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Compiling Mame - error message


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#1 GimmeClassics

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Posted 11 March 2013 - 07:29 PM

 Hello everybody.
 
I'm trying to compile Mame. I have tried the method using Mame Compiler 64 (Headkaze) and using Mr Do's method (http://mrdo.mameworld.info/compile.php )
In both cases I get error messages.
 
Mr Do's method
After a short while I always get the following error-message when I use the command "makemame".
 
---------------------
Compiling src/emu/cpu/m68000/m68kmake.c... 
Compiling src/osd/windows/main.c...\
Compiling src/osd/windows/strconv.c...
Compiling src/osd/windows/windir.c...
Compiling src/osd/windows/winfile.c...
src/osd/windows/winfile.c: In function 'DWORD create_path_recursive(const TCHAR*
)':
src/osd/windows/winfile.c:358:8:error: variable 'filerr' set but not used [-Werror=unused-but-set-variable]
cc1plus.exe:all warnings being treated as errors
make: ***[obj/windows/mame64/osd/windows/winfile.o] Error 1
make: ***Waiting for unfinished jobs....
Compiling src/osd/windows/winmisc.c... 
---------------------
 
Headkaze's method (mame compiler 64)
 
Compiling Mame64...
Using Parameters -j5 ARCHOPTS="-march=pentium-m -msse3" MSVC_BUILD=1 PTR64=1 -f MameUI.mak
MameUI.mak:40: warning: overriding recipe for target `mameui64.exe'
makefile:700: warning: ignoring old recipe for target `mameui64.exe'
mkdir.exe -p obj/winui/vmame64
process_easy: DuplicateHandle(In) failed (e=6)
process_easy() failed to launch process (e=6)
Finished!
0 Hours 0 Minutes and 0 Seconds Elapsed.
mkdir.exe -p obj/winui/vmame64
Counted 3 args in failed launch
 
 
The patches did work, but the compiling doesn't (see errors)
 
I've checked everything. All my directories are correct. The diff-files are in the right place. I do not know what I am doing wrong.
 
It's driving me crazy  :(  Does anybody have a clue how I can fix this ?
 
Thanks in advance ! 

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#2 Draco1962

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Posted 11 March 2013 - 07:33 PM

You get the that error using both methods? 


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#3 GimmeClassics

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Posted 11 March 2013 - 07:52 PM

You get the that error using both methods? 

 

Hi Draco > see my edited post #1

 

I hope you or somebody else can help me! Thank you :)


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#4 u-man

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Posted 11 March 2013 - 11:40 PM

do you try to make a MAME-UI compile? it didnt worked for me too, but "normal" MAME did go all the way. give it a try, with the "normal" MAME source-code, it should go ;).

also if you want to use that MAME for a cab, i recommend "cabmame" or "groovymame", both versions are great for cab-users and have many great stuff build-in, like hiscore saves, no nag-screens, better sound sync support and arcade-perfect resolutions.


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#5 GimmeClassics

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Posted 12 March 2013 - 06:11 PM

Hi U-man!

 

Thank you. I'll definitely check it out this week. Which one do you prefer: cabmame or groovymame?

 

What also comes to mind: does groovy/cab-mame also work together with the HiToText-tool for showing highscores in the gamemenu of GameEx? See picture below

 

Attached File  gameex_hiscore.jpg   147.05KB   5 downloads

 

 

Thanks in advance!


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#6 u-man

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Posted 13 March 2013 - 12:25 AM

both save hi-scores but if this works with HiToText-tool .... i dont know, i would say yes.

if you have a ATI card, then go definetely with "groovy-mame", also NVIDIA is supported (newest version) but it is not as good as ATI which is more like "plug n´play".

if you have a NVIDIA go with "cab-MAME", as it have better support for this brand, than groovy-MAME has.

All in all, groovy-MAME is more user-friendly and it is easier to achieve "arcade-perfect" resolutions. you decide... if you looking for cab-usage, both are very good choices.


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#7 Draco1962

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Posted 13 March 2013 - 01:19 AM

One thing to keep in mind is that we can really only help you troubleshoot issues you may have with the official MAME versions as supported by MAMEDev. 


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#8 GimmeClassics

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Posted 13 March 2013 - 08:13 PM

Thank you U-man and Draco!

 

I'll definitely check out Groovymame (although I have a Nvidia graphics card) and I also keep on trying to compile Mame using the Mamedev-website.

 

When I have questions I know where to ask ... :)

 

Thanks again!


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