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Compiling Mame - error message
Posted 11 March 2013 - 07:29 PM
I'm trying to compile Mame. I have tried the method using Mame Compiler 64 (Headkaze) and using Mr Do's method (http://mrdo.mameworld.info/compile.php )
In both cases I get error messages.
Mr Do's method
After a short while I always get the following error-message when I use the command "makemame".
src/osd/windows/winfile.c: In function 'DWORD create_path_recursive(const TCHAR*
src/osd/windows/winfile.c:358:8:error: variable 'filerr' set but not used [-Werror=unused-but-set-variable]
cc1plus.exe:all warnings being treated as errors
make: ***[obj/windows/mame64/osd/windows/winfile.o] Error 1
make: ***Waiting for unfinished jobs....
Headkaze's method (mame compiler 64)
Using Parameters -j5 ARCHOPTS="-march=pentium-m -msse3" MSVC_BUILD=1 PTR64=1 -f MameUI.mak
MameUI.mak:40: warning: overriding recipe for target `mameui64.exe'
makefile:700: warning: ignoring old recipe for target `mameui64.exe'
mkdir.exe -p obj/winui/vmame64
process_easy: DuplicateHandle(In) failed (e=6)
process_easy() failed to launch process (e=6)
0 Hours 0 Minutes and 0 Seconds Elapsed.
mkdir.exe -p obj/winui/vmame64
Counted 3 args in failed launch
The patches did work, but the compiling doesn't (see errors)
I've checked everything. All my directories are correct. The diff-files are in the right place. I do not know what I am doing wrong.
It's driving me crazy Does anybody have a clue how I can fix this ?
Thanks in advance !
Posted 11 March 2013 - 07:52 PM
You get the that error using both methods?
Hi Draco > see my edited post #1
I hope you or somebody else can help me! Thank you
Posted 11 March 2013 - 11:40 PM
do you try to make a MAME-UI compile? it didnt worked for me too, but "normal" MAME did go all the way. give it a try, with the "normal" MAME source-code, it should go .
also if you want to use that MAME for a cab, i recommend "cabmame" or "groovymame", both versions are great for cab-users and have many great stuff build-in, like hiscore saves, no nag-screens, better sound sync support and arcade-perfect resolutions.
Posted 12 March 2013 - 06:11 PM
Thank you. I'll definitely check it out this week. Which one do you prefer: cabmame or groovymame?
What also comes to mind: does groovy/cab-mame also work together with the HiToText-tool for showing highscores in the gamemenu of GameEx? See picture below
gameex_hiscore.jpg 147.05KB 5 downloads
Thanks in advance!
Posted 13 March 2013 - 12:25 AM
both save hi-scores but if this works with HiToText-tool .... i dont know, i would say yes.
if you have a ATI card, then go definetely with "groovy-mame", also NVIDIA is supported (newest version) but it is not as good as ATI which is more like "plug n´play".
if you have a NVIDIA go with "cab-MAME", as it have better support for this brand, than groovy-MAME has.
All in all, groovy-MAME is more user-friendly and it is easier to achieve "arcade-perfect" resolutions. you decide... if you looking for cab-usage, both are very good choices.
Posted 13 March 2013 - 01:19 AM
One thing to keep in mind is that we can really only help you troubleshoot issues you may have with the official MAME versions as supported by MAMEDev.
Posted 13 March 2013 - 08:13 PM
Thank you U-man and Draco!
I'll definitely check out Groovymame (although I have a Nvidia graphics card) and I also keep on trying to compile Mame using the Mamedev-website.
When I have questions I know where to ask ...
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