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3D Console Models
Posted 04 September 2012 - 08:02 AM
All of them are available in SketchUp format some are also in Collada format
Some are definitely better than others
Posted 04 September 2012 - 09:13 AM
Correct me if I'm wrong but couldn't they just exported to .PNG, .tif, .bmp for 2D format , and I think if you have Pro Sketchup you can export 3D models to various file extensions like .3ds and .dxf etc.. But I doubt these work in GameEx.
I also think .eps is also supported in sketchup.
If using sketchup, open the model, then file -->export -->2D model, and save as. PNG for example and these will show in GameEx.
Posted 04 September 2012 - 10:22 AM
there are about 30 models from consoles. if you want them to use in GameEx, they need to be in a ".x" format. name them the same as the logo.png for the consoles and put away the png´s. after doing this, they should show up in GameEx.
i like that we have that option, but sadly we have no control about the animation, lighting, etc. as this stuff is coded into GameEx allready.
anyway a nice looking feature in GameEx.
Posted 04 September 2012 - 12:08 PM
Posted 04 September 2012 - 01:20 PM
Posted 04 September 2012 - 01:58 PM
Posted 04 September 2012 - 02:24 PM
wish it was more of a random rotate rather than just seeing the sides
Posted 04 September 2012 - 06:35 PM
Posted 04 September 2012 - 07:13 PM
Posted 04 September 2012 - 07:37 PM
I believe that the spin axis is hard-coded within GameEx, so anything to allow for adjustments of this would require a feature request..
nope... tried days to achieve this, but the animation or rotation is hardcoded within GameEx. i wish we could have more control for this, especially for the cabs.... who is interested in the backside of a cab , a 270degree rotation forth and back, would be much nicer IMO.
It might be possible to adjust the view so that image spins at a different angle relative to the axis within models prior to conversion.
i did make a request allready
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