DamageCase, on Jan 31 2008, 10:08 AM, said:
There are some games that have the "PlayersSim" attribute but also have the control set as mouse ( 5)... ie the Lemmings games
Could you also use that in your filter? Ie... Set UseMouse is false when PlayersSim=true AND Control=0 or 1
If Control=5 or 8... The mouse needs to be available...
Lemmings now needs the user to F12 and swap over because it is using 2 joysticks (instead of the possible 2 mice)
Driveswapper: I personally think that just using DF0 is the best way around this... Have a single key that cycles between the disks in the diskswapper list and always inserts to DF0.Otherwise theres like 80 different possibilities (disk 1 in DF0, DF1..... Disk 2 in DF0,DF3 etc)
Would it also be possible to bring up an overlay on screen for a few seconds to say that "Name_Disk1.adf has been inserted"
Also, would you be able to cycle through only the available driveswapper entries? Ie instead of all 20 driveswapper fields, just the ones that are populated for this game.
Temp files... It seems like it will cause a lot of wasted space if ALL WHDLoad games were to store their files there... WinUAE SaveStates would be a lot better and the user would choose which games they were saving (like adventure, rts etc)
I guess it depends on the user though - I'll just leave the delete temp files on
Thats definitely more user friendly
Okay just uploaded Version 1.21.
I have added the logic
bool UseMouse = true; if (PlayersSim == true && (Control == 0 || Control == 1)) UseMouse = false;
So can you test that works the way it should now?
I like your idea about only using df0: for the disk swapper. I also already know how many games are in the swapper so it should be easy to manage that.
So does that mean if I have, for example, a 4 disk game in swapper slots 1 to 4
Pressing the "swapper key" would
Press END + 1, END + 2, END + 3, END + 4 then loop back to END + 1... Is that all I would need to do?
Do I need to select Drive 1 first or is DF0: the default selected drive?













