WinUAE Loader v1.76 Released!
#2
Posted 29 January 2008 - 03:07 AM
Perhaps its time I should look into amiga.
#3
Posted 29 January 2008 - 03:23 AM
#4
Posted 29 January 2008 - 05:27 AM
testing all of the whdload games for now
#5
Posted 29 January 2008 - 05:55 AM
I will try this tonight
Have a look at the junk on the floor in my Office (attached pic)
29012008.jpg 233.34K
70 downloads
#7
Posted 29 January 2008 - 06:34 AM
#8
Posted 29 January 2008 - 06:43 AM
wobbly, on Jan 29 2008, 03:34 PM, said:
Yeah good point, it could be
Testing the loader today I was playing Last Ninja Remix. Lol I got quite a few screens in until I had to jump over a swamp with stepping stones. Damn it made me realise how hard that game was lol.
#9
Posted 29 January 2008 - 11:16 AM
now all we need are amiga demos in whdload format that can be run from gameex that would be heaven
#10
Posted 29 January 2008 - 02:12 PM
edit just to make things clear
c:gamebase_games
c:whdload
c:sps
hope this helps
#11
Posted 29 January 2008 - 04:08 PM
- Added "Generate Map Files" with ability to remove missing games for GameEx.
- Key mapping is turned off when WinUAE is not running.
wobbly, on Jan 29 2008, 11:12 PM, said:
edit just to make things clear
c:gamebase_games
c:whdload
c:sps
hope this helps
Yes your right it does not currently support games in folders. Incidently neither does GameEx so I didn't bother adding it.
#13
Posted 29 January 2008 - 10:24 PM
#14
Posted 29 January 2008 - 11:03 PM
Version 1.01 Released
- Fixed control error in databases
#15
Posted 29 January 2008 - 11:40 PM
Have a look at this script for the X-Arcade Left
If Control = JoyPort1 joyport0=kbd4 joyport1=kbd5 Else joyport0=mouse1 joyport1=kbd4 End If
Because the control for SuperCars II is set to JoyPort2 it's putting Mouse into Port 1 (0) instead of the Joystick 2. Why? I think this might be a bug in GameBase's scripts. I think that the Control=0 is supposed to mean Control=JoyPort1 instead of Control=JoyPort2.
Unless I'm wrong in thinking SuperCards II uses the mouse. It doesn't does it? So maybe that's a mistake they have made and maybe there hasn't been enough people testing games in two player mode to realise it.
What do you guys think? GameBase Amiga should have the right settings for Super Cars II as it was a popular game. I think I might have to contact the GameBase coder. If it is a bug in his scripts it should be easy enough to fix, the only problem is I'm not sure if it's a bug or whether it's intentional. Another possibility is the Super Cars II Control value is set wrong.
Can you guys help me by playing two player games that need two joysticks. See if there is a joystick in port0 or a mouse. Then run the same game through GameBase and see if GameBase is doing the same thing? Then let me know if you think it's a bug or not. I'm really confused about this one.
#16
Posted 29 January 2008 - 11:44 PM
iam trying to remap a key
i would like this set up
up = up arrow
down = down arrow
left = left arrow
right = right arrow
fire = left ctrl
the keyboard layout b in winuae is almost this but fire = right ctrl
cant seam to get it remap the way ild like
dont know if iam doing something wrong or its a bug
#17
Posted 29 January 2008 - 11:58 PM
Attached Files
#18
Posted 30 January 2008 - 01:04 AM
for the remapped keys to work do i need to be in gameex or should they work from winuaeloader ?
#19
Posted 30 January 2008 - 01:35 AM
I have tested about half a dozen 2 player games in Gamebase Amiga...
I have my default gemus set to X-Arcade Left.
Each game seems to be resorting to the "Else" config... Only using the left stick and mouse... I swapped the If and Else statements over and got 2 joysticks going....... However, this would affect ALL games so you would be stuck for those with need for a mouse.
I tried setting the default Gemus settings to Joyport0 & Joyport1 but no change - still just picks the else statement
I had a looksee on the GB Amiga forum and found this post:
http://eab.abime.net...ead.php?t=26369
See what you think but here is my take on it:
For 2 player games (where both are playing at the same time) the DB will need to be modified so that
joyport0=joy0 -{or kbd4, kbd5 for X-Arcade }-
joyport1=joy1 -{or kbd4, kbd5 for X-Arcade }-
Then the main cfg (default gemus script) will need the following changes:
Remove the IF and Else Statement and replace with
Set_CFG_Value(%dbpath%\GameBase Amiga.uae||joyport0||%joyport0_value%)
Set_CFG_Value(%dbpath%\GameBase Amiga.uae||joyport1||%joyport1_value%)
Set_CFG_Value(%dbpath%\WHDLoad.uae||joyport0||%joyport0_value%)
Set_CFG_Value(%dbpath%\WHDLoad.uae||joyport1||%joyport1_value%)
The problems are
1 - Selecting only the 2 player games - but should be OK with the filtered data in the database (just modify those that have the PlayersTo =2)
2 - Entering the correct control method into these (joy0, joy1..... kbd5)
Please have a read through and a think though before you make any changes... I wouldn't want you to follow this if there is a more elegant solution
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