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WinUAE Loader v1.76 Released!


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#41 headkaze

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Posted 31 January 2008 - 01:50 AM

View PostDamageCase, on Jan 31 2008, 10:08 AM, said:

Hey HK, I haven't been using the force mouse setting but I just saw that as a possible issue... IF I was to turn the option on... It is there until I go back to the loader to turn it off. It probably isn't even necessary to have a Force option...

There are some games that have the "PlayersSim" attribute but also have the control set as mouse ( 5)... ie the Lemmings games
Could you also use that in your filter? Ie... Set UseMouse is false when PlayersSim=true AND Control=0 or 1
If Control=5 or 8... The mouse needs to be available...

Lemmings now needs the user to F12 and swap over because it is using 2 joysticks (instead of the possible 2 mice)
Driveswapper: I personally think that just using DF0 is the best way around this... Have a single key that cycles between the disks in the diskswapper list and always inserts to DF0.Otherwise theres like 80 different possibilities (disk 1 in DF0, DF1..... Disk 2 in DF0,DF3 etc)
Would it also be possible to bring up an overlay on screen for a few seconds to say that "Name_Disk1.adf has been inserted"
Also, would you be able to cycle through only the available driveswapper entries? Ie instead of all 20 driveswapper fields, just the ones that are populated for this game.
Temp files... It seems like it will cause a lot of wasted space if ALL WHDLoad games were to store their files there... WinUAE SaveStates would be a lot better and the user would choose which games they were saving (like adventure, rts etc)
I guess it depends on the user though - I'll just leave the delete temp files on :)
Thats definitely more user friendly :)

Okay just uploaded Version 1.21.

I have added the logic

bool UseMouse = true;

if (PlayersSim == true && (Control == 0 || Control == 1))
   UseMouse = false;

So can you test that works the way it should now?

I like your idea about only using df0: for the disk swapper. I also already know how many games are in the swapper so it should be easy to manage that.

So does that mean if I have, for example, a 4 disk game in swapper slots 1 to 4

Pressing the "swapper key" would

Press END + 1, END + 2, END + 3, END + 4 then loop back to END + 1... Is that all I would need to do?

Do I need to select Drive 1 first or is DF0: the default selected drive?

#42 DamageCase

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Posted 31 January 2008 - 02:21 AM

Yeah bro... I just tested diskswap on a few games... (where only DF0 is enabled - ATR... and where all 4 drives are enabled - Monkey Island 2).
You just need to press End+number and the disk is always inserted into DF0.

I'm just downloading V1.21 to test that out :)

I also found something interesting on a WinUAE beta forum. Posted by Toni Wilen so is a guaranteed source... The new 1.4.6 may have a smart Mouse/joystik detection for port 1...

Joystick/mouse autoselection, input compatibility mode: Press any unselected joystick´s button 0 to "insert" it in Amiga port 1 (joystick port) and button 1 to "insert" it in port 0 (mouse port). Same with any unselected mouse except left mouse button = port 0 (mouse port) and right mouse button = port 1 (joystick port).
joystick/mouse autoselection, input configuration mode, differences compared to compatibility mode:
because you can have mappings to multiple ports, device´s first port related mapping in input-panel is decided as the only port number when doing remappings. When switching, only mappings that have same port number are remapped to new port. Old mappings that already have new port number will be remapped to old port number. Other mappings are not changed.
all other devices that are mapped to same port as new device will be disabled
only devices that are disabled (checkbox on right side of device name is not ticked) are available for autoselection
mouse switching is disabled if there are any "supermouse" mice enabled (Windows mouse etc..) because it would cause total confusion. Rawmouse or catweasel mouse are "safe".


I might download and test

#43 headkaze

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Posted 31 January 2008 - 04:59 AM

Okay added the single key disk swapper. So it works basically how you would imagine, a key is assigned to be the Disk Swapper (default 'p') and when you press it it will insert disk 2, then if you press it again it will insert disk 3 .. and so on up to the number of disks the game has. So if it has 4 disks it will go 2, 3, 4, 1, 2, 3, 4, 1... etc. Works fine for me here, so let me know if there are any problems.

That Joystick/mouse auto selection sounds like it could be handy :)

#44 wobbly

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Posted 31 January 2008 - 02:15 PM

hello is it possible to add filters to winuaeloader as a global setting so you can enable eg open-gl

also

correct aspect ratio
centering

#45 headkaze

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Posted 31 January 2008 - 03:36 PM

View Postwobbly, on Jan 31 2008, 11:15 PM, said:

hello is it possible to add filters to winuaeloader as a global setting so you can enable eg open-gl

also

correct aspect ratio
centering

Yes, what you need to do is get WinUAELoader\Data\GameBase.uae and WinUAELoader\Data\WHDLoad.uae and place them in your WinUAE\Configurations folder. Then just load them using WinUAE, make your changes then copy them back into WinUAELoader\Data\

#46 Bigby

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Posted 02 February 2008 - 03:25 AM

Does "convert screenshots" work?

