111 replies to this topic
#101
Posted 31 March 2012 - 12:53 PM
Adultery - this is looking sweet! I don't know if you are doing any XML peeking or tweaking, but I found a sweet free XML Editor from Microsoft.
#102
Posted 31 March 2012 - 01:37 PM
Keep it coming Adultery...
When I run the current released beta, it seems to work for most of the Jukebox songs, but I have one song that it always crashes on. It displays the overlay, says Loading for the image, and then crashes, giving me a Unhandled Exception... Value cannot be null. Parameter name: Path2... Is this a setup issue on my part? or a bug?
When I run the current released beta, it seems to work for most of the Jukebox songs, but I have one song that it always crashes on. It displays the overlay, says Loading for the image, and then crashes, giving me a Unhandled Exception... Value cannot be null. Parameter name: Path2... Is this a setup issue on my part? or a bug?
#103
Posted 31 March 2012 - 05:06 PM
@Drac: Yup I use that for making my updater XML. 
I have my own code for parsing/writing XML internally though.
@ehounder: Gotta be a bug. If it's the same mp3 every time, could you do me a favor and right-click it and see if there's anything unusual about the Artist Album or Track meta tags? What does the overlay say when it's doing the quick update (the one with the "loading" image)?
.:EDIT:. Oops nevermind. It was an error in the way it's supposed to display the "Image Not Available" pre-installed image.
Fixed for B5, which has the new 3-day forecast and new weather icons. I also put in some serious work on "Menu Mode" for those who use menu-specific images (the old way didn't use the overlay... My fault! It also lacked efficiency). I also did some serious fixing for Attract Mode and Game Mode, so there should be no crashing in either of those modules (even though I have yet to have either of these crash on my machine).
I'll wait on Last.FM tweaking until the next beta... I'd rather everything worked already before adding in new features. Thanks for testing! Bug reports welcome!!!
iMagic Basic b5.rar 1.32MB
2 downloads
iMagic Deluxe b5.rar 1.32MB
3 downloads
I have my own code for parsing/writing XML internally though.
@ehounder: Gotta be a bug. If it's the same mp3 every time, could you do me a favor and right-click it and see if there's anything unusual about the Artist Album or Track meta tags? What does the overlay say when it's doing the quick update (the one with the "loading" image)?
.:EDIT:. Oops nevermind. It was an error in the way it's supposed to display the "Image Not Available" pre-installed image.
Fixed for B5, which has the new 3-day forecast and new weather icons. I also put in some serious work on "Menu Mode" for those who use menu-specific images (the old way didn't use the overlay... My fault! It also lacked efficiency). I also did some serious fixing for Attract Mode and Game Mode, so there should be no crashing in either of those modules (even though I have yet to have either of these crash on my machine).
I'll wait on Last.FM tweaking until the next beta... I'd rather everything worked already before adding in new features. Thanks for testing! Bug reports welcome!!!
iMagic Basic b5.rar 1.32MB
2 downloads
iMagic Deluxe b5.rar 1.32MB
3 downloads
#104
Posted 02 April 2012 - 05:59 AM
b5 fixed the bug I was seeing! Thanks!
#106
Posted 03 April 2012 - 12:29 AM
In case anyone wanted a few overlays, here's the ones I made for my cab (which runs deluxe obviously)>
Here's one for the jukebox:
Jukebox_Overlay.png 11.58K
13 downloads
...one for Attract Mode once "Game Mode" is supported:
Attract_Overlay.png 23.16K
17 downloads
..and one for the Super Clock:
clock.png 40.45K
15 downloads
Just pop 'em in your iMagic/Images folder and go.
There's tons of good fonts for free out there too. Here's the one I use for the digital clock. I'm pretty sure Beta 5 allows for custom fonts for clock and weather, but in Beta 6, you can also set your own fonts for the database, weather, the jukebox, and the attract mode bezel. There's a TXT in the images and assets folders outlining file names.
I really streamlined some stuff too and changed up how the images are processed, so it's really running fast and smooth. I also added two new fields for the jukebox for deluxe users, and did some new things on the attract mode bezel (man, the things I could do if I had that data! LOL!)
I'm interested in hearing people's feedback about customizations on the bezels ad the text. Easy to add? Could be easier? Overkill?
