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3D Console Models


Stu1983

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Hey Stu,

Correct me if I'm wrong but couldn't they just exported to .PNG, .tif, .bmp for 2D format , and I think if you have Pro Sketchup you can export 3D models to various file extensions like .3ds and .dxf etc.. But I doubt these work in GameEx. :(

I also think .eps is also supported in sketchup.

If using sketchup, open the model, then file -->export -->2D model, and save as. PNG for example and these will show in GameEx.

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mmmhh.... we have this thread:

there are about 30 models from consoles. if you want them to use in GameEx, they need to be in a ".x" format. name them the same as the logo.png for the consoles and put away the png´s. after doing this, they should show up in GameEx.

i like that we have that option, but sadly we have no control about the animation, lighting, etc. as this stuff is coded into GameEx allready.

anyway a nice looking feature in GameEx.

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I believe that the spin axis is hard-coded within GameEx, so anything to allow for adjustments of this would require a feature request.. It might be possible to adjust the view so that image spins at a different angle relative to the axis within models prior to conversion.

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I believe that the spin axis is hard-coded within GameEx, so anything to allow for adjustments of this would require a feature request..

exactly....

It might be possible to adjust the view so that image spins at a different angle relative to the axis within models prior to conversion.

nope... tried days to achieve this, but the animation or rotation is hardcoded within GameEx. i wish we could have more control for this, especially for the cabs.... who is interested in the backside of a cab :huh: , a 270degree rotation forth and back, would be much nicer IMO.

i did make a request allready ;)

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