LCD/LED Plugin 2.86
#21
Posted 03 November 2007 - 07:34 AM
GameEx Default Profile -> Emulator Default Profile -> (MAME: Control Mapping using Controls.xml/Colors.ini etc) -> Game Profile
So as you can see a game specific control mapping allows you to override anything in controls.xml all from inside the GUI.
#22
Posted 03 November 2007 - 07:37 AM
Quote
i.e. when nothing in terms of color is being specifically requested by any of the sub systems (attract mode or game specific lighting).... the buttons are all on, and white. is it possible to reconfigure this 'idle state' ?
what do you think about a way to enable the audio visualization mode as a substitute for this 'idle state' ?
perhaps some option to do both (set idle state in gameex, but enable audio input as idle during jukebox + emu usage)
Yes, the default color set up is under profiles -> GameEx -> Default.
#23
Posted 03 November 2007 - 08:17 AM
chris77, on Nov 3 2007, 04:31 AM, said:
thanks,
chris
Check out ledutil.exe that comes with Mame. You run it in the background and it can direct output to keyboard LED's.
My plugin redirects Mame outputs to LCD's or LED's but not the keyboard LED's.
#24
Posted 03 November 2007 - 09:36 AM
headkaze, on Nov 3 2007, 08:17 AM, said:
My plugin redirects Mame outputs to LCD's or LED's but not the keyboard LED's.
there is a blinkin startbutton when you insert a coin (e.g. in asteroids and many other games).
and is there a possibility for "ingame-event-buttons" (e.g. tiger heli "bomb-button" blinks when pressing it)?
is there any way to activate this (with your plugin)? it would be perfect!
thanks,
Chris
#25
Posted 03 November 2007 - 10:40 AM
headkaze, on Nov 3 2007, 03:34 AM, said:
GameEx Default Profile -> Emulator Default Profile -> (MAME: Control Mapping using Controls.xml/Colors.ini etc) -> Game Profile
So as you can see a game specific control mapping allows you to override anything in controls.xml all from inside the GUI.
AMAZING HK!
#26
Posted 03 November 2007 - 11:18 AM
chris77, on Nov 3 2007, 07:36 PM, said:
and is there a possibility for "ingame-event-buttons" (e.g. tiger heli "bomb-button" blinks when pressing it)?
is there any way to activate this (with your plugin)? it would be perfect!
thanks,
Chris
I'm not exactly sure if you want it to work with keyboard LED's such as CAPS LOCK/SCROLL LOCK etc. or LED's from LEDWiz / PACDrive. If it's the former then the answer at the moment is no, but in the case of the latter then the answer is yes. Check out the Events tab then select Mame. You can assign controls to ledx, digitx or lampx Mame outputs. So in other words if you put a coin in DigDug it will flash the control assigned to led0. If you put another coin in it will flash the control assigned to led1.
Other outputs like digit allow you to output to an LCD screen, things like speed or scores from games that support it.
Attached is a screenshot of the Mame Event editor.
HooPZ: Yup, this plugin was re-written pretty much from scratch and this time I tried to put in all the features people asked for from V1. Hopefully I have most things covered now
Attached Files
#27
Posted 04 November 2007 - 01:29 PM
With 10+ Golden Tee games, its difficult to find the right one that I play consistently. Puzzle Bobble is another example. It'd be easier if I could select it from my favorites list as opposed to printing it all out and making sure I found the right one.
No biggie if thats not possible though. I really like this!
#28
Posted 05 November 2007 - 11:15 AM
HooPZ, on Nov 4 2007, 10:29 PM, said:
With 10+ Golden Tee games, its difficult to find the right one that I play consistently. Puzzle Bobble is another example. It'd be easier if I could select it from my favorites list as opposed to printing it all out and making sure I found the right one.
No biggie if thats not possible though. I really like this!
Nice idea
#29
Posted 05 November 2007 - 08:45 PM
and i just wanted to say, headkaze, you rock. thanks so much for this plugin, it brings many people much joy in their gamecab experiences .
the new version is very nice. the new UI for configuring which outputs correspond to which LEDs/controls is much easier. and the profile stuff is just great. and im sure that is just the tip of the iceberg in terms of all the improvements, both externally and internally, that you've done to this thing. i have to play with it a bit more.
