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CPWizard v2.35 Released


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#421 headkaze

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Posted 20 October 2009 - 04:57 PM

View Postbkenobi, on 20 October 2009 - 03:15 PM, said:

Oh hey! A new full version. I'll try it out right away. :lol:

Thats more like it! :lol:

#422 Tempest

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Posted 20 October 2009 - 07:41 PM

I was going to beta test, but now that it's released, I'll wait till the next beta.

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#423 bkenobi

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Posted 21 October 2009 - 01:19 AM

I thought you might say "I was going to beta test, but now that it's released, I'll wait till the next beta". :lol:

#424 Tempest

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Posted 21 October 2009 - 10:52 AM

View Postbkenobi, on 21 October 2009 - 01:19 AM, said:

I thought you might say "I was going to beta test, but now that it's released, I'll wait till the next beta". Posted Image

You are starting to slip BK. Please re-read my previous post. Posted Image

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#425 bkenobi

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Posted 21 October 2009 - 03:01 PM

Good one! No one will ever know the truth. :P

#426 headkaze

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Posted 24 October 2009 - 07:32 PM

Added a video to the first post showing some of the new features.

#427 shaunopp

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Posted 09 December 2009 - 05:58 AM

Hi Headkaze. I haven't checked in on CPWizard in awhile and noticed you've gone through some rev's. Did anyone ever figure out what was causing the arcade monitors / AVGA card problem? As a reminder, what happens is every other time I bring up cpwiz it crops out 3/4 of image so in the upper left I can see the cp image but the other 4 quadrants of the screen are black. This happens consistently every other time I bring up cpwiz, one time it will display perfectly, the next it crops out 3/4 of the screen. It's very odd.

#428 headkaze

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Posted 09 December 2009 - 06:52 AM

View Postshaunopp, on 09 December 2009 - 05:58 AM, said:

Hi Headkaze. I haven't checked in on CPWizard in awhile and noticed you've gone through some rev's. Did anyone ever figure out what was causing the arcade monitors / AVGA card problem? As a reminder, what happens is every other time I bring up cpwiz it crops out 3/4 of image so in the upper left I can see the cp image but the other 4 quadrants of the screen are black. This happens consistently every other time I bring up cpwiz, one time it will display perfectly, the next it crops out 3/4 of the screen. It's very odd.

Have you tried the latest version? Those issues are fixed now AFAIK.

#429 shaunopp

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Posted 17 December 2009 - 12:34 AM

View Postheadkaze, on 09 December 2009 - 06:52 AM, said:

Have you tried the latest version? Those issues are fixed now AFAIK.

Sorry for the delayed reply, real life interfering with my arcade time again! :) I have the newest CPWiz installed if it's auto installed with each GameEx update, otherwise no. I'll have to double check the version number as I'm still having the same issue.

#430 bkenobi

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Posted 17 December 2009 - 04:26 PM

CPWizard does not auto-install with GameEx. You will need to install the update manually.

#431 Tempest

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Posted 18 December 2009 - 11:40 AM

View Postdezblack, on 08 September 2009 - 10:55 PM, said:

I've gotten this to work perfectly in Mame, however I tried turning on the example for project64, made sure the paths were all correct, and mapped a key. I think I may be missing something, because when I press the mapped key when using the emulator, nothing happens. Is there a faq or guide somewhere that might help me out that focuses on the profiles section of the program?

View Postheadkaze, on 09 September 2009 - 01:44 AM, said:

Actually that area of CPWizard has been neglected alot. Some emulators such as Project 64 don't like to be minimized. It does this wierd thing where it's window splits into two. I don't know why I have a Project 64 example because I'm guessing most emulators behave normally when you minimize and maximize them. But I haven't played around with it for a while sorry. I did want to improve this feature but I was hoping that other people could help get profiles made up for all the emulators that do work and then figure out how to get the rest working. Then there is also the fact that there are no official databases for emulators that show the controls for each game although I did start creating one based on data I had gotten from allgame.com.

CPWizard an of course show a layout based on data sent from the command line, so there is always that method to show the controls if the emu has issues being minimized.

