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WinUAE Loader v1.76 Released!


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#1 headkaze

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Posted 29 January 2008 - 01:12 AM

WinUAE Loader Homepage

#2 Brian Hoffman

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Posted 29 January 2008 - 03:07 AM

Great Work HK!
Perhaps its time I should look into amiga. :)
You must defeat Sheng Long to stand a chance

#3 wobbly

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Posted 29 January 2008 - 03:23 AM

Got it let the good times roll AMIGA forever

#4 wobbly

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Posted 29 January 2008 - 05:27 AM

i got it working still not quite sure how i did :)

testing all of the whdload games for now

#5 loadman

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Posted 29 January 2008 - 05:55 AM

Cool

I will try this tonight :)

Have a look at the junk on the floor in my Office (attached pic)

Attached File  29012008.jpg   233.34K   70 downloads
Am I in the wrong place?

#6 headkaze

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Posted 29 January 2008 - 06:24 AM

View Postloadman, on Jan 29 2008, 02:55 PM, said:

Cool

I will try this tonight :)

Have a look at the junk on the floor in my Office (attached pic)

Amiga 2000 sweeeet :)

#7 wobbly

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Posted 29 January 2008 - 06:34 AM

i think that's an amiga 1000 does it still work

#8 headkaze

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Posted 29 January 2008 - 06:43 AM

View Postwobbly, on Jan 29 2008, 03:34 PM, said:

i think that's an amiga 1000 does it still work

Yeah good point, it could be ;)

Testing the loader today I was playing Last Ninja Remix. Lol I got quite a few screens in until I had to jump over a swamp with stepping stones. Damn it made me realise how hard that game was lol.

#9 wobbly

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Posted 29 January 2008 - 11:16 AM

just worked out how to get my Adf's to in agb format i will test these too


now all we need are amiga demos in whdload format that can be run from gameex that would be heaven :)

#10 wobbly

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Posted 29 January 2008 - 02:12 PM

ok one thing i have found with WinUAELoader and gamebase games is that not all the games show up if the games are in folders like 0abcdefg and so on all the gamebase games need to be in one folder

edit just to make things clear

c:gamebase_games
c:whdload
c:sps
hope this helps

#11 headkaze

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Posted 29 January 2008 - 04:08 PM

Version 0.91 BETA Released

- Added "Generate Map Files" with ability to remove missing games for GameEx.
- Key mapping is turned off when WinUAE is not running.

View Postwobbly, on Jan 29 2008, 11:12 PM, said:

ok one thing i have found with WinUAELoader and gamebase games is that not all the games show up if the games are in folders like 0abcdefg and so on all the gamebase games need to be in one folder

edit just to make things clear

c:gamebase_games
c:whdload
c:sps
hope this helps

Yes your right it does not currently support games in folders. Incidently neither does GameEx so I didn't bother adding it.

#12 headkaze

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Posted 29 January 2008 - 05:37 PM

Version 1.0 Release

- Added auto switching for PAL/NTSC

#13 wobbly

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Posted 29 January 2008 - 10:24 PM

just dl v1 can i just replace WinUAE Loader.exe or do i need to replace every file

#14 headkaze

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Posted 29 January 2008 - 11:03 PM

wobbly: Just overwrite everything. You will want this new version too. I was playing Super Cars II and the second joystick wouldn't work. I realised the control data in the databases was wrong. So that is fixed in 1.01.

Version 1.01 Released

- Fixed control error in databases

#15 headkaze

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Posted 29 January 2008 - 11:40 PM

I fixed that control bug but now I'm wondering why it's still using Mouse for player 2 in Super Cards II. So I tried GameBase Amiga to see if it mapped Joystick 2 to Port 1 instead of the Mouse in Port 1 and it didn't. It worked the same as my loader.