I have set the paths correctly, but it doesn't do anything! :(
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#47 headkaze

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Posted 02 February 2008 - 03:37 AM

View PostBigby, on Feb 2 2008, 12:25 PM, said:

Does "convert screenshots" work?

I have set the paths correctly, but it doesn't do anything! :(

Yes it does work but there are two things to note

A. You must be using the Screenshot pack from here
B. They must remain inside their folders from the archive

I just realised you need the "GameBase Amiga.mdb" file for this also. I'll look into fixing this.

#48 headkaze

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Posted 02 February 2008 - 04:23 AM

Version 1.34 Released

- Bug fixes
- Can now convert screenshots without GameBase Amiga database

#49 Nologic

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Posted 02 February 2008 - 04:46 AM

Okay I'm going to have to give this a spin its just sounding to good to pass on. :)
"Pinky, you've left the lens cap of your mind on again." - The Brain

#50 wobbly

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Posted 02 February 2008 - 06:19 AM

ok just to let people know that the GameBase Amiga - Screenshots (Complete v1.5).zip from the amigagamebase site are boxscans not Screenshots can anyone verfily this ?

would just save me downloading it again if so

#51 headkaze

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Posted 02 February 2008 - 06:24 AM

View Postwobbly, on Feb 2 2008, 03:19 PM, said:

ok just to let people know that the GameBase Amiga - Screenshots (Complete v1.5).zip from the amigagamebase site are boxscans not Screenshots can anyone verfily this ?

would just save me downloading it again if so

They are screenshots, you must have downloaded the wrong file (GameBase Amiga - Boxscans (Complete v1.5).zip)

#52 wobbly

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Posted 02 February 2008 - 03:23 PM

ok i downloaded the the screenShot PACK again got the right file this time and ran winuaeloader converter
what i found is it converts the files fine but

if you look at the folder form amiga gamebase screenShot PACK eg

a =
A.M.C._-_Astro_Marine_Corps
A.M.C._-_Astro_Marine_Corps_1
A.M.C._-_Astro_Marine_Corps_2


A320_Airbus
A320_Airbus_1
A320_Airbus_2

and so on

what i have found is
A.M.C._-_Astro_Marine_Corps = Title screen
A.M.C._-_Astro_Marine_Corps_1 = screenshot 1
A.M.C._-_Astro_Marine_Corps_2 = screenshot 2

winuaeloader converts only the first file Title screen and not 2 and 3 screenshots

maybe you could add folders

screenshot
title_screen

#53 headkaze

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Posted 02 February 2008 - 05:36 PM

wobbly: I didn't even realise there were two other screenshots for each game. The second two are much better than the title screen.

Version 1.35 Released

- Can now select from Title Screen, Screenshot 1 or 2 screenshot formats

#54 headkaze

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Posted 02 February 2008 - 11:22 PM

Version 1.36 Released

- Added filtering for GameEx map generation.

This is handy for removing games that arn't in your own language.

#55 wobbly

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Posted 03 February 2008 - 12:51 AM

could you add Boxscans to winuae converter the file format is eg

a=
A320 Airbus - Edition USA_Front
A320 Airbus - Edition USA_Back

Action Stations!_Front
Action Stations!_Back

and so on

just the fronts would be fine

as i am writing this trying to work out if i got Boxscans from amiga gamebase site or not

#56 headkaze

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Posted 03 February 2008 - 01:49 AM

Version 1.37 Released

- Added support for Boxscan artwork

#57 iano

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Posted 03 February 2008 - 02:08 AM

View Postheadkaze, on Feb 3 2008, 01:49 AM, said:

Version 1.37 Released

- Added support for Boxscan artwork

Jesus ! That was value for money (for key) !

;)
"In the worlds before Monkey, primal chaos reigned. Heaven sought order, but the phoenix can fly only when its feathers are grown. The four worlds formed again and yet again, as endless eons wheeled and passed. Time, and the pure essences of heaven, the moisture of the Earth, the powers of the sun and the moon, all worked upon a certain rock, old as creation, and it became magically fertile. That first egg was named 'Thought'... Elemental forces caused the egg to hatch; from it then came a stone monkey. The nature of Monkey was irrepressible!"

#58 wobbly

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Posted 03 February 2008 - 02:39 AM

thank you so much works great

does gameex support Boxscan front and back ?

#59 headkaze

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Posted 03 February 2008 - 02:45 AM

View Postwobbly, on Feb 3 2008, 11:39 AM, said:

thank you so much works great

does gameex support Boxscan front and back ?

It only supports one image for Boxscan, but I suggest the following

Set

- Snap/Video Path to Screenshot1
- Title Snap Path to Title Screen
- Box Art Path to Box Art Front
- Cartrige Art Path to Box Art Back

Of course you can use any 4 for those too.

#60 wobbly

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Posted 03 February 2008 - 02:54 AM

for those of you that want everything i found a pack of amiga disk scans (these are jpeg pics of amiga disks)

get them here http://renzo41.free.fr/index_eng.html

these are not amiga game base but i thought i would add a link anyway

have fun





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