CPWizard v2.35 Released
#41
Posted 16 December 2007 - 07:26 PM
12/16/2007 1:00:04 PM: CPWizard v1.2
12/16/2007 1:00:05 PM: OS: Microsoft Windows XP Professional
12/16/2007 1:00:05 PM: Version: 5.1.2600
12/16/2007 1:00:05 PM: Build: 2600
12/16/2007 1:00:05 PM: RAM Total: 1022 MB
12/16/2007 1:00:05 PM: RAM Used: 639 MB
12/16/2007 1:00:07 PM: CPU: IntelŪ PentiumŪ D CPU 2.80GHz
12/16/2007 1:00:07 PM: CPU: IntelŪ PentiumŪ D CPU 2.80GHz
12/16/2007 1:00:07 PM: Video Card: 256MB ATI Radeon X1300PRO
12/16/2007 1:00:07 PM: Video Driver: 6.14.10.6618
12/16/2007 1:00:07 PM: Video RAM: 256 MB
12/16/2007 1:00:07 PM: Video Card: 256MB ATI Radeon X1300PRO Secondary
12/16/2007 1:00:07 PM: Video Driver: 6.14.10.6618
12/16/2007 1:00:07 PM: Video RAM: 256 MB
12/16/2007 1:00:07 PM: Sound Card: SigmaTel High Definition Audio CODEC
12/16/2007 1:00:07 PM: Sound Card: Unimodem Half-Duplex Audio Device
12/16/2007 1:00:07 PM: .NET: .NET Framework 1.0 Installed
12/16/2007 1:00:07 PM: .NET: .NET Framework 1.1 Installed
12/16/2007 1:00:07 PM: .NET: .NET Framework 2.0 Installed
12/16/2007 1:00:07 PM: Initializing InterComm Manager
12/16/2007 1:00:08 PM: Initializing Cmd Line Watcher
12/16/2007 1:00:08 PM: Starting InterComm Manager
12/16/2007 1:00:08 PM: Initializing Display Manager
12/16/2007 1:00:08 PM: Initializing Program Manager
12/16/2007 1:00:08 PM: Reading Config
12/16/2007 1:00:08 PM: Initializing Main Menu
12/16/2007 1:00:08 PM: Initializing Layout Manager
12/16/2007 1:00:08 PM: Initializing Game Info
12/16/2007 1:00:08 PM: Initializing History Dat
12/16/2007 1:00:08 PM: Initializing MameInfo Dat
12/16/2007 1:00:08 PM: Initializing Command Dat
12/16/2007 1:00:09 PM: Initializing Story Dat
12/16/2007 1:00:09 PM: Initializing Artwork Manager
12/16/2007 1:00:09 PM: Initializing Mame Manuals
12/16/2007 1:00:09 PM: Initializing Emulator Manuals
12/16/2007 1:00:09 PM: Initializing Emulator OpCard
12/16/2007 1:00:09 PM: Initializing NFO Viewer
12/16/2007 1:00:09 PM: Initializing IRC
12/16/2007 1:00:09 PM: Initializing SendKeys
12/16/2007 1:00:09 PM: Initializing Mame Interop
12/16/2007 1:00:09 PM: Initializing Mame Manager
12/16/2007 1:00:09 PM: Initializing Emulator Manager
12/16/2007 1:00:09 PM: Initializing Keyboard Hook
12/16/2007 1:00:10 PM: Initializing Direct Input
12/16/2007 1:00:10 PM: Initializing MCE Remote
12/16/2007 1:00:10 PM: Initializing Input Manager
12/16/2007 1:00:10 PM: Initializing Emulator Maps
12/16/2007 1:00:10 PM: Initializing Bezel
12/16/2007 1:00:10 PM: Reading Mame Data
12/16/2007 1:00:10 PM: Creating MainBitmap
12/16/2007 1:00:11 PM: ERROR @ OnCmdArgsChanged (ProgramManager)
12/16/2007 1:00:11 PM: Unable to load DLL 'InterComm.dll': This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)
12/16/2007 1:00:11 PM: at cj.SetDataMode(b A_0)
at ah.a(Dictionary`2 A_0)
12/16/2007 1:00:11 PM: Starting Mame Interop
12/16/2007 1:00:38 PM: Shutting Down Program Manager
12/16/2007 1:00:38 PM: Writing Config
#42
Posted 16 December 2007 - 08:57 PM
- Full PC Game support. Fixed InterComm.dll problems some people were having (hopefully!)
ml_arcade: can you try Version 1.3 and see if it fixes that problem.
sbaby: I can't figure out why your have that problem, noone else has reported it to me. I can only suggest trying a higher value for the Show Delay. Hopefully I can fix it some time although it's very difficult without experiencing the problem, and there seems to be no error in your log file.
#43
Posted 17 December 2007 - 10:08 AM
... True Love ...

#44
Posted 17 December 2007 - 11:34 PM
sbaby, on Dec 17 2007, 07:08 PM, said:
One thing I did notice with your MyCab.xml file is that it didn't look right like it was saved in an older version. I think you need to save it again (open it then click the floppy disk icon).
Then can you post me both your CPWizard.log and CPWizard.ini files.
#45
Posted 18 December 2007 - 09:47 PM
... True Love ...