#30
Posted 06 November 2007 - 10:42 AM
Now includes favorites profile list. The bad news is to implement this I had to change the way it stored custom profiles for MAME. So I apologise you will have to re-do any profiles you've made thus far for MAME. Either that or you can edit Profiles\MAME.ini and change the game names to be the ROM names.
alexdog69: I think 'audio' attract mode during game play should be quite an easy option to add. I'll look into it. Thanks for the kind words
#31
Posted 06 November 2007 - 02:52 PM
What about a way of viewing a list of games that don't currently have a profile, either from the colors.ini or custom made and a button to run the selected game, that way it it could be easily used to help fill in games with no data
This could be elaberated so that if you set the correct colours for a game you could upload it to a central server somewhere for everyone else to grab and use... though I'm sure this way more than you would be intending your pluggin to do
Stu
#32
Posted 06 November 2007 - 03:33 PM
PimpDaddyStu, on Nov 6 2007, 10:52 AM, said:
What about a way of viewing a list of games that don't currently have a profile, either from the colors.ini or custom made and a button to run the selected game, that way it it could be easily used to help fill in games with no data
This could be elaberated so that if you set the correct colours for a game you could upload it to a central server somewhere for everyone else to grab and use... though I'm sure this way more than you would be intending your pluggin to do
Stu
#33
Posted 06 November 2007 - 03:44 PM
PimpDaddyStu, on Nov 6 2007, 11:52 PM, said:
What about a way of viewing a list of games that don't currently have a profile, either from the colors.ini or custom made and a button to run the selected game, that way it it could be easily used to help fill in games with no data
This could be elaberated so that if you set the correct colours for a game you could upload it to a central server somewhere for everyone else to grab and use... though I'm sure this way more than you would be intending your pluggin to do
Stu
If your interested in keeping the colors.ini project alive I'll attach the program I wrote to create entries into the file. You will need to get the latest collection of control panel images and place them in the cpanel folder (I use Mr Do's collection from here). Then it's really a matter of going through each game and filling in the missing ones. I destroyed a mouse (and a hand) creating the current one but I'm sure adding in the missing ones will take less time than it took me
Attached Files
#34
Posted 06 November 2007 - 06:42 PM
Stu
#35
Posted 07 November 2007 - 08:38 AM
Quote
Sorry, but i dont understand how to do anything with your Plug In?
I have Game Ex in my Cab and use a PacDrive...
How to start?
I have copied the files into the GE PlugIn folder (and overwrote some dlls!!! ? )
Now i have startet the PlugIn Manager and try to configure the plug in, but really dont even know what to do???
Its not straight forward for me
Overwriting some dll's is fine, they are just from the old version.
1. Select Start->Programs->GameEx->Plugin Manager
2. Make sure there is a tick next to LCD/LED Plugin
3. Hilight it by clicking on it then click Configure
4. Go to the LED Input Map page
5. Now you need to match all your PACDrive inputs with how you have wired them up for your CP
- P1_COIN for example is set to PACDrive device, Id means the Id of your PACDrive if you have one PACDrive leave it as 1, if you have two you will need to identify Id 1 or 2 depending on where you wire them. Type is Single, ignore Red, Green and Blue they are only used for LEDWiz. Set your input codes. My P1_COIN for example is mapped to KEYCODE_5 in Mame. P1_START is mapped to KEYCODE_1 etc.
Continue that on for each input under Single. Single just means the port number on the PACDrive. So you need to cover 1 to 16 outputs on your PACDrive and match them with the buttons on your CP. While you do this you should see the LED's light up in realtime.
This screenshot might help
Attached Files
#37
Posted 08 November 2007 - 03:46 AM
#38
Posted 09 November 2007 - 08:57 AM
Welcome back to the WACA. Super Effort that
(Aussie Joke)
#39
Posted 09 November 2007 - 09:24 AM
442much, on Nov 8 2007, 12:46 PM, said:
No you have to remap everything. It only takes a few minutes - yes I had to do it too
#40
Posted 10 November 2007 - 03:04 AM
headkaze, on Nov 9 2007, 02:24 AM, said:
No problem. I was just looking for the lazy mans way out.
Anyway, My P1 & P2 Coin and Start buttons are always off in MAME. I did notice they were checked on the default setting, but if I pick a specific game, they are not checked and the state is False. How do I get them back?
Also, I'm not quite sure what the State checkbox is all about. Could you explain that?
Thanks for the great plugin.
-Dan
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