I would like to get this working too. I have tried other emulators besides N64, but haven't had any luck. I did PM you a PS1 profile awhile back...

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#432 headkaze

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Posted 01 July 2010 - 09:49 AM

Version 2.35 Released

- Fixed wrong detection of invalid xml files

Maybe it might work for Tempest now? Most of the better features are built into GameEx now anyway.

#433 cabinman

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Posted 09 September 2010 - 12:17 PM

Hello, I'm trying to get CPWizard to work with emulators in maximus arcade. I have it working with mame perfectly, but I can't get it to work right with other emus though. I'll give you an example. I'm using maximus arcade's pre-launch feature to send a command before launching my NES emulator (VirtuaNES). I think the command is: "-layout VirtuaNES -timeout 5000" . This works great but I have to press alt+enter to get the emulator back to full screen. I have also tried using the profile section and can get it to work there also. I used the command: "-game VirtuaNES -timeout 5000. I just set up a generic layout and label file for all games. This works but with the same results. I have to hit alt + enter to get to full screen. Can I use the hide keys function in the profile section to send alt + enter or is there something else I am missing? Thank you very much for your help and this awesome program. I also really enjoy the mame compiler. Keep up the good work.

#434 TSpeirs

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Posted 09 September 2010 - 12:21 PM

(Before someone posts, I don't have a problem with this :))

#435 headkaze

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Posted 09 September 2010 - 01:09 PM

View Postcabinman, on 09 September 2010 - 12:17 PM, said:

Hello, I'm trying to get CPWizard to work with emulators in maximus arcade. I have it working with mame perfectly, but I can't get it to work right with other emus though. I'll give you an example. I'm using maximus arcade's pre-launch feature to send a command before launching my NES emulator (VirtuaNES). I think the command is: "-layout VirtuaNES -timeout 5000" . This works great but I have to press alt+enter to get the emulator back to full screen. I have also tried using the profile section and can get it to work there also. I used the command: "-game VirtuaNES -timeout 5000. I just set up a generic layout and label file for all games. This works but with the same results. I have to hit alt + enter to get to full screen. Can I use the hide keys function in the profile section to send alt + enter or is there something else I am missing? Thank you very much for your help and this awesome program. I also really enjoy the mame compiler. Keep up the good work.

You are aware this is a forum for GameEx and not Maximus Arcade? :lol:

To send alt + enter try adding %{ENTER} to "Hide SendKeys" for the emulator's profile. Let me know how you go.

#436 cabinman

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Posted 09 September 2010 - 06:01 PM

Yeah, I know. The Maximus Arcade forums have been down for quite a while and I havn't been granted access to post at the forum at arcade controls yet. Thanks for the quick response. I'm at work right now, but when I get home I will give it a try. Thanks again.

#437 headkaze

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Posted 10 September 2010 - 10:00 AM

View Postcabinman, on 09 September 2010 - 06:01 PM, said:

Yeah, I know. The Maximus Arcade forums have been down for quite a while and I havn't been granted access to post at the forum at arcade controls yet. Thanks for the quick response. I'm at work right now, but when I get home I will give it a try. Thanks again.

All the better reason to move to GameEx. We have a Maximus Arcade style theme too ;)

#438 cquealy

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Posted 13 January 2011 - 04:49 AM

Just installed CPWizard and it seems great. I'm only having one problem and it's trying to map the the mouse buttons. My Slikstik Quad unit has them mapped as player 2 buttons four & five (second row first two postions (think low kick for Mortal Kombat, :) ). Before installing CPwizard they worked, but once installed, I can't get them to work.

Any help would be appreciated.

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#439 cquealy

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Posted 14 January 2011 - 12:42 PM

All set on this one. Not sure if Running the CPwizard changed my MAME setting but my enable mouse button became unchecked.
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#440 Necromancyr

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Posted 03 November 2011 - 01:38 AM

Edit: Resolved issue of not being able to drop back into menus of CPWizard in GameEx by setting CPWizard to only show a control layout. Working ok now with back/select dropping right out of the CP view.





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