I forgot to mention that if you haven't already, the last beta has new default options for the clock and deluxe mode. If you tested before, you'll need to go set the options up if you wanted to use the clock, Last.FM, and enter your ZIP for weather.
Here's one for the jukebox:
Jukebox_Overlay.png 11.58K
13 downloads...one for Attract Mode once "Game Mode" is supported:
Attract_Overlay.png 23.16K
17 downloads..and one for the Super Clock:
clock.png 40.45K
15 downloadsJust pop 'em in your iMagic/Images folder and go.
There's tons of good fonts for free out there too. Here's the one I use for the digital clock. I'm pretty sure Beta 5 allows for custom fonts for clock and weather, but in Beta 6, you can also set your own fonts for the database, weather, the jukebox, and the attract mode bezel. There's a TXT in the images and assets folders outlining file names.
I really streamlined some stuff too and changed up how the images are processed, so it's really running fast and smooth. I also added two new fields for the jukebox for deluxe users, and did some new things on the attract mode bezel (man, the things I could do if I had that data! LOL!)
I'm interested in hearing people's feedback about customizations on the bezels ad the text. Easy to add? Could be easier? Overkill?
I forgot to mention that if you haven't already, the last beta has new default options for the clock and deluxe mode. If you tested before, you'll need to go set the options up if you wanted to use the clock, Last.FM, and enter your ZIP for weather.
#107
Posted 05 April 2012 - 05:23 AM
Just like you mentioned, I had to re-configure it to get my clock and weather back... After doing that, and using your test overlays from your post above, when I'm running GameEx, about every 5 seconds, the Time/Weather overlay is moved to the top left corner instead of the top right... It looks like it's only there for one frame, and then it's back to the top right. Do you think this is a setup issue on my end or a bug?
#108
Posted 05 April 2012 - 05:48 AM
Nope it's a bug. Unfortunately I fixed it and I messed something else up in the process, so it's gonna be a minute til I can upload a fix for it. The issue is that it's falling behind the main display and I had to make it re-display every time the picture changes so it doesn't fall to the back of the line,and it takes a few seconds longer if you're drawing the image onto the form when it initializes (you shouldn't notic a thing if you just let it show up black with no image).
I'm doing some things with hwnd though (which is how I messed it up!) and hopefully I'll figure out a way to activate the clock without taking focus off of everything else. For now it's just a minor inconvenience.
I have a few other things slated for the update though.
I'm doing some things with hwnd though (which is how I messed it up!) and hopefully I'll figure out a way to activate the clock without taking focus off of everything else. For now it's just a minor inconvenience.
I have a few other things slated for the update though.
#109
Posted 06 April 2012 - 12:27 AM
No problem or hurry. Just letting you know. Thanks for the updates!
Quick plugin question... Does GameEx let your plugin send it keypresses or any other inputs?
Quick plugin question... Does GameEx let your plugin send it keypresses or any other inputs?
#110
Posted 06 April 2012 - 01:17 AM
The hooks are there but not sure if its added yet. I use asynckeystate bound to a timer for inbound strokes, and vkeys to send them in.
.:EDIT:. It looks like the plugin system can use all the following: Keyboard buttons, joystick presses, and MCE Remote buttons.
Gonna experiment a bit and see if I can assign buttons to the pages (ie pause, next, previous), and maybe add a TXT reader for walk-thrus.
.:EDIT:. It looks like the plugin system can use all the following: Keyboard buttons, joystick presses, and MCE Remote buttons.
Gonna experiment a bit and see if I can assign buttons to the pages (ie pause, next, previous), and maybe add a TXT reader for walk-thrus.
#112
Posted 27 April 2012 - 01:08 AM
Ahh the way I bounce around from project to project, it's hard to say when I'll get back on this. It's in a working state already, So it's not a HUGE priority... I have this, MAP File Maker, and MAME Commander going right now (in addition to the new ASP.NET website). However, the MAP maker is 99.9% done already (just squeezing the last of the lemons out today).
Assuredly I do still work on it, I'm just not motivated to launch anything new in this particular app yet.
Assuredly I do still work on it, I'm just not motivated to launch anything new in this particular app yet.
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