#46
Posted 19 December 2007 - 08:29 PM
sbaby, on Dec 19 2007, 06:47 AM, said:
Okay we fixed sbaby's issues with CPWizard. So get Version 1.35 if you haven't already
- The not loading correct layout after loading a lightgun game was caused by an old ini file from a previous release. Deleting CPWizard.ini and reconfiguring CPWizard should fix that.
- I didn't realise this but Dotfuscator turns enums into letters of the alphabet. So that was screwing up the text alignment when saving the layout file. This is also fixed in 1.35, so open your layout and save it again and you can now correctly use text align left, right or center and also text styles outline or dropshadow.
- There may be issues with CPWizard when GameEx is using ShowDesktop=false. So if your having issues there you might like to set it to true.
#47
Posted 19 December 2007 - 10:22 PM
headkaze, on Dec 19 2007, 11:29 PM, said:
- The not loading correct layout after loading a lightgun game was caused by an old ini file from a previous release. Deleting CPWizard.ini and reconfiguring CPWizard should fix that.
headkaze, on Dec 19 2007, 11:29 PM, said:
headkaze, on Dec 19 2007, 11:29 PM, said:
... True Love ...

#48
Posted 19 December 2007 - 10:52 PM
Actually, now that I think about it, there should be. If you go to Advanced MAME Options or Enable/disable features, it should be in there.
#49
Posted 20 December 2007 - 02:47 AM
- Updated data files for Mame 0122
sbaby: I added an option for you so you don't have to set data files to read only. Follow these instructions
1. Download & Install CPWizard 1.36
2. Run CPWizard then Exit
3. Open CPWizard.ini
4. You should see a new section called [DataFiles] where you can set your own paths
BTW You are now in my "Thanks" area on the website for your help beta testing
#50
Posted 20 December 2007 - 10:46 PM
headkaze, on Dec 20 2007, 05:47 AM, said:
headkaze, on Dec 20 2007, 05:47 AM, said:
... True Love ...

#51
Posted 30 December 2007 - 07:19 AM
- Fixed bug when using Mame 0104 (Dustin Mustangs). Auto update bug fix
Really important update. This will fix some problems running CPWizard with older versions of Mame. Mame 0104 has been tested and verified as working. You will need to press the 'L' key to show the menu for Mame 0117 and earlier.
More importantly is the auto update bug fix which fixes a problem when you update a Mame version. Very minor bug but caused it not to work right.
#52
Posted 30 December 2007 - 09:38 AM
... True Love ...

#53
Posted 03 January 2008 - 03:34 PM
I love your CPWizard!
I would like to make a couple of suggestions.
Would it be possible to have a window pop up and ask if you want to save changes when switching between files, Closing the program, etc.?
I can't tell you how many times I've lost my work without Windows babysitting me.
Also, when I create a label/Mouse code/mouse_1_up (or any other mouse code) it does not display the code. (I tried it with your "Lightning" layout and had the same results.) For example: I have a trackball, and if I have a label for mouse_1_up it does not display with centipede. I looked at the controls.xml file and it shows the trackball as the correct controller for the game.
I assume that is where you get the information for misc_p1_input type.
So I am wondering if you might set up other drop down boxes (code type) for spinners, trackballs, etc. so that the information would display next to the device when appropriate, or possible change the mouse code/code value to be specific controls instead of just mouse1,2,3,etc...
Either way would be fine, I don't know which is easiest, or most flexible for others to use.
Thanks!
An horrid stillness first invades the ear, And in that silence we the Tempest fear.
Applications and Guides by Tempest
#55
Posted 04 January 2008 - 06:42 PM
#56
Posted 04 January 2008 - 08:39 PM
Now I can go back to not using my brain.
An horrid stillness first invades the ear, And in that silence we the Tempest fear.
Applications and Guides by Tempest
#57
Posted 04 January 2008 - 11:19 PM
In practice I would see my control panel also inside gameex for mame (view control)
It will be possible in future?
... True Love ...

#58
Posted 04 January 2008 - 11:52 PM
I tried this a while ago (back whan it was in beta) and I had issues with it. Seems a lot has changed since then, so I suppose it's time to give it another go around. Any last minute tips before I get started? Also, is this hooked in to MAME's tab menu or no? I figured it may be since I used HK's patcher to compile MAME (HUGE props on that too HK! You're the man!!)
I have ZiNc and M2 and all my emus working great, so now it's time to tinker with some eye candy, since I'm out of 'under the hood' things to play with...
Heheh! Only took me two years to get it just the way I want it. I almost want to break things again on purpose... Or perhaps it's time to look into LEDs for my buttons. Only time (and the guarantee the old lady will push me off into the basement) will tell.
#59
Posted 05 January 2008 - 12:21 AM
I think I've found a couple of bugs, unless no one else has this problem, then it's just me.
The first time I press PAUSE in a game, the game pauses, then the screen goes blank. If I press ESC, the screen will display the game again (still paused).
then I press PAUSE again to continue the game, and when I press PAUSE again the control panel shows up.
Edit: I went down to my cab to see if the "send pause checkbox" would make a difference, I just tried it with Asteroids Deluxe, and the control panel didn't appear after 3 tries. I'm not sure what the checkbox is for????
The second thing I've noticed, is that the Keycode_Left, Mousecode_1_left, and the joy_1_left (I'm not at my cabinet, but I think those are close), do not seem to display at all for spinner games, but display fine for trackball games. I tried 3 spinner, and 3 trackball games, and it seems to be consistent.
Lastly, in reference to the post that I made about the spinner and trackball controls, Iwas thinking that if they were made to display only if Player_1_inputtype was equal to one of those devices, the it would make for a very clean control panel display.
In (very) simple logical terms:
if player_1_inputtype=spinner then display Spinner_1_right
That way the panel would only display the one best type of control for that game. That was why I suggested the separate code types for those devices. Anyone who wanted all options to display in the cpwizard could still use the boxes that are in the proram now.
Let me know what you think.
An horrid stillness first invades the ear, And in that silence we the Tempest fear.
Applications and Guides by Tempest
#60
Posted 05 January 2008 - 04:26 AM
-Dan
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