Have a look at this script for the X-Arcade Left

If Control = JoyPort1
	joyport0=kbd4
	joyport1=kbd5
Else
	joyport0=mouse1
	joyport1=kbd4
End If

Because the control for SuperCars II is set to JoyPort2 it's putting Mouse into Port 1 (0) instead of the Joystick 2. Why? I think this might be a bug in GameBase's scripts. I think that the Control=0 is supposed to mean Control=JoyPort1 instead of Control=JoyPort2.

Unless I'm wrong in thinking SuperCards II uses the mouse. It doesn't does it? So maybe that's a mistake they have made and maybe there hasn't been enough people testing games in two player mode to realise it.

What do you guys think? GameBase Amiga should have the right settings for Super Cars II as it was a popular game. I think I might have to contact the GameBase coder. If it is a bug in his scripts it should be easy enough to fix, the only problem is I'm not sure if it's a bug or whether it's intentional. Another possibility is the Super Cars II Control value is set wrong.

Can you guys help me by playing two player games that need two joysticks. See if there is a joystick in port0 or a mouse. Then run the same game through GameBase and see if GameBase is doing the same thing? Then let me know if you think it's a bug or not. I'm really confused about this one.

#16 wobbly

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Posted 29 January 2008 - 11:44 PM

ok dont know if i am doing sothing wrong

iam trying to remap a key

i would like this set up


up = up arrow
down = down arrow
left = left arrow
right = right arrow

fire = left ctrl

the keyboard layout b in winuae is almost this but fire = right ctrl
cant seam to get it remap the way ild like

dont know if iam doing something wrong or its a bug

#17 headkaze

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Posted 29 January 2008 - 11:58 PM

Your config should look the same as this screenshot. Notice "Enabled" is ticked for Keyboard B and "Input" is set to Keyboard B? That will mean it uses Keyboard B as Player 1 and Keyboard C as Player 2 (if there is no mouse needed for the game).

Attached Files



#18 wobbly

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Posted 30 January 2008 - 01:04 AM

i have set the same as the pic still not working right for me

for the remapped keys to work do i need to be in gameex or should they work from winuaeloader ?

#19 DamageCase

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Posted 30 January 2008 - 01:35 AM

Hey HeadKaze...

I have tested about half a dozen 2 player games in Gamebase Amiga...
I have my default gemus set to X-Arcade Left.

Each game seems to be resorting to the "Else" config... Only using the left stick and mouse... I swapped the If and Else statements over and got 2 joysticks going....... However, this would affect ALL games so you would be stuck for those with need for a mouse.

I tried setting the default Gemus settings to Joyport0 & Joyport1 but no change - still just picks the else statement


I had a looksee on the GB Amiga forum and found this post:
http://eab.abime.net...ead.php?t=26369


See what you think but here is my take on it:
For 2 player games (where both are playing at the same time) the DB will need to be modified so that
joyport0=joy0 -{or kbd4, kbd5 for X-Arcade }-
joyport1=joy1 -{or kbd4, kbd5 for X-Arcade }-

Then the main cfg (default gemus script) will need the following changes:
Remove the IF and Else Statement and replace with
Set_CFG_Value(%dbpath%\GameBase Amiga.uae||joyport0||%joyport0_value%)
Set_CFG_Value(%dbpath%\GameBase Amiga.uae||joyport1||%joyport1_value%)
Set_CFG_Value(%dbpath%\WHDLoad.uae||joyport0||%joyport0_value%)
Set_CFG_Value(%dbpath%\WHDLoad.uae||joyport1||%joyport1_value%)


The problems are
1 - Selecting only the 2 player games - but should be OK with the filtered data in the database (just modify those that have the PlayersTo =2)
2 - Entering the correct control method into these (joy0, joy1..... kbd5)



Please have a read through and a think though before you make any changes... I wouldn't want you to follow this if there is a more elegant solution

#20 headkaze

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Posted 30 January 2008 - 01:53 AM

View Postwobbly, on Jan 30 2008, 10:04 AM, said:

i have set the same as the pic still not working right for me

for the remapped keys to work do i need to be in gameex or should they work from winuaeloader ?

Yep there is a bug, I'm looking into.





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