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PlugInLaunch not saving settings
Posted 30 June 2012 - 05:11 AM
Posted 30 June 2012 - 07:07 AM
Posted 30 June 2012 - 01:44 PM
OK, here's my findings.
I can now get xpadder to launch in this plugin. However when I try to run Daemon Tools, the image will not mount to the drive. If I put the "Launch Before" and "Launch After" in GameEx, and I put the xpadder command line in the plugin, it works just fine. I have tried copying and pasting the cmd line that works in GameEx into the plugin INI, and I have tried tweaking things as I thought of things to try.
No matter, everything works now, and my SSF 0.12 Beta is functioning like a dream now.
Thanks a million HK!
I just tried to do a simlar thing with the daemon tools before/after - mount/unmount commandlines, but when I click on save in the PluginLauncher window, it does not save. The ini is also blank. I just updated to GameEx 12.70 and this is the first time I'm using PluginLaunch.
Posted 30 June 2012 - 02:09 PM
Posted 30 June 2012 - 05:30 PM
Had to change:
I probably shoulda used a datatable instead, but oh well.
Fricking embarassing! LOL!!!!
So this works, I addressed that bug, added in the block that lists all emulators instead of the enabled ones, and fixed another bug lurking in there. I can see I have to perform some cleanup on this before I make it an official release, but here's a 100% functional version for you to use in the mean time.
Sorry for my n00b1ne$$!
Posted 30 June 2012 - 05:40 PM
Posted 30 June 2012 - 07:37 PM
Please report bug and error reports to their own topic and not in the [NEWS] or [RESOLVED] topics so that they will get the prompt notice they deserve.
Posted 30 June 2012 - 08:02 PM
Posted 30 June 2012 - 08:17 PM
Overwrite your plugin with this one:
Then go to GameEx/Plugins/PlugInLaunch and post a copy of the log file for me.
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