a Merry Christmas to you too B)

#67 Draco1962

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Posted 26 December 2010 - 01:12 PM

View Postheadkaze, on 25 December 2010 - 03:09 PM, said:

Thanks mate will chat more about it soon.. and a Merry Christmas to you too B)


As promised - I was not able to get it to bring over the side art. Even "bombed" the file and could not export it. Otherwise, much less fuss than previous cabs. I thnk the problem lies within the x-porters themselves as I got pretty much the same results with zbyls and the others (although zbyl's still yields the best results IMHO). When you have a chance you may want to check it out and see if I am missing a step in my process or if you get the same results.

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#68 headkaze

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Posted 16 December 2011 - 01:01 PM

I received this e-mail from Gozer today. It's sad to see such a great arcade model maker retire. I've replied back to him on behalf of the community and thanked him for his hard work.

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Ben,

Hope all is well. Regarding your work with converting models to GameEx, I'd like to pass on the word that I will be retiring from model building for the next few months. This will probably give a great opportunity to you or any other model converters to catch up to get any and all models up to this point onto your system. I made a conscious decision to halt at the target number of 500 (a long-term goal of mine two years ago). If you feel so inclined, feel free to post this news to the rest of the GameEx community.

Also, to give everyone an idea of the sheer size of the arcade model database of Google Sketchup now, I went ahead and made a couple videos to show the entire library.

Here's the youtube links:




Thanks. Have a happy holidays.

Gozer5454


#69 Draco1962

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Posted 16 December 2011 - 04:48 PM

An awesome asset to the emu community! Hopefully his retirement will not be a permanent one, but , if so, thanks just the same for the incredible work!

#70 Adultery

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Posted 16 December 2011 - 07:47 PM

Ahh Gozer... Thanks for everything and I hope you find your next project to be as satisfying! :)

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